awacke1 commited on
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c072d5d
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1 Parent(s): 3bc326a

Create app.py

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  1. app.py +181 -0
app.py ADDED
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+ import streamlit as st
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+ import os
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+ from PIL import Image
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+ import random
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+ from io import BytesIO
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+ import datetime
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+ import base64
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+
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+ # Adjust Streamlit layout to wide mode
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+ st.set_page_config(layout="wide")
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+
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+ # Function to arrange images dynamically
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+ def arrange_images(image_files, canvas_size=(3000, 3000)):
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+ if not image_files:
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+ return None, []
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+
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+ positions = [] # Keeps track of image positions (x1, y1, x2, y2)
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+ canvas = Image.new("RGBA", canvas_size, "white")
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+ room_details = [] # To store room layout details
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+
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+ def get_center(pos):
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+ """Calculate center of a bounding box (x1, y1, x2, y2)."""
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+ return ((pos[0] + pos[2]) // 2, (pos[1] + pos[3]) // 2)
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+
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+ def does_overlap(new_box, existing_boxes):
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+ """Check if a new bounding box overlaps any existing boxes."""
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+ for box in existing_boxes:
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+ if (
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+ new_box[0] < box[2]
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+ and new_box[2] > box[0]
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+ and new_box[1] < box[3]
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+ and new_box[3] > box[1]
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+ ):
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+ return True
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+ return False
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+
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+ # Place the first image at the center of the canvas
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+ first_img_path = os.path.join(map_dir, image_files[0])
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+ with Image.open(first_img_path) as img:
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+ width, height = img.size
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+ x1 = (canvas_size[0] - width) // 2
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+ y1 = (canvas_size[1] - height) // 2
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+ x2, y2 = x1 + width, y1 + height
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+ positions.append((x1, y1, x2, y2))
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+ canvas.paste(img, (x1, y1))
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+ room_details.append(f"Room 1: {image_files[0]} at center")
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+
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+ # Place remaining images
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+ for idx, img_file in enumerate(image_files[1:], start=2):
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+ placed = False
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+ img_path = os.path.join(map_dir, img_file)
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+
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+ with Image.open(img_path) as img:
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+ width, height = img.size
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+
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+ while not placed:
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+ target_box = random.choice(positions)
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+ target_center = get_center(target_box)
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+ side = random.choice(["top", "bottom", "left", "right"])
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+
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+ if side == "top":
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+ x1 = target_center[0] - width // 2
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+ y1 = target_box[1] - height
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+ elif side == "bottom":
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+ x1 = target_center[0] - width // 2
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+ y1 = target_box[3]
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+ elif side == "left":
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+ x1 = target_box[0] - width
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+ y1 = target_center[1] - height // 2
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+ elif side == "right":
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+ x1 = target_box[2]
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+ y1 = target_center[1] - height // 2
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+
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+ x2, y2 = x1 + width, y1 + height
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+
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+ if not does_overlap((x1, y1, x2, y2), positions):
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+ positions.append((x1, y1, x2, y2))
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+ canvas.paste(img, (x1, y1))
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+ room_details.append(f"Room {idx}: {img_file} at ({x1}, {y1})")
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+ placed = True
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+
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+ buffer = BytesIO()
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+ canvas.save(buffer, format="PNG")
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+ buffer.seek(0)
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+ return buffer, canvas, room_details
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+
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+ # Function to create a base64 link
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+ def create_base64_download_link(file_content, filename, file_type):
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+ b64 = base64.b64encode(file_content.encode() if file_type == "txt" else file_content).decode()
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+ return f"[πŸ“₯ Download {filename}](data:application/{file_type};base64,{b64})"
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+
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+ # Sidebar Title
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+ st.sidebar.markdown("#### 🏰 Dynamic Dungeon Map Generator")
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+
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+ # Directory for images
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+ map_dir = "."
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+ canvas_size = 3000
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+
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+ # Initialize session state
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+ if "layout_image" not in st.session_state:
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+ st.session_state["layout_image"] = None
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+ if "canvas" not in st.session_state:
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+ st.session_state["canvas"] = None
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+ if "room_details" not in st.session_state:
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+ st.session_state["room_details"] = []
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+ if "saved_files" not in st.session_state:
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+ st.session_state["saved_files"] = []
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+
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+ # Generate map if layout_image is empty
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+ if st.session_state["layout_image"] is None:
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+ image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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+ if image_files:
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+ layout_image, canvas, room_details = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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+ st.session_state["layout_image"] = layout_image
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+ st.session_state["canvas"] = canvas
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+ st.session_state["room_details"] = room_details
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+
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+ # Sidebar Controls
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+ if st.sidebar.button("πŸ’Ύ Save Map"):
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+ now = datetime.datetime.now()
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+ filename_png = f"dungeon_map_{now.strftime('%Y%m%d_%H%M%S')}.png"
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+ filename_txt = f"room_layout_{now.strftime('%Y%m%d_%H%M%S')}.txt"
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+
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+ # Save the PNG map
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+ st.session_state["canvas"].save(filename_png)
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+ st.sidebar.success(f"Map saved as {filename_png}")
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+
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+ # Save room details as a text file
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+ room_details_content = "\n".join(st.session_state["room_details"])
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+ with open(filename_txt, "w") as f:
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+ f.write(room_details_content)
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+ st.sidebar.success(f"Room layout saved as {filename_txt}")
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+
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+ # Generate base64 download links
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+ with open(filename_png, "rb") as f:
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+ png_base64 = create_base64_download_link(f.read(), filename_png, "octet-stream")
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+ txt_base64 = create_base64_download_link(room_details_content, filename_txt, "txt")
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+
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+ # Add files to save history
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+ st.session_state["saved_files"].append((png_base64, txt_base64))
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+
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+ if st.sidebar.button("πŸ—ΊοΈ Regenerate Map"):
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+ image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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+ if image_files:
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+ layout_image, canvas, room_details = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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+ st.session_state["layout_image"] = layout_image
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+ st.session_state["canvas"] = canvas
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+ st.session_state["room_details"] = room_details
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+ st.rerun()
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+
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+ # Display save history in the sidebar
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+ st.sidebar.markdown("### πŸ“œ Save History")
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+ for idx, (png_link, txt_link) in enumerate(st.session_state["saved_files"], start=1):
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+ st.sidebar.markdown(f"{idx}. {png_link} | {txt_link}")
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+
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+ # Zoom Controls
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+ st.sidebar.title("Zoom")
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+ show_zoomed = st.sidebar.checkbox("Show Zoomed Version")
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+ zoom_level = st.sidebar.slider("Zoom Level", min_value=0.1, max_value=2.0, value=1.0, step=0.1)
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+
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+ if show_zoomed and st.session_state["canvas"] is not None:
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+ zoomed_canvas = st.session_state["canvas"].resize(
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+ (int(canvas_size * zoom_level), int(canvas_size * zoom_level)),
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+ resample=Image.Resampling.LANCZOS,
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+ )
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+ buffer = BytesIO()
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+ zoomed_canvas.save(buffer, format="PNG")
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+ buffer.seek(0)
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+ st.image(
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+ buffer,
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+ caption=f"Zoomed Dungeon Map Layout (Zoom Level: {zoom_level}x)",
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+ use_container_width=False,
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+ output_format="PNG",
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+ )
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+ else:
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+ st.image(
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+ st.session_state["layout_image"],
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+ caption="Generated Dungeon Map Layout",
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+ use_container_width=True,
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+ output_format="PNG",
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+ )