import streamlit as st import os from PIL import Image import random from io import BytesIO import datetime import base64 # Adjust Streamlit layout to wide mode st.set_page_config(layout="wide") # Function to arrange images dynamically def arrange_images(image_files, canvas_size=(3000, 3000)): if not image_files: return None positions = [] # Keeps track of image positions (x1, y1, x2, y2) canvas = Image.new("RGBA", canvas_size, "white") def get_center(pos): """Calculate center of a bounding box (x1, y1, x2, y2).""" return ((pos[0] + pos[2]) // 2, (pos[1] + pos[3]) // 2) def does_overlap(new_box, existing_boxes): """Check if a new bounding box overlaps any existing boxes.""" for box in existing_boxes: if ( new_box[0] < box[2] and new_box[2] > box[0] and new_box[1] < box[3] and new_box[3] > box[1] ): return True return False # Place the first image at the center of the canvas first_img_path = os.path.join(map_dir, image_files[0]) with Image.open(first_img_path) as img: width, height = img.size x1 = (canvas_size[0] - width) // 2 y1 = (canvas_size[1] - height) // 2 x2, y2 = x1 + width, y1 + height positions.append((x1, y1, x2, y2)) canvas.paste(img, (x1, y1)) # Place remaining images for img_file in image_files[1:]: placed = False img_path = os.path.join(map_dir, img_file) with Image.open(img_path) as img: width, height = img.size while not placed: target_box = random.choice(positions) target_center = get_center(target_box) side = random.choice(["top", "bottom", "left", "right"]) if side == "top": x1 = target_center[0] - width // 2 y1 = target_box[1] - height elif side == "bottom": x1 = target_center[0] - width // 2 y1 = target_box[3] elif side == "left": x1 = target_box[0] - width y1 = target_center[1] - height // 2 elif side == "right": x1 = target_box[2] y1 = target_center[1] - height // 2 x2, y2 = x1 + width, y1 + height if not does_overlap((x1, y1, x2, y2), positions): positions.append((x1, y1, x2, y2)) canvas.paste(img, (x1, y1)) placed = True buffer = BytesIO() canvas.save(buffer, format="PNG") buffer.seek(0) return buffer, canvas # Function to create a base64 download link def create_download_link(image_bytes, filename): b64 = base64.b64encode(image_bytes.getvalue()).decode() href = f'📥 Download {filename}' return href # Streamlit App st.title("Dynamic Dungeon Map Generator") # Directory for images map_dir = "." canvas_size = 3000 # Initialize session state if "layout_image" not in st.session_state: st.session_state["layout_image"] = None if "canvas" not in st.session_state: st.session_state["canvas"] = None # Generate map if layout_image is empty if st.session_state["layout_image"] is None: image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] if image_files: layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size)) st.session_state["layout_image"] = layout_image st.session_state["canvas"] = canvas # Display map with scroll and zoom controls if st.session_state["layout_image"] is not None: st.image( st.session_state["layout_image"], caption="Generated Dungeon Map Layout", use_container_width=True, output_format="PNG", clamp=True, ) # Sidebar Controls st.sidebar.title("Map Controls") if st.sidebar.button("💾 Save Map"): now = datetime.datetime.now() filename = f"dungeon_map_{now.strftime('%Y%m%d_%H%M%S')}.png" st.session_state["canvas"].save(filename) st.sidebar.success(f"Map saved as {filename}") if st.sidebar.button("🗺️ Regenerate Map"): image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] if image_files: layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size)) st.session_state["layout_image"] = layout_image st.session_state["canvas"] = canvas st.rerun() # Zoom controls st.sidebar.title("Zoom") zoom_level = st.sidebar.slider("Zoom Level", min_value=0.5, max_value=2.0, value=1.0, step=0.1) st.image( st.session_state["layout_image"], caption="Zoomed Dungeon Map Layout", use_container_width=False, output_format="PNG", clamp=True, width=int(canvas_size * zoom_level), )