import streamlit as st import os from PIL import Image import random from io import BytesIO import datetime import base64 # Function to arrange images dynamically def arrange_images(image_files, canvas_size=(3000, 3000)): if not image_files: return None # Initialize layout positions = [] # Keeps track of image positions (x1, y1, x2, y2) canvas = Image.new("RGBA", canvas_size, "white") def get_center(pos): """Calculate center of a bounding box (x1, y1, x2, y2).""" return ((pos[0] + pos[2]) // 2, (pos[1] + pos[3]) // 2) def does_overlap(new_box, existing_boxes): """Check if a new bounding box overlaps any existing boxes.""" for box in existing_boxes: if ( new_box[0] < box[2] and new_box[2] > box[0] and new_box[1] < box[3] and new_box[3] > box[1] ): return True return False # Place the first image at the center of the canvas first_img_path = os.path.join(map_dir, image_files[0]) with Image.open(first_img_path) as img: width, height = img.size x1 = (canvas_size[0] - width) // 2 y1 = (canvas_size[1] - height) // 2 x2, y2 = x1 + width, y1 + height positions.append((x1, y1, x2, y2)) canvas.paste(img, (x1, y1)) # Place remaining images for img_file in image_files[1:]: placed = False img_path = os.path.join(map_dir, img_file) with Image.open(img_path) as img: width, height = img.size while not placed: # Choose a random existing image to connect to target_box = random.choice(positions) target_center = get_center(target_box) # Randomly choose a side of the target image side = random.choice(["top", "bottom", "left", "right"]) # Calculate the new image's position based on the chosen side if side == "top": x1 = target_center[0] - width // 2 y1 = target_box[1] - height elif side == "bottom": x1 = target_center[0] - width // 2 y1 = target_box[3] elif side == "left": x1 = target_box[0] - width y1 = target_center[1] - height // 2 elif side == "right": x1 = target_box[2] y1 = target_center[1] - height // 2 x2, y2 = x1 + width, y1 + height # Check for overlap if not does_overlap((x1, y1, x2, y2), positions): # Place the image positions.append((x1, y1, x2, y2)) canvas.paste(img, (x1, y1)) placed = True # Save canvas to memory buffer = BytesIO() canvas.save(buffer, format="PNG") buffer.seek(0) return buffer, canvas # Function to create a base64 download link def create_download_link(image_bytes, filename): b64 = base64.b64encode(image_bytes.getvalue()).decode() href = f'📥 Download {filename}' return href # Streamlit App st.title("Dynamic Dungeon Map Generator") st.write("Automatically generates dungeon maps by arranging PNG images dynamically.") # Directory for images map_dir = "." # Top-level directory # Canvas size and scroll offsets canvas_size = 3000 scroll_offset = {"x": 0, "y": 0} # Initialize session state if "layout_image" not in st.session_state: st.session_state["layout_image"] = None if "canvas" not in st.session_state: st.session_state["canvas"] = None if "saved" not in st.session_state: st.session_state["saved"] = False if "saved_filename" not in st.session_state: st.session_state["saved_filename"] = None # Generate map if not saved and layout_image is empty if st.session_state["layout_image"] is None or not st.session_state["saved"]: image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] if image_files: layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size)) st.session_state["layout_image"] = layout_image st.session_state["canvas"] = canvas # Display map if st.session_state["layout_image"] is not None: st.image( st.session_state["layout_image"], caption="Generated Dungeon Map Layout", use_container_width=True, output_format="PNG", clamp=True, ) # Save map button if st.button("💾 Save Map"): now = datetime.datetime.now() filename = f"dungeon_map_{now.strftime('%Y%m%d_%H%M%S')}.png" st.session_state["canvas"].save(filename) st.session_state["saved"] = True st.session_state["saved_filename"] = filename st.success(f"Map saved as {filename}") # Generate Base64 download link buffer = BytesIO() st.session_state["canvas"].save(buffer, format="PNG") buffer.seek(0) st.markdown(create_download_link(buffer, filename), unsafe_allow_html=True) # Regenerate map button if st.button("🗺️ Regenerate Map"): image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] if image_files: layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size)) st.session_state["layout_image"] = layout_image st.session_state["canvas"] = canvas st.session_state["saved"] = False # Mark as unsaved st.session_state["saved_filename"] = None st.experimental_rerun() # WASD Controls for scrolling st.sidebar.title("Scroll Map") scroll_buttons = st.sidebar.columns(3) if scroll_buttons[0].button("⬅️"): scroll_offset["x"] -= 100 if scroll_buttons[1].button("⬆️"): scroll_offset["y"] -= 100 if scroll_buttons[2].button("➡️"): scroll_offset["x"] += 100 if st.sidebar.button("⬇️"): scroll_offset["y"] += 100 # Sidebar for file upload st.sidebar.title("Options") uploaded_file = st.sidebar.file_uploader("Upload a PNG file", type="png") if uploaded_file: # Save uploaded file to the directory with open(os.path.join(map_dir, uploaded_file.name), "wb") as f: f.write(uploaded_file.getbuffer()) st.sidebar.success("File uploaded successfully! Refresh the app to include it in the dungeon map.")