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Update app.py
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app.py
CHANGED
@@ -6,303 +6,154 @@ import git
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import sys
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import random
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from streamlit.components.v1 import html
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# Configuration de la page
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st.set_page_config(page_title="Échecs contre IA", layout="wide")
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def render_board():
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"""Rendre l'échiquier interactif"""
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<style>
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#chess-board {{
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position: relative;
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width: 400px;
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margin: auto;
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}}
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#chess-board svg {{
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}}
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#chess-board svg * {{
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pointer-events: auto;
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}}
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.piece {{
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cursor: grab;
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pointer-events: auto;
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}}
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.piece.dragging {{
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cursor: grabbing;
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}}
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.square {{
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pointer-events: auto;
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}}
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.highlight {{
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fill: rgba(255, 255, 0, 0.3);
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}}
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.possible-move {{
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fill: rgba(0, 255, 0, 0.3);
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}}
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.ghost-piece {{
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opacity: 0.3;
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pointer-events: none;
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}}
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</style>
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const
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let offset = {{ x: 0, y: 0 }};
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// Convertir les coordonnées en notation algébrique
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function getSquareFromCoords(x, y) {{
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const boardRect = board.getBoundingClientRect();
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const squareSize = boardRect.width / 8;
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const file = Math.floor((x - boardRect.left) / squareSize);
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const rank = 7 - Math.floor((y - boardRect.top) / squareSize);
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if (file >= 0 && file < 8 && rank >= 0 && rank < 8) {{
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return String.fromCharCode(97 + file) + (rank + 1);
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}}
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return null;
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}}
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// Créer une copie fantôme de la pièce pour le glissement
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function createGhostPiece(piece) {{
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const clone = piece.cloneNode(true);
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clone.classList.add('ghost-piece');
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return clone;
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}}
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// Mettre à jour la position du fantôme
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function updateGhostPosition(x, y) {{
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if (ghostPiece) {{
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ghostPiece.style.transform = `translate(${{x - offset.x}}px, ${{y - offset.y}}px)`;
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}}
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}}
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// Gérer le début du glissement
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svg.addEventListener('mousedown', function(e) {{
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const piece = e.target.closest('.piece');
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if (piece && piece.classList.contains('white')) {{
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e.preventDefault();
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selectedPiece = piece;
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const rect = piece.getBoundingClientRect();
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offset.x = e.clientX - rect.left;
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offset.y = e.clientY - rect.top;
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// Créer et positionner le fantôme
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ghostPiece = createGhostPiece(piece);
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dragLayer.appendChild(ghostPiece);
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updateGhostPosition(e.clientX, e.clientY);
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startSquare = getSquareFromCoords(e.clientX, e.clientY);
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isDragging = true;
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selectedPiece.classList.add('dragging');
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}}
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}});
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// Gérer le glissement
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document.addEventListener('mousemove', function(e) {{
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if (isDragging && ghostPiece) {{
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e.preventDefault();
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updateGhostPosition(e.clientX, e.clientY);
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currentSquare = getSquareFromCoords(e.clientX, e.clientY);
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}}
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}});
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//
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selectedPiece.classList.remove('dragging');
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selectedPiece = null;
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isDragging = false;
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}}
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}});
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@st.cache_resource
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def setup_inference():
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"""Initialise le modèle d'IA"""
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git.Repo.clone_from('https://github.com/l-pommeret/chess.git', 'chess')
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if 'chess' not in sys.path:
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sys.path.append('chess')
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from inference import InferenceConfig, ChessGenerator
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config = InferenceConfig(
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model_name="Zual/chess",
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temperature=0.8,
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max_length=6
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)
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return ChessGenerator(config)
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def initialize_state():
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"""Initialise ou réinitialise l'état du jeu"""
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if 'board' not in st.session_state:
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st.session_state.board = chess.Board()
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if 'moves' not in st.session_state:
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st.session_state.moves = []
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def get_ai_move(prompt):
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"""Obtient le coup de l'IA"""
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moves_count = len(st.session_state.moves)
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dynamic_max_length = calculate_max_length(moves_count)
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generator.config.max_length = dynamic_max_length
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try:
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if not
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moves = prompt.split()
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last_moves = " ".join(moves[-4:]) # Garder seulement les 2 derniers coups
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response = generator.generate(f"{last_moves} {next_move_num}")
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else: # Tour des noirs
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response = generator.generate(f"{last_moves}")
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moves = response[0].split() if isinstance(response, list) else response.split()
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next_move = moves[-1]
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if '.' in next_move and len(moves) > 1:
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next_move = moves[-2]
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try:
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move = st.session_state.board.parse_san(next_move)
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if move in st.session_state.board.legal_moves:
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return next_move
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except ValueError:
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pass
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except Exception as e:
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def try_move(move_str):
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"""Tente d'appliquer un coup"""
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try:
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clean_move = move_str.split('.')[-1].strip()
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move = st.session_state.board.parse_san(clean_move)
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if move in st.session_state.board.legal_moves:
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st.session_state.board.push(move)
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st.session_state.moves.append(clean_move)
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return True
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return False
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except ValueError:
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return False
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def handle_move(move_from, move_to):
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"""Gère un coup joué via l'interface graphique"""
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move = chess.Move.from_uci(f"{move_from}{move_to}")
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if move in st.session_state.board.legal_moves:
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san_move = st.session_state.board.san(move)
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if try_move(san_move):
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return True
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return False
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# Initialisation
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try:
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generator = setup_inference()
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except Exception as e:
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st.error(f"Erreur d'initialisation: {str(e)}")
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st.stop()
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initialize_state()
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# Interface utilisateur
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st.title("♟️ Échecs contre IA")
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col1, col2 = st.columns([2, 1])
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with col1:
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render_board()
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# Input texte
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move = st.text_input(
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key=f"move_input_{len(st.session_state.moves)}",
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placeholder="ex: e4, Nf3, O-O"
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)
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with col2:
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# Informations de la partie
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st.subheader("Partie en cours")
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game_str = get_game_string()
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if game_str:
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st.text_area("Historique", value=game_str, height=100, label_visibility="collapsed")
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# Instructions
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st.markdown("""
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**Comment jouer:**
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- Glissez et déposez les pièces
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- Ou utilisez la notation algébrique :
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- Pion: e4, d5
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- Cavalier: Nf3, Nc6
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# Nouvelle partie
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if st.button("Nouvelle partie"):
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st.session_state.board = chess.Board()
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st.session_state.moves = []
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st.rerun()
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# Gestion des coups (glisser-déposer et texte)
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if st.session_state.get("chess_move"):
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move_data = st.session_state.chess_move
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st.session_state.chess_move = None
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if handle_move(move_data["from"], move_data["to"]):
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game_str = get_game_string()
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# Tour de l'IA
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with st.spinner("L'IA réfléchit..."):
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ai_move = get_ai_move(game_str)
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if ai_move and try_move(ai_move):
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if st.session_state.board.is_checkmate():
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st.success("Échec et mat!")
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elif st.session_state.board.is_game_over():
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st.info("Partie terminée!")
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else:
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st.error("Problème avec le coup de l'IA")
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st.rerun()
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else:
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st.error("Coup invalide")
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# Gestion des coups via input texte
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if move:
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if try_move(move):
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game_str = get_game_string()
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with st.spinner("L'IA réfléchit..."):
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ai_move = get_ai_move(game_str)
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if ai_move and try_move(ai_move):
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if st.session_state.board.is_checkmate():
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st.success("Échec et mat!")
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elif st.session_state.board.is_game_over():
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st.info("Partie terminée!")
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else:
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st.error("Problème avec le coup de l'IA")
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st.rerun()
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else:
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st.error("Coup invalide")
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# État du jeu
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if st.session_state.board.is_check():
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st.warning("⚠️ Échec!")
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import sys
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import random
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from streamlit.components.v1 import html
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import logging
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# Configuration des logs
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logging.basicConfig(level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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# Configuration de la page
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st.set_page_config(page_title="Échecs contre IA", layout="wide")
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def render_board():
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"""Rendre l'échiquier interactif"""
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try:
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logger.debug("Génération du SVG de l'échiquier...")
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# Générer le SVG de l'échiquier
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board_svg = chess.svg.board(
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board=st.session_state.board,
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size=400,
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lastmove=st.session_state.board.peek() if st.session_state.board.move_stack else None,
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)
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logger.debug("SVG généré avec succès")
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logger.debug("Création du contenu HTML...")
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# Code HTML/JS pour l'échiquier interactif
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html_content = f'''
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<div id="board-container" style="width: 400px; margin: auto;">
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{board_svg}
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</div>
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<script>
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console.log("Initialisation du JavaScript...");
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const boardContainer = document.getElementById('board-container');
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console.log("Container trouvé:", boardContainer);
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// Ajouter des événements de débogage
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boardContainer.addEventListener('mouseover', (e) => {{
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console.log("Survol:", e.target);
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}});
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// Trouver toutes les pièces
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const pieces = boardContainer.getElementsByClassName('piece');
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console.log("Pièces trouvées:", pieces.length);
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// Ajouter des gestionnaires d'événements à chaque pièce
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Array.from(pieces).forEach(piece => {{
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piece.style.cursor = 'grab';
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piece.draggable = true;
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piece.addEventListener('dragstart', (e) => {{
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console.log("Début du glissement", e);
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e.target.classList.add('dragging');
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}});
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piece.addEventListener('dragend', (e) => {{
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console.log("Fin du glissement", e);
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e.target.classList.remove('dragging');
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}});
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}});
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</script>
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<style>
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.piece {{
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cursor: grab;
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}}
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.dragging {{
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opacity: 0.5;
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}}
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</style>
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'''
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logger.debug("Contenu HTML créé")
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# Afficher le contenu
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logger.debug("Affichage du composant HTML...")
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html(html_content, height=450)
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logger.debug("Composant HTML affiché")
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+
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+
except Exception as e:
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+
logger.error(f"Erreur lors du rendu de l'échiquier: {e}", exc_info=True)
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+
st.error(f"Erreur lors de l'affichage de l'échiquier: {str(e)}")
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87 |
|
88 |
+
# Setup du modèle
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89 |
@st.cache_resource
|
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def setup_inference():
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91 |
"""Initialise le modèle d'IA"""
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+
logger.info("Initialisation du modèle d'IA...")
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try:
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+
if not os.path.exists('chess'):
|
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+
logger.info("Clonage du répertoire git...")
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96 |
+
git.Repo.clone_from('https://github.com/l-pommeret/chess.git', 'chess')
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|
98 |
+
if 'chess' not in sys.path:
|
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+
sys.path.append('chess')
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100 |
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101 |
+
from inference import InferenceConfig, ChessGenerator
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102 |
|
103 |
+
config = InferenceConfig(
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+
model_name="Zual/chess",
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+
temperature=0.8,
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+
max_length=6
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+
)
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108 |
+
logger.info("Modèle initialisé avec succès")
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109 |
+
return ChessGenerator(config)
|
110 |
except Exception as e:
|
111 |
+
logger.error(f"Erreur lors de l'initialisation du modèle: {e}", exc_info=True)
|
112 |
+
raise
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113 |
|
114 |
+
# Initialisation de l'état
|
115 |
+
def initialize_state():
|
116 |
+
"""Initialise l'état du jeu"""
|
117 |
+
logger.debug("Initialisation de l'état du jeu...")
|
118 |
+
if 'board' not in st.session_state:
|
119 |
+
st.session_state.board = chess.Board()
|
120 |
+
logger.debug("Nouvel échiquier créé")
|
121 |
+
if 'moves' not in st.session_state:
|
122 |
+
st.session_state.moves = []
|
123 |
+
logger.debug("Liste des coups initialisée")
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124 |
|
125 |
# Initialisation
|
126 |
try:
|
127 |
+
logger.info("Démarrage de l'application...")
|
128 |
generator = setup_inference()
|
129 |
+
initialize_state()
|
130 |
+
logger.info("Initialisation terminée")
|
131 |
except Exception as e:
|
132 |
+
logger.error(f"Erreur lors de l'initialisation: {e}", exc_info=True)
|
133 |
st.error(f"Erreur d'initialisation: {str(e)}")
|
134 |
st.stop()
|
135 |
|
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|
136 |
# Interface utilisateur
|
137 |
st.title("♟️ Échecs contre IA")
|
138 |
|
139 |
col1, col2 = st.columns([2, 1])
|
140 |
|
141 |
with col1:
|
142 |
+
logger.debug("Rendu de l'échiquier...")
|
143 |
render_board()
|
144 |
|
145 |
+
# Input texte comme méthode alternative
|
146 |
move = st.text_input(
|
147 |
+
"Saisissez votre coup",
|
148 |
key=f"move_input_{len(st.session_state.moves)}",
|
149 |
placeholder="ex: e4, Nf3, O-O"
|
150 |
)
|
151 |
|
152 |
with col2:
|
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|
153 |
# Instructions
|
154 |
st.markdown("""
|
155 |
**Comment jouer:**
|
156 |
+
- Glissez et déposez les pièces
|
157 |
- Ou utilisez la notation algébrique :
|
158 |
- Pion: e4, d5
|
159 |
- Cavalier: Nf3, Nc6
|
|
|
166 |
|
167 |
# Nouvelle partie
|
168 |
if st.button("Nouvelle partie"):
|
169 |
+
logger.info("Nouvelle partie demandée")
|
170 |
st.session_state.board = chess.Board()
|
171 |
st.session_state.moves = []
|
172 |
st.rerun()
|
173 |
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|
174 |
# État du jeu
|
175 |
if st.session_state.board.is_check():
|
176 |
+
st.warning("⚠️ Échec!")
|
177 |
+
|
178 |
+
# Afficher les logs dans Streamlit
|
179 |
+
if st.checkbox("Afficher les logs de débogage"):
|
180 |
+
st.code("\n".join(logging.getLogger().handlers[0].stream.getvalue().split("\n")[-50:]))
|