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node_modules
/rollup-plugin-node-polyfills
/polyfills
/readable-stream
/writable.js
// A bit simpler than readable streams. | |
// Implement an async ._write(chunk, encoding, cb), and it'll handle all | |
// the drain event emission and buffering. | |
import {inherits, deprecate} from 'util'; | |
import {Buffer} from 'buffer'; | |
Writable.WritableState = WritableState; | |
import {EventEmitter} from 'events'; | |
import {Duplex} from './duplex'; | |
import {nextTick} from 'process'; | |
inherits(Writable, EventEmitter); | |
function nop() {} | |
function WriteReq(chunk, encoding, cb) { | |
this.chunk = chunk; | |
this.encoding = encoding; | |
this.callback = cb; | |
this.next = null; | |
} | |
function WritableState(options, stream) { | |
Object.defineProperty(this, 'buffer', { | |
get: deprecate(function () { | |
return this.getBuffer(); | |
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.') | |
}); | |
options = options || {}; | |
// object stream flag to indicate whether or not this stream | |
// contains buffers or objects. | |
this.objectMode = !!options.objectMode; | |
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; | |
// the point at which write() starts returning false | |
// Note: 0 is a valid value, means that we always return false if | |
// the entire buffer is not flushed immediately on write() | |
var hwm = options.highWaterMark; | |
var defaultHwm = this.objectMode ? 16 : 16 * 1024; | |
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; | |
// cast to ints. | |
this.highWaterMark = ~ ~this.highWaterMark; | |
this.needDrain = false; | |
// at the start of calling end() | |
this.ending = false; | |
// when end() has been called, and returned | |
this.ended = false; | |
// when 'finish' is emitted | |
this.finished = false; | |
// should we decode strings into buffers before passing to _write? | |
// this is here so that some node-core streams can optimize string | |
// handling at a lower level. | |
var noDecode = options.decodeStrings === false; | |
this.decodeStrings = !noDecode; | |
// Crypto is kind of old and crusty. Historically, its default string | |
// encoding is 'binary' so we have to make this configurable. | |
// Everything else in the universe uses 'utf8', though. | |
this.defaultEncoding = options.defaultEncoding || 'utf8'; | |
// not an actual buffer we keep track of, but a measurement | |
// of how much we're waiting to get pushed to some underlying | |
// socket or file. | |
this.length = 0; | |
// a flag to see when we're in the middle of a write. | |
this.writing = false; | |
// when true all writes will be buffered until .uncork() call | |
this.corked = 0; | |
// a flag to be able to tell if the onwrite cb is called immediately, | |
// or on a later tick. We set this to true at first, because any | |
// actions that shouldn't happen until "later" should generally also | |
// not happen before the first write call. | |
this.sync = true; | |
// a flag to know if we're processing previously buffered items, which | |
// may call the _write() callback in the same tick, so that we don't | |
// end up in an overlapped onwrite situation. | |
this.bufferProcessing = false; | |
// the callback that's passed to _write(chunk,cb) | |
this.onwrite = function (er) { | |
onwrite(stream, er); | |
}; | |
// the callback that the user supplies to write(chunk,encoding,cb) | |
this.writecb = null; | |
// the amount that is being written when _write is called. | |
this.writelen = 0; | |
this.bufferedRequest = null; | |
this.lastBufferedRequest = null; | |
// number of pending user-supplied write callbacks | |
// this must be 0 before 'finish' can be emitted | |
this.pendingcb = 0; | |
// emit prefinish if the only thing we're waiting for is _write cbs | |
// This is relevant for synchronous Transform streams | |
this.prefinished = false; | |
// True if the error was already emitted and should not be thrown again | |
this.errorEmitted = false; | |
// count buffered requests | |
this.bufferedRequestCount = 0; | |
// allocate the first CorkedRequest, there is always | |
// one allocated and free to use, and we maintain at most two | |
this.corkedRequestsFree = new CorkedRequest(this); | |
} | |
WritableState.prototype.getBuffer = function writableStateGetBuffer() { | |
var current = this.bufferedRequest; | |
var out = []; | |
while (current) { | |
out.push(current); | |
current = current.next; | |
} | |
return out; | |
}; | |
export default Writable; | |
export function Writable(options) { | |
// Writable ctor is applied to Duplexes, though they're not | |
// instanceof Writable, they're instanceof Readable. | |
if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options); | |
this._writableState = new WritableState(options, this); | |
// legacy. | |
this.writable = true; | |
if (options) { | |
if (typeof options.write === 'function') this._write = options.write; | |
if (typeof options.writev === 'function') this._writev = options.writev; | |
} | |
EventEmitter.call(this); | |
} | |
// Otherwise people can pipe Writable streams, which is just wrong. | |
Writable.prototype.pipe = function () { | |
this.emit('error', new Error('Cannot pipe, not readable')); | |
}; | |
function writeAfterEnd(stream, cb) { | |
var er = new Error('write after end'); | |
// TODO: defer error events consistently everywhere, not just the cb | |
stream.emit('error', er); | |
nextTick(cb, er); | |
} | |
// If we get something that is not a buffer, string, null, or undefined, | |
// and we're not in objectMode, then that's an error. | |
// Otherwise stream chunks are all considered to be of length=1, and the | |
// watermarks determine how many objects to keep in the buffer, rather than | |
// how many bytes or characters. | |
function validChunk(stream, state, chunk, cb) { | |
var valid = true; | |
var er = false; | |
// Always throw error if a null is written | |
// if we are not in object mode then throw | |
// if it is not a buffer, string, or undefined. | |
if (chunk === null) { | |
er = new TypeError('May not write null values to stream'); | |
} else if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |
er = new TypeError('Invalid non-string/buffer chunk'); | |
} | |
if (er) { | |
stream.emit('error', er); | |
nextTick(cb, er); | |
valid = false; | |
} | |
return valid; | |
} | |
Writable.prototype.write = function (chunk, encoding, cb) { | |
var state = this._writableState; | |
var ret = false; | |
if (typeof encoding === 'function') { | |
cb = encoding; | |
encoding = null; | |
} | |
if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; | |
if (typeof cb !== 'function') cb = nop; | |
if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) { | |
state.pendingcb++; | |
ret = writeOrBuffer(this, state, chunk, encoding, cb); | |
} | |
return ret; | |
}; | |
Writable.prototype.cork = function () { | |
var state = this._writableState; | |
state.corked++; | |
}; | |
Writable.prototype.uncork = function () { | |
var state = this._writableState; | |
if (state.corked) { | |
state.corked--; | |
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); | |
} | |
}; | |
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { | |
// node::ParseEncoding() requires lower case. | |
if (typeof encoding === 'string') encoding = encoding.toLowerCase(); | |
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); | |
this._writableState.defaultEncoding = encoding; | |
return this; | |
}; | |
function decodeChunk(state, chunk, encoding) { | |
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { | |
chunk = Buffer.from(chunk, encoding); | |
} | |
return chunk; | |
} | |
// if we're already writing something, then just put this | |
// in the queue, and wait our turn. Otherwise, call _write | |
// If we return false, then we need a drain event, so set that flag. | |
function writeOrBuffer(stream, state, chunk, encoding, cb) { | |
chunk = decodeChunk(state, chunk, encoding); | |
if (Buffer.isBuffer(chunk)) encoding = 'buffer'; | |
var len = state.objectMode ? 1 : chunk.length; | |
state.length += len; | |
var ret = state.length < state.highWaterMark; | |
// we must ensure that previous needDrain will not be reset to false. | |
if (!ret) state.needDrain = true; | |
if (state.writing || state.corked) { | |
var last = state.lastBufferedRequest; | |
state.lastBufferedRequest = new WriteReq(chunk, encoding, cb); | |
if (last) { | |
last.next = state.lastBufferedRequest; | |
} else { | |
state.bufferedRequest = state.lastBufferedRequest; | |
} | |
state.bufferedRequestCount += 1; | |
} else { | |
doWrite(stream, state, false, len, chunk, encoding, cb); | |
} | |
return ret; | |
} | |
function doWrite(stream, state, writev, len, chunk, encoding, cb) { | |
state.writelen = len; | |
state.writecb = cb; | |
state.writing = true; | |
state.sync = true; | |
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); | |
state.sync = false; | |
} | |
function onwriteError(stream, state, sync, er, cb) { | |
--state.pendingcb; | |
if (sync) nextTick(cb, er);else cb(er); | |
stream._writableState.errorEmitted = true; | |
stream.emit('error', er); | |
} | |
function onwriteStateUpdate(state) { | |
state.writing = false; | |
state.writecb = null; | |
state.length -= state.writelen; | |
state.writelen = 0; | |
} | |
function onwrite(stream, er) { | |
var state = stream._writableState; | |
var sync = state.sync; | |
var cb = state.writecb; | |
onwriteStateUpdate(state); | |
if (er) onwriteError(stream, state, sync, er, cb);else { | |
// Check if we're actually ready to finish, but don't emit yet | |
var finished = needFinish(state); | |
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { | |
clearBuffer(stream, state); | |
} | |
if (sync) { | |
/*<replacement>*/ | |
nextTick(afterWrite, stream, state, finished, cb); | |
/*</replacement>*/ | |
} else { | |
afterWrite(stream, state, finished, cb); | |
} | |
} | |
} | |
function afterWrite(stream, state, finished, cb) { | |
if (!finished) onwriteDrain(stream, state); | |
state.pendingcb--; | |
cb(); | |
finishMaybe(stream, state); | |
} | |
// Must force callback to be called on nextTick, so that we don't | |
// emit 'drain' before the write() consumer gets the 'false' return | |
// value, and has a chance to attach a 'drain' listener. | |
function onwriteDrain(stream, state) { | |
if (state.length === 0 && state.needDrain) { | |
state.needDrain = false; | |
stream.emit('drain'); | |
} | |
} | |
// if there's something in the buffer waiting, then process it | |
function clearBuffer(stream, state) { | |
state.bufferProcessing = true; | |
var entry = state.bufferedRequest; | |
if (stream._writev && entry && entry.next) { | |
// Fast case, write everything using _writev() | |
var l = state.bufferedRequestCount; | |
var buffer = new Array(l); | |
var holder = state.corkedRequestsFree; | |
holder.entry = entry; | |
var count = 0; | |
while (entry) { | |
buffer[count] = entry; | |
entry = entry.next; | |
count += 1; | |
} | |
doWrite(stream, state, true, state.length, buffer, '', holder.finish); | |
// doWrite is almost always async, defer these to save a bit of time | |
// as the hot path ends with doWrite | |
state.pendingcb++; | |
state.lastBufferedRequest = null; | |
if (holder.next) { | |
state.corkedRequestsFree = holder.next; | |
holder.next = null; | |
} else { | |
state.corkedRequestsFree = new CorkedRequest(state); | |
} | |
} else { | |
// Slow case, write chunks one-by-one | |
while (entry) { | |
var chunk = entry.chunk; | |
var encoding = entry.encoding; | |
var cb = entry.callback; | |
var len = state.objectMode ? 1 : chunk.length; | |
doWrite(stream, state, false, len, chunk, encoding, cb); | |
entry = entry.next; | |
// if we didn't call the onwrite immediately, then | |
// it means that we need to wait until it does. | |
// also, that means that the chunk and cb are currently | |
// being processed, so move the buffer counter past them. | |
if (state.writing) { | |
break; | |
} | |
} | |
if (entry === null) state.lastBufferedRequest = null; | |
} | |
state.bufferedRequestCount = 0; | |
state.bufferedRequest = entry; | |
state.bufferProcessing = false; | |
} | |
Writable.prototype._write = function (chunk, encoding, cb) { | |
cb(new Error('not implemented')); | |
}; | |
Writable.prototype._writev = null; | |
Writable.prototype.end = function (chunk, encoding, cb) { | |
var state = this._writableState; | |
if (typeof chunk === 'function') { | |
cb = chunk; | |
chunk = null; | |
encoding = null; | |
} else if (typeof encoding === 'function') { | |
cb = encoding; | |
encoding = null; | |
} | |
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); | |
// .end() fully uncorks | |
if (state.corked) { | |
state.corked = 1; | |
this.uncork(); | |
} | |
// ignore unnecessary end() calls. | |
if (!state.ending && !state.finished) endWritable(this, state, cb); | |
}; | |
function needFinish(state) { | |
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; | |
} | |
function prefinish(stream, state) { | |
if (!state.prefinished) { | |
state.prefinished = true; | |
stream.emit('prefinish'); | |
} | |
} | |
function finishMaybe(stream, state) { | |
var need = needFinish(state); | |
if (need) { | |
if (state.pendingcb === 0) { | |
prefinish(stream, state); | |
state.finished = true; | |
stream.emit('finish'); | |
} else { | |
prefinish(stream, state); | |
} | |
} | |
return need; | |
} | |
function endWritable(stream, state, cb) { | |
state.ending = true; | |
finishMaybe(stream, state); | |
if (cb) { | |
if (state.finished) nextTick(cb);else stream.once('finish', cb); | |
} | |
state.ended = true; | |
stream.writable = false; | |
} | |
// It seems a linked list but it is not | |
// there will be only 2 of these for each stream | |
function CorkedRequest(state) { | |
var _this = this; | |
this.next = null; | |
this.entry = null; | |
this.finish = function (err) { | |
var entry = _this.entry; | |
_this.entry = null; | |
while (entry) { | |
var cb = entry.callback; | |
state.pendingcb--; | |
cb(err); | |
entry = entry.next; | |
} | |
if (state.corkedRequestsFree) { | |
state.corkedRequestsFree.next = _this; | |
} else { | |
state.corkedRequestsFree = _this; | |
} | |
}; | |
} | |