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/rollup-plugin-node-polyfills
/polyfills
/readable-stream
/transform.js
// a transform stream is a readable/writable stream where you do | |
// something with the data. Sometimes it's called a "filter", | |
// but that's not a great name for it, since that implies a thing where | |
// some bits pass through, and others are simply ignored. (That would | |
// be a valid example of a transform, of course.) | |
// | |
// While the output is causally related to the input, it's not a | |
// necessarily symmetric or synchronous transformation. For example, | |
// a zlib stream might take multiple plain-text writes(), and then | |
// emit a single compressed chunk some time in the future. | |
// | |
// Here's how this works: | |
// | |
// The Transform stream has all the aspects of the readable and writable | |
// stream classes. When you write(chunk), that calls _write(chunk,cb) | |
// internally, and returns false if there's a lot of pending writes | |
// buffered up. When you call read(), that calls _read(n) until | |
// there's enough pending readable data buffered up. | |
// | |
// In a transform stream, the written data is placed in a buffer. When | |
// _read(n) is called, it transforms the queued up data, calling the | |
// buffered _write cb's as it consumes chunks. If consuming a single | |
// written chunk would result in multiple output chunks, then the first | |
// outputted bit calls the readcb, and subsequent chunks just go into | |
// the read buffer, and will cause it to emit 'readable' if necessary. | |
// | |
// This way, back-pressure is actually determined by the reading side, | |
// since _read has to be called to start processing a new chunk. However, | |
// a pathological inflate type of transform can cause excessive buffering | |
// here. For example, imagine a stream where every byte of input is | |
// interpreted as an integer from 0-255, and then results in that many | |
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in | |
// 1kb of data being output. In this case, you could write a very small | |
// amount of input, and end up with a very large amount of output. In | |
// such a pathological inflating mechanism, there'd be no way to tell | |
// the system to stop doing the transform. A single 4MB write could | |
// cause the system to run out of memory. | |
// | |
// However, even in such a pathological case, only a single written chunk | |
// would be consumed, and then the rest would wait (un-transformed) until | |
// the results of the previous transformed chunk were consumed. | |
import {Duplex} from './duplex'; | |
import {inherits} from 'util'; | |
inherits(Transform, Duplex); | |
function TransformState(stream) { | |
this.afterTransform = function (er, data) { | |
return afterTransform(stream, er, data); | |
}; | |
this.needTransform = false; | |
this.transforming = false; | |
this.writecb = null; | |
this.writechunk = null; | |
this.writeencoding = null; | |
} | |
function afterTransform(stream, er, data) { | |
var ts = stream._transformState; | |
ts.transforming = false; | |
var cb = ts.writecb; | |
if (!cb) return stream.emit('error', new Error('no writecb in Transform class')); | |
ts.writechunk = null; | |
ts.writecb = null; | |
if (data !== null && data !== undefined) stream.push(data); | |
cb(er); | |
var rs = stream._readableState; | |
rs.reading = false; | |
if (rs.needReadable || rs.length < rs.highWaterMark) { | |
stream._read(rs.highWaterMark); | |
} | |
} | |
export default Transform; | |
export function Transform(options) { | |
if (!(this instanceof Transform)) return new Transform(options); | |
Duplex.call(this, options); | |
this._transformState = new TransformState(this); | |
// when the writable side finishes, then flush out anything remaining. | |
var stream = this; | |
// start out asking for a readable event once data is transformed. | |
this._readableState.needReadable = true; | |
// we have implemented the _read method, and done the other things | |
// that Readable wants before the first _read call, so unset the | |
// sync guard flag. | |
this._readableState.sync = false; | |
if (options) { | |
if (typeof options.transform === 'function') this._transform = options.transform; | |
if (typeof options.flush === 'function') this._flush = options.flush; | |
} | |
this.once('prefinish', function () { | |
if (typeof this._flush === 'function') this._flush(function (er) { | |
done(stream, er); | |
});else done(stream); | |
}); | |
} | |
Transform.prototype.push = function (chunk, encoding) { | |
this._transformState.needTransform = false; | |
return Duplex.prototype.push.call(this, chunk, encoding); | |
}; | |
// This is the part where you do stuff! | |
// override this function in implementation classes. | |
// 'chunk' is an input chunk. | |
// | |
// Call `push(newChunk)` to pass along transformed output | |
// to the readable side. You may call 'push' zero or more times. | |
// | |
// Call `cb(err)` when you are done with this chunk. If you pass | |
// an error, then that'll put the hurt on the whole operation. If you | |
// never call cb(), then you'll never get another chunk. | |
Transform.prototype._transform = function (chunk, encoding, cb) { | |
throw new Error('Not implemented'); | |
}; | |
Transform.prototype._write = function (chunk, encoding, cb) { | |
var ts = this._transformState; | |
ts.writecb = cb; | |
ts.writechunk = chunk; | |
ts.writeencoding = encoding; | |
if (!ts.transforming) { | |
var rs = this._readableState; | |
if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); | |
} | |
}; | |
// Doesn't matter what the args are here. | |
// _transform does all the work. | |
// That we got here means that the readable side wants more data. | |
Transform.prototype._read = function (n) { | |
var ts = this._transformState; | |
if (ts.writechunk !== null && ts.writecb && !ts.transforming) { | |
ts.transforming = true; | |
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); | |
} else { | |
// mark that we need a transform, so that any data that comes in | |
// will get processed, now that we've asked for it. | |
ts.needTransform = true; | |
} | |
}; | |
function done(stream, er) { | |
if (er) return stream.emit('error', er); | |
// if there's nothing in the write buffer, then that means | |
// that nothing more will ever be provided | |
var ws = stream._writableState; | |
var ts = stream._transformState; | |
if (ws.length) throw new Error('Calling transform done when ws.length != 0'); | |
if (ts.transforming) throw new Error('Calling transform done when still transforming'); | |
return stream.push(null); | |
} | |