Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +727 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: tempo-game
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emoji: 🐳
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colorFrom: purple
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colorTo: red
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,727 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>桜のリズム - Sakura Rhythm</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Noto+Sans+JP:wght@400;700&display=swap');
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body {
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font-family: 'Noto Sans JP', sans-serif;
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background-color: #0f0f1a;
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color: #f8f8f8;
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overflow: hidden;
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}
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.sakura {
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position: absolute;
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background-color: #ffb7c5;
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width: 6px;
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height: 6px;
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border-radius: 50% 0 50% 50%;
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transform: rotate(-45deg);
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opacity: 0;
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animation: fall linear infinite;
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}
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@keyframes fall {
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0% {
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transform: translateY(-10vh) rotate(-45deg);
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opacity: 0;
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}
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10% {
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opacity: 1;
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}
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90% {
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opacity: 1;
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}
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100% {
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transform: translateY(110vh) rotate(-45deg);
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opacity: 0;
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}
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}
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.hit-circle {
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position: absolute;
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width: 80px;
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height: 80px;
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border-radius: 50%;
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background: radial-gradient(circle, #ff3366 0%, #990033 100%);
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box-shadow: 0 0 20px #ff3366;
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display: flex;
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justify-content: center;
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align-items: center;
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color: white;
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font-weight: bold;
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font-size: 24px;
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transform: scale(0);
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opacity: 0;
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transition: transform 0.2s, opacity 0.2s;
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z-index: 10;
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}
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.hit-circle.active {
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transform: scale(1);
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opacity: 1;
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69 |
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}
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70 |
+
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.hit-circle.perfect {
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background: radial-gradient(circle, #66ff33 0%, #339900 100%);
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box-shadow: 0 0 20px #66ff33;
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}
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75 |
+
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76 |
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.hit-circle.good {
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77 |
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background: radial-gradient(circle, #3366ff 0%, #003399 100%);
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78 |
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box-shadow: 0 0 20px #3366ff;
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}
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+
|
81 |
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.hit-circle.miss {
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82 |
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background: radial-gradient(circle, #888888 0%, #333333 100%);
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83 |
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box-shadow: 0 0 20px #888888;
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}
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+
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.combo-display {
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position: absolute;
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88 |
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font-size: 48px;
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font-weight: bold;
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color: #ffcc00;
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text-shadow: 0 0 10px #ff9900;
|
92 |
+
opacity: 0;
|
93 |
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transform: scale(0.5);
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+
transition: all 0.3s;
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95 |
+
z-index: 20;
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96 |
+
}
|
97 |
+
|
98 |
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.combo-display.show {
|
99 |
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opacity: 1;
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100 |
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transform: scale(1);
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101 |
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}
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102 |
+
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103 |
+
.judgement {
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104 |
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position: absolute;
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105 |
+
font-size: 36px;
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106 |
+
font-weight: bold;
|
107 |
+
opacity: 0;
|
108 |
+
transform: translateY(20px);
|
109 |
+
transition: all 0.3s;
|
110 |
+
z-index: 20;
|
111 |
+
}
|
112 |
+
|
113 |
+
.judgement.show {
|
114 |
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opacity: 1;
|
115 |
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transform: translateY(0);
|
116 |
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}
|
117 |
+
|
118 |
+
.judgement.perfect {
|
119 |
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color: #66ff33;
|
120 |
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text-shadow: 0 0 10px #339900;
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121 |
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}
|
122 |
+
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123 |
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.judgement.good {
|
124 |
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color: #3366ff;
|
125 |
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text-shadow: 0 0 10px #003399;
|
126 |
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}
|
127 |
+
|
128 |
+
.judgement.miss {
|
129 |
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color: #888888;
|
130 |
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text-shadow: 0 0 10px #333333;
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131 |
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}
|
132 |
+
|
133 |
+
.progress-bar {
|
134 |
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height: 4px;
|
135 |
+
background: linear-gradient(90deg, #ff3366, #990033);
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136 |
+
transition: width 0.1s;
|
137 |
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}
|
138 |
+
|
139 |
+
.torii-gate {
|
140 |
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position: absolute;
|
141 |
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bottom: 0;
|
142 |
+
left: 50%;
|
143 |
+
transform: translateX(-50%);
|
144 |
+
width: 200px;
|
145 |
+
height: 150px;
|
146 |
+
background-color: #cc0033;
|
147 |
+
clip-path: polygon(0 0, 100% 0, 90% 100%, 10% 100%);
|
148 |
+
z-index: 5;
|
149 |
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}
|
150 |
+
|
151 |
+
.torii-gate:before {
|
152 |
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content: '';
|
153 |
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position: absolute;
|
154 |
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top: 30px;
|
155 |
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left: 20px;
|
156 |
+
right: 20px;
|
157 |
+
height: 20px;
|
158 |
+
background-color: #fff;
|
159 |
+
clip-path: polygon(0 0, 100% 0, 95% 100%, 5% 100%);
|
160 |
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}
|
161 |
+
|
162 |
+
.torii-gate:after {
|
163 |
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content: '鳥居';
|
164 |
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position: absolute;
|
165 |
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bottom: 10px;
|
166 |
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left: 0;
|
167 |
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right: 0;
|
168 |
+
text-align: center;
|
169 |
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color: white;
|
170 |
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font-weight: bold;
|
171 |
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}
|
172 |
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</style>
|
173 |
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</head>
|
174 |
+
<body class="relative h-screen w-screen">
|
175 |
+
<!-- Sakura blossoms -->
|
176 |
+
<div id="sakura-container"></div>
|
177 |
+
|
178 |
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<!-- Game elements -->
|
179 |
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<div id="game-container" class="absolute inset-0 flex flex-col">
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180 |
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<!-- Header -->
|
181 |
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<div class="flex justify-between items-center p-4">
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182 |
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<div class="text-2xl font-bold text-pink-500">桜のリズム</div>
|
183 |
+
<div class="flex space-x-4">
|
184 |
+
<div class="bg-gray-800 bg-opacity-50 rounded-full px-4 py-1">
|
185 |
+
<span class="text-yellow-300">スコア: </span>
|
186 |
+
<span id="score" class="font-bold">0</span>
|
187 |
+
</div>
|
188 |
+
<div class="bg-gray-800 bg-opacity-50 rounded-full px-4 py-1">
|
189 |
+
<span class="text-blue-300">コンボ: </span>
|
190 |
+
<span id="combo" class="font-bold">0</span>
|
191 |
+
</div>
|
192 |
+
<div class="bg-gray-800 bg-opacity-50 rounded-full px-4 py-1">
|
193 |
+
<span class="text-green-300">精度: </span>
|
194 |
+
<span id="accuracy" class="font-bold">100%</span>
|
195 |
+
</div>
|
196 |
+
</div>
|
197 |
+
</div>
|
198 |
+
|
199 |
+
<!-- Progress bar -->
|
200 |
+
<div class="w-full bg-gray-800 bg-opacity-50">
|
201 |
+
<div id="progress-bar" class="progress-bar" style="width: 0%"></div>
|
202 |
+
</div>
|
203 |
+
|
204 |
+
<!-- Main game area -->
|
205 |
+
<div class="flex-1 relative overflow-hidden">
|
206 |
+
<!-- Torii gate at bottom -->
|
207 |
+
<div class="torii-gate"></div>
|
208 |
+
|
209 |
+
<!-- Hit circles will be dynamically added here -->
|
210 |
+
</div>
|
211 |
+
|
212 |
+
<!-- Controls -->
|
213 |
+
<div class="flex justify-center p-4 space-x-8">
|
214 |
+
<button id="start-btn" class="bg-pink-600 hover:bg-pink-700 text-white font-bold py-2 px-6 rounded-full transition-all transform hover:scale-105">
|
215 |
+
<i class="fas fa-play mr-2"></i>スタート
|
216 |
+
</button>
|
217 |
+
<button id="pause-btn" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-2 px-6 rounded-full transition-all transform hover:scale-105" disabled>
|
218 |
+
<i class="fas fa-pause mr-2"></i>一時停止
|
219 |
+
</button>
|
220 |
+
<div class="flex items-center space-x-2">
|
221 |
+
<span class="text-gray-400">難易度:</span>
|
222 |
+
<select id="difficulty" class="bg-gray-800 text-white rounded px-3 py-1">
|
223 |
+
<option value="easy">簡単</option>
|
224 |
+
<option value="medium" selected>普通</option>
|
225 |
+
<option value="hard">難しい</option>
|
226 |
+
<option value="expert">達人</option>
|
227 |
+
</select>
|
228 |
+
</div>
|
229 |
+
</div>
|
230 |
+
</div>
|
231 |
+
|
232 |
+
<!-- Song selection modal -->
|
233 |
+
<div id="song-modal" class="fixed inset-0 bg-black bg-opacity-80 flex items-center justify-center z-50">
|
234 |
+
<div class="bg-gray-900 rounded-lg p-6 w-full max-w-2xl">
|
235 |
+
<h2 class="text-2xl font-bold text-pink-500 mb-6 text-center">曲を選んでください</h2>
|
236 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
237 |
+
<div class="song-card bg-gray-800 rounded-lg p-4 hover:bg-gray-700 transition cursor-pointer" data-song="1">
|
238 |
+
<div class="text-xl font-bold text-white">桜の詩</div>
|
239 |
+
<div class="text-gray-400">BPM: 120</div>
|
240 |
+
</div>
|
241 |
+
<div class="song-card bg-gray-800 rounded-lg p-4 hover:bg-gray-700 transition cursor-pointer" data-song="2">
|
242 |
+
<div class="text-xl font-bold text-white">月のワルツ</div>
|
243 |
+
<div class="text-gray-400">BPM: 140</div>
|
244 |
+
</div>
|
245 |
+
<div class="song-card bg-gray-800 rounded-lg p-4 hover:bg-gray-700 transition cursor-pointer" data-song="3">
|
246 |
+
<div class="text-xl font-bold text-white">風の唄</div>
|
247 |
+
<div class="text-gray-400">BPM: 160</div>
|
248 |
+
</div>
|
249 |
+
<div class="song-card bg-gray-800 rounded-lg p-4 hover:bg-gray-700 transition cursor-pointer" data-song="4">
|
250 |
+
<div class="text-xl font-bold text-white">雷鳴</div>
|
251 |
+
<div class="text-gray-400">BPM: 180</div>
|
252 |
+
</div>
|
253 |
+
</div>
|
254 |
+
</div>
|
255 |
+
</div>
|
256 |
+
|
257 |
+
<script>
|
258 |
+
// Game state
|
259 |
+
const state = {
|
260 |
+
score: 0,
|
261 |
+
combo: 0,
|
262 |
+
hits: 0,
|
263 |
+
totalHits: 0,
|
264 |
+
gameActive: false,
|
265 |
+
currentSong: null,
|
266 |
+
difficulty: 'medium',
|
267 |
+
hitObjects: [],
|
268 |
+
nextHitTime: 0,
|
269 |
+
startTime: 0,
|
270 |
+
currentTime: 0,
|
271 |
+
audioContext: null,
|
272 |
+
audioBuffer: null,
|
273 |
+
audioSource: null,
|
274 |
+
analyser: null,
|
275 |
+
animationFrame: null
|
276 |
+
};
|
277 |
+
|
278 |
+
// Difficulty settings
|
279 |
+
const difficulties = {
|
280 |
+
easy: { speed: 1.0, spawnRate: 1500, accuracyWindow: 300 },
|
281 |
+
medium: { speed: 1.2, spawnRate: 1200, accuracyWindow: 250 },
|
282 |
+
hard: { speed: 1.5, spawnRate: 900, accuracyWindow: 200 },
|
283 |
+
expert: { speed: 2.0, spawnRate: 600, accuracyWindow: 150 }
|
284 |
+
};
|
285 |
+
|
286 |
+
// Songs data
|
287 |
+
const songs = {
|
288 |
+
1: { name: '桜の詩', bpm: 120, pattern: [1, 2, 3, 4] },
|
289 |
+
2: { name: '月のワルツ', bpm: 140, pattern: [1, 3, 2, 4] },
|
290 |
+
3: { name: '風の唄', bpm: 160, pattern: [1, 4, 2, 3] },
|
291 |
+
4: { name: '雷鳴', bpm: 180, pattern: [1, 2, 1, 3, 4] }
|
292 |
+
};
|
293 |
+
|
294 |
+
// DOM elements
|
295 |
+
const elements = {
|
296 |
+
gameContainer: document.getElementById('game-container'),
|
297 |
+
sakuraContainer: document.getElementById('sakura-container'),
|
298 |
+
score: document.getElementById('score'),
|
299 |
+
combo: document.getElementById('combo'),
|
300 |
+
accuracy: document.getElementById('accuracy'),
|
301 |
+
progressBar: document.getElementById('progress-bar'),
|
302 |
+
startBtn: document.getElementById('start-btn'),
|
303 |
+
pauseBtn: document.getElementById('pause-btn'),
|
304 |
+
difficulty: document.getElementById('difficulty'),
|
305 |
+
songModal: document.getElementById('song-modal'),
|
306 |
+
songCards: document.querySelectorAll('.song-card')
|
307 |
+
};
|
308 |
+
|
309 |
+
// Initialize game
|
310 |
+
function init() {
|
311 |
+
// Create sakura blossoms
|
312 |
+
createSakura();
|
313 |
+
|
314 |
+
// Event listeners
|
315 |
+
elements.startBtn.addEventListener('click', startGame);
|
316 |
+
elements.pauseBtn.addEventListener('click', pauseGame);
|
317 |
+
elements.difficulty.addEventListener('change', updateDifficulty);
|
318 |
+
|
319 |
+
elements.songCards.forEach(card => {
|
320 |
+
card.addEventListener('click', () => selectSong(card.dataset.song));
|
321 |
+
});
|
322 |
+
|
323 |
+
// Show song selection modal
|
324 |
+
elements.songModal.classList.remove('hidden');
|
325 |
+
|
326 |
+
// Set up keyboard controls
|
327 |
+
document.addEventListener('keydown', handleKeyPress);
|
328 |
+
|
329 |
+
// Set up click/tap controls
|
330 |
+
elements.gameContainer.addEventListener('click', handleTap);
|
331 |
+
}
|
332 |
+
|
333 |
+
// Create sakura blossoms
|
334 |
+
function createSakura() {
|
335 |
+
for (let i = 0; i < 30; i++) {
|
336 |
+
const sakura = document.createElement('div');
|
337 |
+
sakura.className = 'sakura';
|
338 |
+
|
339 |
+
// Random position and size
|
340 |
+
const size = Math.random() * 6 + 4;
|
341 |
+
sakura.style.width = `${size}px`;
|
342 |
+
sakura.style.height = `${size}px`;
|
343 |
+
sakura.style.left = `${Math.random() * 100}%`;
|
344 |
+
|
345 |
+
// Random animation duration and delay
|
346 |
+
const duration = Math.random() * 10 + 5;
|
347 |
+
const delay = Math.random() * 10;
|
348 |
+
sakura.style.animationDuration = `${duration}s`;
|
349 |
+
sakura.style.animationDelay = `${delay}s`;
|
350 |
+
|
351 |
+
elements.sakuraContainer.appendChild(sakura);
|
352 |
+
}
|
353 |
+
}
|
354 |
+
|
355 |
+
// Select song
|
356 |
+
function selectSong(songId) {
|
357 |
+
state.currentSong = songs[songId];
|
358 |
+
elements.songModal.classList.add('hidden');
|
359 |
+
|
360 |
+
// Update UI with song info
|
361 |
+
document.querySelector('.text-pink-500').textContent = `桜のリズム - ${state.currentSong.name}`;
|
362 |
+
|
363 |
+
// Initialize audio context
|
364 |
+
state.audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
365 |
+
state.analyser = state.audioContext.createAnalyser();
|
366 |
+
|
367 |
+
// For demo purposes, we'll simulate audio with a timer
|
368 |
+
// In a real game, you would load actual audio files here
|
369 |
+
}
|
370 |
+
|
371 |
+
// Update difficulty
|
372 |
+
function updateDifficulty() {
|
373 |
+
state.difficulty = elements.difficulty.value;
|
374 |
+
}
|
375 |
+
|
376 |
+
// Start game
|
377 |
+
function startGame() {
|
378 |
+
if (!state.currentSong) {
|
379 |
+
elements.songModal.classList.remove('hidden');
|
380 |
+
return;
|
381 |
+
}
|
382 |
+
|
383 |
+
if (state.gameActive) return;
|
384 |
+
|
385 |
+
// Reset game state
|
386 |
+
state.score = 0;
|
387 |
+
state.combo = 0;
|
388 |
+
state.hits = 0;
|
389 |
+
state.totalHits = 0;
|
390 |
+
state.hitObjects = [];
|
391 |
+
state.nextHitTime = 0;
|
392 |
+
state.gameActive = true;
|
393 |
+
|
394 |
+
// Update UI
|
395 |
+
elements.score.textContent = '0';
|
396 |
+
elements.combo.textContent = '0';
|
397 |
+
elements.accuracy.textContent = '100%';
|
398 |
+
elements.progressBar.style.width = '0%';
|
399 |
+
|
400 |
+
// Clear existing hit objects
|
401 |
+
document.querySelectorAll('.hit-circle').forEach(el => el.remove());
|
402 |
+
document.querySelectorAll('.combo-display').forEach(el => el.remove());
|
403 |
+
document.querySelectorAll('.judgement').forEach(el => el.remove());
|
404 |
+
|
405 |
+
// Enable/disable buttons
|
406 |
+
elements.startBtn.disabled = true;
|
407 |
+
elements.pauseBtn.disabled = false;
|
408 |
+
|
409 |
+
// Start music (simulated)
|
410 |
+
state.startTime = Date.now();
|
411 |
+
state.currentTime = 0;
|
412 |
+
|
413 |
+
// Start game loop
|
414 |
+
gameLoop();
|
415 |
+
}
|
416 |
+
|
417 |
+
// Pause game
|
418 |
+
function pauseGame() {
|
419 |
+
if (!state.gameActive) return;
|
420 |
+
|
421 |
+
state.gameActive = false;
|
422 |
+
|
423 |
+
// Pause audio
|
424 |
+
if (state.audioSource) {
|
425 |
+
state.audioSource.stop();
|
426 |
+
state.audioSource = null;
|
427 |
+
}
|
428 |
+
|
429 |
+
// Cancel animation frame
|
430 |
+
if (state.animationFrame) {
|
431 |
+
cancelAnimationFrame(state.animationFrame);
|
432 |
+
state.animationFrame = null;
|
433 |
+
}
|
434 |
+
|
435 |
+
// Update buttons
|
436 |
+
elements.startBtn.disabled = false;
|
437 |
+
elements.pauseBtn.disabled = true;
|
438 |
+
}
|
439 |
+
|
440 |
+
// Game loop
|
441 |
+
function gameLoop() {
|
442 |
+
if (!state.gameActive) return;
|
443 |
+
|
444 |
+
state.currentTime = Date.now() - state.startTime;
|
445 |
+
|
446 |
+
// Update progress bar
|
447 |
+
const progress = (state.currentTime / 60000) * 100; // Demo: 1 minute song
|
448 |
+
elements.progressBar.style.width = `${Math.min(progress, 100)}%`;
|
449 |
+
|
450 |
+
// Spawn hit objects
|
451 |
+
const difficultySettings = difficulties[state.difficulty];
|
452 |
+
const bpm = state.currentSong.bpm;
|
453 |
+
const beatInterval = 60000 / bpm;
|
454 |
+
|
455 |
+
if (state.currentTime >= state.nextHitTime) {
|
456 |
+
spawnHitObject();
|
457 |
+
state.nextHitTime = state.currentTime + beatInterval / difficultySettings.speed;
|
458 |
+
}
|
459 |
+
|
460 |
+
// Remove old hit objects
|
461 |
+
cleanupHitObjects();
|
462 |
+
|
463 |
+
// Continue loop
|
464 |
+
state.animationFrame = requestAnimationFrame(gameLoop);
|
465 |
+
|
466 |
+
// End game after 1 minute (demo)
|
467 |
+
if (state.currentTime >= 60000) {
|
468 |
+
endGame();
|
469 |
+
}
|
470 |
+
}
|
471 |
+
|
472 |
+
// Spawn hit object
|
473 |
+
function spawnHitObject() {
|
474 |
+
const gameWidth = elements.gameContainer.clientWidth;
|
475 |
+
const gameHeight = elements.gameContainer.clientHeight;
|
476 |
+
|
477 |
+
// Random position (avoid edges)
|
478 |
+
const x = Math.random() * (gameWidth - 160) + 80;
|
479 |
+
const y = Math.random() * (gameHeight - 200) + 80;
|
480 |
+
|
481 |
+
// Create hit circle
|
482 |
+
const hitCircle = document.createElement('div');
|
483 |
+
hitCircle.className = 'hit-circle';
|
484 |
+
hitCircle.style.left = `${x}px`;
|
485 |
+
hitCircle.style.top = `${y}px`;
|
486 |
+
|
487 |
+
// Set number (1-4)
|
488 |
+
const number = state.currentSong.pattern[Math.floor(Math.random() * state.currentSong.pattern.length)];
|
489 |
+
hitCircle.textContent = number;
|
490 |
+
hitCircle.dataset.number = number;
|
491 |
+
|
492 |
+
// Set timeout for auto-miss
|
493 |
+
const difficultySettings = difficulties[state.difficulty];
|
494 |
+
hitCircle.dataset.spawnTime = state.currentTime;
|
495 |
+
|
496 |
+
// Add to DOM
|
497 |
+
elements.gameContainer.appendChild(hitCircle);
|
498 |
+
|
499 |
+
// Animate in
|
500 |
+
setTimeout(() => {
|
501 |
+
hitCircle.classList.add('active');
|
502 |
+
}, 10);
|
503 |
+
|
504 |
+
// Add to state
|
505 |
+
state.hitObjects.push({
|
506 |
+
element: hitCircle,
|
507 |
+
spawnTime: state.currentTime,
|
508 |
+
hit: false
|
509 |
+
});
|
510 |
+
|
511 |
+
state.totalHits++;
|
512 |
+
}
|
513 |
+
|
514 |
+
// Clean up old hit objects
|
515 |
+
function cleanupHitObjects() {
|
516 |
+
const difficultySettings = difficulties[state.difficulty];
|
517 |
+
const missThreshold = difficultySettings.accuracyWindow * 2;
|
518 |
+
|
519 |
+
for (let i = state.hitObjects.length - 1; i >= 0; i--) {
|
520 |
+
const obj = state.hitObjects[i];
|
521 |
+
const age = state.currentTime - obj.spawnTime;
|
522 |
+
|
523 |
+
if (!obj.hit && age > missThreshold) {
|
524 |
+
// Missed this hit object
|
525 |
+
obj.element.classList.remove('active');
|
526 |
+
obj.element.classList.add('miss');
|
527 |
+
obj.hit = true;
|
528 |
+
|
529 |
+
// Show miss judgement
|
530 |
+
showJudgement('miss', obj.element);
|
531 |
+
|
532 |
+
// Reset combo
|
533 |
+
state.combo = 0;
|
534 |
+
elements.combo.textContent = '0';
|
535 |
+
|
536 |
+
// Remove after animation
|
537 |
+
setTimeout(() => {
|
538 |
+
obj.element.remove();
|
539 |
+
state.hitObjects.splice(i, 1);
|
540 |
+
}, 500);
|
541 |
+
} else if (obj.hit && age > 1000) {
|
542 |
+
// Remove hit objects after they've been judged
|
543 |
+
obj.element.remove();
|
544 |
+
state.hitObjects.splice(i, 1);
|
545 |
+
}
|
546 |
+
}
|
547 |
+
}
|
548 |
+
|
549 |
+
// Handle tap/click
|
550 |
+
function handleTap(e) {
|
551 |
+
if (!state.gameActive) return;
|
552 |
+
|
553 |
+
// Check if we hit a circle
|
554 |
+
const hitCircle = e.target.closest('.hit-circle');
|
555 |
+
if (hitCircle && hitCircle.classList.contains('active')) {
|
556 |
+
evaluateHit(hitCircle);
|
557 |
+
}
|
558 |
+
}
|
559 |
+
|
560 |
+
// Handle keyboard press
|
561 |
+
function handleKeyPress(e) {
|
562 |
+
if (!state.gameActive) return;
|
563 |
+
|
564 |
+
// Map keys 1-4 to hit objects
|
565 |
+
const key = parseInt(e.key);
|
566 |
+
if (key >= 1 && key <= 4) {
|
567 |
+
// Find the oldest active hit object with this number
|
568 |
+
const now = state.currentTime;
|
569 |
+
const difficultySettings = difficulties[state.difficulty];
|
570 |
+
|
571 |
+
for (let i = 0; i < state.hitObjects.length; i++) {
|
572 |
+
const obj = state.hitObjects[i];
|
573 |
+
if (!obj.hit &&
|
574 |
+
obj.element.dataset.number == key &&
|
575 |
+
obj.element.classList.contains('active')) {
|
576 |
+
|
577 |
+
const age = now - obj.spawnTime;
|
578 |
+
const windowSize = difficultySettings.accuracyWindow;
|
579 |
+
|
580 |
+
// Only hit if within timing window
|
581 |
+
if (Math.abs(age - 500) <= windowSize) {
|
582 |
+
evaluateHit(obj.element);
|
583 |
+
break;
|
584 |
+
}
|
585 |
+
}
|
586 |
+
}
|
587 |
+
}
|
588 |
+
}
|
589 |
+
|
590 |
+
// Evaluate hit accuracy
|
591 |
+
function evaluateHit(hitCircle) {
|
592 |
+
const now = state.currentTime;
|
593 |
+
const spawnTime = parseInt(hitCircle.dataset.spawnTime);
|
594 |
+
const age = now - spawnTime;
|
595 |
+
const difficultySettings = difficulties[state.difficulty];
|
596 |
+
const windowSize = difficultySettings.accuracyWindow;
|
597 |
+
|
598 |
+
// Calculate accuracy
|
599 |
+
const timeDiff = Math.abs(age - 500); // 500ms is perfect timing
|
600 |
+
let judgement = '';
|
601 |
+
let points = 0;
|
602 |
+
|
603 |
+
if (timeDiff <= windowSize * 0.3) {
|
604 |
+
judgement = 'perfect';
|
605 |
+
points = 300;
|
606 |
+
} else if (timeDiff <= windowSize * 0.7) {
|
607 |
+
judgement = 'good';
|
608 |
+
points = 100;
|
609 |
+
} else if (timeDiff <= windowSize) {
|
610 |
+
judgement = 'good';
|
611 |
+
points = 50;
|
612 |
+
} else {
|
613 |
+
judgement = 'miss';
|
614 |
+
points = 0;
|
615 |
+
}
|
616 |
+
|
617 |
+
// Update score and combo
|
618 |
+
if (judgement !== 'miss') {
|
619 |
+
state.score += points;
|
620 |
+
state.combo++;
|
621 |
+
state.hits++;
|
622 |
+
|
623 |
+
// Update UI
|
624 |
+
elements.score.textContent = state.score;
|
625 |
+
elements.combo.textContent = state.combo;
|
626 |
+
elements.accuracy.textContent = `${Math.round((state.hits / state.totalHits) * 100)}%`;
|
627 |
+
|
628 |
+
// Mark as hit
|
629 |
+
const objIndex = state.hitObjects.findIndex(obj => obj.element === hitCircle);
|
630 |
+
if (objIndex !== -1) {
|
631 |
+
state.hitObjects[objIndex].hit = true;
|
632 |
+
}
|
633 |
+
|
634 |
+
// Animate hit
|
635 |
+
hitCircle.classList.remove('active');
|
636 |
+
hitCircle.classList.add(judgement);
|
637 |
+
|
638 |
+
// Show judgement
|
639 |
+
showJudgement(judgement, hitCircle);
|
640 |
+
|
641 |
+
// Show combo if applicable
|
642 |
+
if (state.combo > 0 && state.combo % 10 === 0) {
|
643 |
+
showCombo(state.combo, hitCircle);
|
644 |
+
}
|
645 |
+
|
646 |
+
// Remove after animation
|
647 |
+
setTimeout(() => {
|
648 |
+
hitCircle.remove();
|
649 |
+
}, 500);
|
650 |
+
}
|
651 |
+
}
|
652 |
+
|
653 |
+
// Show judgement text
|
654 |
+
function showJudgement(judgement, element) {
|
655 |
+
const x = parseInt(element.style.left) + 40;
|
656 |
+
const y = parseInt(element.style.top) + 40;
|
657 |
+
|
658 |
+
const judgementEl = document.createElement('div');
|
659 |
+
judgementEl.className = `judgement ${judgement}`;
|
660 |
+
judgementEl.textContent =
|
661 |
+
judgement === 'perfect' ? '完璧!' :
|
662 |
+
judgement === 'good' ? '良い!' : 'ミス!';
|
663 |
+
judgementEl.style.left = `${x}px`;
|
664 |
+
judgementEl.style.top = `${y}px`;
|
665 |
+
|
666 |
+
elements.gameContainer.appendChild(judgementEl);
|
667 |
+
|
668 |
+
// Animate in
|
669 |
+
setTimeout(() => {
|
670 |
+
judgementEl.classList.add('show');
|
671 |
+
}, 10);
|
672 |
+
|
673 |
+
// Remove after animation
|
674 |
+
setTimeout(() => {
|
675 |
+
judgementEl.remove();
|
676 |
+
}, 1000);
|
677 |
+
}
|
678 |
+
|
679 |
+
// Show combo text
|
680 |
+
function showCombo(combo, element) {
|
681 |
+
const x = parseInt(element.style.left) + 40;
|
682 |
+
const y = parseInt(element.style.top) - 60;
|
683 |
+
|
684 |
+
const comboEl = document.createElement('div');
|
685 |
+
comboEl.className = 'combo-display';
|
686 |
+
comboEl.textContent = `${combo} コンボ!`;
|
687 |
+
comboEl.style.left = `${x}px`;
|
688 |
+
comboEl.style.top = `${y}px`;
|
689 |
+
|
690 |
+
elements.gameContainer.appendChild(comboEl);
|
691 |
+
|
692 |
+
// Animate in
|
693 |
+
setTimeout(() => {
|
694 |
+
comboEl.classList.add('show');
|
695 |
+
}, 10);
|
696 |
+
|
697 |
+
// Remove after animation
|
698 |
+
setTimeout(() => {
|
699 |
+
comboEl.remove();
|
700 |
+
}, 1000);
|
701 |
+
}
|
702 |
+
|
703 |
+
// End game
|
704 |
+
function endGame() {
|
705 |
+
state.gameActive = false;
|
706 |
+
|
707 |
+
// Cancel animation frame
|
708 |
+
if (state.animationFrame) {
|
709 |
+
cancelAnimationFrame(state.animationFrame);
|
710 |
+
state.animationFrame = null;
|
711 |
+
}
|
712 |
+
|
713 |
+
// Update buttons
|
714 |
+
elements.startBtn.disabled = false;
|
715 |
+
elements.pauseBtn.disabled = true;
|
716 |
+
|
717 |
+
// Show results
|
718 |
+
setTimeout(() => {
|
719 |
+
alert(`ゲーム終了!\nスコア: ${state.score}\nコンボ: ${state.combo}\n精度: ${Math.round((state.hits / state.totalHits) * 100)}%`);
|
720 |
+
}, 500);
|
721 |
+
}
|
722 |
+
|
723 |
+
// Initialize when DOM is loaded
|
724 |
+
document.addEventListener('DOMContentLoaded', init);
|
725 |
+
</script>
|
726 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Tingchenliang/tempo-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
727 |
+
</html>
|