PSNbst commited on
Commit
b3f6cf1
·
verified ·
1 Parent(s): 21bc132

Create transform_rules.json

Browse files
Files changed (1) hide show
  1. transform_rules.json +183 -0
transform_rules.json ADDED
@@ -0,0 +1,183 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "gender_transform": {
3
+ "target_gender": "male",
4
+ "keywords_for_male": [
5
+ "male",
6
+ "handsome",
7
+ "cute boy"
8
+ ],
9
+ "male_tag_rules": {
10
+ "hair": [
11
+ "short hair",
12
+ "spiky hair",
13
+ "short messy hair"
14
+ ],
15
+ "hair_colors": [
16
+ "black",
17
+ "dark brown",
18
+ "grey",
19
+ "deep blue"
20
+ ],
21
+ "body_features": [
22
+ "broad shoulders",
23
+ "muscular lines",
24
+ "pronounced jawline",
25
+ "thick eyebrows",
26
+ "16-30 years old (unless otherwise specified)",
27
+ "youthful or adult male"
28
+ ],
29
+ "clothing": [
30
+ "battle armor",
31
+ "jacket",
32
+ "tribal outfit",
33
+ "tactical belt"
34
+ ],
35
+ "accessories": [
36
+ "wide wristband",
37
+ "leather bracelet",
38
+ "functional necklace"
39
+ ],
40
+ "expression_pose": [
41
+ "cold, focused, determined",
42
+ "battle stance",
43
+ "powerful posture"
44
+ ],
45
+ "background_setting": "dynamic with high contrast, emphasizing male energy",
46
+ "avoid": [
47
+ "overly feminine costume",
48
+ "long wavy hair",
49
+ "excessive softness"
50
+ ]
51
+ },
52
+ "tag_replacements": {
53
+ "1girl": "1boy",
54
+ "2girls": "2boys",
55
+ "3girls": "3boys"
56
+ },
57
+ "additional_reminders": {
58
+ "facial_hair": "do not add beards unless explicitly required",
59
+ "male_strength": "emphasize strength, angles, masculinity"
60
+ }
61
+ },
62
+ "shared_preferences": {
63
+ "scene_interaction": [
64
+ "character interacts dynamically with environment, light, or energy lines",
65
+ "dramatic or cinematic effect, priority on visual impact"
66
+ ],
67
+ "lighting": [
68
+ "high contrast lighting",
69
+ "dynamic blur",
70
+ "futuristic energy particle effects"
71
+ ],
72
+ "actions_mood": [
73
+ "natural flow of actions",
74
+ "confidence, focus, and youthfulness"
75
+ ],
76
+ "camera_angles": [
77
+ "top-down perspective",
78
+ "low-angle shot",
79
+ "dynamic oblique angle"
80
+ ],
81
+ "character_eyes": "brown or dark brown unless otherwise specified"
82
+ },
83
+ "table_details": {
84
+ "closeup_and_actions": {
85
+ "hand_close_up": [
86
+ "Close-up on hands",
87
+ "Grasping shot",
88
+ "Focus on force or determination in the grip"
89
+ ],
90
+ "eye_close_up": [
91
+ "Extreme close-up on eyes",
92
+ "One-eye framing",
93
+ "Highlight pupil or emotional tension"
94
+ ],
95
+ "footstep_impact": [
96
+ "Footstep impact shot",
97
+ "Slow-motion step",
98
+ "Emphasize environment collision (dust, water splash, etc.)"
99
+ ]
100
+ },
101
+ "weapons_and_dynamic_angles": {
102
+ "weapon_closeup": [
103
+ "Weapon swing perspective",
104
+ "Blade close-up",
105
+ "Light reflection or energy flow on weapon"
106
+ ],
107
+ "angle_variation": [
108
+ "Dutch angle motion",
109
+ "Over-the-shoulder tracking shot"
110
+ ]
111
+ },
112
+ "action_breakdown": {
113
+ "multi_frame_action": [
114
+ "Multi-frame split action",
115
+ "Freeze-frame impact"
116
+ ],
117
+ "high_and_low_angle": [
118
+ "Top-down perspective",
119
+ "Low-angle shot"
120
+ ]
121
+ },
122
+ "dynamic_and_environment": {
123
+ "hair_movement_closeup": [
124
+ "Hair movement close-up",
125
+ "Tilted head dynamic shot"
126
+ ],
127
+ "environment_interaction": [
128
+ "Interaction with environment",
129
+ "Environmental breakage shot"
130
+ ]
131
+ },
132
+ "action_types": {
133
+ "jumping": [
134
+ "Mid-air jump",
135
+ "Leaping forward",
136
+ "Knee tuck jump"
137
+ ],
138
+ "sprinting": [
139
+ "Dynamic sprint",
140
+ "Crouching start"
141
+ ],
142
+ "attacks": [
143
+ "Sword slash mid-swing",
144
+ "Lunging attack",
145
+ "Overhead strike"
146
+ ]
147
+ },
148
+ "defense_and_flight": {
149
+ "defense_moves": [
150
+ "Blocking stance",
151
+ "Deflecting blow"
152
+ ],
153
+ "flight_moves": [
154
+ "Mid-flight hover",
155
+ "Diving attack"
156
+ ]
157
+ },
158
+ "other_dynamics": {
159
+ "rolling": [
160
+ "Combat roll",
161
+ "Aerial spin"
162
+ ],
163
+ "climbing": [
164
+ "Scaling a cliff",
165
+ "Jumping off a ledge"
166
+ ],
167
+ "hanging": [
168
+ "Hanging by one hand",
169
+ "Mid-air somersault"
170
+ ]
171
+ },
172
+ "poses_and_abstract_shots": {
173
+ "poses": [
174
+ "One knee on the ground",
175
+ "Wide-stance battle ready"
176
+ ],
177
+ "abstract_shots": [
178
+ "Blurred motion background",
179
+ "Lens flare focus"
180
+ ]
181
+ }
182
+ }
183
+ }