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Create transform_rules.json
Browse files- transform_rules.json +183 -0
transform_rules.json
ADDED
@@ -0,0 +1,183 @@
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{
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"gender_transform": {
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"target_gender": "male",
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"keywords_for_male": [
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"male",
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"handsome",
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"cute boy"
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],
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"male_tag_rules": {
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"hair": [
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"short hair",
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"spiky hair",
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"short messy hair"
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],
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"hair_colors": [
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"black",
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"dark brown",
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"grey",
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"deep blue"
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],
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"body_features": [
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"broad shoulders",
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"muscular lines",
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"pronounced jawline",
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"thick eyebrows",
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"16-30 years old (unless otherwise specified)",
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"youthful or adult male"
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],
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"clothing": [
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"battle armor",
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"jacket",
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"tribal outfit",
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"tactical belt"
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],
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"accessories": [
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"wide wristband",
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"leather bracelet",
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"functional necklace"
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],
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"expression_pose": [
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"cold, focused, determined",
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"battle stance",
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"powerful posture"
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],
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"background_setting": "dynamic with high contrast, emphasizing male energy",
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"avoid": [
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"overly feminine costume",
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"long wavy hair",
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"excessive softness"
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]
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},
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"tag_replacements": {
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"1girl": "1boy",
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"2girls": "2boys",
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"3girls": "3boys"
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},
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"additional_reminders": {
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"facial_hair": "do not add beards unless explicitly required",
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"male_strength": "emphasize strength, angles, masculinity"
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}
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},
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"shared_preferences": {
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"scene_interaction": [
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"character interacts dynamically with environment, light, or energy lines",
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"dramatic or cinematic effect, priority on visual impact"
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],
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"lighting": [
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"high contrast lighting",
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"dynamic blur",
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"futuristic energy particle effects"
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],
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"actions_mood": [
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"natural flow of actions",
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"confidence, focus, and youthfulness"
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],
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"camera_angles": [
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"top-down perspective",
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"low-angle shot",
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"dynamic oblique angle"
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],
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"character_eyes": "brown or dark brown unless otherwise specified"
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},
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"table_details": {
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"closeup_and_actions": {
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"hand_close_up": [
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"Close-up on hands",
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"Grasping shot",
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"Focus on force or determination in the grip"
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],
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"eye_close_up": [
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"Extreme close-up on eyes",
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"One-eye framing",
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"Highlight pupil or emotional tension"
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],
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"footstep_impact": [
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"Footstep impact shot",
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"Slow-motion step",
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"Emphasize environment collision (dust, water splash, etc.)"
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]
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},
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"weapons_and_dynamic_angles": {
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"weapon_closeup": [
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"Weapon swing perspective",
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"Blade close-up",
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"Light reflection or energy flow on weapon"
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],
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"angle_variation": [
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"Dutch angle motion",
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"Over-the-shoulder tracking shot"
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]
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},
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"action_breakdown": {
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"multi_frame_action": [
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"Multi-frame split action",
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"Freeze-frame impact"
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],
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"high_and_low_angle": [
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"Top-down perspective",
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"Low-angle shot"
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]
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},
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"dynamic_and_environment": {
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"hair_movement_closeup": [
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"Hair movement close-up",
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"Tilted head dynamic shot"
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],
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"environment_interaction": [
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"Interaction with environment",
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"Environmental breakage shot"
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]
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},
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"action_types": {
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"jumping": [
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"Mid-air jump",
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"Leaping forward",
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"Knee tuck jump"
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],
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"sprinting": [
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"Dynamic sprint",
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"Crouching start"
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],
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"attacks": [
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"Sword slash mid-swing",
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"Lunging attack",
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"Overhead strike"
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]
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},
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"defense_and_flight": {
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"defense_moves": [
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"Blocking stance",
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"Deflecting blow"
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],
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"flight_moves": [
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"Mid-flight hover",
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"Diving attack"
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]
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},
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"other_dynamics": {
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"rolling": [
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"Combat roll",
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"Aerial spin"
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],
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"climbing": [
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"Scaling a cliff",
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"Jumping off a ledge"
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],
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"hanging": [
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"Hanging by one hand",
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"Mid-air somersault"
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]
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},
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"poses_and_abstract_shots": {
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"poses": [
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"One knee on the ground",
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"Wide-stance battle ready"
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],
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"abstract_shots": [
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"Blurred motion background",
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"Lens flare focus"
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]
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}
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}
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}
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