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Testing cheats and time/move graphs
Browse files- app.py +4 -3
- game_database.py +42 -2
- logger.py +15 -1
app.py
CHANGED
@@ -143,18 +143,19 @@ def main():
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game_state, game_ongoing = make_move(white, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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-
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break
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game_state, game_ongoing = make_move(black, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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-
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break
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"""
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finished_game = onetime_logger.return_formatted_game()
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onetime_db = GameDatabase()
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onetime_db.add_game(finished_game)
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-
onetime_db.
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if __name__ == "__main__":
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main()
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game_state, game_ongoing = make_move(white, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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break
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game_state, game_ongoing = make_move(black, game_state)
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onetime_logger.add_legal_move(game_state)
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if not game_ongoing:
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print_game(game_state)
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break
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"""
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onetime_logger.add_checkmate(player_1) #here for testing purposes
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finished_game = onetime_logger.return_formatted_game()
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onetime_db = GameDatabase()
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onetime_db.add_game(finished_game)
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onetime_db.display_game(0)
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if __name__ == "__main__":
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main()
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game_database.py
CHANGED
@@ -4,6 +4,8 @@ import pandas as pd
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import streamlit as st
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from typing import Dict
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from logger import Logger
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class GameDatabase:
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def __init__(self):
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@@ -14,7 +16,39 @@ class GameDatabase:
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self.db.append(game)
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def display_game(self, game_num: int): #Displays analytics for a specific game
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pass
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def display_tournament(self): #Displays analytics for the entire tournament
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df = pd.DataFrame(self.db)
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@@ -29,8 +63,9 @@ class GameDatabase:
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nums = [1,2,3]
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fig, axs = plt.subplots(2,1)
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axs[0].plot(
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axs[1].bar(names, nums)
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st.pyplot(fig)
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@@ -38,7 +73,12 @@ class GameDatabase:
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if __name__ == "__main__":
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test_logger = Logger("ChessGPT", "ChatGPT")
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test_logger.add_cheat("ChessGPT")
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test_logger.add_legal_move("e4")
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test_logger.add_checkmate("ChessGPT")
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#test_logger.add_legal_move("e4 e5")
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formatted = test_logger.return_formatted_game()
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@@ -56,4 +96,4 @@ if __name__ == "__main__":
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db.add_game(formatted_2)
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db.add_game(formatted_3)
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-
db.
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import streamlit as st
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from typing import Dict
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from logger import Logger
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import time
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import numpy as np
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class GameDatabase:
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def __init__(self):
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self.db.append(game)
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def display_game(self, game_num: int): #Displays analytics for a specific game
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game = self.db[game_num]
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fig, axs = plt.subplots(2,2)
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width = 0.4
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def list_sets_graph(data_list: [], axs_pos: [], title, width = 0.4):
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white_data = data_list[::2]
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black_data = data_list[1::2]
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x = np.arange(len(white_data))
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axs[axs_pos[0], axs_pos[1]].set_xticks(x, [x for x in range(len(white_data))])
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axs[axs_pos[0], axs_pos[1]].bar(x - (width/2), white_data, width, color = "navajowhite")
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axs[axs_pos[0], axs_pos[1]].bar(x + (width/2), black_data, width, color = "saddlebrown")
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axs[axs_pos[0], axs_pos[1]].legend(["White", "Black"])
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#plot time per move, with data for each model
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time_title = "Seconds Per Move"
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list_sets_graph(game[time_title], axs_pos=[0,0], title=time_title)
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#plot cheating per model
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cheat_title = "Cheat Attempts Per Move"
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list_sets_graph(game["Cheat Attempts"], axs_pos=[1,0], title = cheat_title)
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#stockfish analysis of each player over time
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#plt.show()
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st.pyplot(fig)
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pass
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def display_tournament(self): #Displays analytics for the entire tournament
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df = pd.DataFrame(self.db)
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nums = [1,2,3]
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fig, axs = plt.subplots(2,1)
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axs[0].plot(win_results)
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axs[1].bar(names, nums)
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st.pyplot(fig)
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if __name__ == "__main__":
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test_logger = Logger("ChessGPT", "ChatGPT")
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test_logger.add_cheat("ChessGPT")
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time.sleep(1)
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test_logger.add_legal_move("e4")
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time.sleep(1)
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test_logger.add_legal_move("e4 e6")
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time.sleep(2)
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test_logger.add_legal_move("e4 e6 Nf3")
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test_logger.add_checkmate("ChessGPT")
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#test_logger.add_legal_move("e4 e5")
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formatted = test_logger.return_formatted_game()
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db.add_game(formatted_2)
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db.add_game(formatted_3)
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db.display_game(0)
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logger.py
CHANGED
@@ -1,15 +1,23 @@
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import requests
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import re
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class Logger:
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def __init__(self, model_1: str, model_2: str): #Model 1 should be white
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self.model_1 = model_1
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self.model_2 = model_2
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self.current_moves = ""
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self.cheat_attempts = [0]
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self.winner = ""
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self.checkmate = False
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#Interface with the Model Interface
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def add_legal_move(self, current_moves: str): #current_moves should be all moves so far, in UCI notation
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if self.checkmate:
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else:
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self.current_moves = current_moves
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self.cheat_attempts.append(0)
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def add_cheat(self, cheater_name: str):
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if self.checkmate:
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@@ -69,7 +81,9 @@ class Logger:
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"Model 2": self.model_2,
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"Winner": self.winner,
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"UCI": self.current_moves,
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"Cheat Attempts": self.cheat_attempts
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return game
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#Testing section
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import requests
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import re
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import time
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class Logger:
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def __init__(self, model_1: str, model_2: str): #Model 1 should be white
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self.model_1 = model_1
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self.model_2 = model_2
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self.current_moves = ""
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self.cheat_attempts = [0]
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self.winner = ""
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self.checkmate = False
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self.seconds_per_move = []
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self.prev_end_time = time.time()
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self.stockfish_results = []
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#Interface with the Model Interface
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def add_legal_move(self, current_moves: str): #current_moves should be all moves so far, in UCI notation
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if self.checkmate:
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else:
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self.current_moves = current_moves
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self.cheat_attempts.append(0)
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current_time = time.time()
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self.seconds_per_move.append(current_time - self.prev_end_time)
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self.prev_end_time = current_time
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def add_cheat(self, cheater_name: str):
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if self.checkmate:
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"Model 2": self.model_2,
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"Winner": self.winner,
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"UCI": self.current_moves,
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"Cheat Attempts": self.cheat_attempts,
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"Seconds Per Move": self.seconds_per_move,
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"Stockfish Results": self.stockfish_results}
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return game
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#Testing section
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