/* * Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #include #include "common.h" #include "loss.h" //------------------------------------------------------------------------ // Utils __device__ inline float bwdAbs(float x) { return x == 0.0f ? 0.0f : x < 0.0f ? -1.0f : 1.0f; } __device__ float warpSum(float val) { for (int i = 1; i < 32; i *= 2) val += __shfl_xor_sync(0xFFFFFFFF, val, i); return val; } //------------------------------------------------------------------------ // Tonemapping __device__ inline float fwdSRGB(float x) { return x > 0.0031308f ? powf(max(x, 0.0031308f), 1.0f / 2.4f) * 1.055f - 0.055f : 12.92f * max(x, 0.0f); } __device__ inline void bwdSRGB(float x, float &d_x, float d_out) { if (x > 0.0031308f) d_x += d_out * 0.439583f / powf(x, 0.583333f); else if (x > 0.0f) d_x += d_out * 12.92f; } __device__ inline vec3f fwdTonemapLogSRGB(vec3f x) { return vec3f(fwdSRGB(logf(x.x + 1.0f)), fwdSRGB(logf(x.y + 1.0f)), fwdSRGB(logf(x.z + 1.0f))); } __device__ inline void bwdTonemapLogSRGB(vec3f x, vec3f& d_x, vec3f d_out) { if (x.x > 0.0f && x.x < 65535.0f) { bwdSRGB(logf(x.x + 1.0f), d_x.x, d_out.x); d_x.x *= 1 / (x.x + 1.0f); } if (x.y > 0.0f && x.y < 65535.0f) { bwdSRGB(logf(x.y + 1.0f), d_x.y, d_out.y); d_x.y *= 1 / (x.y + 1.0f); } if (x.z > 0.0f && x.z < 65535.0f) { bwdSRGB(logf(x.z + 1.0f), d_x.z, d_out.z); d_x.z *= 1 / (x.z + 1.0f); } } __device__ inline float fwdRELMSE(float img, float target, float eps = 0.1f) { return (img - target) * (img - target) / (img * img + target * target + eps); } __device__ inline void bwdRELMSE(float img, float target, float &d_img, float &d_target, float d_out, float eps = 0.1f) { float denom = (target * target + img * img + eps); d_img += d_out * 2 * (img - target) * (target * (target + img) + eps) / (denom * denom); d_target -= d_out * 2 * (img - target) * (img * (target + img) + eps) / (denom * denom); } __device__ inline float fwdSMAPE(float img, float target, float eps=0.01f) { return abs(img - target) / (img + target + eps); } __device__ inline void bwdSMAPE(float img, float target, float& d_img, float& d_target, float d_out, float eps = 0.01f) { float denom = (target + img + eps); d_img += d_out * bwdAbs(img - target) * (2 * target + eps) / (denom * denom); d_target -= d_out * bwdAbs(img - target) * (2 * img + eps) / (denom * denom); } //------------------------------------------------------------------------ // Kernels __global__ void imgLossFwdKernel(LossKernelParams p) { // Calculate pixel position. unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; unsigned int pz = blockIdx.z; float floss = 0.0f; if (px < p.gridSize.x && py < p.gridSize.y && pz < p.gridSize.z) { vec3f img = p.img.fetch3(px, py, pz); vec3f target = p.target.fetch3(px, py, pz); img = vec3f(clamp(img.x, 0.0f, 65535.0f), clamp(img.y, 0.0f, 65535.0f), clamp(img.z, 0.0f, 65535.0f)); target = vec3f(clamp(target.x, 0.0f, 65535.0f), clamp(target.y, 0.0f, 65535.0f), clamp(target.z, 0.0f, 65535.0f)); if (p.tonemapper == TONEMAPPER_LOG_SRGB) { img = fwdTonemapLogSRGB(img); target = fwdTonemapLogSRGB(target); } vec3f vloss(0); if (p.loss == LOSS_MSE) vloss = (img - target) * (img - target); else if (p.loss == LOSS_RELMSE) vloss = vec3f(fwdRELMSE(img.x, target.x), fwdRELMSE(img.y, target.y), fwdRELMSE(img.z, target.z)); else if (p.loss == LOSS_SMAPE) vloss = vec3f(fwdSMAPE(img.x, target.x), fwdSMAPE(img.y, target.y), fwdSMAPE(img.z, target.z)); else vloss = vec3f(abs(img.x - target.x), abs(img.y - target.y), abs(img.z - target.z)); floss = sum(vloss) / 3.0f; } floss = warpSum(floss); dim3 warpSize = getWarpSize(blockDim); if (px < p.gridSize.x && py < p.gridSize.y && pz < p.gridSize.z && threadIdx.x % warpSize.x == 0 && threadIdx.y % warpSize.y == 0 && threadIdx.z % warpSize.z == 0) p.out.store(px / warpSize.x, py / warpSize.y, pz / warpSize.z, floss); } __global__ void imgLossBwdKernel(LossKernelParams p) { // Calculate pixel position. unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; unsigned int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; dim3 warpSize = getWarpSize(blockDim); vec3f _img = p.img.fetch3(px, py, pz); vec3f _target = p.target.fetch3(px, py, pz); float d_out = p.out.fetch1(px / warpSize.x, py / warpSize.y, pz / warpSize.z); ///////////////////////////////////////////////////////////////////// // FWD vec3f img = _img, target = _target; if (p.tonemapper == TONEMAPPER_LOG_SRGB) { img = fwdTonemapLogSRGB(img); target = fwdTonemapLogSRGB(target); } ///////////////////////////////////////////////////////////////////// // BWD vec3f d_vloss = vec3f(d_out, d_out, d_out) / 3.0f; vec3f d_img(0), d_target(0); if (p.loss == LOSS_MSE) { d_img = vec3f(d_vloss.x * 2 * (img.x - target.x), d_vloss.y * 2 * (img.y - target.y), d_vloss.x * 2 * (img.z - target.z)); d_target = -d_img; } else if (p.loss == LOSS_RELMSE) { bwdRELMSE(img.x, target.x, d_img.x, d_target.x, d_vloss.x); bwdRELMSE(img.y, target.y, d_img.y, d_target.y, d_vloss.y); bwdRELMSE(img.z, target.z, d_img.z, d_target.z, d_vloss.z); } else if (p.loss == LOSS_SMAPE) { bwdSMAPE(img.x, target.x, d_img.x, d_target.x, d_vloss.x); bwdSMAPE(img.y, target.y, d_img.y, d_target.y, d_vloss.y); bwdSMAPE(img.z, target.z, d_img.z, d_target.z, d_vloss.z); } else { d_img = d_vloss * vec3f(bwdAbs(img.x - target.x), bwdAbs(img.y - target.y), bwdAbs(img.z - target.z)); d_target = -d_img; } if (p.tonemapper == TONEMAPPER_LOG_SRGB) { vec3f d__img(0), d__target(0); bwdTonemapLogSRGB(_img, d__img, d_img); bwdTonemapLogSRGB(_target, d__target, d_target); d_img = d__img; d_target = d__target; } if (_img.x <= 0.0f || _img.x >= 65535.0f) d_img.x = 0; if (_img.y <= 0.0f || _img.y >= 65535.0f) d_img.y = 0; if (_img.z <= 0.0f || _img.z >= 65535.0f) d_img.z = 0; if (_target.x <= 0.0f || _target.x >= 65535.0f) d_target.x = 0; if (_target.y <= 0.0f || _target.y >= 65535.0f) d_target.y = 0; if (_target.z <= 0.0f || _target.z >= 65535.0f) d_target.z = 0; p.img.store_grad(px, py, pz, d_img); p.target.store_grad(px, py, pz, d_target); }