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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <title>3D Apartment Visualization</title>
    <!-- Content Security Policy: relax eval restrictions -->
    <meta
      http-equiv="Content-Security-Policy"
      content="default-src 'self'; script-src 'self' 'unsafe-inline' 'unsafe-eval' https://cdn.jsdelivr.net; style-src 'self' 'unsafe-inline';"
    />
    <style>
      body {
        margin: 0;
        overflow: hidden;
        background-color: #202020;
      }
      canvas {
        display: block;
      }
    </style>
  </head>
  <body>
    <script type="module">
      // Import Three.js and OrbitControls directly from the CDN.
      import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
      import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';

      // Set up the scene.
      const scene = new THREE.Scene();
      scene.background = new THREE.Color(0x202020);

      // Set up the camera.
      const camera = new THREE.PerspectiveCamera(
        75,
        window.innerWidth / window.innerHeight,
        0.1,
        1000
      );
      camera.position.set(100, 100, 300);

      // Set up the renderer.
      const renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);

      // Set up OrbitControls.
      const controls = new OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;
      controls.dampingFactor = 0.05;

      // Apartment data.
      const apartments = [
        { rank: 1, pricePerSqm: 90788, block: 'D' },
        { rank: 2, pricePerSqm: 95584, block: 'D' },
        { rank: 3, pricePerSqm: 96545, block: 'C' },
        { rank: 4, pricePerSqm: 100171, block: 'C' },
        { rank: 5, pricePerSqm: 101833, block: 'C' },
        { rank: 6, pricePerSqm: 102200, block: 'B' },
        { rank: 7, pricePerSqm: 106238, block: 'D' },
        { rank: 8, pricePerSqm: 106327, block: 'B' },
        { rank: 9, pricePerSqm: 107423, block: 'B' },
        { rank: 10, pricePerSqm: 109136, block: 'A' }
      ];

      // Create a group to hold all apartment spheres.
      const apartmentGroup = new THREE.Group();
      scene.add(apartmentGroup);

      // Define colors for the blocks.
      const blockColors = {
        'A': 0xff0000,
        'B': 0x0000ff,
        'C': 0x00ff00,
        'D': 0xffff00
      };

      // Create a sphere for each apartment.
      apartments.forEach(apartment => {
        // Calculate position based on apartment data.
        const x = apartment.rank * 30;
        const y = -(apartment.pricePerSqm - 90000) / 50;
        let z;
        switch (apartment.block) {
          case 'A':
            z = 0;
            break;
          case 'B':
            z = 100;
            break;
          case 'C':
            z = 200;
            break;
          case 'D':
            z = 300;
            break;
          default:
            z = 0;
        }

        // Create the sphere geometry and material.
        const geometry = new THREE.SphereGeometry(5, 16, 16);
        const material = new THREE.MeshPhongMaterial({
          color: blockColors[apartment.block] || 0xffffff
        });
        const sphere = new THREE.Mesh(geometry, material);
        sphere.position.set(x, y, z);
        apartmentGroup.add(sphere);
      });

      // Add lighting.
      const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
      scene.add(ambientLight);
      const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
      directionalLight.position.set(0, 1, 1);
      scene.add(directionalLight);

      // Handle window resize.
      window.addEventListener('resize', () => {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
      });

      // Animation loop.
      function animate() {
        requestAnimationFrame(animate);
        controls.update();
        renderer.render(scene, camera);
      }
      animate();
    </script>
  </body>
</html>