Spaces:
Sleeping
Sleeping
import numpy as np | |
from plan_utils import get_empty_velocity_map, set_voxel_by_radius, cm2index | |
from perception_utils import parse_query_obj | |
# Query: faster when on the right side of the table and slower when on the left side of the table. | |
velocity_map = get_empty_velocity_map() | |
table = parse_query_obj('table') | |
center_x, center_y, center_z = table.position | |
# faster on right side so 1.5 when y > center_y, slower on left side so 0.5 when y < center_y | |
velocity_map[:, center_y:, :] = 1.5 | |
velocity_map[:, :center_y, :] = 0.5 | |
ret_val = velocity_map | |
# Query: slow down by a quarter. | |
velocity_map = get_empty_velocity_map() | |
velocity_map[:] = 0.75 | |
ret_val = velocity_map | |
# Query: slow down by a half when you're near anything fragile (objects: ['block', 'fork', 'mug', 'bowl', 'chips']). | |
velocity_map = get_empty_velocity_map() | |
mug = parse_query_obj('mug') | |
set_voxel_by_radius(velocity_map, mug.position, radius_cm=10, value=0.5) | |
bowl = parse_query_obj('bowl') | |
set_voxel_by_radius(velocity_map, bowl.position, radius_cm=10, value=0.5) | |
ret_val = velocity_map | |
# Query: quarter of the speed when within 9cm from the yellow line. | |
velocity_map = get_empty_velocity_map() | |
yellow_line = parse_query_obj('yellow_line') | |
set_voxel_by_radius(velocity_map, yellow_line.position, radius_cm=9, value=0.25) | |
ret_val = velocity_map |