import streamlit as st import random import json import os # Cascadia Game Components habitat_tiles = ['🌲', '🏞️', '🌊', '🌵', '🌄'] # Representing different habitats wildlife_tokens = ['🐻', '🦅', '🐟', '🦌', '🐿️'] # Different wildlife players = ['Player 1', 'Player 2', 'AI Player'] save_file = 'cascadia_game_state.txt' # Initialize or load game state def initialize_game(): st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50) st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50) st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 0} for player in players} st.session_state['current_player'] = 0 st.session_state['game_history'] = [] def load_game_state(): if os.path.exists(save_file): with open(save_file, 'r') as file: state = json.load(file) st.session_state.update(state) def save_game_state(): with open(save_file, 'w') as file: state = {key: value for key, value in st.session_state.items() if key != 'current_player'} json.dump(state, file) if 'habitat_stack' not in st.session_state: load_game_state() if 'habitat_stack' not in st.session_state: initialize_game() # AI Player Logic (Placeholder for AI strategy) def ai_player_turn(): # AI logic to choose habitat and wildlife return random.choice(habitat_tiles), random.choice(wildlife_tokens) # Scoring Function (Placeholder for actual scoring logic) def calculate_score(player): # Implement scoring based on Cascadia rules return random.randint(0, 50) # Placeholder score # Gameplay Functions def draw_habitat_and_wildlife(amount=1): habitats, wildlife = [], [] for _ in range(amount): if st.session_state.habitat_stack and st.session_state.wildlife_stack: habitats.append(st.session_state.habitat_stack.pop()) wildlife.append(st.session_state.wildlife_stack.pop()) return habitats, wildlife # Streamlit Interface st.title("🌲 Cascadia Lite 🌲") # Display game board for each player for player in players: st.write(f"## {player}'s Play Area") col1, col2 = st.columns(2) with col1: st.write("Habitat Tiles") st.write(' '.join(st.session_state.players[player]['habitat'])) with col2: st.write("Wildlife Tokens") st.write(' '.join(st.session_state.players[player]['wildlife'])) # Drafting phase st.write("## Drafting Phase") current_player = players[st.session_state['current_player']] if current_player != 'AI Player': if st.button(f"{current_player}: Draw Habitat and Wildlife"): habitats, wildlife = draw_habitat_and_wildlife(8) # Draw up to 8 tiles/tokens st.session_state.players[current_player]['habitat'] += habitats st.session_state.players[current_player]['wildlife'] += wildlife st.write(f"{current_player} drew: {habitats}, {wildlife}") st.session_state['current_player'] = (st.session_state['current_player'] + 1) % len(players) else: habitat, wildlife = ai_player_turn() st.session_state.players['AI Player']['habitat'].append(habitat) st.session_state.players['AI Player']['wildlife'].append(wildlife) st.session_state['current_player'] = (st.session_state['current_player'] + 1) % len(players) st.write(f"AI Player drew: {habitat}, {wildlife}") # Display scoring for each player st.write("## Scoring") for player in players: score = calculate_score(player) st.write(f"{player}'s score: {score}") # End of Game (Placeholder) st.write("## End of Game") st.write("Final scores and winner announcement will be displayed here.") # Save game state save_game_state() # Display game history st.write("## Game History") st.write('\n'.join(st.session_state['game_history'])) # Run the Streamlit app st.write("## Game Controls") st.write("Use the buttons and controls to play the game!")