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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Interactive Cat</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.min.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            touch-action: none;
        }
        #container {
            position: relative;
            width: 100vw;
            height: 100vh;
        }
        #loading {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: rgba(0,0,0,0.7);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            color: white;
            font-family: Arial, sans-serif;
            z-index: 100;
        }
        .spinner {
            width: 50px;
            height: 50px;
            border: 5px solid rgba(255,255,255,0.3);
            border-radius: 50%;
            border-top-color: #fff;
            animation: spin 1s ease-in-out infinite;
            margin-bottom: 20px;
        }
        @keyframes spin {
            to { transform: rotate(360deg); }
        }
        #instructions {
            position: absolute;
            bottom: 20px;
            width: 100%;
            text-align: center;
            color: white;
            font-family: Arial, sans-serif;
            background: rgba(0,0,0,0.5);
            padding: 10px;
            box-sizing: border-box;
        }
    </style>
</head>
<body class="bg-gray-900">
    <div id="container">
        <div id="loading">
            <div class="spinner"></div>
            <h1 class="text-2xl font-bold mb-2">Loading 3D Cat...</h1>
            <p class="text-gray-300">Please wait while we prepare your interactive feline friend</p>
        </div>
        <div id="instructions">
            <p class="text-lg">Touch and drag to rotate the cat | Pinch to zoom</p>
            <p class="text-sm text-gray-300 hidden md:block">On desktop: Click and drag to rotate | Scroll to zoom</p>
        </div>
    </div>

    <script>
        // Initialize Three.js scene
        const container = document.getElementById('container');
        const loadingScreen = document.getElementById('loading');
        
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x333333);
        
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.z = 5;
        
        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        container.appendChild(renderer.domElement);
        
        // Add lights
        const ambientLight = new THREE.AmbientLight(0x404040);
        scene.add(ambientLight);
        
        const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
        directionalLight.position.set(1, 1, 1);
        directionalLight.castShadow = true;
        scene.add(directionalLight);
        
        const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.5);
        directionalLight2.position.set(-1, -1, -1);
        scene.add(directionalLight2);
        
        // Add controls
        const controls = new THREE.OrbitControls(camera, renderer.domElement);
        controls.enableDamping = true;
        controls.dampingFactor = 0.05;
        controls.screenSpacePanning = false;
        controls.maxPolarAngle = Math.PI;
        controls.minPolarAngle = 0;
        controls.minDistance = 2;
        controls.maxDistance = 10;
        
        // Create a simple cat model (since we don't have a GLTF model)
        function createCat() {
            const group = new THREE.Group();
            
            // Body (ellipsoid)
            const bodyGeometry = new THREE.SphereGeometry(1, 32, 32);
            bodyGeometry.scale(1.5, 0.8, 0.6);
            const bodyMaterial = new THREE.MeshStandardMaterial({ 
                color: 0xaaaaaa,
                roughness: 0.7,
                metalness: 0.1
            });
            const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
            body.castShadow = true;
            body.receiveShadow = true;
            group.add(body);
            
            // Head (sphere)
            const headGeometry = new THREE.SphereGeometry(0.6, 32, 32);
            const headMaterial = new THREE.MeshStandardMaterial({ 
                color: 0xaaaaaa,
                roughness: 0.7,
                metalness: 0.1
            });
            const head = new THREE.Mesh(headGeometry, headMaterial);
            head.position.set(1.2, 0.2, 0);
            head.castShadow = true;
            group.add(head);
            
            // Ears
            const earGeometry = new THREE.ConeGeometry(0.3, 0.5, 32);
            earGeometry.rotateX(Math.PI / 2);
            
            const leftEar = new THREE.Mesh(earGeometry, headMaterial);
            leftEar.position.set(1.5, 0.5, 0.3);
            leftEar.rotation.z = -0.5;
            group.add(leftEar);
            
            const rightEar = new THREE.Mesh(earGeometry, headMaterial);
            rightEar.position.set(1.5, 0.5, -0.3);
            rightEar.rotation.z = 0.5;
            group.add(rightEar);
            
            // Eyes
            const eyeGeometry = new THREE.SphereGeometry(0.1, 16, 16);
            const eyeMaterial = new THREE.MeshStandardMaterial({ color: 0x111111 });
            
            const leftEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
            leftEye.position.set(1.6, 0.2, 0.2);
            group.add(leftEye);
            
            const rightEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
            rightEye.position.set(1.6, 0.2, -0.2);
            group.add(rightEye);
            
            // Nose
            const noseGeometry = new THREE.ConeGeometry(0.08, 0.2, 32);
            noseGeometry.rotateX(Math.PI / 2);
            const noseMaterial = new THREE.MeshStandardMaterial({ color: 0xff9999 });
            const nose = new THREE.Mesh(noseGeometry, noseMaterial);
            nose.position.set(1.7, 0.1, 0);
            group.add(nose);
            
            // Whiskers
            const whiskerMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
            
            // Left whiskers
            const leftWhisker1 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, 0.2),
                    new THREE.Vector3(1.8, 0.15, 0.4)
                ]),
                whiskerMaterial
            );
            group.add(leftWhisker1);
            
            const leftWhisker2 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, 0.2),
                    new THREE.Vector3(1.8, 0.1, 0.4)
                ]),
                whiskerMaterial
            );
            group.add(leftWhisker2);
            
            const leftWhisker3 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, 0.2),
                    new THREE.Vector3(1.8, 0.05, 0.4)
                ]),
                whiskerMaterial
            );
            group.add(leftWhisker3);
            
            // Right whiskers
            const rightWhisker1 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, -0.2),
                    new THREE.Vector3(1.8, 0.15, -0.4)
                ]),
                whiskerMaterial
            );
            group.add(rightWhisker1);
            
            const rightWhisker2 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, -0.2),
                    new THREE.Vector3(1.8, 0.1, -0.4)
                ]),
                whiskerMaterial
            );
            group.add(rightWhisker2);
            
            const rightWhisker3 = new THREE.Line(
                new THREE.BufferGeometry().setFromPoints([
                    new THREE.Vector3(1.6, 0.1, -0.2),
                    new THREE.Vector3(1.8, 0.05, -0.4)
                ]),
                whiskerMaterial
            );
            group.add(rightWhisker3);
            
            // Legs
            const legGeometry = new THREE.CylinderGeometry(0.15, 0.15, 0.5, 32);
            const legMaterial = new THREE.MeshStandardMaterial({ color: 0xaaaaaa });
            
            // Front legs
            const frontLeftLeg = new THREE.Mesh(legGeometry, legMaterial);
            frontLeftLeg.position.set(0.5, -0.5, 0.4);
            frontLeftLeg.rotation.x = Math.PI / 2;
            group.add(frontLeftLeg);
            
            const frontRightLeg = new THREE.Mesh(legGeometry, legMaterial);
            frontRightLeg.position.set(0.5, -0.5, -0.4);
            frontRightLeg.rotation.x = Math.PI / 2;
            group.add(frontRightLeg);
            
            // Back legs
            const backLeftLeg = new THREE.Mesh(legGeometry, legMaterial);
            backLeftLeg.position.set(-0.5, -0.5, 0.4);
            backLeftLeg.rotation.x = Math.PI / 2;
            group.add(backLeftLeg);
            
            const backRightLeg = new THREE.Mesh(legGeometry, legMaterial);
            backRightLeg.position.set(-0.5, -0.5, -0.4);
            backRightLeg.rotation.x = Math.PI / 2;
            group.add(backRightLeg);
            
            // Tail
            const tailCurve = new THREE.CatmullRomCurve3([
                new THREE.Vector3(-1.2, -0.3, 0),
                new THREE.Vector3(-1.8, -0.2, 0),
                new THREE.Vector3(-2.2, 0, 0),
                new THREE.Vector3(-2.4, 0.3, 0)
            ]);
            
            const tailGeometry = new THREE.TubeGeometry(tailCurve, 64, 0.1, 16, false);
            const tail = new THREE.Mesh(tailGeometry, bodyMaterial);
            group.add(tail);
            
            return group;
        }
        
        // Create and add cat to scene
        const cat = createCat();
        scene.add(cat);
        
        // Add floor
        const floorGeometry = new THREE.PlaneGeometry(20, 20);
        const floorMaterial = new THREE.MeshStandardMaterial({ 
            color: 0x666666,
            roughness: 0.8,
            metalness: 0.2
        });
        const floor = new THREE.Mesh(floorGeometry, floorMaterial);
        floor.rotation.x = -Math.PI / 2;
        floor.position.y = -0.8;
        floor.receiveShadow = true;
        scene.add(floor);
        
        // Hide loading screen after a short delay (simulating loading)
        setTimeout(() => {
            loadingScreen.style.opacity = 0;
            setTimeout(() => {
                loadingScreen.style.display = 'none';
            }, 500);
        }, 1500);
        
        // Handle window resize
        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });
        
        // Animation loop
        function animate() {
            requestAnimationFrame(animate);
            controls.update();
            renderer.render(scene, camera);
        }
        
        animate();
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Broshy/deepsite-3d-cat-touch-controls" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>