File size: 17,672 Bytes
25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 25dbc47 26a60ee eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 26a60ee eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 26a60ee eacc6ef 26a60ee 25dbc47 26a60ee eacc6ef 26a60ee eacc6ef 25dbc47 26a60ee 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 eacc6ef 25dbc47 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Interactive Cat</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
touch-action: none;
}
#container {
position: relative;
width: 100vw;
height: 100vh;
}
#loading {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.7);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
font-family: Arial, sans-serif;
z-index: 100;
}
.spinner {
width: 50px;
height: 50px;
border: 5px solid rgba(255,255,255,0.3);
border-radius: 50%;
border-top-color: #fff;
animation: spin 1s ease-in-out infinite;
margin-bottom: 20px;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
#instructions {
position: absolute;
bottom: 20px;
width: 100%;
text-align: center;
color: white;
font-family: Arial, sans-serif;
background: rgba(0,0,0,0.5);
padding: 10px;
box-sizing: border-box;
}
</style>
</head>
<body class="bg-gray-900">
<div id="container">
<div id="loading">
<div class="spinner"></div>
<h1 class="text-2xl font-bold mb-2">Loading 3D Cat...</h1>
<p class="text-gray-300">Please wait while we prepare your interactive feline friend</p>
</div>
<div id="instructions">
<p class="text-lg">Touch and drag to rotate the cat | Pinch to zoom</p>
<p class="text-sm text-gray-300 hidden md:block">On desktop: Click and drag to rotate | Scroll to zoom</p>
</div>
</div>
<script>
// Initialize Three.js scene
const container = document.getElementById('container');
const loadingScreen = document.getElementById('loading');
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x333333);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
// Add lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1);
directionalLight.castShadow = true;
scene.add(directionalLight);
const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight2.position.set(-1, -1, -1);
scene.add(directionalLight2);
// Add controls
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.maxPolarAngle = Math.PI;
controls.minPolarAngle = 0;
controls.minDistance = 2;
controls.maxDistance = 10;
// Create a more realistic cat model
function createCat() {
const group = new THREE.Group();
// Fur texture
const furTexture = new THREE.TextureLoader().load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/fur.jpg');
furTexture.wrapS = furTexture.wrapT = THREE.RepeatWrapping;
furTexture.repeat.set(2, 2);
// Body (more cat-like shape)
const bodyGeometry = new THREE.SphereGeometry(1, 64, 64);
bodyGeometry.scale(1.5, 0.7, 0.8);
const bodyMaterial = new THREE.MeshStandardMaterial({
color: 0x9e9e9e,
map: furTexture,
roughness: 0.9,
metalness: 0.0,
bumpMap: furTexture,
bumpScale: 0.1
});
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
body.castShadow = true;
body.receiveShadow = true;
group.add(body);
// Head (more realistic shape)
const headGeometry = new THREE.SphereGeometry(0.6, 64, 64);
headGeometry.scale(1.1, 0.9, 0.9);
const headMaterial = new THREE.MeshStandardMaterial({
color: 0x9e9e9e,
map: furTexture,
roughness: 0.9,
metalness: 0.0
});
const head = new THREE.Mesh(headGeometry, headMaterial);
head.position.set(1.2, 0.15, 0);
head.castShadow = true;
group.add(head);
// Ears (more cat-like)
const earGeometry = new THREE.ConeGeometry(0.25, 0.6, 64);
earGeometry.rotateX(Math.PI / 2);
// Inner ear
const innerEarGeometry = new THREE.ConeGeometry(0.15, 0.5, 64);
innerEarGeometry.rotateX(Math.PI / 2);
const innerEarMaterial = new THREE.MeshStandardMaterial({ color: 0xff9999 });
const leftEar = new THREE.Mesh(earGeometry, headMaterial);
leftEar.position.set(1.5, 0.55, 0.35);
leftEar.rotation.z = -0.5;
group.add(leftEar);
const leftInnerEar = new THREE.Mesh(innerEarGeometry, innerEarMaterial);
leftInnerEar.position.set(1.5, 0.55, 0.35);
leftInnerEar.rotation.z = -0.5;
leftInnerEar.position.z += 0.05;
group.add(leftInnerEar);
const rightEar = new THREE.Mesh(earGeometry, headMaterial);
rightEar.position.set(1.5, 0.55, -0.35);
rightEar.rotation.z = 0.5;
group.add(rightEar);
const rightInnerEar = new THREE.Mesh(innerEarGeometry, innerEarMaterial);
rightInnerEar.position.set(1.5, 0.55, -0.35);
rightInnerEar.rotation.z = 0.5;
rightInnerEar.position.z -= 0.05;
group.add(rightInnerEar);
// Eyes (more detailed)
const eyeGeometry = new THREE.SphereGeometry(0.1, 32, 32);
const eyeMaterial = new THREE.MeshStandardMaterial({
color: 0x00aaff,
roughness: 0.1,
metalness: 0.3
});
const pupilGeometry = new THREE.SphereGeometry(0.06, 16, 16);
const pupilMaterial = new THREE.MeshStandardMaterial({ color: 0x000000 });
// Left eye
const leftEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
leftEye.position.set(1.65, 0.15, 0.25);
group.add(leftEye);
const leftPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
leftPupil.position.set(1.65, 0.15, 0.25);
leftPupil.position.x += 0.05;
group.add(leftPupil);
// Right eye
const rightEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
rightEye.position.set(1.65, 0.15, -0.25);
group.add(rightEye);
const rightPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
rightPupil.position.set(1.65, 0.15, -0.25);
rightPupil.position.x += 0.05;
group.add(rightPupil);
// Nose (more detailed)
const noseGeometry = new THREE.SphereGeometry(0.08, 32, 32);
noseGeometry.scale(1.5, 1, 1);
const noseMaterial = new THREE.MeshStandardMaterial({
color: 0xff9999,
roughness: 0.5
});
const nose = new THREE.Mesh(noseGeometry, noseMaterial);
nose.position.set(1.75, 0.05, 0);
group.add(nose);
// Mouth
const mouthGeometry = new THREE.TorusGeometry(0.03, 0.01, 8, 16);
mouthGeometry.rotateX(Math.PI / 2);
const mouthMaterial = new THREE.MeshStandardMaterial({ color: 0x000000 });
const mouth = new THREE.Mesh(mouthGeometry, mouthMaterial);
mouth.position.set(1.8, -0.05, 0);
group.add(mouth);
// Whiskers (more numerous and curved)
const whiskerMaterial = new THREE.LineBasicMaterial({
color: 0xdddddd,
linewidth: 2
});
// Left whiskers
for (let i = 0; i < 6; i++) {
const yOffset = -0.05 + (i * 0.02);
const curve = new THREE.CubicBezierCurve3(
new THREE.Vector3(1.7, 0.05, 0.15),
new THREE.Vector3(1.8, 0.05 + yOffset, 0.3),
new THREE.Vector3(2.0, 0.05 + yOffset, 0.5),
new THREE.Vector3(2.2, 0.05 + yOffset, 0.7)
);
const whiskerGeometry = new THREE.BufferGeometry().setFromPoints(curve.getPoints(10));
const whisker = new THREE.Line(whiskerGeometry, whiskerMaterial);
group.add(whisker);
}
// Right whiskers
for (let i = 0; i < 6; i++) {
const yOffset = -0.05 + (i * 0.02);
const curve = new THREE.CubicBezierCurve3(
new THREE.Vector3(1.7, 0.05, -0.15),
new THREE.Vector3(1.8, 0.05 + yOffset, -0.3),
new THREE.Vector3(2.0, 0.05 + yOffset, -0.5),
new THREE.Vector3(2.2, 0.05 + yOffset, -0.7)
);
const whiskerGeometry = new THREE.BufferGeometry().setFromPoints(curve.getPoints(10));
const whisker = new THREE.Line(whiskerGeometry, whiskerMaterial);
group.add(whisker);
}
// Legs (more cat-like)
const legGeometry = new THREE.CylinderGeometry(0.12, 0.08, 0.6, 32);
const legMaterial = new THREE.MeshStandardMaterial({
color: 0x9e9e9e,
map: furTexture
});
// Front legs (with paws)
const frontLeftLeg = new THREE.Mesh(legGeometry, legMaterial);
frontLeftLeg.position.set(0.6, -0.6, 0.45);
frontLeftLeg.rotation.x = Math.PI / 2;
frontLeftLeg.rotation.z = -0.2;
group.add(frontLeftLeg);
const frontRightLeg = new THREE.Mesh(legGeometry, legMaterial);
frontRightLeg.position.set(0.6, -0.6, -0.45);
frontRightLeg.rotation.x = Math.PI / 2;
frontRightLeg.rotation.z = 0.2;
group.add(frontRightLeg);
// Back legs (more muscular)
const backLegGeometry = new THREE.CylinderGeometry(0.15, 0.1, 0.7, 32);
const backLeftLeg = new THREE.Mesh(backLegGeometry, legMaterial);
backLeftLeg.position.set(-0.5, -0.65, 0.45);
backLeftLeg.rotation.x = Math.PI / 2;
backLeftLeg.rotation.z = -0.1;
group.add(backLeftLeg);
const backRightLeg = new THREE.Mesh(backLegGeometry, legMaterial);
backRightLeg.position.set(-0.5, -0.65, -0.45);
backRightLeg.rotation.x = Math.PI / 2;
backRightLeg.rotation.z = 0.1;
group.add(backRightLeg);
// Paws for all legs
const pawGeometry = new THREE.SphereGeometry(0.1, 32, 32);
pawGeometry.scale(1.5, 0.5, 1);
// Front paws
const frontLeftPaw = new THREE.Mesh(pawGeometry, legMaterial);
frontLeftPaw.position.set(0.6, -0.6, 0.6);
group.add(frontLeftPaw);
const frontRightPaw = new THREE.Mesh(pawGeometry, legMaterial);
frontRightPaw.position.set(0.6, -0.6, -0.6);
group.add(frontRightPaw);
// Back paws
const backLeftPaw = new THREE.Mesh(pawGeometry, legMaterial);
backLeftPaw.position.set(-0.5, -0.65, 0.6);
group.add(backLeftPaw);
const backRightPaw = new THREE.Mesh(pawGeometry, legMaterial);
backRightPaw.position.set(-0.5, -0.65, -0.6);
group.add(backRightPaw);
// Tail (more fluffy and natural curve)
const tailCurve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-1.2, -0.3, 0),
new THREE.Vector3(-1.8, -0.2, 0.2),
new THREE.Vector3(-2.2, 0.1, 0.4),
new THREE.Vector3(-2.4, 0.5, 0.2),
new THREE.Vector3(-2.5, 0.8, -0.2)
]);
const tailGeometry = new THREE.TubeGeometry(tailCurve, 64, 0.15, 32, false);
const tail = new THREE.Mesh(tailGeometry, bodyMaterial);
group.add(tail);
// Add subtle fur effect using particles
const furParticles = new THREE.BufferGeometry();
const particleCount = 2000;
const positions = new Float32Array(particleCount * 3);
for (let i = 0; i < particleCount; i++) {
positions[i * 3] = (Math.random() - 0.5) * 3;
positions[i * 3 + 1] = (Math.random() - 0.5) * 2;
positions[i * 3 + 2] = (Math.random() - 0.5) * 2;
}
furParticles.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const furMaterial = new THREE.PointsMaterial({
color: 0xdddddd,
size: 0.03,
transparent: true,
opacity: 0.6
});
const fur = new THREE.Points(furParticles, furMaterial);
group.add(fur);
return group;
}
// Create and add cat to scene
const cat = createCat();
scene.add(cat);
// Add more realistic floor
const floorGeometry = new THREE.PlaneGeometry(20, 20);
const floorTexture = new THREE.TextureLoader().load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/hardwood2_diffuse.jpg');
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(4, 4);
const floorBumpMap = new THREE.TextureLoader().load('https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/hardwood2_bump.jpg');
floorBumpMap.wrapS = floorBumpMap.wrapT = THREE.RepeatWrapping;
floorBumpMap.repeat.set(4, 4);
const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture,
bumpMap: floorBumpMap,
bumpScale: 0.1,
roughness: 0.7,
metalness: 0.1
});
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
floor.position.y = -0.8;
floor.receiveShadow = true;
scene.add(floor);
// Hide loading screen after a short delay (simulating loading)
setTimeout(() => {
loadingScreen.style.opacity = 0;
setTimeout(() => {
loadingScreen.style.display = 'none';
}, 500);
}, 1500);
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// Animation loop
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Broshy/deepsite-3d-cat-touch-controls" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |