import {extent, nice, thresholdSturges, ticks} from "d3-array"; import {slice} from "./array.js"; import ascending from "./ascending.js"; import area from "./area.js"; import constant from "./constant.js"; import contains from "./contains.js"; import noop from "./noop.js"; var cases = [ [], [[[1.0, 1.5], [0.5, 1.0]]], [[[1.5, 1.0], [1.0, 1.5]]], [[[1.5, 1.0], [0.5, 1.0]]], [[[1.0, 0.5], [1.5, 1.0]]], [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]], [[[1.0, 0.5], [1.0, 1.5]]], [[[1.0, 0.5], [0.5, 1.0]]], [[[0.5, 1.0], [1.0, 0.5]]], [[[1.0, 1.5], [1.0, 0.5]]], [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]], [[[1.5, 1.0], [1.0, 0.5]]], [[[0.5, 1.0], [1.5, 1.0]]], [[[1.0, 1.5], [1.5, 1.0]]], [[[0.5, 1.0], [1.0, 1.5]]], [] ]; export default function() { var dx = 1, dy = 1, threshold = thresholdSturges, smooth = smoothLinear; function contours(values) { var tz = threshold(values); // Convert number of thresholds into uniform thresholds. if (!Array.isArray(tz)) { const e = extent(values, finite); tz = ticks(...nice(e[0], e[1], tz), tz); while (tz[tz.length - 1] >= e[1]) tz.pop(); while (tz[1] < e[0]) tz.shift(); } else { tz = tz.slice().sort(ascending); } return tz.map(value => contour(values, value)); } // Accumulate, smooth contour rings, assign holes to exterior rings. // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js function contour(values, value) { const v = value == null ? NaN : +value; if (isNaN(v)) throw new Error(`invalid value: ${value}`); var polygons = [], holes = []; isorings(values, v, function(ring) { smooth(ring, values, v); if (area(ring) > 0) polygons.push([ring]); else holes.push(ring); }); holes.forEach(function(hole) { for (var i = 0, n = polygons.length, polygon; i < n; ++i) { if (contains((polygon = polygons[i])[0], hole) !== -1) { polygon.push(hole); return; } } }); return { type: "MultiPolygon", value: value, coordinates: polygons }; } // Marching squares with isolines stitched into rings. // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js function isorings(values, value, callback) { var fragmentByStart = new Array, fragmentByEnd = new Array, x, y, t0, t1, t2, t3; // Special case for the first row (y = -1, t2 = t3 = 0). x = y = -1; t1 = above(values[0], value); cases[t1 << 1].forEach(stitch); while (++x < dx - 1) { t0 = t1, t1 = above(values[x + 1], value); cases[t0 | t1 << 1].forEach(stitch); } cases[t1 << 0].forEach(stitch); // General case for the intermediate rows. while (++y < dy - 1) { x = -1; t1 = above(values[y * dx + dx], value); t2 = above(values[y * dx], value); cases[t1 << 1 | t2 << 2].forEach(stitch); while (++x < dx - 1) { t0 = t1, t1 = above(values[y * dx + dx + x + 1], value); t3 = t2, t2 = above(values[y * dx + x + 1], value); cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch); } cases[t1 | t2 << 3].forEach(stitch); } // Special case for the last row (y = dy - 1, t0 = t1 = 0). x = -1; t2 = values[y * dx] >= value; cases[t2 << 2].forEach(stitch); while (++x < dx - 1) { t3 = t2, t2 = above(values[y * dx + x + 1], value); cases[t2 << 2 | t3 << 3].forEach(stitch); } cases[t2 << 3].forEach(stitch); function stitch(line) { var start = [line[0][0] + x, line[0][1] + y], end = [line[1][0] + x, line[1][1] + y], startIndex = index(start), endIndex = index(end), f, g; if (f = fragmentByEnd[startIndex]) { if (g = fragmentByStart[endIndex]) { delete fragmentByEnd[f.end]; delete fragmentByStart[g.start]; if (f === g) { f.ring.push(end); callback(f.ring); } else { fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)}; } } else { delete fragmentByEnd[f.end]; f.ring.push(end); fragmentByEnd[f.end = endIndex] = f; } } else if (f = fragmentByStart[endIndex]) { if (g = fragmentByEnd[startIndex]) { delete fragmentByStart[f.start]; delete fragmentByEnd[g.end]; if (f === g) { f.ring.push(end); callback(f.ring); } else { fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)}; } } else { delete fragmentByStart[f.start]; f.ring.unshift(start); fragmentByStart[f.start = startIndex] = f; } } else { fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]}; } } } function index(point) { return point[0] * 2 + point[1] * (dx + 1) * 4; } function smoothLinear(ring, values, value) { ring.forEach(function(point) { var x = point[0], y = point[1], xt = x | 0, yt = y | 0, v1 = valid(values[yt * dx + xt]); if (x > 0 && x < dx && xt === x) { point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value); } if (y > 0 && y < dy && yt === y) { point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value); } }); } contours.contour = contour; contours.size = function(_) { if (!arguments.length) return [dx, dy]; var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]); if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size"); return dx = _0, dy = _1, contours; }; contours.thresholds = function(_) { return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold; }; contours.smooth = function(_) { return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear; }; return contours; } // When computing the extent, ignore infinite values (as well as invalid ones). function finite(x) { return isFinite(x) ? x : NaN; } // Is the (possibly invalid) x greater than or equal to the (known valid) value? // Treat any invalid value as below negative infinity. function above(x, value) { return x == null ? false : +x >= value; } // During smoothing, treat any invalid value as negative infinity. function valid(v) { return v == null || isNaN(v = +v) ? -Infinity : v; } function smooth1(x, v0, v1, value) { const a = value - v0; const b = v1 - v0; const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b); return isNaN(d) ? x : x + d - 0.5; }