from typing import List, Dict from base.gain import Gain from base.skill import Skill class RecipeGain(Gain): def __init__(self, gain_name: str, skill_ids: List[int], value: int): super().__init__(gain_name) self.skill_ids = skill_ids self.value = value class DoubleRecipeGain(Gain): def __init__(self, gain_name, attack_skill_ids, damage_skill_ids, attack_value, damage_value): super().__init__(gain_name) self.attack_skill_ids = attack_skill_ids self.damage_skill_ids = damage_skill_ids self.attack_value = attack_value self.damage_value = damage_value class IntervalRecipe(RecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].interval += self.value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].interval -= self.value class AttackPowerRecipe(RecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].attack_power_cof_gain *= self.value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].attack_power_cof_gain /= self.value class DamageAdditionRecipe(RecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_damage_addition += self.value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_damage_addition -= self.value class DoubleAdditionRecipe(DoubleRecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.attack_skill_ids: skills[skill_id].attack_power_cof_gain *= self.attack_value for skill_id in self.damage_skill_ids: skills[skill_id].skill_damage_addition += self.damage_value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.attack_skill_ids: skills[skill_id].attack_power_cof_gain /= self.attack_value for skill_id in self.damage_skill_ids: skills[skill_id].skill_damage_addition /= self.damage_value class CriticalStrikeRecipe(RecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_critical_strike += self.value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_critical_strike -= self.value class PveAdditionRecipe(RecipeGain): def add_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_pve_addition += self.value def sub_skills(self, skills: Dict[int, Skill]): for skill_id in self.skill_ids: skills[skill_id].skill_pve_addition -= self.value def interval_recipe(skill_ids, value, name="减少运功时间"): return IntervalRecipe(name, skill_ids, value) def attack_power_recipe(skill_ids, value, name="系数增加"): return AttackPowerRecipe(name, skill_ids, value) def damage_addition_recipe(skill_ids, value, name="伤害增加"): return DamageAdditionRecipe(name, skill_ids, value) def critical_strike_recipe(skill_ids, value, name="会心增加"): return CriticalStrikeRecipe(name, skill_ids, value) def pve_addition_recipe(skill_ids, value, name="非侠伤害增加"): return PveAdditionRecipe(name, skill_ids, value) def double_addition_recipe( attack_power_skill_ids, damage_addition_skill_ids, attack_power_value, damage_addition_value, name="伤害增加" ): return DoubleAdditionRecipe( name, attack_power_skill_ids, damage_addition_skill_ids, attack_power_value, damage_addition_value )