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Parent(s):
c255694
5.8 commit
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- base/buff.py +37 -30
- base/skill.py +22 -27
- general/buffs/__init__.py +6 -0
- general/{buffs.py → buffs/equipment.py} +0 -0
- general/buffs/team.py +105 -0
- general/gains/team.py +22 -6
- general/skills/__init__.py +6 -0
- general/skills/equipment.py +92 -0
- general/skills/team.py +28 -0
- get_assets.py +1 -3
- parse_new_school.py +1 -1
- qt/assets/equipments/belt +0 -0
- qt/assets/equipments/bottoms +0 -0
- qt/assets/equipments/hat +0 -0
- qt/assets/equipments/jacket +0 -0
- qt/assets/equipments/necklace +1 -1
- qt/assets/equipments/pendant +0 -0
- qt/assets/equipments/primary_weapon +0 -0
- qt/assets/equipments/ring +1 -1
- qt/assets/equipments/shoes +0 -0
- qt/assets/equipments/tertiary_weapon +0 -0
- qt/assets/equipments/wrist +0 -0
- qt/components/bonuses.py +7 -1
- qt/components/dashboard.py +8 -2
- qt/scripts/bonuses.py +9 -2
- qt/scripts/dashboard.py +18 -4
- qt/scripts/top.py +5 -2
- requirements.txt +1 -3
- schools/__init__.py +9 -1
- schools/bing_xin_jue/__init__.py +2 -2
- schools/fen_shan_jing/__init__.py +10 -0
- schools/fen_shan_jing/attribute.py +21 -0
- schools/fen_shan_jing/buffs.py +36 -0
- schools/fen_shan_jing/gains.py +17 -0
- schools/fen_shan_jing/recipes.py +26 -0
- schools/fen_shan_jing/skills.py +159 -0
- schools/fen_shan_jing/talents.py +95 -0
- schools/gu_feng_jue/buffs.py +1 -6
- schools/gu_feng_jue/skills.py +5 -3
- schools/hua_jian_you/buffs.py +6 -4
- schools/hua_jian_you/recipes.py +3 -6
- schools/hua_jian_you/skills.py +20 -16
- schools/mo_wen/buffs.py +1 -1
- schools/tai_xu_jian_yi/__init__.py +1 -1
- schools/yi_jin_jing/__init__.py +1 -1
- schools/yi_jin_jing/buffs.py +4 -4
- schools/yi_jin_jing/recipes.py +3 -3
- schools/yi_jin_jing/skills.py +16 -15
- utils/analyzer.py +25 -16
- utils/io.py +25 -0
base/buff.py
CHANGED
@@ -17,7 +17,6 @@ class Buff:
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frame_shift: int = 0
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activate: bool = True
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-
stackable: bool = True
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max_stack: int = 1
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gain_skills: Dict[int, ATTR_DICT] = None
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@@ -52,76 +51,84 @@ class Buff:
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def display_name(self):
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return f"{self.buff_name}#{self.buff_id}-{self.buff_level}-{self.buff_stack}"
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-
def value(self, values):
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if isinstance(values, list):
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value = values[self.buff_level - 1]
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else:
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value = values
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-
if
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value = value * self.buff_stack
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-
if isinstance(value, float):
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-
value = 1 + value
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-
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return value
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def add_all(self, attribute: Attribute, skill: Skill):
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for attr, values in self.gain_attributes.items():
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-
setattr(attribute, attr, getattr(attribute, attr) + self.
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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-
value = self.
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) *
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else:
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-
setattr(skill, attr, getattr(skill, attr) +
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def add_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True):
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for attr, values in self.gain_attributes.items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) *
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else:
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-
setattr(skill, attr, getattr(skill, attr) +
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) *
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else:
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-
setattr(skill, attr, getattr(skill, attr) +
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def sub_all(self, attribute: Attribute, skill: Skill):
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for attr, values in self.gain_attributes.items():
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-
setattr(attribute, attr, getattr(attribute, attr) - self.
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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-
value = self.
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) /
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else:
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-
setattr(skill, attr, getattr(skill, attr) -
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def sub_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True):
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for attr, values in self.gain_attributes.items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
setattr(attribute, attr, getattr(attribute, attr) - self.
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
setattr(attribute, attr, getattr(attribute, attr) - self.
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
value = self.value(values)
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) /
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else:
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-
setattr(skill, attr, getattr(skill, attr) -
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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-
value = self.value(values)
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if isinstance(value, float):
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-
setattr(skill, attr, getattr(skill, attr) /
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else:
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-
setattr(skill, attr, getattr(skill, attr) -
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frame_shift: int = 0
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activate: bool = True
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max_stack: int = 1
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gain_skills: Dict[int, ATTR_DICT] = None
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def display_name(self):
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return f"{self.buff_name}#{self.buff_id}-{self.buff_level}-{self.buff_stack}"
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+
def value(self, values, stackable):
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if isinstance(values, list):
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value = values[self.buff_level - 1]
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else:
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value = values
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+
if stackable:
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value = value * self.buff_stack
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return value
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+
def attribute_value(self, values):
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return self.value(values, True)
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+
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+
def skill_value(self, values):
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+
return self.value(values, False)
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+
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def add_all(self, attribute: Attribute, skill: Skill):
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for attr, values in self.gain_attributes.items():
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+
setattr(attribute, attr, getattr(attribute, attr) + self.attribute_value(values))
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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+
value = self.skill_value(values)
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if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) * value)
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else:
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+
setattr(skill, attr, getattr(skill, attr) + value)
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def add_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True):
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+
return_tag = False
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for attr, values in self.gain_attributes.items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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+
return_tag = True
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+
setattr(attribute, attr, getattr(attribute, attr) + self.attribute_value(values))
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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+
return_tag = True
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+
setattr(attribute, attr, getattr(attribute, attr) + self.attribute_value(values))
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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+
value = self.skill_value(values)
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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+
return_tag = True
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if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) * value)
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else:
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+
setattr(skill, attr, getattr(skill, attr) + value)
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elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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+
return_tag = True
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if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) * value)
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else:
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+
setattr(skill, attr, getattr(skill, attr) + value)
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+
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+
return return_tag
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def sub_all(self, attribute: Attribute, skill: Skill):
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for attr, values in self.gain_attributes.items():
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+
setattr(attribute, attr, getattr(attribute, attr) - self.attribute_value(values))
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for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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+
value = self.skill_value(values)
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112 |
if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) / value)
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else:
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+
setattr(skill, attr, getattr(skill, attr) - value)
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def sub_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True):
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118 |
for attr, values in self.gain_attributes.items():
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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120 |
+
setattr(attribute, attr, getattr(attribute, attr) - self.attribute_value(values))
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121 |
elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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122 |
+
setattr(attribute, attr, getattr(attribute, attr) - self.attribute_value(values))
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123 |
for attr, values in self.gain_skills.get(skill.skill_id, {}).items():
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124 |
+
value = self.skill_value(values)
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if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) / value)
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128 |
else:
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129 |
+
setattr(skill, attr, getattr(skill, attr) - value)
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130 |
elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
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131 |
if isinstance(value, float):
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+
setattr(skill, attr, getattr(skill, attr) / value)
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else:
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+
setattr(skill, attr, getattr(skill, attr) - value)
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base/skill.py
CHANGED
@@ -171,7 +171,7 @@ class Skill:
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else:
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self._skill_shield_gain = [skill_shield_gain]
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-
def record(self,
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pass
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def __call__(self, attribute: Attribute):
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@@ -179,27 +179,27 @@ class Skill:
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class BuffSkill(Skill):
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-
def record(self,
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-
super().record(
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if self.bind_buff not in parser.current_school.buffs:
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return
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-
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-
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-
parser.current_hidden_buffs.pop(
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-
parser.
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end_frame = parser.current_frame + self.duration
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-
parser.current_hidden_buffs[
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class DotSkill(Skill):
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-
def record(self,
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196 |
-
super().record(
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bind_skill = self.bind_skill
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if not parser.current_ticks[bind_skill]:
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parser.current_stacks[bind_skill] = 0
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parser.current_ticks[bind_skill] = self.tick
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parser.current_stacks[bind_skill] = min(parser.current_stacks[bind_skill] + 1, self.max_stack)
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-
parser.
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class DotConsumeSkill(Skill):
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@@ -219,8 +219,8 @@ class DotConsumeSkill(Skill):
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)
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parser.current_ticks[skill_id] -= tick
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-
def record(self,
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223 |
-
super().record(
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if self.last_dot:
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self.consume_last(parser)
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else:
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@@ -228,11 +228,11 @@ class DotConsumeSkill(Skill):
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class Damage(Skill):
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-
def record(self,
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-
super().record(
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skill_stack = parser.current_stacks[self.skill_id]
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234 |
-
skill_tuple = (self.skill_id, skill_level, skill_stack)
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-
status_tuple = parser.
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parser.current_records[skill_tuple][status_tuple].append(
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(parser.current_frame - parser.start_frame, critical)
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)
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@@ -240,21 +240,16 @@ class Damage(Skill):
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class PetDamage(Damage):
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-
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-
skill_tuple, status_tuple = super().record(skill_level, critical, parser)
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245 |
-
pet_status_tuple = parser.available_status(self.skill_id, parser.current_caster)
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246 |
-
parser.current_records[skill_tuple][pet_status_tuple].append(
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247 |
-
parser.current_records[skill_tuple][status_tuple].pop()
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248 |
-
)
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250 |
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class DotDamage(Damage):
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252 |
-
def record(self,
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253 |
-
skill_tuple, status_tuple = super().record(
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254 |
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255 |
if tick := parser.current_next_dot.pop(self.skill_id, None):
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256 |
_, _, skill_stack = skill_tuple
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257 |
-
parser.current_records[(self.skill_id, skill_level, skill_stack * tick)][status_tuple].append(
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258 |
parser.current_records[skill_tuple][status_tuple].pop()
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)
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parser.current_ticks[self.skill_id] -= tick
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@@ -314,7 +309,7 @@ class MagicalSkill(Skill):
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self.attack_power_cof, attribute.magical_attack_power,
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self.weapon_damage_cof, attribute.weapon_damage,
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self.surplus_cof, attribute.surplus
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317 |
-
) * self.skill_stack * self.global_damage_factor * attribute.global_damage_factor
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318 |
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damage = damage_addition_result(damage, attribute.magical_damage_addition + self.skill_damage_addition)
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damage = overcome_result(damage, attribute.magical_overcome,
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171 |
else:
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172 |
self._skill_shield_gain = [skill_shield_gain]
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173 |
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174 |
+
def record(self, critical, parser):
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pass
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def __call__(self, attribute: Attribute):
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class BuffSkill(Skill):
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182 |
+
def record(self, critical, parser):
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183 |
+
super().record(critical, parser)
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184 |
if self.bind_buff not in parser.current_school.buffs:
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185 |
return
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186 |
+
max_stack = parser.current_school.buffs[self.bind_buff].max_stack
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187 |
+
buff = (self.bind_buff, 1)
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188 |
+
parser.current_hidden_buffs.pop(buff, None)
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189 |
+
parser.current_target_buffs[buff] = min(parser.current_target_buffs.get(buff, 0) + 1, max_stack)
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190 |
end_frame = parser.current_frame + self.duration
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191 |
+
parser.current_hidden_buffs[buff] = end_frame
|
192 |
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193 |
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194 |
class DotSkill(Skill):
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195 |
+
def record(self, critical, parser):
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196 |
+
super().record(critical, parser)
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197 |
bind_skill = self.bind_skill
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198 |
if not parser.current_ticks[bind_skill]:
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199 |
parser.current_stacks[bind_skill] = 0
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200 |
parser.current_ticks[bind_skill] = self.tick
|
201 |
parser.current_stacks[bind_skill] = min(parser.current_stacks[bind_skill] + 1, self.max_stack)
|
202 |
+
parser.current_dot_snapshot[bind_skill] = parser.current_player_buffs.copy()
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203 |
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204 |
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205 |
class DotConsumeSkill(Skill):
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219 |
)
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220 |
parser.current_ticks[skill_id] -= tick
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221 |
|
222 |
+
def record(self, critical, parser):
|
223 |
+
super().record(critical, parser)
|
224 |
if self.last_dot:
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225 |
self.consume_last(parser)
|
226 |
else:
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|
228 |
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229 |
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230 |
class Damage(Skill):
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231 |
+
def record(self, critical, parser):
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232 |
+
super().record(critical, parser)
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233 |
skill_stack = parser.current_stacks[self.skill_id]
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234 |
+
skill_tuple = (self.skill_id, self.skill_level, skill_stack)
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235 |
+
status_tuple = parser.status(self.skill_id)
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236 |
parser.current_records[skill_tuple][status_tuple].append(
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(parser.current_frame - parser.start_frame, critical)
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238 |
)
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240 |
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241 |
|
242 |
class PetDamage(Damage):
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243 |
+
pass
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244 |
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245 |
|
246 |
class DotDamage(Damage):
|
247 |
+
def record(self, critical, parser):
|
248 |
+
skill_tuple, status_tuple = super().record(critical, parser)
|
249 |
|
250 |
if tick := parser.current_next_dot.pop(self.skill_id, None):
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251 |
_, _, skill_stack = skill_tuple
|
252 |
+
parser.current_records[(self.skill_id, self.skill_level, skill_stack * tick)][status_tuple].append(
|
253 |
parser.current_records[skill_tuple][status_tuple].pop()
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254 |
)
|
255 |
parser.current_ticks[self.skill_id] -= tick
|
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|
309 |
self.attack_power_cof, attribute.magical_attack_power,
|
310 |
self.weapon_damage_cof, attribute.weapon_damage,
|
311 |
self.surplus_cof, attribute.surplus
|
312 |
+
) * self.skill_stack * self.global_damage_factor * attribute.global_damage_factor
|
313 |
|
314 |
damage = damage_addition_result(damage, attribute.magical_damage_addition + self.skill_damage_addition)
|
315 |
damage = overcome_result(damage, attribute.magical_overcome,
|
general/buffs/__init__.py
ADDED
@@ -0,0 +1,6 @@
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|
1 |
+
from general.buffs import equipment, team
|
2 |
+
|
3 |
+
GENERAL_BUFFS = {
|
4 |
+
**equipment.GENERAL_BUFFS,
|
5 |
+
**team.GENERAL_BUFFS
|
6 |
+
}
|
general/{buffs.py → buffs/equipment.py}
RENAMED
File without changes
|
general/buffs/team.py
ADDED
@@ -0,0 +1,105 @@
|
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|
1 |
+
from base.buff import Buff
|
2 |
+
|
3 |
+
GENERAL_BUFFS = {
|
4 |
+
20938: {
|
5 |
+
"buff_name": "左旋右转",
|
6 |
+
"gain_attributes": {
|
7 |
+
"surplus_base": 54,
|
8 |
+
}
|
9 |
+
},
|
10 |
+
23573: {
|
11 |
+
"buff_name": "泠风解怀",
|
12 |
+
"gain_attributes": {
|
13 |
+
"all_damage_addition": 154
|
14 |
+
}
|
15 |
+
},
|
16 |
+
23107: {
|
17 |
+
"buff_name": "号令三军",
|
18 |
+
"gain_attributes": {
|
19 |
+
"strain_base": 500
|
20 |
+
}
|
21 |
+
},
|
22 |
+
6363: {
|
23 |
+
"buff_name": "激雷",
|
24 |
+
"gain_attributes": {
|
25 |
+
"physical_attack_power_gain": 205, "physical_overcome_gain": 205
|
26 |
+
}
|
27 |
+
},
|
28 |
+
10208: {
|
29 |
+
"buff_name": "弘法",
|
30 |
+
"gain_attributes": {
|
31 |
+
"strain_base": 500
|
32 |
+
}
|
33 |
+
},
|
34 |
+
24350: {
|
35 |
+
"buff_name": "皎素",
|
36 |
+
"gain_attributes": {
|
37 |
+
"all_critical_power_gain": 51
|
38 |
+
}
|
39 |
+
},
|
40 |
+
24742: {
|
41 |
+
"buff_name": "仙王蛊鼎",
|
42 |
+
"gain_attributes": {
|
43 |
+
"all_damage_addition": 123
|
44 |
+
}
|
45 |
+
},
|
46 |
+
4246: {
|
47 |
+
"buff_name": "朝圣",
|
48 |
+
"gain_attributes": {
|
49 |
+
"strain_base": 500
|
50 |
+
}
|
51 |
+
},
|
52 |
+
9744: {
|
53 |
+
"buff_name": "朝圣",
|
54 |
+
"gain_attributes": {
|
55 |
+
"strain_base": 875
|
56 |
+
}
|
57 |
+
},
|
58 |
+
8504: {
|
59 |
+
"buff_name": "振奋",
|
60 |
+
"gain_attributes": {
|
61 |
+
"physical_overcome_base": 60,
|
62 |
+
"magical_overcome_base": 60
|
63 |
+
}
|
64 |
+
},
|
65 |
+
10031: {
|
66 |
+
"buff_name": "寒啸千军",
|
67 |
+
"gain_attributes": {
|
68 |
+
"physical_overcome_gain": 204,
|
69 |
+
"magical_overcome_gain": 204
|
70 |
+
}
|
71 |
+
},
|
72 |
+
23543: {
|
73 |
+
"buff_name": "庄周梦",
|
74 |
+
"gain_attributes": {
|
75 |
+
"strain_base": 50
|
76 |
+
}
|
77 |
+
},
|
78 |
+
16911: {
|
79 |
+
"buff_name": "弄梅",
|
80 |
+
"gain_attributes": {
|
81 |
+
"physical_overcome_base": 700,
|
82 |
+
"magical_overcome_base": 700,
|
83 |
+
"all_shield_ignore": 205
|
84 |
+
}
|
85 |
+
},
|
86 |
+
11456: {
|
87 |
+
"buff_name": "疏狂",
|
88 |
+
"gain_attributes": {
|
89 |
+
"physical_attack_power_gain": 307,
|
90 |
+
"magical_attack_power_gain": 307
|
91 |
+
}
|
92 |
+
},
|
93 |
+
20877: {
|
94 |
+
"buff_name": "配伍",
|
95 |
+
"gain_attributes": {
|
96 |
+
"all_major_gain": 10
|
97 |
+
}
|
98 |
+
}
|
99 |
+
}
|
100 |
+
|
101 |
+
for buff_id, detail in GENERAL_BUFFS.items():
|
102 |
+
GENERAL_BUFFS[buff_id] = Buff(buff_id)
|
103 |
+
GENERAL_BUFFS[buff_id].activate = False
|
104 |
+
for attr, value in detail.items():
|
105 |
+
setattr(GENERAL_BUFFS[buff_id], attr, value)
|
general/gains/team.py
CHANGED
@@ -1,5 +1,21 @@
|
|
|
|
|
|
1 |
from base.attribute import Attribute
|
|
|
2 |
from base.gain import Gain
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
3 |
|
4 |
|
5 |
class TeamGain(Gain):
|
@@ -55,7 +71,7 @@ class 乘龙箭(TeamGain):
|
|
55 |
|
56 |
|
57 |
class 号令三军(TeamGain):
|
58 |
-
gain_attributes = {"strain_base": (
|
59 |
|
60 |
|
61 |
class 激雷(TeamGain):
|
@@ -70,7 +86,7 @@ class 立地成佛(TeamGain):
|
|
70 |
|
71 |
|
72 |
class 舍身弘法(TeamGain):
|
73 |
-
gain_attributes = {"strain_base":
|
74 |
|
75 |
|
76 |
""" 万花 """
|
@@ -117,8 +133,8 @@ class 戒火(TeamGain):
|
|
117 |
|
118 |
|
119 |
class 朝圣言(TeamGain):
|
120 |
-
gain_attributes = {"strain_base":
|
121 |
-
variety_values = {"圣浴明心":
|
122 |
|
123 |
|
124 |
""" 丐帮 """
|
@@ -186,10 +202,10 @@ TEAM_GAIN_LIMIT = {
|
|
186 |
"stack": 24
|
187 |
},
|
188 |
"振奋": {
|
189 |
-
"stack":
|
190 |
},
|
191 |
"庄周梦": {
|
192 |
-
"stack":
|
193 |
}
|
194 |
}
|
195 |
TEAM_GAINS = {
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
from base.attribute import Attribute
|
4 |
+
from base.buff import Buff
|
5 |
from base.gain import Gain
|
6 |
+
from general.buffs.team import GENERAL_BUFFS
|
7 |
+
|
8 |
+
|
9 |
+
class RealTeamGain(Gain):
|
10 |
+
buff_ids = list(GENERAL_BUFFS)
|
11 |
+
|
12 |
+
def add_buffs(self, buffs: Dict[int, Buff]):
|
13 |
+
for buff_id in self.buff_ids:
|
14 |
+
buffs[buff_id].activate = True
|
15 |
+
|
16 |
+
def sub_buffs(self, buffs: Dict[int, Buff]):
|
17 |
+
for buff_id in self.buff_ids:
|
18 |
+
buffs[buff_id].activate = False
|
19 |
|
20 |
|
21 |
class TeamGain(Gain):
|
|
|
71 |
|
72 |
|
73 |
class 号令三军(TeamGain):
|
74 |
+
gain_attributes = {"strain_base": (500 + 500 / 2) / 2}
|
75 |
|
76 |
|
77 |
class 激雷(TeamGain):
|
|
|
86 |
|
87 |
|
88 |
class 舍身弘法(TeamGain):
|
89 |
+
gain_attributes = {"strain_base": 500}
|
90 |
|
91 |
|
92 |
""" 万花 """
|
|
|
133 |
|
134 |
|
135 |
class 朝圣言(TeamGain):
|
136 |
+
gain_attributes = {"strain_base": 500}
|
137 |
+
variety_values = {"圣浴明心": 875 - 500}
|
138 |
|
139 |
|
140 |
""" 丐帮 """
|
|
|
202 |
"stack": 24
|
203 |
},
|
204 |
"振奋": {
|
205 |
+
"stack": 125
|
206 |
},
|
207 |
"庄周梦": {
|
208 |
+
"stack": 200
|
209 |
}
|
210 |
}
|
211 |
TEAM_GAINS = {
|
general/skills/__init__.py
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from general.skills import equipment, team
|
2 |
+
|
3 |
+
GENERAL_SKILLS = {
|
4 |
+
**equipment.GENERAL_SKILLS,
|
5 |
+
**team.GENERAL_SKILLS
|
6 |
+
}
|
general/skills/equipment.py
ADDED
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from base.skill import PhysicalDamage, MagicalDamage, Skill, PureDamage
|
4 |
+
|
5 |
+
GENERAL_SKILLS: Dict[int, Skill | dict] = {
|
6 |
+
22160: {
|
7 |
+
"skill_class": PhysicalDamage,
|
8 |
+
"skill_name": "昆吾·弦刃",
|
9 |
+
"damage_base": 40,
|
10 |
+
"damage_rand": 17,
|
11 |
+
"attack_power_cof": 75
|
12 |
+
},
|
13 |
+
22161: {
|
14 |
+
"skill_class": MagicalDamage,
|
15 |
+
"skill_name": "昆吾·弦刃",
|
16 |
+
"damage_base": 40,
|
17 |
+
"damage_rand": 17,
|
18 |
+
"attack_power_cof": 90
|
19 |
+
},
|
20 |
+
22162: {
|
21 |
+
"skill_class": MagicalDamage,
|
22 |
+
"skill_name": "昆吾·弦刃",
|
23 |
+
"damage_base": 40,
|
24 |
+
"damage_rand": 17,
|
25 |
+
"attack_power_cof": 90
|
26 |
+
},
|
27 |
+
22163: {
|
28 |
+
"skill_class": MagicalDamage,
|
29 |
+
"skill_name": "昆吾·弦刃",
|
30 |
+
"damage_base": 40,
|
31 |
+
"damage_rand": 17,
|
32 |
+
"attack_power_cof": 90
|
33 |
+
},
|
34 |
+
22164: {
|
35 |
+
"skill_class": MagicalDamage,
|
36 |
+
"skill_name": "昆吾·弦刃",
|
37 |
+
"damage_base": 40,
|
38 |
+
"damage_rand": 17,
|
39 |
+
"attack_power_cof": 90
|
40 |
+
},
|
41 |
+
33257: {
|
42 |
+
"skill_class": PhysicalDamage,
|
43 |
+
"skill_name": "刃凌",
|
44 |
+
"damage_base": 40,
|
45 |
+
"damage_rand": 17,
|
46 |
+
"attack_power_cof": [60, 100, 60, 100, 100]
|
47 |
+
},
|
48 |
+
33258: {
|
49 |
+
"skill_class": MagicalDamage,
|
50 |
+
"skill_name": "刃凌",
|
51 |
+
"damage_base": 40,
|
52 |
+
"damage_rand": 17,
|
53 |
+
"attack_power_cof": [50, 100]
|
54 |
+
},
|
55 |
+
33259: {
|
56 |
+
"skill_class": MagicalDamage,
|
57 |
+
"skill_name": "刃凌",
|
58 |
+
"damage_base": 40,
|
59 |
+
"damage_rand": 17,
|
60 |
+
"attack_power_cof": [50, 100]
|
61 |
+
},
|
62 |
+
33260: {
|
63 |
+
"skill_class": MagicalDamage,
|
64 |
+
"skill_name": "刃凌",
|
65 |
+
"damage_base": 40,
|
66 |
+
"damage_rand": 17,
|
67 |
+
"attack_power_cof": [50, 100]
|
68 |
+
},
|
69 |
+
33261: {
|
70 |
+
"skill_class": MagicalDamage,
|
71 |
+
"skill_name": "刃凌",
|
72 |
+
"damage_base": 40,
|
73 |
+
"damage_rand": 17,
|
74 |
+
"attack_power_cof": [50, 100]
|
75 |
+
},
|
76 |
+
37562: {
|
77 |
+
"skill_class": PureDamage,
|
78 |
+
"skill_name": "昆吾·弦刃",
|
79 |
+
"damage_base": 145300
|
80 |
+
},
|
81 |
+
37561: {
|
82 |
+
"skill_class": PureDamage,
|
83 |
+
"skill_name": "刃凌",
|
84 |
+
"damage_base": 96900,
|
85 |
+
},
|
86 |
+
}
|
87 |
+
|
88 |
+
for skill_id, detail in GENERAL_SKILLS.items():
|
89 |
+
GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
|
90 |
+
GENERAL_SKILLS[skill_id].activate = False
|
91 |
+
for attr, value in detail.items():
|
92 |
+
setattr(GENERAL_SKILLS[skill_id], attr, value)
|
general/skills/team.py
ADDED
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from base.skill import PhysicalDamage, MagicalDamage, Skill, PureDamage
|
4 |
+
|
5 |
+
GENERAL_SKILLS: Dict[int, Skill | dict] = {
|
6 |
+
29535: {
|
7 |
+
"skill_class": MagicalDamage,
|
8 |
+
"skill_name": "逐云寒蕊",
|
9 |
+
"damage_base": 40,
|
10 |
+
"damage_rand": 17,
|
11 |
+
"attack_power_cof": [90, 200 * 1.2],
|
12 |
+
"skill_shield_gain": -1024
|
13 |
+
},
|
14 |
+
29536: {
|
15 |
+
"skill_class": PhysicalDamage,
|
16 |
+
"skill_name": "逐云寒蕊",
|
17 |
+
"damage_base": 40,
|
18 |
+
"damage_rand": 17,
|
19 |
+
"attack_power_cof": [90, 200 * 1.2],
|
20 |
+
"skill_shield_gain": -1024
|
21 |
+
}
|
22 |
+
}
|
23 |
+
|
24 |
+
for skill_id, detail in GENERAL_SKILLS.items():
|
25 |
+
GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
|
26 |
+
GENERAL_SKILLS[skill_id].activate = False
|
27 |
+
for attr, value in detail.items():
|
28 |
+
setattr(GENERAL_SKILLS[skill_id], attr, value)
|
get_assets.py
CHANGED
@@ -180,11 +180,9 @@ def get_secondary_weapons():
|
|
180 |
|
181 |
def get_equip_name(row):
|
182 |
name = row['Name']
|
183 |
-
if "无封" in name:
|
184 |
-
name = f"{row['MagicKind']}{name}"
|
185 |
attrs = " ".join([EQUIP_ATTR_MAP[attr] for attr in EQUIP_ATTR_MAP if attr in row['_Attrs']])
|
186 |
level = row['Level']
|
187 |
-
return f"{name}
|
188 |
|
189 |
|
190 |
def get_equip_detail(row):
|
|
|
180 |
|
181 |
def get_equip_name(row):
|
182 |
name = row['Name']
|
|
|
|
|
183 |
attrs = " ".join([EQUIP_ATTR_MAP[attr] for attr in EQUIP_ATTR_MAP if attr in row['_Attrs']])
|
184 |
level = row['Level']
|
185 |
+
return f"{name}#{row['ID']}({attrs}) {level}"
|
186 |
|
187 |
|
188 |
def get_equip_detail(row):
|
parse_new_school.py
CHANGED
@@ -59,4 +59,4 @@ class Parser:
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if __name__ == '__main__':
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parser = Parser()
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-
parser(r"
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if __name__ == '__main__':
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parser = Parser()
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+
parser(r"new.jcl")
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qt/assets/equipments/belt
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qt/assets/equipments/bottoms
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qt/assets/equipments/hat
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qt/assets/equipments/jacket
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qt/assets/equipments/necklace
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@@ -1 +1 @@
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{"无者链 (破防 破招) 15800": {"id": 39909, "school": "通用", "kind": "身法", "level": 15800, "max_strength": 6, "base": {}, "magic": {"agility_base": 552, "physical_attack_power_base": 895, "physical_overcome_base": 2768, "surplus_base": 2460}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "运上链 (破防 破招) 15800": {"id": 39908, "school": "通用", "kind": "力道", "level": 15800, "max_strength": 6, "base": {}, "magic": {"strength_base": 552, "physical_attack_power_base": 895, "physical_overcome_base": 2768, "surplus_base": 2460}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "爪动链 (破防 破招) 15800": {"id": 39907, "school": "通用", "kind": "元气", "level": 15800, "max_strength": 6, "base": {}, "magic": {"spunk_base": 552, "magical_attack_power_base": 1074, "magical_overcome_base": 2768, "surplus_base": 2460}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "文通链 (破防 破招) 15800": {"id": 39906, "school": "通用", "kind": "根骨", "level": 15800, "max_strength": 6, "base": {}, "magic": {"spirit_base": 552, "magical_attack_power_base": 1074, "magical_overcome_base": 2768, "surplus_base": 2460}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "救困链 (会心 无双) 15600": {"id": 39837, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 545, "physical_attack_power_base": 884, "physical_critical_strike_base": 2733, "strain_base": 2429}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "磊落链 (会心 无双) 15600": {"id": 39836, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 545, "physical_attack_power_base": 884, "physical_critical_strike_base": 2733, "strain_base": 2429}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "良安链 (会心 无双) 15600": {"id": 39835, "school": "通用", "kind": "元气", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spunk_base": 545, "magical_attack_power_base": 1060, "all_critical_strike_base": 2733, "strain_base": 2429}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "情义链 (会心 无双) 15600": {"id": 39834, "school": "通用", "kind": "根骨", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spirit_base": 545, "magical_attack_power_base": 1060, "magical_critical_strike_base": 2733, "strain_base": 2429}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "照耀链 (破防 无双) 15600": {"id": 39819, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "strain_base": 2429}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "如雪链 (破防 无双) 15600": {"id": 39818, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 545, "physical_attack_power_base": 884, "physical_overcome_base": 2733, "strain_base": 2429}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "宫阙链 (破防 无双) 15600": {"id": 39817, "school": "通用", "kind": "元气", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spunk_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "strain_base": 2429}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "绕城链 (破防 无双) 15600": {"id": 39816, "school": "通用", "kind": "根骨", "level": 15600, "max_strength": 6, "base": {}, "magic": {"spirit_base": 545, "magical_attack_power_base": 1060, "magical_overcome_base": 2733, "strain_base": 2429}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (破防 破招 无双) 15200": {"id": 39941, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1920, "surplus_base": 2071, "physical_overcome_base": 2515, "strain_base": 1479}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (会心 破招) 15200": {"id": 39940, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1920, "surplus_base": 3107, "physical_critical_strike_base": 2959}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (破防) 15200": {"id": 39939, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2252, "physical_overcome_base": 5252}, "embed": {"surplus_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (破防 破招 无双) 15200": {"id": 39938, "school": "精简", "kind": "内功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2305, "surplus_base": 2071, "magical_overcome_base": 2515, "strain_base": 1479}, "embed": {"all_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (会心 破招) 15200": {"id": 39937, "school": "精简", "kind": "内功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2305, "surplus_base": 3107, "all_critical_strike_base": 2959}, "embed": {"all_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (破防) 15200": {"id": 39936, "school": "精简", "kind": "内功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2702, "magical_overcome_base": 5252}, "embed": {"surplus_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "无者链 (破防 破招) 14800": {"id": 39897, "school": "通用", "kind": "身法", "level": 14800, "max_strength": 6, "base": {}, "magic": {"agility_base": 517, "physical_attack_power_base": 838, "physical_overcome_base": 2593, "surplus_base": 2305}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "运上链 (破防 破招) 14800": {"id": 39896, "school": "通用", "kind": "力道", "level": 14800, "max_strength": 6, "base": {}, "magic": {"strength_base": 517, "physical_attack_power_base": 838, "physical_overcome_base": 2593, "surplus_base": 2305}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "爪动链 (破防 破招) 14800": {"id": 39895, "school": "通用", "kind": "元气", "level": 14800, "max_strength": 6, "base": {}, "magic": {"spunk_base": 517, "magical_attack_power_base": 1006, "magical_overcome_base": 2593, "surplus_base": 2305}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "文通链 (破防 破招) 14800": {"id": 39894, "school": "通用", "kind": "根骨", "level": 14800, "max_strength": 6, "base": {}, "magic": {"spirit_base": 517, "magical_attack_power_base": 1006, "magical_overcome_base": 2593, "surplus_base": 2305}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (会心 会效 破招) 14350": {"id": 39929, "school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1813, "surplus_base": 1536, "physical_critical_strike_base": 2654, "physical_critical_power_base": 1397}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (破招 无双) 14350": {"id": 39928, "school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1813, "surplus_base": 2863, "strain_base": 2863}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (会心) 14350": {"id": 39927, "school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2126, "physical_critical_strike_base": 4958}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (会心 会效 破招) 14350": {"id": 39926, "school": "精简", "kind": "内功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2176, "surplus_base": 1536, "all_critical_strike_base": 2654, "all_critical_power_base": 1397}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (破招 无双) 14350": {"id": 39925, "school": "精简", "kind": "内功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2176, "surplus_base": 2863, "strain_base": 2863}, "embed": {"all_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "内功无封项链 (会心) 14350": {"id": 39924, "school": "精简", "kind": "内功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"magical_attack_power_base": 2551, "all_critical_strike_base": 4958}, "embed": {"all_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "逢杨链 (破防 破招) 14150": {"id": 38845, "school": "通用", "kind": "身法", "level": 14150, "max_strength": 6, "base": {}, "magic": {"agility_base": 494, "physical_attack_power_base": 801, "physical_overcome_base": 2479, "surplus_base": 2203}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "客路链 (破防 破招) 14150": {"id": 38844, "school": "通用", "kind": "力道", "level": 14150, "max_strength": 6, "base": {}, "magic": {"strength_base": 494, "physical_attack_power_base": 801, "physical_overcome_base": 2479, "surplus_base": 2203}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "日倾链 (破防 破招) 14150": {"id": 38843, "school": "通用", "kind": "元气", "level": 14150, "max_strength": 6, "base": {}, "magic": {"spunk_base": 494, "magical_attack_power_base": 962, "magical_overcome_base": 2479, "surplus_base": 2203}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寒霖链 (破防 破招) 14150": {"id": 38842, "school": "通用", "kind": "根骨", "level": 14150, "max_strength": 6, "base": {}, "magic": {"spirit_base": 494, "magical_attack_power_base": 962, "magical_overcome_base": 2479, "surplus_base": 2203}, "embed": {"magical_attack_power_base": 86}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危光链 (破防 无双) 13950": {"id": 39807, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危雨链 (破防 无双) 13950": {"id": 39806, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危影链 (破防 无双) 13950": {"id": 39805, "school": "通用", "kind": "元气", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spunk_base": 487, "magical_attack_power_base": 948, "magical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危音链 (破防 无双) 13950": {"id": 39804, "school": "通用", "kind": "根骨", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spirit_base": 487, "magical_attack_power_base": 948, "magical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "踏雁链 (会心 无双) 13950": {"id": 38773, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 487, "physical_attack_power_base": 790, "physical_critical_strike_base": 2444, "strain_base": 2172}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "素鸦链 (会心 无双) 13950": {"id": 38772, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, "physical_critical_strike_base": 2444, "strain_base": 2172}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "壑云链 (会心 无双) 13950": {"id": 38771, "school": "通用", "kind": "元气", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spunk_base": 487, "magical_attack_power_base": 948, "all_critical_strike_base": 2444, "strain_base": 2172}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寒绡链 (会心 无双) 13950": {"id": 38770, "school": "通用", "kind": "根骨", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spirit_base": 487, "magical_attack_power_base": 948, "magical_critical_strike_base": 2444, "strain_base": 2172}, "embed": {"magical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风掣链 (破防 无双) 13950": {"id": 38755, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "凛行链 (破防 无双) 13950": {"id": 38754, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "开颐链 (破防 无双) 13950": {"id": 38753, "school": "通用", "kind": "元气", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spunk_base": 487, "magical_attack_power_base": 948, "magical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "扬英链 (破防 无双) 13950": {"id": 38752, "school": "通用", "kind": "根骨", "level": 13950, "max_strength": 6, "base": {}, "magic": {"spirit_base": 487, "magical_attack_power_base": 948, "magical_overcome_base": 2444, "strain_base": 2172}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "无者链 (破防 破招) 13800": {"id": 39885, "school": "通用", "kind": "身法", "level": 13800, "max_strength": 6, "base": {}, "magic": {"agility_base": 482, "physical_attack_power_base": 782, "physical_overcome_base": 2417, "surplus_base": 2149}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "运上链 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"magical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": "125741", "set_attr": {"2": {"all_major_base": 305}}, "set_gain": {}}, "菩提御厨戒指·火候#39762(会心 无双) 12300": {"id": 39762, "school": "少林", "kind": "内功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "magical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": "125741", "set_attr": {"2": {"all_major_base": 305}}, "set_gain": {}}, "久念戒#34274(破防 破招) 12300": {"id": 34274, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "拭江戒#34273(破防 破招) 12300": {"id": 34273, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "藏峦戒#34272(破防 破招) 12300": {"id": 34272, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "magical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "谨峰戒#34271(破防 破招) 12300": {"id": 34271, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风岱戒#34256(会心 破招) 12300": {"id": 34256, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌戒#34255(会心 破招) 12300": {"id": 34255, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "故芳戒#34254(会心 破招) 12300": {"id": 34254, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "all_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "剪桐戒#34253(会心 破招) 12300": {"id": 34253, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱戒#34238(加速 破招) 12300": {"id": 34238, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦戒#34237(加速 破招) 12300": {"id": 34237, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "花霭戒#34236(加速 破招) 12300": {"id": 34236, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "途南戒#34235(加速 破招) 12300": {"id": 34235, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱戒#34220(破招 无双) 12300": {"id": 34220, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "surplus_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双戒#34219(破招 无双) 12300": {"id": 34219, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "surplus_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "庭澜戒#34218(破招 无双) 12300": {"id": 34218, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "surplus_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "故云戒#34217(破招 无双) 12300": {"id": 34217, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "surplus_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆宁戒#34130(会心 破招) 12300": {"id": 34130, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬戒#34129(会心 破招) 12300": {"id": 34129, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆惜戒#34128(会心 破招) 12300": {"id": 34128, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "all_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆安戒#34127(会心 破招) 12300": {"id": 34127, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_critical_strike_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝戒#34112(加速 无双) 12300": {"id": 34112, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰戒#34111(加速 无双) 12300": {"id": 34111, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "语阔戒#34110(加速 无双) 12300": {"id": 34110, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "擒雨戒#34109(加速 无双) 12300": {"id": 34109, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "haste_base": 2155, "strain_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "潋阳戒#34094(破防 破招) 12300": {"id": 34094, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 429, "physical_attack_power_base": 697, "physical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关戒#34093(破防 破招) 12300": {"id": 34093, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "烟琐戒#34092(破防 破招) 12300": {"id": 34092, "school": "通用", "kind": "元气", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spunk_base": 429, "magical_attack_power_base": 836, "magical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "德襄戒#34091(破防 破招) 12300": {"id": 34091, "school": "通用", "kind": "根骨", "level": 12300, "max_strength": 6, "base": {}, "magic": {"spirit_base": 429, "magical_attack_power_base": 836, "magical_overcome_base": 2155, "surplus_base": 1915}, "embed": {}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
|
qt/assets/equipments/shoes
CHANGED
The diff for this file is too large to render.
See raw diff
|
|
qt/assets/equipments/tertiary_weapon
CHANGED
The diff for this file is too large to render.
See raw diff
|
|
qt/assets/equipments/wrist
CHANGED
The diff for this file is too large to render.
See raw diff
|
|
qt/components/bonuses.py
CHANGED
@@ -24,6 +24,10 @@ class TeamGainsWidget(QWidget):
|
|
24 |
|
25 |
self.team_gains = {}
|
26 |
|
|
|
|
|
|
|
|
|
27 |
tabs = QTabWidget()
|
28 |
layout.addWidget(tabs)
|
29 |
|
@@ -35,9 +39,11 @@ class TeamGainsWidget(QWidget):
|
|
35 |
tab_layout.addWidget(self.team_gains["袖气"], 0, 0)
|
36 |
|
37 |
self.team_gains["左旋右转"] = {
|
38 |
-
"stack": SpinWithLabel("左旋右转", "层数", maximum=TEAM_GAIN_LIMIT["左旋右转"]["stack"])
|
|
|
39 |
}
|
40 |
tab_layout.addWidget(self.team_gains["左旋右转"]["stack"], 1, 0)
|
|
|
41 |
self.team_gains["泠风解怀"] = {
|
42 |
"rate": SpinWithLabel("泠风解怀", "覆盖(%)", maximum=100)
|
43 |
}
|
|
|
24 |
|
25 |
self.team_gains = {}
|
26 |
|
27 |
+
self.real_formulation = RadioWithLabel("开启真实团队增益模拟(仅包括存在覆盖率的角色BUFF,不包含目标和常驻BUFF)")
|
28 |
+
|
29 |
+
layout.addWidget(self.real_formulation)
|
30 |
+
|
31 |
tabs = QTabWidget()
|
32 |
layout.addWidget(tabs)
|
33 |
|
|
|
39 |
tab_layout.addWidget(self.team_gains["袖气"], 0, 0)
|
40 |
|
41 |
self.team_gains["左旋右转"] = {
|
42 |
+
"stack": SpinWithLabel("左旋右转", "层数", maximum=TEAM_GAIN_LIMIT["左旋右转"]["stack"]),
|
43 |
+
"rate": SpinWithLabel("左旋右转", "覆盖(%)", maximum=100)
|
44 |
}
|
45 |
tab_layout.addWidget(self.team_gains["左旋右转"]["stack"], 1, 0)
|
46 |
+
tab_layout.addWidget(self.team_gains["左旋右转"]["rate"], 1, 1)
|
47 |
self.team_gains["泠风解怀"] = {
|
48 |
"rate": SpinWithLabel("泠风解怀", "覆盖(%)", maximum=100)
|
49 |
}
|
qt/components/dashboard.py
CHANGED
@@ -32,13 +32,19 @@ class DashboardWidget(QWidget):
|
|
32 |
top_layout = QHBoxLayout()
|
33 |
layout.addLayout(top_layout)
|
34 |
|
|
|
|
|
35 |
self.target_level = ComboWithLabel("目标等级", items=[str(level) for level in SHIELD_BASE_MAP])
|
36 |
top_layout.addWidget(self.target_level)
|
37 |
self.duration = DoubleSpinWithLabel("战斗时长", maximum=3600, value=180)
|
38 |
top_layout.addWidget(self.duration)
|
39 |
|
40 |
-
|
41 |
-
layout.
|
|
|
|
|
|
|
|
|
42 |
|
43 |
bottom_layout = QHBoxLayout()
|
44 |
layout.addLayout(bottom_layout)
|
|
|
32 |
top_layout = QHBoxLayout()
|
33 |
layout.addLayout(top_layout)
|
34 |
|
35 |
+
self.target_select = ComboWithLabel("选择目标")
|
36 |
+
top_layout.addWidget(self.target_select)
|
37 |
self.target_level = ComboWithLabel("目标等级", items=[str(level) for level in SHIELD_BASE_MAP])
|
38 |
top_layout.addWidget(self.target_level)
|
39 |
self.duration = DoubleSpinWithLabel("战斗时长", maximum=3600, value=180)
|
40 |
top_layout.addWidget(self.duration)
|
41 |
|
42 |
+
mid_layout = QHBoxLayout()
|
43 |
+
layout.addLayout(mid_layout)
|
44 |
+
self.formulate_button = QPushButton(text="开始模拟!")
|
45 |
+
mid_layout.addWidget(self.formulate_button)
|
46 |
+
self.save_button = QPushButton(text="保存JSON")
|
47 |
+
mid_layout.addWidget(self.save_button)
|
48 |
|
49 |
bottom_layout = QHBoxLayout()
|
50 |
layout.addLayout(bottom_layout)
|
qt/scripts/bonuses.py
CHANGED
@@ -1,5 +1,5 @@
|
|
1 |
from general.gains.formation import FORMATION_GAINS
|
2 |
-
from general.gains.team import TEAM_GAINS
|
3 |
|
4 |
from qt.components import RadioWithLabel, ComboWithLabel, SpinWithLabel
|
5 |
from qt.components.bonuses import BonusesWidget
|
@@ -10,7 +10,6 @@ class Bonuses(dict):
|
|
10 |
@property
|
11 |
def gains(self):
|
12 |
gains = list(self.values())
|
13 |
-
|
14 |
if "秋肃" in self and "戒火" in self:
|
15 |
gains.remove(self["戒火"])
|
16 |
|
@@ -41,6 +40,14 @@ def bonuses_script(parser: Parser, bonuses_widget: BonusesWidget):
|
|
41 |
bonuses_widget.formation.core_rate.spin_box.valueChanged.connect(formation_update)
|
42 |
bonuses_widget.formation.rate.spin_box.valueChanged.connect(formation_update)
|
43 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
44 |
def radio_update(label):
|
45 |
widget = bonuses_widget.team_gains[label]
|
46 |
|
|
|
1 |
from general.gains.formation import FORMATION_GAINS
|
2 |
+
from general.gains.team import TEAM_GAINS, RealTeamGain
|
3 |
|
4 |
from qt.components import RadioWithLabel, ComboWithLabel, SpinWithLabel
|
5 |
from qt.components.bonuses import BonusesWidget
|
|
|
10 |
@property
|
11 |
def gains(self):
|
12 |
gains = list(self.values())
|
|
|
13 |
if "秋肃" in self and "戒火" in self:
|
14 |
gains.remove(self["戒火"])
|
15 |
|
|
|
40 |
bonuses_widget.formation.core_rate.spin_box.valueChanged.connect(formation_update)
|
41 |
bonuses_widget.formation.rate.spin_box.valueChanged.connect(formation_update)
|
42 |
|
43 |
+
def real_team_gain():
|
44 |
+
widget = bonuses_widget.team_gains.real_formulation
|
45 |
+
if widget.radio_button.isChecked():
|
46 |
+
bonuses[None] = RealTeamGain()
|
47 |
+
else:
|
48 |
+
bonuses.pop(None, None)
|
49 |
+
bonuses_widget.team_gains.real_formulation.radio_button.clicked.connect(real_team_gain)
|
50 |
+
|
51 |
def radio_update(label):
|
52 |
widget = bonuses_widget.team_gains[label]
|
53 |
|
qt/scripts/dashboard.py
CHANGED
@@ -1,3 +1,4 @@
|
|
|
|
1 |
from typing import Dict
|
2 |
|
3 |
from qt.components.dashboard import DashboardWidget
|
@@ -10,6 +11,7 @@ from qt.scripts.equipments import Equipments
|
|
10 |
from qt.scripts.recipes import Recipes
|
11 |
from qt.scripts.talents import Talents
|
12 |
from utils.analyzer import analyze_details, Detail
|
|
|
13 |
|
14 |
|
15 |
def summary_content(summary: Dict[str, Detail], total_damage):
|
@@ -34,7 +36,7 @@ def detail_content(detail: Detail):
|
|
34 |
["命中伤害", f"{round(detail.damage)}"],
|
35 |
["会心伤害", f"{round(detail.critical_damage)}"],
|
36 |
["期望伤害", f"{round(detail.expected_damage)}"],
|
37 |
-
["
|
38 |
["实际会心", f"{round(detail.actual_critical_strike * 100, 2)}%"],
|
39 |
["数量", f"{detail.count}"]
|
40 |
]
|
@@ -49,9 +51,10 @@ def detail_content(detail: Detail):
|
|
49 |
def dashboard_script(parser: Parser,
|
50 |
dashboard_widget: DashboardWidget, talents: Talents, recipes: Recipes,
|
51 |
equipments: Equipments, consumables: Consumables, bonuses: Bonuses):
|
52 |
-
|
53 |
def formulate():
|
54 |
-
|
|
|
|
|
55 |
record = parser.current_records
|
56 |
school = parser.current_school
|
57 |
|
@@ -72,6 +75,7 @@ def dashboard_script(parser: Parser,
|
|
72 |
for gain in gains:
|
73 |
gain.add(attribute, school.skills, school.buffs)
|
74 |
|
|
|
75 |
dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
|
76 |
total, summary, details = analyze_details(record, duration, attribute, school)
|
77 |
|
@@ -90,7 +94,17 @@ def dashboard_script(parser: Parser,
|
|
90 |
|
91 |
dashboard_widget.summary.set_content(summary_content(summary, total.expected_damage))
|
92 |
|
93 |
-
dashboard_widget.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
94 |
|
95 |
def set_skills():
|
96 |
detail_widget = dashboard_widget.detail_widget
|
|
|
1 |
+
import json
|
2 |
from typing import Dict
|
3 |
|
4 |
from qt.components.dashboard import DashboardWidget
|
|
|
11 |
from qt.scripts.recipes import Recipes
|
12 |
from qt.scripts.talents import Talents
|
13 |
from utils.analyzer import analyze_details, Detail
|
14 |
+
from utils.io import serialize
|
15 |
|
16 |
|
17 |
def summary_content(summary: Dict[str, Detail], total_damage):
|
|
|
36 |
["命中伤害", f"{round(detail.damage)}"],
|
37 |
["会心伤害", f"{round(detail.critical_damage)}"],
|
38 |
["期望伤害", f"{round(detail.expected_damage)}"],
|
39 |
+
["期望会心", f"{round(detail.critical_strike * 100, 2)}%"],
|
40 |
["实际会心", f"{round(detail.actual_critical_strike * 100, 2)}%"],
|
41 |
["数量", f"{detail.count}"]
|
42 |
]
|
|
|
51 |
def dashboard_script(parser: Parser,
|
52 |
dashboard_widget: DashboardWidget, talents: Talents, recipes: Recipes,
|
53 |
equipments: Equipments, consumables: Consumables, bonuses: Bonuses):
|
|
|
54 |
def formulate():
|
55 |
+
target_name = dashboard_widget.target_select.combo_box.currentText()
|
56 |
+
target_id = parser.name2id.get(target_name, 0)
|
57 |
+
parser.current_target = target_id
|
58 |
record = parser.current_records
|
59 |
school = parser.current_school
|
60 |
|
|
|
75 |
for gain in gains:
|
76 |
gain.add(attribute, school.skills, school.buffs)
|
77 |
|
78 |
+
duration = dashboard_widget.duration.spin_box.value()
|
79 |
dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
|
80 |
total, summary, details = analyze_details(record, duration, attribute, school)
|
81 |
|
|
|
94 |
|
95 |
dashboard_widget.summary.set_content(summary_content(summary, total.expected_damage))
|
96 |
|
97 |
+
dashboard_widget.formulate_button.clicked.connect(formulate)
|
98 |
+
|
99 |
+
def save_json():
|
100 |
+
target_name = dashboard_widget.target_select.combo_box.currentText()
|
101 |
+
target_id = parser.name2id.get(target_name, 0)
|
102 |
+
parser.current_target = target_id
|
103 |
+
record = parser.current_records
|
104 |
+
duration = dashboard_widget.duration.spin_box.value()
|
105 |
+
json.dump(serialize(record, duration), open(parser.file_name.strip(".jcl") + ".json", "w", encoding="utf-8"))
|
106 |
+
|
107 |
+
dashboard_widget.save_button.clicked.connect(save_json)
|
108 |
|
109 |
def set_skills():
|
110 |
detail_widget = dashboard_widget.detail_widget
|
qt/scripts/top.py
CHANGED
@@ -28,10 +28,13 @@ def top_script(
|
|
28 |
return
|
29 |
parser(file_name[0])
|
30 |
top_widget.player_select.set_items(
|
31 |
-
[parser.id2name[player_id] for player_id in parser.
|
32 |
)
|
33 |
top_widget.player_select.show()
|
34 |
select_player(None)
|
|
|
|
|
|
|
35 |
|
36 |
top_widget.upload_button.clicked.connect(upload_logs)
|
37 |
|
@@ -41,7 +44,7 @@ def top_script(
|
|
41 |
return
|
42 |
player_id = parser.name2id[player_name]
|
43 |
parser.current_player = player_id
|
44 |
-
school = parser.
|
45 |
""" Update config """
|
46 |
config_choices = list(CONFIG.get(school.school, {}))
|
47 |
config_widget.config_select.set_items(config_choices, default_index=-1)
|
|
|
28 |
return
|
29 |
parser(file_name[0])
|
30 |
top_widget.player_select.set_items(
|
31 |
+
[parser.id2name[player_id] for player_id in parser.players], keep_index=True, default_index=0
|
32 |
)
|
33 |
top_widget.player_select.show()
|
34 |
select_player(None)
|
35 |
+
dashboard_widget.target_select.set_items(
|
36 |
+
[""] + [parser.id2name[target_id] for target_id in parser.current_targets], keep_index=True, default_index=0
|
37 |
+
)
|
38 |
|
39 |
top_widget.upload_button.clicked.connect(upload_logs)
|
40 |
|
|
|
44 |
return
|
45 |
player_id = parser.name2id[player_name]
|
46 |
parser.current_player = player_id
|
47 |
+
school = parser.players[player_id]
|
48 |
""" Update config """
|
49 |
config_choices = list(CONFIG.get(school.school, {}))
|
50 |
config_widget.config_select.set_items(config_choices, default_index=-1)
|
requirements.txt
CHANGED
@@ -1,3 +1 @@
|
|
1 |
-
pyside6==6.7.0
|
2 |
-
tqdm==4.66.2
|
3 |
-
requests==2.31.0
|
|
|
1 |
+
pyside6==6.7.0
|
|
|
|
schools/__init__.py
CHANGED
@@ -7,7 +7,7 @@ from base.gain import Gain
|
|
7 |
from base.skill import Skill
|
8 |
|
9 |
from schools import bei_ao_jue, gu_feng_jue
|
10 |
-
from schools import shan_hai_xin_jue, ling_hai_jue, tai_xu_jian_yi
|
11 |
from schools import yi_jin_jing, tian_luo_gui_dao, hua_jian_you
|
12 |
from schools import wu_fang, bing_xin_jue, mo_wen
|
13 |
|
@@ -132,6 +132,14 @@ SUPPORT_SCHOOL = {
|
|
132 |
recipe_gains=tian_luo_gui_dao.RECIPE_GAINS, recipes=tian_luo_gui_dao.RECIPES,
|
133 |
gains=tian_luo_gui_dao.GAINS, display_attrs={"spunk": "元气", **MIXING_DISPLAY_ATTRS}
|
134 |
),
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
135 |
10447: School(
|
136 |
school="长歌", major="根骨", kind="内功", attribute=mo_wen.MoWen, formation="万籁金弦阵",
|
137 |
skills=mo_wen.SKILLS, buffs=mo_wen.BUFFS, prepare=mo_wen.prepare,
|
|
|
7 |
from base.skill import Skill
|
8 |
|
9 |
from schools import bei_ao_jue, gu_feng_jue
|
10 |
+
from schools import shan_hai_xin_jue, ling_hai_jue, tai_xu_jian_yi, fen_shan_jing
|
11 |
from schools import yi_jin_jing, tian_luo_gui_dao, hua_jian_you
|
12 |
from schools import wu_fang, bing_xin_jue, mo_wen
|
13 |
|
|
|
132 |
recipe_gains=tian_luo_gui_dao.RECIPE_GAINS, recipes=tian_luo_gui_dao.RECIPES,
|
133 |
gains=tian_luo_gui_dao.GAINS, display_attrs={"spunk": "元气", **MIXING_DISPLAY_ATTRS}
|
134 |
),
|
135 |
+
10390: School(
|
136 |
+
school="苍云", major="身法", kind="外功", attribute=fen_shan_jing.FenShanJing, formation="锋凌横绝阵",
|
137 |
+
skills=fen_shan_jing.SKILLS, buffs=fen_shan_jing.BUFFS, prepare=fen_shan_jing.prepare,
|
138 |
+
talent_gains=fen_shan_jing.TALENT_GAINS, talents=fen_shan_jing.TALENTS,
|
139 |
+
talent_decoder=fen_shan_jing.TALENT_DECODER, talent_encoder=fen_shan_jing.TALENT_ENCODER,
|
140 |
+
recipe_gains=fen_shan_jing.RECIPE_GAINS, recipes=fen_shan_jing.RECIPES,
|
141 |
+
gains=fen_shan_jing.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
|
142 |
+
),
|
143 |
10447: School(
|
144 |
school="长歌", major="根骨", kind="内功", attribute=mo_wen.MoWen, formation="万籁金弦阵",
|
145 |
skills=mo_wen.SKILLS, buffs=mo_wen.BUFFS, prepare=mo_wen.prepare,
|
schools/bing_xin_jue/__init__.py
CHANGED
@@ -7,5 +7,5 @@ from schools.bing_xin_jue.attribute import BingXinJue
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
-
self.
|
11 |
-
self.
|
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
+
self.player_buffs[player_id][(409, 21)] = 10
|
11 |
+
self.player_buffs[player_id][(17969, 1)] = 1
|
schools/fen_shan_jing/__init__.py
ADDED
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from schools.fen_shan_jing.skills import SKILLS
|
2 |
+
from schools.fen_shan_jing.buffs import BUFFS
|
3 |
+
from schools.fen_shan_jing.talents import TALENT_GAINS, TALENTS, TALENT_DECODER, TALENT_ENCODER
|
4 |
+
from schools.fen_shan_jing.recipes import RECIPE_GAINS, RECIPES
|
5 |
+
from schools.fen_shan_jing.gains import GAINS
|
6 |
+
from schools.fen_shan_jing.attribute import FenShanJing
|
7 |
+
|
8 |
+
|
9 |
+
def prepare(self, player_id):
|
10 |
+
pass
|
schools/fen_shan_jing/attribute.py
ADDED
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.attribute import PhysicalAttribute
|
2 |
+
from base.constant import *
|
3 |
+
|
4 |
+
|
5 |
+
class FenShanJing(PhysicalAttribute):
|
6 |
+
AGILITY_TO_ATTACK_POWER = 1485 / BINARY_SCALE
|
7 |
+
AGILITY_TO_CRITICAL_STRIKE = 594 / BINARY_SCALE
|
8 |
+
|
9 |
+
def __init__(self):
|
10 |
+
super().__init__()
|
11 |
+
self.physical_attack_power_base += 3277
|
12 |
+
self.physical_critical_strike_base += 2929
|
13 |
+
self.pve_addition += 82
|
14 |
+
|
15 |
+
@property
|
16 |
+
def extra_physical_attack_power(self):
|
17 |
+
return int(self.agility * self.AGILITY_TO_ATTACK_POWER)
|
18 |
+
|
19 |
+
@property
|
20 |
+
def extra_physical_critical_strike(self):
|
21 |
+
return int(self.agility * self.AGILITY_TO_CRITICAL_STRIKE)
|
schools/fen_shan_jing/buffs.py
ADDED
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from base.buff import Buff
|
4 |
+
from general.buffs import GENERAL_BUFFS
|
5 |
+
|
6 |
+
BUFFS: Dict[int, Buff | dict] = {
|
7 |
+
16025: {
|
8 |
+
"buff_name": "雷引",
|
9 |
+
"activate": False,
|
10 |
+
"gain_attributes": {
|
11 |
+
"physical_critical_strike_gain": 400,
|
12 |
+
"physical_critical_power_gain": 41
|
13 |
+
}
|
14 |
+
},
|
15 |
+
26857: {
|
16 |
+
"buff_name": "承契",
|
17 |
+
"gain_attributes": {
|
18 |
+
"all_damage_addition": 62
|
19 |
+
}
|
20 |
+
},
|
21 |
+
27099: {
|
22 |
+
"buff_name": "诸怀",
|
23 |
+
"gain_attributes": {
|
24 |
+
"all_shield_ignore": 205,
|
25 |
+
"physical_attack_power_gain": 102
|
26 |
+
}
|
27 |
+
},
|
28 |
+
}
|
29 |
+
|
30 |
+
for buff_id, detail in BUFFS.items():
|
31 |
+
BUFFS[buff_id] = Buff(buff_id)
|
32 |
+
for attr, value in detail.items():
|
33 |
+
setattr(BUFFS[buff_id], attr, value)
|
34 |
+
|
35 |
+
for buff_id, buff in GENERAL_BUFFS.items():
|
36 |
+
BUFFS[buff_id] = buff
|
schools/fen_shan_jing/gains.py
ADDED
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.recipe import damage_addition_recipe, critical_strike_recipe
|
2 |
+
from general.gains.equipment import EQUIPMENT_GAINS, CriticalSet
|
3 |
+
from base.gain import Gain
|
4 |
+
|
5 |
+
|
6 |
+
GAINS = {
|
7 |
+
2568: CriticalSet(16025),
|
8 |
+
5438: damage_addition_recipe([35987], 102),
|
9 |
+
5461: damage_addition_recipe([36157], 51),
|
10 |
+
5462: damage_addition_recipe([35987], 51),
|
11 |
+
5463: critical_strike_recipe([36157], 500),
|
12 |
+
2572: Gain(),
|
13 |
+
2571: Gain(),
|
14 |
+
17470: Gain(),
|
15 |
+
17471: Gain(),
|
16 |
+
**EQUIPMENT_GAINS,
|
17 |
+
}
|
schools/fen_shan_jing/recipes.py
ADDED
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict, List
|
2 |
+
|
3 |
+
from base.gain import Gain
|
4 |
+
from base.recipe import damage_addition_recipe, critical_strike_recipe, pve_addition_recipe
|
5 |
+
|
6 |
+
|
7 |
+
RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
|
8 |
+
"劲风簇": {
|
9 |
+
"4%会心": critical_strike_recipe([35866], 400),
|
10 |
+
"3%伤害": damage_addition_recipe([35866], 31),
|
11 |
+
"3%会心": critical_strike_recipe([35866], 300),
|
12 |
+
"2%伤害": damage_addition_recipe([35866], 21)
|
13 |
+
},
|
14 |
+
"饮羽簇": {
|
15 |
+
"15%伤害": pve_addition_recipe([35987], 154),
|
16 |
+
"4%会心": critical_strike_recipe([35987], 400),
|
17 |
+
"3%伤害": damage_addition_recipe([35987], 31),
|
18 |
+
"3%会心": critical_strike_recipe([35987], 300),
|
19 |
+
"2%伤害": damage_addition_recipe([35987], 21)
|
20 |
+
},
|
21 |
+
}
|
22 |
+
|
23 |
+
RECIPES: Dict[str, List[str]] = {
|
24 |
+
"劲风簇": ["4%会心", "3%伤害", "3%会心", "2%伤害"],
|
25 |
+
"饮羽簇": ["15%伤害", "4%会心", "3%伤害", "3%会心", "2%伤害"],
|
26 |
+
}
|
schools/fen_shan_jing/skills.py
ADDED
@@ -0,0 +1,159 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from base.constant import DOT_DAMAGE_SCALE, FRAME_PER_SECOND
|
4 |
+
from base.skill import Skill, DotSkill, DotConsumeSkill, PhysicalDamage, PhysicalDotDamage
|
5 |
+
from general.skills import GENERAL_SKILLS
|
6 |
+
|
7 |
+
SKILLS: Dict[int, Skill | dict] = {
|
8 |
+
36177: {
|
9 |
+
"skill_class": PhysicalDamage,
|
10 |
+
"skill_name": "破",
|
11 |
+
"surplus_cof": [
|
12 |
+
1048576 * (0.3 - 1),
|
13 |
+
1048576 * (0.3 - 1)
|
14 |
+
]
|
15 |
+
},
|
16 |
+
35894: {
|
17 |
+
"skill_class": PhysicalDamage,
|
18 |
+
"skill_name": "风矢",
|
19 |
+
"attack_power_cof": 16,
|
20 |
+
"weapon_damage_cof": 1024,
|
21 |
+
"skill_damage_addition": 205
|
22 |
+
},
|
23 |
+
35866: {
|
24 |
+
"skill_class": PhysicalDamage,
|
25 |
+
"skill_name": "劲风簇",
|
26 |
+
"damage_base": [35, 70, 105, 140, 157, 175, 193, 210, 228, 245, 263, 280, 298, 315, 333],
|
27 |
+
"damage_rand": 5,
|
28 |
+
"attack_power_cof": [25 * 0.9 * 0.9 * 0.95] * 3 +
|
29 |
+
[(25 + (i - 4) * 10) * 0.9 * 0.9 * 0.95 for i in range(4, 15)] +
|
30 |
+
[175 * 0.9 * 0.9 * 0.95],
|
31 |
+
"weapon_damage_cof": 1024
|
32 |
+
},
|
33 |
+
35987: {
|
34 |
+
"skill_class": PhysicalDamage,
|
35 |
+
"skill_name": "饮羽簇",
|
36 |
+
"damage_base": [77, 154, 321, 308, 347, 385, 424, 462, 501, 539, 578, 616, 655, 693, 732],
|
37 |
+
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10],
|
38 |
+
"attack_power_cof": [66 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95] * 3 +
|
39 |
+
[(66 + (i - 4) * 38) * 0.9 * 0.9 * 0.95 * 0.9 * 0.95 for i in range(4, 15)] +
|
40 |
+
[552 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95],
|
41 |
+
"weapon_damage_cof": 2048
|
42 |
+
},
|
43 |
+
36056: {
|
44 |
+
"skill_class": PhysicalDamage,
|
45 |
+
"skill_name": "践踏",
|
46 |
+
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
|
47 |
+
"damage_rand": 20,
|
48 |
+
"attack_power_cof": [70 * 1.05] * 2 +
|
49 |
+
[(70 + (i - 3) * 58) * 1.05 for i in range(3, 11)] +
|
50 |
+
[607 * 1.05],
|
51 |
+
"skill_damage_addition": 62
|
52 |
+
},
|
53 |
+
36057: {
|
54 |
+
"skill_class": PhysicalDamage,
|
55 |
+
"skill_name": "重击",
|
56 |
+
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
|
57 |
+
"damage_rand": 20,
|
58 |
+
"attack_power_cof": [33 * 1.05] * 2 +
|
59 |
+
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
|
60 |
+
[276 * 1.05],
|
61 |
+
"skill_damage_addition": 62
|
62 |
+
},
|
63 |
+
36111: {
|
64 |
+
"skill_class": PhysicalDamage,
|
65 |
+
"skill_name": "攻击",
|
66 |
+
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
|
67 |
+
"damage_rand": 20,
|
68 |
+
"attack_power_cof": [33 * 1.05] * 2 +
|
69 |
+
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
|
70 |
+
[276 * 1.05],
|
71 |
+
"skill_damage_addition": 62
|
72 |
+
},
|
73 |
+
36112: {
|
74 |
+
"skill_class": PhysicalDamage,
|
75 |
+
"skill_name": "攻击",
|
76 |
+
"damage_base": [48, 132, 216, 300, 384, 468, 552, 636, 720, 804, 296],
|
77 |
+
"damage_rand": 20,
|
78 |
+
"attack_power_cof": [99 * 1.05] * 2 +
|
79 |
+
[(99 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
|
80 |
+
[828 * 1.05],
|
81 |
+
"skill_damage_addition": 62
|
82 |
+
},
|
83 |
+
36113: {
|
84 |
+
"skill_class": PhysicalDamage,
|
85 |
+
"skill_name": "攻击",
|
86 |
+
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
|
87 |
+
"damage_rand": 20,
|
88 |
+
"attack_power_cof": [70 * 1.05] * 2 +
|
89 |
+
[(70 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
|
90 |
+
[607 * 1.05],
|
91 |
+
"skill_damage_addition": 62
|
92 |
+
},
|
93 |
+
36114: {
|
94 |
+
"skill_class": PhysicalDamage,
|
95 |
+
"skill_name": "攻击",
|
96 |
+
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
|
97 |
+
"damage_rand": 20,
|
98 |
+
"attack_power_cof": [23 * 1.05] * 2 +
|
99 |
+
[(23 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
|
100 |
+
[165 * 1.05],
|
101 |
+
"skill_damage_addition": 62
|
102 |
+
},
|
103 |
+
36157: {
|
104 |
+
"skill_class": PhysicalDamage,
|
105 |
+
"skill_name": "标鹄",
|
106 |
+
"damage_base": 30,
|
107 |
+
"damage_rand": 20,
|
108 |
+
"attack_power_cof": 512 * 1.15 * 0.9 * 0.95
|
109 |
+
},
|
110 |
+
26856: {
|
111 |
+
"skill_class": PhysicalDotDamage,
|
112 |
+
"skill_name": "贯穿(DOT)",
|
113 |
+
"damage_base": 32,
|
114 |
+
"attack_power_cof": 215 * 0.7 * 1.15 * 0.9 * 0.9 * 0.9,
|
115 |
+
"interval": FRAME_PER_SECOND * DOT_DAMAGE_SCALE / 4
|
116 |
+
},
|
117 |
+
36165: {
|
118 |
+
"skill_class": DotConsumeSkill,
|
119 |
+
"skill_name": "贯穿",
|
120 |
+
"bind_skill": 26856,
|
121 |
+
"tick": 3
|
122 |
+
},
|
123 |
+
35771: {
|
124 |
+
"skill_class": DotSkill,
|
125 |
+
"skill_name": "贯穿",
|
126 |
+
"bind_skill": 26856,
|
127 |
+
"max_stack": 6,
|
128 |
+
"tick": 4
|
129 |
+
},
|
130 |
+
36453: {
|
131 |
+
"skill_class": PhysicalDamage,
|
132 |
+
"skill_name": "朝仪万汇",
|
133 |
+
"damage_base": 37,
|
134 |
+
"damage_rand": 5,
|
135 |
+
"attack_power_cof": 215
|
136 |
+
},
|
137 |
+
36579: {
|
138 |
+
"skill_class": PhysicalDamage,
|
139 |
+
"skill_name": "劲风簇·神兵",
|
140 |
+
"damage_base": 20,
|
141 |
+
"damage_rand": 2,
|
142 |
+
"attack_power_cof": 60
|
143 |
+
},
|
144 |
+
36580: {
|
145 |
+
"skill_class": PhysicalDamage,
|
146 |
+
"skill_name": "月弦激星",
|
147 |
+
"damage_base": 20,
|
148 |
+
"damage_rand": 2,
|
149 |
+
"attack_power_cof": 390
|
150 |
+
}
|
151 |
+
}
|
152 |
+
|
153 |
+
for skill_id, detail in SKILLS.items():
|
154 |
+
SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
|
155 |
+
for attr, value in detail.items():
|
156 |
+
setattr(SKILLS[skill_id], attr, value)
|
157 |
+
|
158 |
+
for skill_id, skill in GENERAL_SKILLS.items():
|
159 |
+
SKILLS[skill_id] = skill
|
schools/fen_shan_jing/talents.py
ADDED
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from base.attribute import Attribute
|
4 |
+
from base.gain import Gain
|
5 |
+
from base.skill import Skill
|
6 |
+
|
7 |
+
|
8 |
+
class 彤弓(Gain):
|
9 |
+
def add_skills(self, skills: Dict[int, Skill]):
|
10 |
+
skills[35866].skill_critical_strike += 1000
|
11 |
+
skills[35866].skill_critical_power += 102
|
12 |
+
|
13 |
+
def sub_skills(self, skills: Dict[int, Skill]):
|
14 |
+
skills[35866].skill_critical_strike -= 1000
|
15 |
+
skills[35866].skill_critical_power -= 102
|
16 |
+
|
17 |
+
|
18 |
+
class 素矰(Gain):
|
19 |
+
def add_skills(self, skills: Dict[int, Skill]):
|
20 |
+
skills[26856].attack_power_cof_gain *= 1.05
|
21 |
+
|
22 |
+
def sub_skills(self, skills: Dict[int, Skill]):
|
23 |
+
skills[26856].attack_power_cof_gain /= 1.05
|
24 |
+
|
25 |
+
|
26 |
+
class 孰湖(Gain):
|
27 |
+
def add_skills(self, skills: Dict[int, Skill]):
|
28 |
+
for skill_id in (36056, 36057, 36111, 36112, 36113, 36114):
|
29 |
+
skills[skill_id].skill_damage_addition += 62
|
30 |
+
|
31 |
+
def sub_skills(self, skills: Dict[int, Skill]):
|
32 |
+
for skill_id in (36056, 36057, 36111, 36112, 36113, 36114):
|
33 |
+
skills[skill_id].skill_damage_addition -= 62
|
34 |
+
|
35 |
+
|
36 |
+
class 桑柘(Gain):
|
37 |
+
def add_skills(self, skills: Dict[int, Skill]):
|
38 |
+
skills[35771].tick += 1
|
39 |
+
|
40 |
+
def sub_skills(self, skills: Dict[int, Skill]):
|
41 |
+
skills[35771].tick -= 1
|
42 |
+
|
43 |
+
|
44 |
+
class 卢令(Gain):
|
45 |
+
def add_attribute(self, attribute: Attribute):
|
46 |
+
attribute.agility_gain += 102
|
47 |
+
|
48 |
+
def sub_attribute(self, attribute: Attribute):
|
49 |
+
attribute.agility_gain -= 102
|
50 |
+
|
51 |
+
|
52 |
+
class 贯侯(Gain):
|
53 |
+
def add_skills(self, skills: Dict[int, Skill]):
|
54 |
+
skills[36157].skill_pve_addition += 205
|
55 |
+
|
56 |
+
def sub_skills(self, skills: Dict[int, Skill]):
|
57 |
+
skills[36157].skill_pve_addition -= 205
|
58 |
+
|
59 |
+
|
60 |
+
TALENT_GAINS: Dict[int, Gain] = {
|
61 |
+
35715: 素矰("素矰"),
|
62 |
+
35714: 彤弓("彤弓"),
|
63 |
+
35718: Gain("棘矢"),
|
64 |
+
35719: 孰湖("孰湖"),
|
65 |
+
35721: Gain("襄尺"),
|
66 |
+
35725: Gain("长右"),
|
67 |
+
35729: Gain("鹿蜀"),
|
68 |
+
35736: 桑柘("桑柘"),
|
69 |
+
35733: Gain("诸怀"),
|
70 |
+
35737: Gain("于狩"),
|
71 |
+
35745: 卢令("卢令"),
|
72 |
+
35749: Gain("托月"),
|
73 |
+
35751: Gain("佩弦"),
|
74 |
+
35754: Gain("丛云隐月"),
|
75 |
+
35757: 贯侯("贯侯"),
|
76 |
+
35764: Gain("朝仪万汇"),
|
77 |
+
35761: Gain("朱厌")
|
78 |
+
}
|
79 |
+
|
80 |
+
TALENTS = [
|
81 |
+
[35715, 35714],
|
82 |
+
[35718, 35719],
|
83 |
+
[35721],
|
84 |
+
[35725],
|
85 |
+
[35729],
|
86 |
+
[35736, 35733],
|
87 |
+
[35737],
|
88 |
+
[35745],
|
89 |
+
[35749],
|
90 |
+
[35751, 35754],
|
91 |
+
[35757],
|
92 |
+
[35764, 35761]
|
93 |
+
]
|
94 |
+
TALENT_DECODER = {talent_id: talent.gain_name for talent_id, talent in TALENT_GAINS.items()}
|
95 |
+
TALENT_ENCODER = {v: k for k, v in TALENT_DECODER.items()}
|
schools/gu_feng_jue/buffs.py
CHANGED
@@ -2,11 +2,6 @@ from base.buff import Buff
|
|
2 |
from general.buffs import GENERAL_BUFFS
|
3 |
|
4 |
|
5 |
-
class 涤瑕(Buff):
|
6 |
-
def value(self, values):
|
7 |
-
return 1 + values * self.buff_stack
|
8 |
-
|
9 |
-
|
10 |
BUFFS = {
|
11 |
11378: {
|
12 |
"buff_name": "朔气",
|
@@ -52,7 +47,7 @@ BUFFS = {
|
|
52 |
"activate": False,
|
53 |
"gain_skills": {
|
54 |
24443: {
|
55 |
-
"attack_power_cof_gain": 0.1
|
56 |
}
|
57 |
}
|
58 |
}
|
|
|
2 |
from general.buffs import GENERAL_BUFFS
|
3 |
|
4 |
|
|
|
|
|
|
|
|
|
|
|
5 |
BUFFS = {
|
6 |
11378: {
|
7 |
"buff_name": "朔气",
|
|
|
47 |
"activate": False,
|
48 |
"gain_skills": {
|
49 |
24443: {
|
50 |
+
"attack_power_cof_gain": [1 + 0.1 * (i + 1) for i in range(6)]
|
51 |
}
|
52 |
}
|
53 |
}
|
schools/gu_feng_jue/skills.py
CHANGED
@@ -6,13 +6,15 @@ from general.skills import GENERAL_SKILLS
|
|
6 |
|
7 |
|
8 |
class 横刀断浪流血(Skill):
|
9 |
-
def record(self,
|
10 |
bind_skill = self.bind_skill
|
11 |
bind_buff = self.bind_buff
|
12 |
parser.current_ticks[bind_skill] = self.tick
|
13 |
parser.current_stacks[bind_skill] = self.max_stack
|
14 |
-
|
15 |
-
|
|
|
|
|
16 |
|
17 |
|
18 |
SKILLS: Dict[int, Skill | dict] = {
|
|
|
6 |
|
7 |
|
8 |
class 横刀断浪流血(Skill):
|
9 |
+
def record(self, critical, parser):
|
10 |
bind_skill = self.bind_skill
|
11 |
bind_buff = self.bind_buff
|
12 |
parser.current_ticks[bind_skill] = self.tick
|
13 |
parser.current_stacks[bind_skill] = self.max_stack
|
14 |
+
for level in range(self.max_stack):
|
15 |
+
parser.current_target_buffs.pop((bind_buff, level + 1), None)
|
16 |
+
parser.current_target_buffs[(bind_buff, self.max_stack)] = 1
|
17 |
+
parser.current_dot_snapshot[bind_skill] = parser.current_player_buffs.copy()
|
18 |
|
19 |
|
20 |
SKILLS: Dict[int, Skill | dict] = {
|
schools/hua_jian_you/buffs.py
CHANGED
@@ -38,10 +38,9 @@ BUFFS = {
|
|
38 |
},
|
39 |
24599: {
|
40 |
"buff_name": "雪中行",
|
41 |
-
"stackable": False,
|
42 |
"gain_attributes": {
|
43 |
-
"magical_attack_power_gain":
|
44 |
-
"magical_critical_strike_gain":
|
45 |
},
|
46 |
"gain_skills": {
|
47 |
skill_id: {
|
@@ -60,7 +59,10 @@ BUFFS = {
|
|
60 |
"buff_name": "青冠",
|
61 |
"activate": False,
|
62 |
"gain_attributes": {
|
63 |
-
"global_damage_factor": [
|
|
|
|
|
|
|
64 |
}
|
65 |
},
|
66 |
9722: {
|
|
|
38 |
},
|
39 |
24599: {
|
40 |
"buff_name": "雪中行",
|
|
|
41 |
"gain_attributes": {
|
42 |
+
"magical_attack_power_gain": 102,
|
43 |
+
"magical_critical_strike_gain": 600
|
44 |
},
|
45 |
"gain_skills": {
|
46 |
skill_id: {
|
|
|
59 |
"buff_name": "青冠",
|
60 |
"activate": False,
|
61 |
"gain_attributes": {
|
62 |
+
"global_damage_factor": [
|
63 |
+
1.25,
|
64 |
+
2.
|
65 |
+
]
|
66 |
}
|
67 |
},
|
68 |
9722: {
|
schools/hua_jian_you/recipes.py
CHANGED
@@ -26,10 +26,7 @@ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
|
|
26 |
}
|
27 |
|
28 |
RECIPES: Dict[str, List[str]] = {
|
29 |
-
"
|
30 |
-
"
|
31 |
-
"
|
32 |
-
"捕风式": ["15%伤害", "10%伤害", "10%伤害"],
|
33 |
-
"守缺式": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
|
34 |
-
"拿云式": ["5%伤害", "4%伤害", "3%伤害"],
|
35 |
}
|
|
|
26 |
}
|
27 |
|
28 |
RECIPES: Dict[str, List[str]] = {
|
29 |
+
"阳明指": ["4%伤害", "3%伤害", "3%会心", "2%会心"],
|
30 |
+
"芙蓉并蒂": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
|
31 |
+
"快雪时晴": ["5%伤害", "4%伤害", "3%伤害"],
|
|
|
|
|
|
|
32 |
}
|
schools/hua_jian_you/skills.py
CHANGED
@@ -5,17 +5,19 @@ from general.skills import GENERAL_SKILLS
|
|
5 |
|
6 |
|
7 |
class DotConsumeSkill(Skill):
|
8 |
-
|
9 |
|
10 |
-
def record(self,
|
11 |
if not (last_dot := parser.current_last_dot.pop(self.bind_skill, None)):
|
12 |
return
|
13 |
-
if skill_level not in self.
|
14 |
return
|
15 |
|
16 |
skill_tuple, status_tuple = last_dot
|
17 |
-
if buff_level := self.
|
18 |
-
|
|
|
|
|
19 |
else:
|
20 |
new_status_tuple = status_tuple
|
21 |
skill_id, skill_level, skill_stack = skill_tuple
|
@@ -31,15 +33,15 @@ class GeneraConsumeSkill(DotConsumeSkill):
|
|
31 |
bind_skills = {
|
32 |
**{i + 9: skill_id for i, skill_id in enumerate([714, 666, 711, 24158])}
|
33 |
}
|
34 |
-
|
35 |
**{i + 9: 1 for i in range(4)}
|
36 |
}
|
37 |
|
38 |
-
def record(self,
|
39 |
-
if skill_level not in self.bind_skills:
|
40 |
return
|
41 |
-
self.bind_skill = self.bind_skills[skill_level]
|
42 |
-
super().record(
|
43 |
|
44 |
|
45 |
SKILLS: Dict[int, Skill | dict] = {
|
@@ -81,7 +83,7 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
81 |
"skill_name": "兰摧玉折",
|
82 |
"bind_skill": 711,
|
83 |
"tick": 99,
|
84 |
-
"
|
85 |
},
|
86 |
714: {
|
87 |
"skill_class": MagicalDotDamage,
|
@@ -106,13 +108,15 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
106 |
"skill_name": "钟林毓秀",
|
107 |
"bind_skill": 714,
|
108 |
"tick": 99,
|
109 |
-
"
|
110 |
},
|
111 |
14941: {
|
112 |
"skill_class": MagicalDamage,
|
113 |
"skill_name": "阳明指",
|
114 |
-
"damage_base": [38, 44, 49, 54, 59, 63, 69, 71, 73, 75, 77, 79, 81, 83, 85, 86, 90, 94, 98, 102, 105, 110, 115,
|
115 |
-
|
|
|
|
|
116 |
"attack_power_cof": [48 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15] * 9 +
|
117 |
[(48 + (i - 9) * 4) * 1.365 * 1.2 * 1.05 * 1.1 * 1.15 for i in range(10, 28)] +
|
118 |
[130 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15],
|
@@ -140,7 +144,7 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
140 |
"skill_name": "商阳指",
|
141 |
"bind_skill": 666,
|
142 |
"tick": 99,
|
143 |
-
"
|
144 |
},
|
145 |
6693: {
|
146 |
"skill_class": MagicalDamage,
|
@@ -196,7 +200,7 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
196 |
"skill_name": "快雪时晴",
|
197 |
"bind_skill": 24158,
|
198 |
"tick": 99,
|
199 |
-
"
|
200 |
},
|
201 |
601: {
|
202 |
"skill_class": GeneraConsumeSkill,
|
|
|
5 |
|
6 |
|
7 |
class DotConsumeSkill(Skill):
|
8 |
+
bind_buff_levels: dict
|
9 |
|
10 |
+
def record(self, critical, parser):
|
11 |
if not (last_dot := parser.current_last_dot.pop(self.bind_skill, None)):
|
12 |
return
|
13 |
+
if self.skill_level not in self.bind_buff_levels:
|
14 |
return
|
15 |
|
16 |
skill_tuple, status_tuple = last_dot
|
17 |
+
if buff_level := self.bind_buff_levels[self.skill_level]:
|
18 |
+
current_status, snapshot_status, target_status = status_tuple
|
19 |
+
new_target_status = (*target_status, (-32489, buff_level, 1))
|
20 |
+
new_status_tuple = (current_status, snapshot_status, new_target_status)
|
21 |
else:
|
22 |
new_status_tuple = status_tuple
|
23 |
skill_id, skill_level, skill_stack = skill_tuple
|
|
|
33 |
bind_skills = {
|
34 |
**{i + 9: skill_id for i, skill_id in enumerate([714, 666, 711, 24158])}
|
35 |
}
|
36 |
+
bind_buff_levels = {
|
37 |
**{i + 9: 1 for i in range(4)}
|
38 |
}
|
39 |
|
40 |
+
def record(self, critical, parser):
|
41 |
+
if self.skill_level not in self.bind_skills:
|
42 |
return
|
43 |
+
self.bind_skill = self.bind_skills[self.skill_level]
|
44 |
+
super().record(critical, parser)
|
45 |
|
46 |
|
47 |
SKILLS: Dict[int, Skill | dict] = {
|
|
|
83 |
"skill_name": "兰摧玉折",
|
84 |
"bind_skill": 711,
|
85 |
"tick": 99,
|
86 |
+
"bind_buff_levels": {5: 2, 6: 1}
|
87 |
},
|
88 |
714: {
|
89 |
"skill_class": MagicalDotDamage,
|
|
|
108 |
"skill_name": "钟林毓秀",
|
109 |
"bind_skill": 714,
|
110 |
"tick": 99,
|
111 |
+
"bind_buff_levels": {5: 2, 6: 1}
|
112 |
},
|
113 |
14941: {
|
114 |
"skill_class": MagicalDamage,
|
115 |
"skill_name": "阳明指",
|
116 |
+
"damage_base": [38, 44, 49, 54, 59, 63, 69, 71, 73, 75, 77, 79, 81, 83, 85, 86, 90, 94, 98, 102, 105, 110, 115,
|
117 |
+
120, 125, 135, 145, 155],
|
118 |
+
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
|
119 |
+
27, 28],
|
120 |
"attack_power_cof": [48 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15] * 9 +
|
121 |
[(48 + (i - 9) * 4) * 1.365 * 1.2 * 1.05 * 1.1 * 1.15 for i in range(10, 28)] +
|
122 |
[130 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15],
|
|
|
144 |
"skill_name": "商阳指",
|
145 |
"bind_skill": 666,
|
146 |
"tick": 99,
|
147 |
+
"bind_buff_levels": {5: 2, 6: 1}
|
148 |
},
|
149 |
6693: {
|
150 |
"skill_class": MagicalDamage,
|
|
|
200 |
"skill_name": "快雪时晴",
|
201 |
"bind_skill": 24158,
|
202 |
"tick": 99,
|
203 |
+
"bind_buff_levels": {2: 2, 3: 1}
|
204 |
},
|
205 |
601: {
|
206 |
"skill_class": GeneraConsumeSkill,
|
schools/mo_wen/buffs.py
CHANGED
@@ -35,7 +35,7 @@ BUFFS = {
|
|
35 |
},
|
36 |
**{
|
37 |
skill_id: {
|
38 |
-
"attack_power_cof_gain":
|
39 |
} for skill_id in (9357, 9361)
|
40 |
}
|
41 |
}
|
|
|
35 |
},
|
36 |
**{
|
37 |
skill_id: {
|
38 |
+
"attack_power_cof_gain": 1.2
|
39 |
} for skill_id in (9357, 9361)
|
40 |
}
|
41 |
}
|
schools/tai_xu_jian_yi/__init__.py
CHANGED
@@ -7,4 +7,4 @@ from schools.tai_xu_jian_yi.attribute import TaiXuJianYi
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
-
self.
|
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
+
self.player_buffs[player_id][(9949, 1)] = 3
|
schools/yi_jin_jing/__init__.py
CHANGED
@@ -7,4 +7,4 @@ from schools.yi_jin_jing.attribute import YiJinJing
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
-
self.
|
|
|
7 |
|
8 |
|
9 |
def prepare(self, player_id):
|
10 |
+
self.player_buffs[player_id][(10023, 1)] = 1
|
schools/yi_jin_jing/buffs.py
CHANGED
@@ -19,7 +19,7 @@ BUFFS = {
|
|
19 |
"max_stack": 3
|
20 |
},
|
21 |
19635: {
|
22 |
-
"buff_name": "
|
23 |
"gain_attributes": {
|
24 |
"magical_vulnerable": [41, 82, 123]
|
25 |
}
|
@@ -62,7 +62,7 @@ BUFFS = {
|
|
62 |
"gain_skills": {
|
63 |
skill_id: {
|
64 |
"skill_damage_addition": 205
|
65 |
-
} for skill_id in (3848, 3849, 3850, 3814, 3816, 13685
|
66 |
}
|
67 |
},
|
68 |
24453: {
|
@@ -76,7 +76,7 @@ BUFFS = {
|
|
76 |
"gain_skills": {
|
77 |
skill_id: {
|
78 |
"skill_pve_addition": 820
|
79 |
-
} for skill_id in (17641, 3848, 3849, 3850, 236, 3810, 271)
|
80 |
}
|
81 |
},
|
82 |
1919: {
|
@@ -84,7 +84,7 @@ BUFFS = {
|
|
84 |
"gain_skills": {
|
85 |
skill_id: {
|
86 |
"skill_damage_addition": 922
|
87 |
-
} for skill_id in (3848, 3849, 3850)
|
88 |
}
|
89 |
}
|
90 |
}
|
|
|
19 |
"max_stack": 3
|
20 |
},
|
21 |
19635: {
|
22 |
+
"buff_name": "普渡",
|
23 |
"gain_attributes": {
|
24 |
"magical_vulnerable": [41, 82, 123]
|
25 |
}
|
|
|
62 |
"gain_skills": {
|
63 |
skill_id: {
|
64 |
"skill_damage_addition": 205
|
65 |
+
} for skill_id in (3848, 3849, 3850, 3814, 3816, 13685)
|
66 |
}
|
67 |
},
|
68 |
24453: {
|
|
|
76 |
"gain_skills": {
|
77 |
skill_id: {
|
78 |
"skill_pve_addition": 820
|
79 |
+
} for skill_id in (17641, 3848, 3849, 3850, 236, 3810, 271, 743)
|
80 |
}
|
81 |
},
|
82 |
1919: {
|
|
|
84 |
"gain_skills": {
|
85 |
skill_id: {
|
86 |
"skill_damage_addition": 922
|
87 |
+
} for skill_id in (3848, 3849, 3850, 271)
|
88 |
}
|
89 |
}
|
90 |
}
|
schools/yi_jin_jing/recipes.py
CHANGED
@@ -16,9 +16,9 @@ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
|
|
16 |
"5%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 51),
|
17 |
"4%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 41),
|
18 |
"3%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 31),
|
19 |
-
"4%会心": critical_strike_recipe([3848, 3849, 3850
|
20 |
-
"3%会心": critical_strike_recipe([3848, 3849, 3850
|
21 |
-
"2%会心": critical_strike_recipe([3848, 3849, 3850
|
22 |
},
|
23 |
"捕风式": {
|
24 |
"15%伤害": damage_addition_recipe([14951], 150),
|
|
|
16 |
"5%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 51),
|
17 |
"4%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 41),
|
18 |
"3%伤害": damage_addition_recipe([3848, 3849, 3850, 271], 31),
|
19 |
+
"4%会心": critical_strike_recipe([3848, 3849, 3850], 400),
|
20 |
+
"3%会心": critical_strike_recipe([3848, 3849, 3850], 300),
|
21 |
+
"2%会心": critical_strike_recipe([3848, 3849, 3850], 200),
|
22 |
},
|
23 |
"捕风式": {
|
24 |
"15%伤害": damage_addition_recipe([14951], 150),
|
schools/yi_jin_jing/skills.py
CHANGED
@@ -7,18 +7,19 @@ from general.skills import GENERAL_SKILLS
|
|
7 |
class 明法判定(Skill):
|
8 |
final_buff = 19635
|
9 |
|
10 |
-
def record(self,
|
11 |
-
buff_level = parser.
|
12 |
if buff_level:
|
13 |
-
parser.
|
14 |
|
15 |
|
16 |
class 明法移除(Skill):
|
17 |
final_buff = 19635
|
18 |
|
19 |
-
def record(self,
|
20 |
-
|
21 |
-
|
|
|
22 |
|
23 |
|
24 |
SKILLS: Dict[int, Skill | dict] = {
|
@@ -47,13 +48,6 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
47 |
"skill_name": "明法移除",
|
48 |
"bind_buff": 890,
|
49 |
},
|
50 |
-
743: {
|
51 |
-
"skill_class": MagicalDotDamage,
|
52 |
-
"skill_name": "横扫六合(DOT)",
|
53 |
-
"damage_base": 45,
|
54 |
-
"attack_power_cof": 70 * 1.2 * 1.65 * 1.15 * 1.15 * 1.05 * 1.25 * 1.1 * 1.1,
|
55 |
-
"interval": 32
|
56 |
-
},
|
57 |
19090: {
|
58 |
"skill_class": PhysicalDamage,
|
59 |
"skill_name": ["普渡四方", "韦陀献杵", "横扫六合", "摩诃无量"],
|
@@ -80,6 +74,13 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
80 |
"damage_rand": 2,
|
81 |
"attack_power_cof": 16,
|
82 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
83 |
3810: {
|
84 |
"skill_class": type("Mixing", (MagicalDamage, DotSkill), {}),
|
85 |
"skill_name": "横扫六合",
|
@@ -144,7 +145,7 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
144 |
"skill_name": "守缺式",
|
145 |
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
|
146 |
"damage_rand": 5,
|
147 |
-
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.2 * 1.1 for i in range(
|
148 |
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.2 * 1.1],
|
149 |
},
|
150 |
3816: {
|
@@ -152,7 +153,7 @@ SKILLS: Dict[int, Skill | dict] = {
|
|
152 |
"skill_name": "守缺式",
|
153 |
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
|
154 |
"damage_rand": 5,
|
155 |
-
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.1 for i in range(
|
156 |
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.1],
|
157 |
},
|
158 |
13685: {
|
|
|
7 |
class 明法判定(Skill):
|
8 |
final_buff = 19635
|
9 |
|
10 |
+
def record(self, critical, parser):
|
11 |
+
buff_level = parser.current_target_buffs.get((self.bind_buff, 1))
|
12 |
if buff_level:
|
13 |
+
parser.current_target_buffs[(self.final_buff, buff_level)] = 1
|
14 |
|
15 |
|
16 |
class 明法移除(Skill):
|
17 |
final_buff = 19635
|
18 |
|
19 |
+
def record(self, critical, parser):
|
20 |
+
buff_level = parser.current_target_buffs.get((self.bind_buff, 1), 0)
|
21 |
+
for level in range(buff_level):
|
22 |
+
parser.current_target_buffs.pop((self.final_buff, level + 1), None)
|
23 |
|
24 |
|
25 |
SKILLS: Dict[int, Skill | dict] = {
|
|
|
48 |
"skill_name": "明法移除",
|
49 |
"bind_buff": 890,
|
50 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
51 |
19090: {
|
52 |
"skill_class": PhysicalDamage,
|
53 |
"skill_name": ["普渡四方", "韦陀献杵", "横扫六合", "摩诃无量"],
|
|
|
74 |
"damage_rand": 2,
|
75 |
"attack_power_cof": 16,
|
76 |
},
|
77 |
+
743: {
|
78 |
+
"skill_class": MagicalDotDamage,
|
79 |
+
"skill_name": "横扫六合(DOT)",
|
80 |
+
"damage_base": 45,
|
81 |
+
"attack_power_cof": 70 * 1.2 * 1.65 * 1.15 * 1.15 * 1.05 * 1.25 * 1.1 * 1.1,
|
82 |
+
"interval": 32
|
83 |
+
},
|
84 |
3810: {
|
85 |
"skill_class": type("Mixing", (MagicalDamage, DotSkill), {}),
|
86 |
"skill_name": "横扫六合",
|
|
|
145 |
"skill_name": "守缺式",
|
146 |
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
|
147 |
"damage_rand": 5,
|
148 |
+
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.2 * 1.1 for i in range(9)] +
|
149 |
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.2 * 1.1],
|
150 |
},
|
151 |
3816: {
|
|
|
153 |
"skill_name": "守缺式",
|
154 |
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
|
155 |
"damage_rand": 5,
|
156 |
+
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.1 for i in range(9)] +
|
157 |
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.1],
|
158 |
},
|
159 |
13685: {
|
utils/analyzer.py
CHANGED
@@ -39,27 +39,36 @@ def filter_status(status, school: School, skill_id):
|
|
39 |
buff.buff_level, buff.buff_stack = buff_level, buff_stack
|
40 |
if buff.gain_attributes:
|
41 |
buffs.append(buff)
|
42 |
-
|
43 |
buffs.append(buff)
|
44 |
|
45 |
return tuple(sorted(buffs, key=lambda x: x.buff_id))
|
46 |
|
47 |
|
48 |
-
def add_buffs(current_buffs, snapshot_buffs, attribute: Attribute, skill: Skill):
|
|
|
49 |
if not snapshot_buffs:
|
50 |
for buff in current_buffs:
|
51 |
buff.add_all(attribute, skill)
|
|
|
52 |
elif isinstance(skill, DotDamage):
|
53 |
for buff in snapshot_buffs:
|
54 |
-
buff.add_dot(attribute, skill, True)
|
|
|
55 |
for buff in current_buffs:
|
56 |
-
buff.add_dot(attribute, skill, False)
|
|
|
57 |
elif isinstance(skill, PetDamage):
|
58 |
for buff in snapshot_buffs:
|
59 |
buff.add_all(attribute, skill)
|
|
|
|
|
|
|
60 |
|
|
|
61 |
|
62 |
-
|
|
|
63 |
if not snapshot_buffs:
|
64 |
for buff in current_buffs:
|
65 |
buff.sub_all(attribute, skill)
|
@@ -71,12 +80,12 @@ def sub_buffs(current_buffs, snapshot_buffs, attribute: Attribute, skill: Skill)
|
|
71 |
elif isinstance(skill, PetDamage):
|
72 |
for buff in snapshot_buffs:
|
73 |
buff.sub_all(attribute, skill)
|
|
|
|
|
74 |
|
75 |
|
76 |
-
def concat_buffs(
|
77 |
-
buffs = ",".join(buff.display_name for buff in
|
78 |
-
if snapshot_buffs and current_buffs != snapshot_buffs:
|
79 |
-
buffs += f"({','.join(buff.display_name for buff in snapshot_buffs)})"
|
80 |
if not buffs:
|
81 |
buffs = "~"
|
82 |
return buffs
|
@@ -100,20 +109,20 @@ def analyze_details(record, duration: int, attribute: Attribute, school: School)
|
|
100 |
if not (skill_summary := summary.get(skill_name)):
|
101 |
skill_summary = summary[skill_name] = Detail()
|
102 |
skill_total = skill_detail[""] = Detail()
|
103 |
-
for (current_status, snapshot_status), timeline in status.items():
|
104 |
if not (timeline := [t for t in timeline if t[0] < duration]):
|
105 |
continue
|
106 |
critical_timeline = [t for t in timeline if t[1]]
|
107 |
|
108 |
current_buffs = filter_status(current_status, school, skill_id)
|
109 |
snapshot_buffs = filter_status(snapshot_status, school, skill_id)
|
110 |
-
|
111 |
|
112 |
-
|
113 |
-
|
114 |
-
|
115 |
-
|
116 |
-
|
117 |
|
118 |
detail.critical_count += len(critical_timeline)
|
119 |
detail.count += len(timeline)
|
|
|
39 |
buff.buff_level, buff.buff_stack = buff_level, buff_stack
|
40 |
if buff.gain_attributes:
|
41 |
buffs.append(buff)
|
42 |
+
elif skill_id in buff.gain_skills:
|
43 |
buffs.append(buff)
|
44 |
|
45 |
return tuple(sorted(buffs, key=lambda x: x.buff_id))
|
46 |
|
47 |
|
48 |
+
def add_buffs(current_buffs, snapshot_buffs, target_buffs, attribute: Attribute, skill: Skill):
|
49 |
+
final_buffs = []
|
50 |
if not snapshot_buffs:
|
51 |
for buff in current_buffs:
|
52 |
buff.add_all(attribute, skill)
|
53 |
+
final_buffs.append(buff)
|
54 |
elif isinstance(skill, DotDamage):
|
55 |
for buff in snapshot_buffs:
|
56 |
+
if buff.add_dot(attribute, skill, True):
|
57 |
+
final_buffs.append(buff)
|
58 |
for buff in current_buffs:
|
59 |
+
if buff.add_dot(attribute, skill, False):
|
60 |
+
final_buffs.append(buff)
|
61 |
elif isinstance(skill, PetDamage):
|
62 |
for buff in snapshot_buffs:
|
63 |
buff.add_all(attribute, skill)
|
64 |
+
final_buffs.append(buff)
|
65 |
+
for buff in target_buffs:
|
66 |
+
buff.add_all(attribute, skill)
|
67 |
|
68 |
+
return final_buffs + list(target_buffs)
|
69 |
|
70 |
+
|
71 |
+
def sub_buffs(current_buffs, snapshot_buffs, target_buffs, attribute: Attribute, skill: Skill):
|
72 |
if not snapshot_buffs:
|
73 |
for buff in current_buffs:
|
74 |
buff.sub_all(attribute, skill)
|
|
|
80 |
elif isinstance(skill, PetDamage):
|
81 |
for buff in snapshot_buffs:
|
82 |
buff.sub_all(attribute, skill)
|
83 |
+
for buff in target_buffs:
|
84 |
+
buff.sub_all(attribute, skill)
|
85 |
|
86 |
|
87 |
+
def concat_buffs(buffs):
|
88 |
+
buffs = ",".join(buff.display_name for buff in buffs)
|
|
|
|
|
89 |
if not buffs:
|
90 |
buffs = "~"
|
91 |
return buffs
|
|
|
109 |
if not (skill_summary := summary.get(skill_name)):
|
110 |
skill_summary = summary[skill_name] = Detail()
|
111 |
skill_total = skill_detail[""] = Detail()
|
112 |
+
for (current_status, snapshot_status, target_status), timeline in status.items():
|
113 |
if not (timeline := [t for t in timeline if t[0] < duration]):
|
114 |
continue
|
115 |
critical_timeline = [t for t in timeline if t[1]]
|
116 |
|
117 |
current_buffs = filter_status(current_status, school, skill_id)
|
118 |
snapshot_buffs = filter_status(snapshot_status, school, skill_id)
|
119 |
+
target_buffs = filter_status(target_status, school, skill_id)
|
120 |
|
121 |
+
buffs = add_buffs(current_buffs, snapshot_buffs, target_buffs, attribute, skill)
|
122 |
+
buffs = concat_buffs(buffs)
|
123 |
+
detail = skill_detail[buffs] = Detail(*skill(attribute))
|
124 |
+
detail.gradients = analyze_gradients(skill, attribute)
|
125 |
+
sub_buffs(current_buffs, snapshot_buffs, target_buffs, attribute, skill)
|
126 |
|
127 |
detail.critical_count += len(critical_timeline)
|
128 |
detail.count += len(timeline)
|
utils/io.py
ADDED
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from collections import defaultdict
|
2 |
+
|
3 |
+
from base.constant import FRAME_PER_SECOND
|
4 |
+
|
5 |
+
DELIMITER = "-"
|
6 |
+
COMMA = ","
|
7 |
+
SEMICOLON = ";"
|
8 |
+
|
9 |
+
|
10 |
+
def serialize(record, duration):
|
11 |
+
duration *= FRAME_PER_SECOND
|
12 |
+
result = defaultdict(lambda: defaultdict(list))
|
13 |
+
for skill, status in record.items():
|
14 |
+
skill = DELIMITER.join(str(e) for e in skill)
|
15 |
+
for (current_status, snapshot_status, target_status), timeline in status.items():
|
16 |
+
if not (timeline := [t for t in timeline if t[0] < duration]):
|
17 |
+
continue
|
18 |
+
current_status = COMMA.join(DELIMITER.join(str(e) for e in buff) for buff in current_status)
|
19 |
+
snapshot_status = COMMA.join(DELIMITER.join(str(e) for e in buff) for buff in snapshot_status)
|
20 |
+
target_status = COMMA.join(DELIMITER.join(str(e) for e in buff) for buff in target_status)
|
21 |
+
concat_status = SEMICOLON.join((current_status, snapshot_status, target_status))
|
22 |
+
|
23 |
+
result[skill][concat_status].append(timeline)
|
24 |
+
|
25 |
+
return result
|