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Runtime error
ango
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·
025687f
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Parent(s):
first commit
Browse files- base/__init__.py +0 -0
- base/attribute.py +942 -0
- base/buff.py +43 -0
- base/calculator.py +31 -0
- base/constant.py +68 -0
- base/damage.py +84 -0
- base/skill.py +186 -0
- parse.py +58 -0
- schools/__init__.py +0 -0
- schools/first/__init__.py +0 -0
- schools/first/attribute.py +73 -0
- schools/first/buffs.py +33 -0
- schools/first/skills.py +288 -0
- schools/first/talents.py +60 -0
- schools/first/test.py +23 -0
base/__init__.py
ADDED
File without changes
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base/attribute.py
ADDED
@@ -0,0 +1,942 @@
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1 |
+
from base.constant import *
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2 |
+
|
3 |
+
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4 |
+
class Attribute:
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5 |
+
level: int = 120
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6 |
+
|
7 |
+
_all_major_base: int = 0
|
8 |
+
_all_major_gain: int = 0
|
9 |
+
_agility_base: int = 0
|
10 |
+
_agility_gain: int = 0
|
11 |
+
_agility: int = 0
|
12 |
+
_strength_base: int = 0
|
13 |
+
_strength_gain: int = 0
|
14 |
+
_strength: int = 0
|
15 |
+
_spirit_base: int = 0
|
16 |
+
_spirit_gain: int = 0
|
17 |
+
_spirit: int = 0
|
18 |
+
_spunk_base: int = 0
|
19 |
+
_spunk_gain: int = 0
|
20 |
+
_spunk: int = 0
|
21 |
+
|
22 |
+
surplus: int = 0
|
23 |
+
|
24 |
+
_strain_base: int = 0
|
25 |
+
_strain_percent: float = 0
|
26 |
+
_strain_gain: int = 0
|
27 |
+
_strain: float = 0
|
28 |
+
|
29 |
+
_physical_attack_power_base: int = 0
|
30 |
+
_base_physical_attack_power: int = 0
|
31 |
+
_physical_attack_power_gain: int = 0
|
32 |
+
_extra_physical_attack_power: int = 0
|
33 |
+
_physical_attack_power: int = 0
|
34 |
+
_magical_attack_power_base: int = 0
|
35 |
+
_base_magical_attack_power: int = 0
|
36 |
+
_magical_attack_power_gain: int = 0
|
37 |
+
_extra_magical_attack_power: int = 0
|
38 |
+
_magical_attack_power: int = 0
|
39 |
+
|
40 |
+
_all_critical_strike_base: int = 0
|
41 |
+
_all_critical_strike_gain: int = 0
|
42 |
+
|
43 |
+
_physical_critical_strike_base: int = 0
|
44 |
+
_base_physical_critical_strike: int = 0
|
45 |
+
_extra_physical_critical_strike: int = 0
|
46 |
+
_physical_critical_strike_percent: float = 0
|
47 |
+
_physical_critical_strike_gain: int = 0
|
48 |
+
_physical_critical_strike: float = 0
|
49 |
+
_magical_critical_strike_base: int = 0
|
50 |
+
_base_magical_critical_strike: int = 0
|
51 |
+
_extra_magical_critical_strike: int = 0
|
52 |
+
_magical_critical_strike_percent: float = 0
|
53 |
+
_magical_critical_strike_gain: int = 0
|
54 |
+
_magical_critical_strike: float = 0
|
55 |
+
|
56 |
+
_all_critical_power_base: int = 0
|
57 |
+
_all_critical_power_gain: int = 0
|
58 |
+
|
59 |
+
_physical_critical_power_base: int = 0
|
60 |
+
_physical_critical_power_percent: float = 0
|
61 |
+
_physical_critical_power_gain: int = 0
|
62 |
+
_physical_critical_power: float = 0
|
63 |
+
_magical_critical_power_base: int = 0
|
64 |
+
_magical_critical_power_percent: float = 0
|
65 |
+
_magical_critical_power_gain: int = 0
|
66 |
+
_magical_critical_power: float = 0
|
67 |
+
|
68 |
+
_physical_overcome_base: int = 0
|
69 |
+
_base_physical_overcome: int = 0
|
70 |
+
_final_physical_overcome: int = 0
|
71 |
+
_physical_overcome_gain: int = 0
|
72 |
+
_extra_physical_overcome: int = 0
|
73 |
+
_physical_overcome: float = 0
|
74 |
+
_magical_overcome_base: int = 0
|
75 |
+
_base_magical_overcome: int = 0
|
76 |
+
_final_magical_overcome: int = 0
|
77 |
+
_magical_overcome_gain: int = 0
|
78 |
+
_extra_magical_overcome: int = 0
|
79 |
+
_magical_overcome: float = 0
|
80 |
+
|
81 |
+
_weapon_damage_rand: int = 0
|
82 |
+
_weapon_damage_base: int = 0
|
83 |
+
_weapon_damage_gain: int = 0
|
84 |
+
_weapon_damage: int = 0
|
85 |
+
|
86 |
+
_all_shield_ignore: float = 0
|
87 |
+
|
88 |
+
_physical_shield_ignore: float = 0
|
89 |
+
_magical_shield_ignore: float = 0
|
90 |
+
|
91 |
+
_all_damage_addition: float = 0
|
92 |
+
_physical_damage_addition: float = 0
|
93 |
+
_magical_damage_addition: float = 0
|
94 |
+
|
95 |
+
_pve_addition: float = 0
|
96 |
+
|
97 |
+
target_level: int = 124
|
98 |
+
|
99 |
+
_physical_shield_gain: int = 0
|
100 |
+
_magical_shield_gain: int = 0
|
101 |
+
|
102 |
+
_all_vulnerable: float = 0
|
103 |
+
_physical_vulnerable: float = 0
|
104 |
+
_magical_vulnerable: float = 0
|
105 |
+
|
106 |
+
def __init__(self):
|
107 |
+
self.all_major_base += MAJOR_BASE
|
108 |
+
|
109 |
+
""" Major Attr Function"""
|
110 |
+
|
111 |
+
@property
|
112 |
+
def all_major_base(self):
|
113 |
+
return self._all_major_base
|
114 |
+
|
115 |
+
@all_major_base.setter
|
116 |
+
def all_major_base(self, all_major_base):
|
117 |
+
residual = all_major_base - self._all_major_base
|
118 |
+
self.agility_base += residual
|
119 |
+
self.strength_base += residual
|
120 |
+
self.spirit_base += residual
|
121 |
+
self.spunk_base += residual
|
122 |
+
self._all_major_base = all_major_base
|
123 |
+
|
124 |
+
@property
|
125 |
+
def all_major_gain(self):
|
126 |
+
return self._all_major_gain
|
127 |
+
|
128 |
+
@all_major_gain.setter
|
129 |
+
def all_major_gain(self, all_major_gain):
|
130 |
+
residual = all_major_gain - self._all_major_gain
|
131 |
+
self.agility_gain += residual
|
132 |
+
self.strength_gain += residual
|
133 |
+
self.spirit_gain += residual
|
134 |
+
self.spunk_gain += residual
|
135 |
+
self._all_major_gain = all_major_gain
|
136 |
+
|
137 |
+
@property
|
138 |
+
def agility_base(self):
|
139 |
+
return self._agility_base
|
140 |
+
|
141 |
+
@agility_base.setter
|
142 |
+
def agility_base(self, agility_base):
|
143 |
+
self._agility_base = agility_base
|
144 |
+
self.agility = agility_base * (1 + self.agility_gain)
|
145 |
+
|
146 |
+
@property
|
147 |
+
def agility_gain(self):
|
148 |
+
return self._agility_gain / BINARY_SCALE
|
149 |
+
|
150 |
+
@agility_gain.setter
|
151 |
+
def agility_gain(self, agility_gain):
|
152 |
+
self._agility_gain = agility_gain
|
153 |
+
self.agility = self.agility_base * (1 + self.agility_gain)
|
154 |
+
|
155 |
+
@property
|
156 |
+
def agility(self):
|
157 |
+
return self._agility
|
158 |
+
|
159 |
+
@agility.setter
|
160 |
+
def agility(self, agility):
|
161 |
+
agility = int(agility)
|
162 |
+
self._agility = agility
|
163 |
+
self.base_physical_critical_strike = (self.physical_critical_strike_base + self.extra_physical_critical_strike
|
164 |
+
+ agility * AGILITY_TO_CRITICAL_STRIKE)
|
165 |
+
|
166 |
+
@property
|
167 |
+
def strength_base(self):
|
168 |
+
return self._strength_base
|
169 |
+
|
170 |
+
@strength_base.setter
|
171 |
+
def strength_base(self, strength_base):
|
172 |
+
self._strength_base = strength_base
|
173 |
+
self.strength = strength_base * (1 + self.strength_gain)
|
174 |
+
|
175 |
+
@property
|
176 |
+
def strength_gain(self):
|
177 |
+
return self._strength_gain / BINARY_SCALE
|
178 |
+
|
179 |
+
@strength_gain.setter
|
180 |
+
def strength_gain(self, strength_gain):
|
181 |
+
self._strength_gain = strength_gain
|
182 |
+
self.strength = self.strength_base * (1 + self.strength_gain)
|
183 |
+
|
184 |
+
@property
|
185 |
+
def strength(self):
|
186 |
+
return self._strength
|
187 |
+
|
188 |
+
@strength.setter
|
189 |
+
def strength(self, strength):
|
190 |
+
strength = int(strength)
|
191 |
+
self._strength = strength
|
192 |
+
self.base_physical_attack_power = self.physical_attack_power_base + strength * STRENGTH_TO_ATTACK_POWER
|
193 |
+
self.base_physical_overcome = self.physical_overcome_base + strength * STRENGTH_TO_OVERCOME
|
194 |
+
|
195 |
+
@property
|
196 |
+
def spirit_base(self):
|
197 |
+
return self._spirit_base
|
198 |
+
|
199 |
+
@spirit_base.setter
|
200 |
+
def spirit_base(self, spirit_base):
|
201 |
+
self._spirit_base = spirit_base
|
202 |
+
self.spirit = spirit_base * (1 + self.spirit_gain)
|
203 |
+
|
204 |
+
@property
|
205 |
+
def spirit_gain(self):
|
206 |
+
return self._spirit_gain / BINARY_SCALE
|
207 |
+
|
208 |
+
@spirit_gain.setter
|
209 |
+
def spirit_gain(self, spirit_gain):
|
210 |
+
self._spirit_gain = spirit_gain
|
211 |
+
self.spirit = self.spirit_base * (1 + self.spirit_gain)
|
212 |
+
|
213 |
+
@property
|
214 |
+
def spirit(self):
|
215 |
+
return self._spirit
|
216 |
+
|
217 |
+
@spirit.setter
|
218 |
+
def spirit(self, spirit):
|
219 |
+
spirit = int(spirit)
|
220 |
+
self._spirit = spirit
|
221 |
+
self.base_magical_critical_strike = (self.magical_critical_strike_base + self.extra_magical_critical_strike
|
222 |
+
+ spirit * SPIRIT_TO_CRITICAL_STRIKE)
|
223 |
+
|
224 |
+
@property
|
225 |
+
def spunk_base(self):
|
226 |
+
return self._spunk_base
|
227 |
+
|
228 |
+
@spunk_base.setter
|
229 |
+
def spunk_base(self, spunk_base):
|
230 |
+
self._spunk_base = spunk_base
|
231 |
+
self.spunk = spunk_base * (1 + self.spunk_gain)
|
232 |
+
|
233 |
+
@property
|
234 |
+
def spunk_gain(self):
|
235 |
+
return self._spunk_gain / BINARY_SCALE
|
236 |
+
|
237 |
+
@spunk_gain.setter
|
238 |
+
def spunk_gain(self, spunk_gain):
|
239 |
+
self._spunk_gain = spunk_gain
|
240 |
+
self.spunk = self.spunk_base * (1 + self.spunk_gain)
|
241 |
+
|
242 |
+
@property
|
243 |
+
def spunk(self):
|
244 |
+
return self._spunk
|
245 |
+
|
246 |
+
@spunk.setter
|
247 |
+
def spunk(self, spunk):
|
248 |
+
spunk = int(spunk)
|
249 |
+
self._spunk = spunk
|
250 |
+
self.base_magical_attack_power = self.magical_attack_power_base + spunk * SPUNK_TO_ATTACK_POWER
|
251 |
+
self.base_magical_overcome = self.magical_overcome_base + spunk * SPUNK_TO_OVERCOME
|
252 |
+
|
253 |
+
""" Minor Function """
|
254 |
+
|
255 |
+
@property
|
256 |
+
def strain_base(self):
|
257 |
+
return self._strain_base
|
258 |
+
|
259 |
+
@strain_base.setter
|
260 |
+
def strain_base(self, strain_base):
|
261 |
+
self._strain_base = strain_base
|
262 |
+
self.strain_percent = strain_base / STRAIN_SCALE
|
263 |
+
|
264 |
+
@property
|
265 |
+
def strain_percent(self):
|
266 |
+
return self._strain_percent
|
267 |
+
|
268 |
+
@strain_percent.setter
|
269 |
+
def strain_percent(self, strain_percent):
|
270 |
+
self._strain_percent = strain_percent
|
271 |
+
self.strain = strain_percent + self.strain_gain
|
272 |
+
|
273 |
+
@property
|
274 |
+
def strain_gain(self):
|
275 |
+
return self._strain_gain / BINARY_SCALE
|
276 |
+
|
277 |
+
@strain_gain.setter
|
278 |
+
def strain_gain(self, strain_gain):
|
279 |
+
self._strain_gain = strain_gain
|
280 |
+
self.strain = self.strain_percent + self.strain_gain
|
281 |
+
|
282 |
+
@property
|
283 |
+
def strain(self):
|
284 |
+
return self._strain
|
285 |
+
|
286 |
+
@strain.setter
|
287 |
+
def strain(self, strain):
|
288 |
+
self._strain = strain
|
289 |
+
|
290 |
+
""" Attack Power Function """
|
291 |
+
|
292 |
+
@property
|
293 |
+
def attack_power(self):
|
294 |
+
raise NotImplementedError
|
295 |
+
|
296 |
+
@property
|
297 |
+
def physical_attack_power_base(self):
|
298 |
+
return self._physical_attack_power_base
|
299 |
+
|
300 |
+
@physical_attack_power_base.setter
|
301 |
+
def physical_attack_power_base(self, physical_attack_power_base):
|
302 |
+
self._physical_attack_power_base = physical_attack_power_base
|
303 |
+
self.base_physical_attack_power = physical_attack_power_base + self.strength * STRENGTH_TO_ATTACK_POWER
|
304 |
+
|
305 |
+
@property
|
306 |
+
def base_physical_attack_power(self):
|
307 |
+
return self._base_physical_attack_power
|
308 |
+
|
309 |
+
@base_physical_attack_power.setter
|
310 |
+
def base_physical_attack_power(self, base_physical_attack_power):
|
311 |
+
base_physical_attack_power = int(base_physical_attack_power)
|
312 |
+
self._base_physical_attack_power = base_physical_attack_power
|
313 |
+
self.physical_attack_power = (self.base_physical_attack_power +
|
314 |
+
self.base_physical_attack_power * self.physical_attack_power_gain +
|
315 |
+
self.extra_physical_attack_power)
|
316 |
+
|
317 |
+
@property
|
318 |
+
def physical_attack_power_gain(self):
|
319 |
+
return self._physical_attack_power_gain / BINARY_SCALE
|
320 |
+
|
321 |
+
@physical_attack_power_gain.setter
|
322 |
+
def physical_attack_power_gain(self, physical_attack_power_gain):
|
323 |
+
self._physical_attack_power_gain = physical_attack_power_gain
|
324 |
+
self.physical_attack_power = (self.base_physical_attack_power +
|
325 |
+
self.base_physical_attack_power * self.physical_attack_power_gain +
|
326 |
+
self.extra_physical_attack_power)
|
327 |
+
|
328 |
+
@property
|
329 |
+
def extra_physical_attack_power(self):
|
330 |
+
return self._extra_physical_attack_power
|
331 |
+
|
332 |
+
@extra_physical_attack_power.setter
|
333 |
+
def extra_physical_attack_power(self, extra_physical_attack_power):
|
334 |
+
extra_physical_attack_power = int(extra_physical_attack_power)
|
335 |
+
self._extra_physical_attack_power = extra_physical_attack_power
|
336 |
+
self.physical_attack_power = (self.base_physical_attack_power +
|
337 |
+
self.base_physical_attack_power * self.physical_attack_power_gain +
|
338 |
+
self.extra_physical_attack_power)
|
339 |
+
|
340 |
+
@property
|
341 |
+
def physical_attack_power(self):
|
342 |
+
return self._physical_attack_power
|
343 |
+
|
344 |
+
@physical_attack_power.setter
|
345 |
+
def physical_attack_power(self, physical_attack_power):
|
346 |
+
self._physical_attack_power = int(physical_attack_power)
|
347 |
+
|
348 |
+
@property
|
349 |
+
def magical_attack_power_base(self):
|
350 |
+
return self._magical_attack_power_base
|
351 |
+
|
352 |
+
@magical_attack_power_base.setter
|
353 |
+
def magical_attack_power_base(self, magical_attack_power_base):
|
354 |
+
self._magical_attack_power_base = magical_attack_power_base
|
355 |
+
self.base_magical_attack_power = magical_attack_power_base + self.spunk_base * SPUNK_TO_ATTACK_POWER
|
356 |
+
|
357 |
+
@property
|
358 |
+
def base_magical_attack_power(self):
|
359 |
+
return self._base_magical_attack_power
|
360 |
+
|
361 |
+
@base_magical_attack_power.setter
|
362 |
+
def base_magical_attack_power(self, base_magical_attack_power):
|
363 |
+
base_magical_attack_power = int(base_magical_attack_power)
|
364 |
+
self._base_magical_attack_power = base_magical_attack_power
|
365 |
+
self.magical_attack_power = (self.base_magical_attack_power +
|
366 |
+
self.base_magical_attack_power * self.magical_attack_power_gain +
|
367 |
+
self.extra_magical_attack_power)
|
368 |
+
|
369 |
+
@property
|
370 |
+
def magical_attack_power_gain(self):
|
371 |
+
return self._magical_attack_power_gain / BINARY_SCALE
|
372 |
+
|
373 |
+
@magical_attack_power_gain.setter
|
374 |
+
def magical_attack_power_gain(self, magical_attack_power_gain):
|
375 |
+
self._magical_attack_power_gain = magical_attack_power_gain
|
376 |
+
self.magical_attack_power = (self.base_magical_attack_power +
|
377 |
+
self.base_magical_attack_power * self.magical_attack_power_gain +
|
378 |
+
self.extra_magical_attack_power)
|
379 |
+
|
380 |
+
@property
|
381 |
+
def extra_magical_attack_power(self):
|
382 |
+
return self._extra_magical_attack_power
|
383 |
+
|
384 |
+
@extra_magical_attack_power.setter
|
385 |
+
def extra_magical_attack_power(self, extra_magical_attack_power):
|
386 |
+
extra_magical_attack_power = int(extra_magical_attack_power)
|
387 |
+
self._extra_magical_attack_power = extra_magical_attack_power
|
388 |
+
self.magical_attack_power = (self.base_magical_attack_power +
|
389 |
+
self.base_magical_attack_power * self.magical_attack_power_gain +
|
390 |
+
self.extra_magical_attack_power)
|
391 |
+
|
392 |
+
@property
|
393 |
+
def magical_attack_power(self):
|
394 |
+
return self._magical_attack_power
|
395 |
+
|
396 |
+
@magical_attack_power.setter
|
397 |
+
def magical_attack_power(self, magical_attack_power):
|
398 |
+
self._magical_attack_power = int(magical_attack_power)
|
399 |
+
|
400 |
+
""" Critical Strike Function"""
|
401 |
+
|
402 |
+
@property
|
403 |
+
def critical_strike(self):
|
404 |
+
raise NotImplementedError
|
405 |
+
|
406 |
+
@property
|
407 |
+
def all_critical_strike_base(self):
|
408 |
+
return self._all_critical_strike_base
|
409 |
+
|
410 |
+
@all_critical_strike_base.setter
|
411 |
+
def all_critical_strike_base(self, all_critical_strike_base):
|
412 |
+
residual = all_critical_strike_base - self._all_critical_strike_base
|
413 |
+
self.physical_critical_strike_base += residual
|
414 |
+
self.magical_critical_strike_base += residual
|
415 |
+
self._all_critical_strike_base = all_critical_strike_base
|
416 |
+
|
417 |
+
@property
|
418 |
+
def all_critical_strike_gain(self):
|
419 |
+
return self._all_critical_strike_gain
|
420 |
+
|
421 |
+
@all_critical_strike_gain.setter
|
422 |
+
def all_critical_strike_gain(self, all_critical_strike_gain):
|
423 |
+
residual = all_critical_strike_gain - self._all_critical_strike_gain
|
424 |
+
self.physical_critical_strike_gain += residual
|
425 |
+
self.magical_critical_strike_gain += residual
|
426 |
+
self._all_critical_strike_gain = all_critical_strike_gain
|
427 |
+
|
428 |
+
@property
|
429 |
+
def physical_critical_strike_base(self):
|
430 |
+
return self._physical_critical_strike_base
|
431 |
+
|
432 |
+
@physical_critical_strike_base.setter
|
433 |
+
def physical_critical_strike_base(self, physical_critical_strike_base):
|
434 |
+
self._physical_critical_strike_base = physical_critical_strike_base
|
435 |
+
self.base_physical_critical_strike = (self.physical_critical_strike_base + self.extra_physical_critical_strike
|
436 |
+
+ self.agility * AGILITY_TO_CRITICAL_STRIKE)
|
437 |
+
|
438 |
+
@property
|
439 |
+
def extra_physical_critical_strike(self):
|
440 |
+
return self._extra_physical_critical_strike
|
441 |
+
|
442 |
+
@extra_physical_critical_strike.setter
|
443 |
+
def extra_physical_critical_strike(self, extra_physical_critical_strike):
|
444 |
+
extra_physical_critical_strike = int(extra_physical_critical_strike)
|
445 |
+
self._extra_physical_critical_strike = extra_physical_critical_strike
|
446 |
+
self.base_physical_critical_strike = (self.physical_critical_strike_base + self.extra_physical_critical_strike
|
447 |
+
+ self.agility * AGILITY_TO_CRITICAL_STRIKE)
|
448 |
+
|
449 |
+
@property
|
450 |
+
def base_physical_critical_strike(self):
|
451 |
+
return self._base_physical_critical_strike
|
452 |
+
|
453 |
+
@base_physical_critical_strike.setter
|
454 |
+
def base_physical_critical_strike(self, base_physical_critical_strike):
|
455 |
+
base_physical_critical_strike = int(base_physical_critical_strike)
|
456 |
+
self._base_physical_critical_strike = base_physical_critical_strike
|
457 |
+
self.physical_critical_strike_percent = self.base_physical_critical_strike / CRITICAL_STRIKE_SCALE
|
458 |
+
|
459 |
+
@property
|
460 |
+
def physical_critical_strike_percent(self):
|
461 |
+
return self._physical_critical_strike_percent
|
462 |
+
|
463 |
+
@physical_critical_strike_percent.setter
|
464 |
+
def physical_critical_strike_percent(self, physical_critical_strike_percent):
|
465 |
+
self._physical_critical_strike_percent = physical_critical_strike_percent
|
466 |
+
self.physical_critical_strike = self.physical_critical_strike_percent + self.physical_critical_strike_gain
|
467 |
+
|
468 |
+
@property
|
469 |
+
def physical_critical_strike_gain(self):
|
470 |
+
return self._physical_critical_strike_gain / DECIMAL_SCALE
|
471 |
+
|
472 |
+
@physical_critical_strike_gain.setter
|
473 |
+
def physical_critical_strike_gain(self, physical_critical_strike_gain):
|
474 |
+
self._physical_critical_strike_gain = physical_critical_strike_gain
|
475 |
+
self.physical_critical_strike = self.physical_critical_strike_percent + self.physical_critical_strike_gain
|
476 |
+
|
477 |
+
@property
|
478 |
+
def physical_critical_strike(self):
|
479 |
+
return self._physical_critical_strike
|
480 |
+
|
481 |
+
@physical_critical_strike.setter
|
482 |
+
def physical_critical_strike(self, physical_critical_strike):
|
483 |
+
self._physical_critical_strike = physical_critical_strike
|
484 |
+
|
485 |
+
@property
|
486 |
+
def magical_critical_strike_base(self):
|
487 |
+
return self._magical_critical_strike_base
|
488 |
+
|
489 |
+
@magical_critical_strike_base.setter
|
490 |
+
def magical_critical_strike_base(self, magical_critical_strike_base):
|
491 |
+
self._magical_critical_strike_base = magical_critical_strike_base
|
492 |
+
self.base_magical_critical_strike = (self.magical_critical_strike_base + self.extra_magical_critical_strike
|
493 |
+
+ self.spirit * SPIRIT_TO_CRITICAL_STRIKE)
|
494 |
+
|
495 |
+
@property
|
496 |
+
def extra_magical_critical_strike(self):
|
497 |
+
return self._extra_magical_critical_strike
|
498 |
+
|
499 |
+
@extra_magical_critical_strike.setter
|
500 |
+
def extra_magical_critical_strike(self, extra_magical_critical_strike):
|
501 |
+
extra_magical_critical_strike = int(extra_magical_critical_strike)
|
502 |
+
self._extra_magical_critical_strike = extra_magical_critical_strike
|
503 |
+
self.base_magical_critical_strike = (self.magical_critical_strike_base + self.extra_magical_critical_strike
|
504 |
+
+ self.spirit * SPIRIT_TO_CRITICAL_STRIKE)
|
505 |
+
|
506 |
+
@property
|
507 |
+
def base_magical_critical_strike(self):
|
508 |
+
return self._base_magical_critical_strike
|
509 |
+
|
510 |
+
@base_magical_critical_strike.setter
|
511 |
+
def base_magical_critical_strike(self, base_magical_critical_strike):
|
512 |
+
base_magical_critical_strike = int(base_magical_critical_strike)
|
513 |
+
self._base_magical_critical_strike = base_magical_critical_strike
|
514 |
+
self.magical_critical_strike_percent = self.base_magical_critical_strike / CRITICAL_STRIKE_SCALE
|
515 |
+
|
516 |
+
@property
|
517 |
+
def magical_critical_strike_percent(self):
|
518 |
+
return self._magical_critical_strike_percent
|
519 |
+
|
520 |
+
@magical_critical_strike_percent.setter
|
521 |
+
def magical_critical_strike_percent(self, magical_critical_strike_percent):
|
522 |
+
self._magical_critical_strike_percent = magical_critical_strike_percent
|
523 |
+
self.magical_critical_strike = self.magical_critical_strike_percent + self.magical_critical_strike_gain
|
524 |
+
|
525 |
+
@property
|
526 |
+
def magical_critical_strike_gain(self):
|
527 |
+
return self._magical_critical_strike_gain / DECIMAL_SCALE
|
528 |
+
|
529 |
+
@magical_critical_strike_gain.setter
|
530 |
+
def magical_critical_strike_gain(self, magical_critical_strike_gain):
|
531 |
+
self._magical_critical_strike_gain = magical_critical_strike_gain
|
532 |
+
self.magical_critical_strike = self.magical_critical_strike_percent + self.magical_critical_strike_gain
|
533 |
+
|
534 |
+
@property
|
535 |
+
def magical_critical_strike(self):
|
536 |
+
return self._magical_critical_strike
|
537 |
+
|
538 |
+
@magical_critical_strike.setter
|
539 |
+
def magical_critical_strike(self, magical_critical_strike):
|
540 |
+
self._magical_critical_strike = magical_critical_strike
|
541 |
+
|
542 |
+
""" Critical Power Function"""
|
543 |
+
|
544 |
+
@property
|
545 |
+
def critical_power(self):
|
546 |
+
raise NotImplementedError
|
547 |
+
|
548 |
+
@property
|
549 |
+
def all_critical_power_base(self):
|
550 |
+
return self._all_critical_power_base
|
551 |
+
|
552 |
+
@all_critical_power_base.setter
|
553 |
+
def all_critical_power_base(self, all_critical_power_base):
|
554 |
+
residual = all_critical_power_base - self._all_critical_power_base
|
555 |
+
self.physical_critical_power_base += residual
|
556 |
+
self.magical_critical_power_base += residual
|
557 |
+
self._all_critical_power_base = all_critical_power_base
|
558 |
+
|
559 |
+
@property
|
560 |
+
def all_critical_power_gain(self):
|
561 |
+
return self._all_critical_power_gain
|
562 |
+
|
563 |
+
@all_critical_power_gain.setter
|
564 |
+
def all_critical_power_gain(self, all_critical_power_gain):
|
565 |
+
residual = all_critical_power_gain - self._all_critical_power_gain
|
566 |
+
self.physical_critical_power_gain += residual
|
567 |
+
self.magical_critical_power_gain += residual
|
568 |
+
self._all_critical_power_gain = all_critical_power_gain
|
569 |
+
|
570 |
+
@property
|
571 |
+
def physical_critical_power_base(self):
|
572 |
+
return self._physical_critical_power_base
|
573 |
+
|
574 |
+
@physical_critical_power_base.setter
|
575 |
+
def physical_critical_power_base(self, physical_critical_power_base):
|
576 |
+
self._physical_critical_power_base = physical_critical_power_base
|
577 |
+
self.physical_critical_power_percent = self.physical_critical_power_base / CRITICAL_POWER_SCALE
|
578 |
+
|
579 |
+
@property
|
580 |
+
def physical_critical_power_percent(self):
|
581 |
+
return CRITICAL_POWER_BASE + self._physical_critical_power_percent
|
582 |
+
|
583 |
+
@physical_critical_power_percent.setter
|
584 |
+
def physical_critical_power_percent(self, physical_critical_power_percent):
|
585 |
+
self._physical_critical_power_percent = physical_critical_power_percent
|
586 |
+
self.physical_critical_power = self.physical_critical_power_percent + self.physical_critical_power_gain
|
587 |
+
|
588 |
+
@property
|
589 |
+
def physical_critical_power_gain(self):
|
590 |
+
return self._physical_critical_power_gain / BINARY_SCALE
|
591 |
+
|
592 |
+
@physical_critical_power_gain.setter
|
593 |
+
def physical_critical_power_gain(self, physical_critical_power_gain):
|
594 |
+
self._physical_critical_power_gain = physical_critical_power_gain
|
595 |
+
self.physical_critical_power = self.physical_critical_power_percent + self.physical_critical_power_gain
|
596 |
+
|
597 |
+
@property
|
598 |
+
def physical_critical_power(self):
|
599 |
+
return self._physical_critical_power
|
600 |
+
|
601 |
+
@physical_critical_power.setter
|
602 |
+
def physical_critical_power(self, physical_critical_power):
|
603 |
+
self._physical_critical_power = physical_critical_power
|
604 |
+
|
605 |
+
@property
|
606 |
+
def magical_critical_power_base(self):
|
607 |
+
return self._magical_critical_power_base
|
608 |
+
|
609 |
+
@magical_critical_power_base.setter
|
610 |
+
def magical_critical_power_base(self, magical_critical_power_base):
|
611 |
+
self._magical_critical_power_base = magical_critical_power_base
|
612 |
+
self.magical_critical_power_percent = self.magical_critical_power_base / CRITICAL_POWER_SCALE
|
613 |
+
|
614 |
+
@property
|
615 |
+
def magical_critical_power_percent(self):
|
616 |
+
return CRITICAL_POWER_BASE + self._magical_critical_power_percent
|
617 |
+
|
618 |
+
@magical_critical_power_percent.setter
|
619 |
+
def magical_critical_power_percent(self, magical_critical_power_percent):
|
620 |
+
self._magical_critical_power_percent = magical_critical_power_percent
|
621 |
+
self.magical_critical_power = self.magical_critical_power_percent + self.magical_critical_power_gain
|
622 |
+
|
623 |
+
@property
|
624 |
+
def magical_critical_power_gain(self):
|
625 |
+
return self._magical_critical_power_gain / BINARY_SCALE
|
626 |
+
|
627 |
+
@magical_critical_power_gain.setter
|
628 |
+
def magical_critical_power_gain(self, magical_critical_power_gain):
|
629 |
+
self._magical_critical_power_gain = magical_critical_power_gain
|
630 |
+
self.magical_critical_power = self.magical_critical_power_percent + self.magical_critical_power_gain
|
631 |
+
|
632 |
+
@property
|
633 |
+
def magical_critical_power(self):
|
634 |
+
return self._magical_critical_power
|
635 |
+
|
636 |
+
@magical_critical_power.setter
|
637 |
+
def magical_critical_power(self, magical_critical_power):
|
638 |
+
self._magical_critical_power = magical_critical_power
|
639 |
+
|
640 |
+
""" Overcome Function"""
|
641 |
+
|
642 |
+
@property
|
643 |
+
def overcome(self):
|
644 |
+
raise NotImplementedError
|
645 |
+
|
646 |
+
@property
|
647 |
+
def physical_overcome_base(self):
|
648 |
+
return self._physical_overcome_base
|
649 |
+
|
650 |
+
@physical_overcome_base.setter
|
651 |
+
def physical_overcome_base(self, physical_overcome_base):
|
652 |
+
self._physical_overcome_base = physical_overcome_base
|
653 |
+
self.base_physical_overcome = self.physical_overcome_base + self.strength * STRENGTH_TO_OVERCOME
|
654 |
+
|
655 |
+
@property
|
656 |
+
def base_physical_overcome(self):
|
657 |
+
return self._base_physical_overcome
|
658 |
+
|
659 |
+
@base_physical_overcome.setter
|
660 |
+
def base_physical_overcome(self, base_physical_overcome):
|
661 |
+
base_physical_overcome = int(base_physical_overcome)
|
662 |
+
self._base_physical_overcome = base_physical_overcome
|
663 |
+
self.final_physical_overcome = (self.base_physical_overcome * (1 + self.physical_overcome_gain)
|
664 |
+
+ self.extra_physical_overcome)
|
665 |
+
|
666 |
+
@property
|
667 |
+
def physical_overcome_gain(self):
|
668 |
+
return self._physical_overcome_gain / BINARY_SCALE
|
669 |
+
|
670 |
+
@physical_overcome_gain.setter
|
671 |
+
def physical_overcome_gain(self, physical_overcome_gain):
|
672 |
+
self._physical_overcome_gain = physical_overcome_gain
|
673 |
+
self.final_physical_overcome = (self.base_physical_overcome * (1 + self.physical_overcome_gain)
|
674 |
+
+ self.extra_physical_overcome)
|
675 |
+
|
676 |
+
@property
|
677 |
+
def extra_physical_overcome(self):
|
678 |
+
return self._extra_physical_overcome
|
679 |
+
|
680 |
+
@extra_physical_overcome.setter
|
681 |
+
def extra_physical_overcome(self, extra_physical_overcome):
|
682 |
+
extra_physical_overcome = int(extra_physical_overcome)
|
683 |
+
self._extra_physical_overcome = extra_physical_overcome
|
684 |
+
self.final_physical_overcome = (self.base_physical_overcome * (1 + self.physical_overcome_gain)
|
685 |
+
+ self.extra_physical_overcome)
|
686 |
+
|
687 |
+
@property
|
688 |
+
def final_physical_overcome(self):
|
689 |
+
return self._final_physical_overcome
|
690 |
+
|
691 |
+
@final_physical_overcome.setter
|
692 |
+
def final_physical_overcome(self, final_physical_overcome):
|
693 |
+
final_physical_overcome = int(final_physical_overcome)
|
694 |
+
self._final_physical_overcome = final_physical_overcome
|
695 |
+
self.physical_overcome = final_physical_overcome / OVERCOME_SCALE
|
696 |
+
|
697 |
+
@property
|
698 |
+
def physical_overcome(self):
|
699 |
+
return self._physical_overcome
|
700 |
+
|
701 |
+
@physical_overcome.setter
|
702 |
+
def physical_overcome(self, physical_overcome):
|
703 |
+
self._physical_overcome = physical_overcome
|
704 |
+
|
705 |
+
@property
|
706 |
+
def magical_overcome_base(self):
|
707 |
+
return self._magical_overcome_base
|
708 |
+
|
709 |
+
@magical_overcome_base.setter
|
710 |
+
def magical_overcome_base(self, magical_overcome_base):
|
711 |
+
self._magical_overcome_base = magical_overcome_base
|
712 |
+
self.base_magical_overcome = self.magical_overcome_base + self.spunk * SPUNK_TO_OVERCOME
|
713 |
+
|
714 |
+
@property
|
715 |
+
def base_magical_overcome(self):
|
716 |
+
return self._base_magical_overcome
|
717 |
+
|
718 |
+
@base_magical_overcome.setter
|
719 |
+
def base_magical_overcome(self, base_magical_overcome):
|
720 |
+
base_magical_overcome = int(base_magical_overcome)
|
721 |
+
self._base_magical_overcome = base_magical_overcome
|
722 |
+
self.final_magical_overcome = (self.base_magical_overcome * (1 + self.magical_overcome_gain)
|
723 |
+
+ self.extra_magical_overcome)
|
724 |
+
|
725 |
+
@property
|
726 |
+
def magical_overcome_gain(self):
|
727 |
+
return self._magical_overcome_gain / BINARY_SCALE
|
728 |
+
|
729 |
+
@magical_overcome_gain.setter
|
730 |
+
def magical_overcome_gain(self, magical_overcome_gain):
|
731 |
+
self._magical_overcome_gain = magical_overcome_gain
|
732 |
+
self.final_magical_overcome = (self.base_magical_overcome * (1 + self.magical_overcome_gain)
|
733 |
+
+ self.extra_magical_overcome)
|
734 |
+
|
735 |
+
@property
|
736 |
+
def extra_magical_overcome(self):
|
737 |
+
return self._extra_magical_overcome
|
738 |
+
|
739 |
+
@extra_magical_overcome.setter
|
740 |
+
def extra_magical_overcome(self, extra_magical_overcome):
|
741 |
+
extra_magical_overcome = int(extra_magical_overcome)
|
742 |
+
self._extra_magical_overcome = extra_magical_overcome
|
743 |
+
self.final_magical_overcome = (self.base_magical_overcome * (1 + self.magical_overcome_gain)
|
744 |
+
+ self.extra_magical_overcome)
|
745 |
+
|
746 |
+
@property
|
747 |
+
def final_magical_overcome(self):
|
748 |
+
return self._final_magical_overcome
|
749 |
+
|
750 |
+
@final_magical_overcome.setter
|
751 |
+
def final_magical_overcome(self, final_magical_overcome):
|
752 |
+
final_magical_overcome = int(final_magical_overcome)
|
753 |
+
self._final_magical_overcome = final_magical_overcome
|
754 |
+
self.magical_overcome = final_magical_overcome / OVERCOME_SCALE
|
755 |
+
|
756 |
+
@property
|
757 |
+
def magical_overcome(self):
|
758 |
+
return self._magical_overcome
|
759 |
+
|
760 |
+
@magical_overcome.setter
|
761 |
+
def magical_overcome(self, magical_overcome):
|
762 |
+
self._magical_overcome = magical_overcome
|
763 |
+
|
764 |
+
""" Weapon Damage Function """
|
765 |
+
|
766 |
+
@property
|
767 |
+
def weapon_damage_rand(self):
|
768 |
+
return self._weapon_damage_rand
|
769 |
+
|
770 |
+
@weapon_damage_rand.setter
|
771 |
+
def weapon_damage_rand(self, weapon_damage_rand):
|
772 |
+
self._weapon_damage_rand = weapon_damage_rand
|
773 |
+
self.weapon_damage = self.weapon_damage_base * (1 + self.weapon_damage_gain) + self.weapon_damage_rand / 2
|
774 |
+
|
775 |
+
@property
|
776 |
+
def weapon_damage_base(self):
|
777 |
+
return self._weapon_damage_base
|
778 |
+
|
779 |
+
@weapon_damage_base.setter
|
780 |
+
def weapon_damage_base(self, weapon_damage_base):
|
781 |
+
self._weapon_damage_base = weapon_damage_base
|
782 |
+
self.weapon_damage = self.weapon_damage_base * (1 + self.weapon_damage_gain) + self.weapon_damage_rand / 2
|
783 |
+
|
784 |
+
@property
|
785 |
+
def weapon_damage_gain(self):
|
786 |
+
return self._weapon_damage_gain / BINARY_SCALE
|
787 |
+
|
788 |
+
@weapon_damage_gain.setter
|
789 |
+
def weapon_damage_gain(self, weapon_damage_gain):
|
790 |
+
self._weapon_damage_gain = weapon_damage_gain
|
791 |
+
self.weapon_damage = self.weapon_damage_base * (1 + self.weapon_damage_gain) + self.weapon_damage_rand / 2
|
792 |
+
|
793 |
+
@property
|
794 |
+
def weapon_damage(self):
|
795 |
+
return self._weapon_damage
|
796 |
+
|
797 |
+
@weapon_damage.setter
|
798 |
+
def weapon_damage(self, weapon_damage):
|
799 |
+
self._weapon_damage = int(weapon_damage)
|
800 |
+
|
801 |
+
""" Others """
|
802 |
+
|
803 |
+
@property
|
804 |
+
def shield_ignore(self):
|
805 |
+
raise NotImplementedError
|
806 |
+
|
807 |
+
@property
|
808 |
+
def all_shield_ignore(self):
|
809 |
+
return self._all_shield_ignore
|
810 |
+
|
811 |
+
@all_shield_ignore.setter
|
812 |
+
def all_shield_ignore(self, all_shield_ignore):
|
813 |
+
residual = all_shield_ignore - self._all_shield_ignore
|
814 |
+
self.physical_shield_ignore += residual
|
815 |
+
self.magical_shield_ignore += residual
|
816 |
+
self._all_shield_ignore = all_shield_ignore
|
817 |
+
|
818 |
+
@property
|
819 |
+
def physical_shield_ignore(self):
|
820 |
+
return self._physical_shield_ignore / BINARY_SCALE
|
821 |
+
|
822 |
+
@physical_shield_ignore.setter
|
823 |
+
def physical_shield_ignore(self, physical_shield_ignore):
|
824 |
+
self._physical_shield_ignore = physical_shield_ignore
|
825 |
+
|
826 |
+
@property
|
827 |
+
def magical_shield_ignore(self):
|
828 |
+
return self._magical_shield_ignore / BINARY_SCALE
|
829 |
+
|
830 |
+
@magical_shield_ignore.setter
|
831 |
+
def magical_shield_ignore(self, magical_shield_ignore):
|
832 |
+
self._magical_shield_ignore = magical_shield_ignore
|
833 |
+
|
834 |
+
@property
|
835 |
+
def damage_addition(self):
|
836 |
+
raise NotImplementedError
|
837 |
+
|
838 |
+
@property
|
839 |
+
def all_damage_addition(self):
|
840 |
+
return self._all_damage_addition
|
841 |
+
|
842 |
+
@all_damage_addition.setter
|
843 |
+
def all_damage_addition(self, all_damage_addition):
|
844 |
+
residual = all_damage_addition - self._all_damage_addition
|
845 |
+
self.physical_damage_addition += residual
|
846 |
+
self.magical_damage_addition += residual
|
847 |
+
self._all_damage_addition = all_damage_addition
|
848 |
+
|
849 |
+
@property
|
850 |
+
def physical_damage_addition(self):
|
851 |
+
return self._physical_damage_addition / BINARY_SCALE
|
852 |
+
|
853 |
+
@physical_damage_addition.setter
|
854 |
+
def physical_damage_addition(self, physical_damage_addition):
|
855 |
+
self._physical_damage_addition = physical_damage_addition
|
856 |
+
|
857 |
+
@property
|
858 |
+
def magical_damage_addition(self):
|
859 |
+
return self._magical_damage_addition / BINARY_SCALE
|
860 |
+
|
861 |
+
@magical_damage_addition.setter
|
862 |
+
def magical_damage_addition(self, magical_damage_addition):
|
863 |
+
self._magical_damage_addition = magical_damage_addition
|
864 |
+
|
865 |
+
@property
|
866 |
+
def pve_addition(self):
|
867 |
+
return self._pve_addition / BINARY_SCALE
|
868 |
+
|
869 |
+
@pve_addition.setter
|
870 |
+
def pve_addition(self, pve_addition):
|
871 |
+
self._pve_addition = pve_addition
|
872 |
+
|
873 |
+
@property
|
874 |
+
def shield_base(self):
|
875 |
+
raise NotImplementedError
|
876 |
+
|
877 |
+
@property
|
878 |
+
def physical_shield_base(self):
|
879 |
+
return SHIELD_BASE_MAP[self.target_level]
|
880 |
+
|
881 |
+
@property
|
882 |
+
def magical_shield_base(self):
|
883 |
+
return SHIELD_BASE_MAP[self.target_level]
|
884 |
+
|
885 |
+
@property
|
886 |
+
def shield_gain(self):
|
887 |
+
raise NotImplementedError
|
888 |
+
|
889 |
+
@property
|
890 |
+
def physical_shield_gain(self):
|
891 |
+
return self._physical_shield_gain / BINARY_SCALE
|
892 |
+
|
893 |
+
@physical_shield_gain.setter
|
894 |
+
def physical_shield_gain(self, physical_shield_gain):
|
895 |
+
self._physical_shield_gain = physical_shield_gain
|
896 |
+
|
897 |
+
@property
|
898 |
+
def magical_shield_gain(self):
|
899 |
+
return self._magical_shield_gain / BINARY_SCALE
|
900 |
+
|
901 |
+
@magical_shield_gain.setter
|
902 |
+
def magical_shield_gain(self, magical_shield_gain):
|
903 |
+
self._magical_shield_gain = magical_shield_gain
|
904 |
+
|
905 |
+
@property
|
906 |
+
def vulnerable(self):
|
907 |
+
raise NotImplementedError
|
908 |
+
|
909 |
+
@property
|
910 |
+
def all_vulnerable(self):
|
911 |
+
return self._all_vulnerable
|
912 |
+
|
913 |
+
@all_vulnerable.setter
|
914 |
+
def all_vulnerable(self, all_vulnerable):
|
915 |
+
residual = all_vulnerable - self._all_vulnerable
|
916 |
+
self.physical_vulnerable += residual
|
917 |
+
self.magical_vulnerable += residual
|
918 |
+
self._all_vulnerable = all_vulnerable
|
919 |
+
|
920 |
+
@property
|
921 |
+
def physical_vulnerable(self):
|
922 |
+
return self._physical_vulnerable / BINARY_SCALE
|
923 |
+
|
924 |
+
@physical_vulnerable.setter
|
925 |
+
def physical_vulnerable(self, physical_vulnerable):
|
926 |
+
self._physical_vulnerable = physical_vulnerable
|
927 |
+
|
928 |
+
@property
|
929 |
+
def magical_vulnerable(self):
|
930 |
+
return self._magical_vulnerable / BINARY_SCALE
|
931 |
+
|
932 |
+
@magical_vulnerable.setter
|
933 |
+
def magical_vulnerable(self, magical_vulnerable):
|
934 |
+
self._magical_vulnerable = magical_vulnerable
|
935 |
+
|
936 |
+
@property
|
937 |
+
def level_reduction(self):
|
938 |
+
return LEVEL_REDUCTION * (self.target_level - self.level)
|
939 |
+
|
940 |
+
@property
|
941 |
+
def shield_constant(self):
|
942 |
+
return SHIELD_SCALE * (LEVEL_SCALE * self.level - LEVEL_CONSTANT)
|
base/buff.py
ADDED
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from dataclasses import dataclass
|
2 |
+
from typing import Dict, List, Union, Tuple
|
3 |
+
|
4 |
+
from base.attribute import Attribute
|
5 |
+
from base.skill import Skill
|
6 |
+
|
7 |
+
ATTR_DICT = Dict[str, Union[List[int], int]]
|
8 |
+
|
9 |
+
|
10 |
+
@dataclass
|
11 |
+
class Buff:
|
12 |
+
buff_id: int
|
13 |
+
buff_name: str
|
14 |
+
buff_level: int = 0
|
15 |
+
|
16 |
+
stack: int = 1
|
17 |
+
|
18 |
+
gain_skills: Dict[str, ATTR_DICT] = None
|
19 |
+
gain_attributes: ATTR_DICT = None
|
20 |
+
|
21 |
+
def __post_init__(self):
|
22 |
+
self.gain_skills = {}
|
23 |
+
self.gain_attributes = {}
|
24 |
+
|
25 |
+
def __radd__(self, other: Tuple[Attribute, Dict[str, Skill]]):
|
26 |
+
attribute, skills = other
|
27 |
+
for skill_id, gain in self.gain_skills.items():
|
28 |
+
skill = skills[skill_id]
|
29 |
+
for attr, value in gain.items():
|
30 |
+
setattr(skill, attr, getattr(skill, attr) + value)
|
31 |
+
for attr, value in self.gain_attributes.items():
|
32 |
+
setattr(attribute, attr, getattr(attribute, attr) + value)
|
33 |
+
return attribute, skills
|
34 |
+
|
35 |
+
def __rsub__(self, other: Tuple[Attribute, Dict[str, Skill]]):
|
36 |
+
attribute, skills = other
|
37 |
+
for skill_id, gain in self.gain_skills.items():
|
38 |
+
skill = skills[skill_id]
|
39 |
+
for attr, value in gain.items():
|
40 |
+
setattr(skill, attr, getattr(skill, attr) - value)
|
41 |
+
for attr, value in self.gain_attributes.items():
|
42 |
+
setattr(attribute, attr, getattr(attribute, attr) - value)
|
43 |
+
return attribute, skills
|
base/calculator.py
ADDED
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.attribute import Attribute
|
2 |
+
from parse import Parser
|
3 |
+
|
4 |
+
|
5 |
+
def analyze_details(parser: Parser, attribute: Attribute):
|
6 |
+
existed_buffs = []
|
7 |
+
for skill, status in parser.summary.items():
|
8 |
+
skill_id, skill_level = skill
|
9 |
+
skill = parser.skills[skill_id]
|
10 |
+
skill.skill_level = skill_level
|
11 |
+
for buffs, count in status.items():
|
12 |
+
for buff in [buff for buff in existed_buffs if buff not in buffs]:
|
13 |
+
existed_buffs.remove(buff)
|
14 |
+
buff_id, buff_level, buff_stack = buff
|
15 |
+
buff = parser.buffs[buff_id]
|
16 |
+
buff.buff_level = buff_level
|
17 |
+
for _ in range(buff_stack):
|
18 |
+
attribute, parser.skills = (attribute, parser.skills) - buff
|
19 |
+
|
20 |
+
for buff in [buff for buff in buffs if buff not in existed_buffs]:
|
21 |
+
existed_buffs.append(buff)
|
22 |
+
buff_id, buff_level, buff_stack = buff
|
23 |
+
buff = parser.buffs[buff_id]
|
24 |
+
buff.buff_level = buff_level
|
25 |
+
for _ in range(buff_stack):
|
26 |
+
attribute, parser.skills = (attribute, parser.skills) + buff
|
27 |
+
|
28 |
+
damage, critical_damage, expected_damage = skill(attribute)
|
29 |
+
status[buffs] = {
|
30 |
+
"damage": damage, "critical_damage": critical_damage, "expected_damage": expected_damage, "count": count
|
31 |
+
}
|
base/constant.py
ADDED
@@ -0,0 +1,68 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
BINARY_SCALE = 1024
|
2 |
+
DECIMAL_SCALE = 10000
|
3 |
+
|
4 |
+
FRAME_PER_SECOND = 16
|
5 |
+
|
6 |
+
LEVEL = 120
|
7 |
+
LEVEL_SCALE = 450
|
8 |
+
LEVEL_CONSTANT = 45750
|
9 |
+
LEVEL_REDUCTION = 0.05
|
10 |
+
|
11 |
+
DOT_DAMAGE_SCALE = 12
|
12 |
+
PHYSICAL_DAMAGE_SCALE = 10
|
13 |
+
MAGICAL_DAMAGE_SCALE = 12
|
14 |
+
|
15 |
+
MAX_GCD_GROUP = 10
|
16 |
+
|
17 |
+
CRITICAL_STRIKE_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
|
18 |
+
CRITICAL_POWER_SCALE = 3.335 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
|
19 |
+
OVERCOME_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
|
20 |
+
HASTE_SCALE = 11.695 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
|
21 |
+
STRAIN_SCALE = 9.189 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
|
22 |
+
SURPLUS_SCALE = 13.192
|
23 |
+
|
24 |
+
SHIELD_SCALE = 5.091
|
25 |
+
|
26 |
+
SHIELD_BASE_MAP = {
|
27 |
+
124: 27550,
|
28 |
+
123: 26317,
|
29 |
+
122: 15528,
|
30 |
+
121: 11073
|
31 |
+
}
|
32 |
+
|
33 |
+
MAJOR_BASE = 41
|
34 |
+
CRITICAL_POWER_BASE = 1.75
|
35 |
+
|
36 |
+
AGILITY_TO_CRITICAL_STRIKE = 655 / BINARY_SCALE
|
37 |
+
STRENGTH_TO_ATTACK_POWER = 153 / BINARY_SCALE
|
38 |
+
STRENGTH_TO_OVERCOME = 307 / BINARY_SCALE
|
39 |
+
SPIRIT_TO_CRITICAL_STRIKE = 655 / BINARY_SCALE
|
40 |
+
SPUNK_TO_ATTACK_POWER = 184 / BINARY_SCALE
|
41 |
+
SPUNK_TO_OVERCOME = 307 / BINARY_SCALE
|
42 |
+
|
43 |
+
DELTA_SCALE = 1
|
44 |
+
MAJOR_DELTA = 198
|
45 |
+
PHYSICAL_DELTA = 398
|
46 |
+
MAGICAL_DELTA = 475
|
47 |
+
MINOR_DELTA = 883
|
48 |
+
WEAPON_DELTA = 597
|
49 |
+
|
50 |
+
|
51 |
+
def PHYSICAL_ATTACK_POWER_COF(cof):
|
52 |
+
return cof / FRAME_PER_SECOND / PHYSICAL_DAMAGE_SCALE
|
53 |
+
|
54 |
+
|
55 |
+
def PHYSICAL_DOT_ATTACK_POWER_COF(cof, interval):
|
56 |
+
return PHYSICAL_ATTACK_POWER_COF(cof * interval / FRAME_PER_SECOND / DOT_DAMAGE_SCALE)
|
57 |
+
|
58 |
+
|
59 |
+
def MAGICAL_ATTACK_POWER_COF(cof):
|
60 |
+
return cof / FRAME_PER_SECOND / MAGICAL_DAMAGE_SCALE
|
61 |
+
|
62 |
+
|
63 |
+
def MAGICAL_DOT_ATTACK_POWER_COF(cof, interval):
|
64 |
+
return MAGICAL_ATTACK_POWER_COF(cof * interval / FRAME_PER_SECOND / DOT_DAMAGE_SCALE)
|
65 |
+
|
66 |
+
|
67 |
+
def WEAPON_DAMAGE_COF(cof):
|
68 |
+
return cof / BINARY_SCALE
|
base/damage.py
ADDED
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from functools import cache
|
2 |
+
|
3 |
+
|
4 |
+
@cache
|
5 |
+
def defense(shield_base, shield_gain, shield_ignore, shield_constant):
|
6 |
+
shield = shield_base
|
7 |
+
shield += int(shield * shield_gain)
|
8 |
+
shield -= int(shield * shield_ignore)
|
9 |
+
return max(0, shield / (shield + shield_constant))
|
10 |
+
|
11 |
+
|
12 |
+
@cache
|
13 |
+
def base_result(damage_base, damage_rand, damage_gain):
|
14 |
+
damage = damage_base + damage_rand / 2
|
15 |
+
damage += damage * damage_gain
|
16 |
+
return int(damage)
|
17 |
+
|
18 |
+
|
19 |
+
@cache
|
20 |
+
def attack_power_result(attack_power_cof, attack_power_cof_gain, attack_power):
|
21 |
+
attack_power_cof += attack_power_cof * attack_power_cof_gain
|
22 |
+
damage = attack_power * attack_power_cof
|
23 |
+
return int(damage)
|
24 |
+
|
25 |
+
|
26 |
+
@cache
|
27 |
+
def weapon_damage_result(weapon_damage_cof, weapon_damage_cof_gain, weapon_damage):
|
28 |
+
weapon_damage_cof += weapon_damage_cof * weapon_damage_cof_gain
|
29 |
+
damage = weapon_damage * weapon_damage_cof
|
30 |
+
return int(damage)
|
31 |
+
|
32 |
+
|
33 |
+
@cache
|
34 |
+
def surplus_result(surplus_cof, surplus_cof_gain, surplus):
|
35 |
+
surplus_cof += surplus_cof * surplus_cof_gain
|
36 |
+
damage = surplus * surplus_cof
|
37 |
+
return int(damage)
|
38 |
+
|
39 |
+
|
40 |
+
@cache
|
41 |
+
def init_result(damage_base, damage_rand, damage_gain,
|
42 |
+
attack_power_cof, attack_power_cof_gain, attack_power,
|
43 |
+
weapon_damage_cof, weapon_damage_cof_gain, weapon_damage,
|
44 |
+
surplus_cof, surplus_cof_gain, surplus):
|
45 |
+
return (base_result(damage_base, damage_rand, damage_gain) +
|
46 |
+
attack_power_result(attack_power_cof, attack_power_cof_gain, attack_power) +
|
47 |
+
weapon_damage_result(weapon_damage_cof, weapon_damage_cof_gain, weapon_damage) +
|
48 |
+
surplus_result(surplus_cof, surplus_cof_gain, surplus))
|
49 |
+
|
50 |
+
|
51 |
+
@cache
|
52 |
+
def damage_addition_result(damage, damage_addition):
|
53 |
+
return int(damage * (1 + damage_addition))
|
54 |
+
|
55 |
+
|
56 |
+
@cache
|
57 |
+
def overcome_result(damage, overcome, shield_base, shield_gain, shield_ignore, shield_constant):
|
58 |
+
defense_reduction = defense(shield_base, shield_gain, shield_ignore, shield_constant)
|
59 |
+
return int(damage * (1 + overcome) * (1 - defense_reduction))
|
60 |
+
|
61 |
+
|
62 |
+
@cache
|
63 |
+
def critical_result(damage, critical_power):
|
64 |
+
return int(damage * critical_power)
|
65 |
+
|
66 |
+
|
67 |
+
@cache
|
68 |
+
def level_reduction_result(damage, level_reduction):
|
69 |
+
return int(damage * (1 - level_reduction))
|
70 |
+
|
71 |
+
|
72 |
+
@cache
|
73 |
+
def strain_result(damage, strain):
|
74 |
+
return int(damage * (1 + strain))
|
75 |
+
|
76 |
+
|
77 |
+
@cache
|
78 |
+
def pve_addition_result(damage, pve_addition):
|
79 |
+
return int(damage * (1 + pve_addition))
|
80 |
+
|
81 |
+
|
82 |
+
@cache
|
83 |
+
def vulnerable_result(damage, vulnerable):
|
84 |
+
return int(damage * (1 + vulnerable))
|
base/skill.py
ADDED
@@ -0,0 +1,186 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.attribute import Attribute
|
2 |
+
from base.constant import *
|
3 |
+
from base.damage import *
|
4 |
+
|
5 |
+
from typing import List, Union
|
6 |
+
from dataclasses import dataclass
|
7 |
+
|
8 |
+
|
9 |
+
@dataclass
|
10 |
+
class Skill:
|
11 |
+
skill_id: int
|
12 |
+
skill_name: str
|
13 |
+
skill_level: int = 0
|
14 |
+
|
15 |
+
_damage_base: Union[List[int], int] = 0
|
16 |
+
_damage_rand: Union[List[int], int] = 0
|
17 |
+
|
18 |
+
_attack_power_cof: Union[List[float], float] = 0.
|
19 |
+
_surplus_cof: Union[List[float], float] = 0.
|
20 |
+
_weapon_damage_cof: Union[List[float], float] = 0.
|
21 |
+
|
22 |
+
interval: int = 0
|
23 |
+
|
24 |
+
damage_gain: float = 0.
|
25 |
+
attack_power_cof_gain: float = 0.
|
26 |
+
surplus_cof_gain: float = 0.
|
27 |
+
weapon_damage_cof_gain: float = 0.
|
28 |
+
|
29 |
+
_skill_damage_addition: int = 0
|
30 |
+
_skill_shield_gain: Union[List[int], int] = 0
|
31 |
+
_skill_critical_strike: int = 0
|
32 |
+
_skill_critical_power: int = 0
|
33 |
+
|
34 |
+
@property
|
35 |
+
def damage_base(self):
|
36 |
+
if isinstance(self._damage_base, list):
|
37 |
+
return self._damage_base[self.skill_level - 1]
|
38 |
+
else:
|
39 |
+
return self._damage_base
|
40 |
+
|
41 |
+
@damage_base.setter
|
42 |
+
def damage_base(self, damage_base):
|
43 |
+
self._damage_base = damage_base
|
44 |
+
|
45 |
+
@property
|
46 |
+
def damage_rand(self):
|
47 |
+
if isinstance(self._damage_rand, list):
|
48 |
+
return self._damage_rand[self.skill_level - 1]
|
49 |
+
else:
|
50 |
+
return self._damage_rand
|
51 |
+
|
52 |
+
@damage_rand.setter
|
53 |
+
def damage_rand(self, damage_rand):
|
54 |
+
self._damage_rand = damage_rand
|
55 |
+
|
56 |
+
@property
|
57 |
+
def attack_power_cof(self):
|
58 |
+
if isinstance(self._attack_power_cof, list):
|
59 |
+
return self._attack_power_cof[self.skill_level - 1]
|
60 |
+
else:
|
61 |
+
return self._attack_power_cof
|
62 |
+
|
63 |
+
@attack_power_cof.setter
|
64 |
+
def attack_power_cof(self, attack_power_cof):
|
65 |
+
self._attack_power_cof = attack_power_cof
|
66 |
+
|
67 |
+
@property
|
68 |
+
def surplus_cof(self):
|
69 |
+
if isinstance(self._surplus_cof, list):
|
70 |
+
cof = self._surplus_cof[self.skill_level - 1]
|
71 |
+
else:
|
72 |
+
cof = self._surplus_cof
|
73 |
+
return ((cof + int(cof < 0)) / BINARY_SCALE + BINARY_SCALE) / BINARY_SCALE * SURPLUS_SCALE
|
74 |
+
|
75 |
+
@surplus_cof.setter
|
76 |
+
def surplus_cof(self, surplus_cof):
|
77 |
+
self._surplus_cof = surplus_cof
|
78 |
+
|
79 |
+
@property
|
80 |
+
def weapon_damage_cof(self):
|
81 |
+
if isinstance(self._weapon_damage_cof, list):
|
82 |
+
return self._weapon_damage_cof[self.skill_level - 1] / BINARY_SCALE
|
83 |
+
else:
|
84 |
+
return self._weapon_damage_cof / BINARY_SCALE
|
85 |
+
|
86 |
+
@weapon_damage_cof.setter
|
87 |
+
def weapon_damage_cof(self, weapon_damage_cof):
|
88 |
+
self._weapon_damage_cof = weapon_damage_cof
|
89 |
+
|
90 |
+
@property
|
91 |
+
def skill_damage_addition(self):
|
92 |
+
return self._skill_damage_addition / BINARY_SCALE
|
93 |
+
|
94 |
+
@skill_damage_addition.setter
|
95 |
+
def skill_damage_addition(self, skill_damage_addition):
|
96 |
+
self._skill_damage_addition = skill_damage_addition
|
97 |
+
|
98 |
+
@property
|
99 |
+
def skill_shield_gain(self):
|
100 |
+
if isinstance(self._skill_shield_gain, list):
|
101 |
+
return self._skill_shield_gain[self.skill_level - 1] / BINARY_SCALE
|
102 |
+
else:
|
103 |
+
return self._skill_shield_gain / BINARY_SCALE
|
104 |
+
|
105 |
+
@skill_shield_gain.setter
|
106 |
+
def skill_shield_gain(self, skill_shield_gain):
|
107 |
+
self._skill_shield_gain = skill_shield_gain
|
108 |
+
|
109 |
+
@property
|
110 |
+
def skill_critical_strike(self):
|
111 |
+
return self._skill_critical_strike / DECIMAL_SCALE
|
112 |
+
|
113 |
+
@skill_critical_strike.setter
|
114 |
+
def skill_critical_strike(self, skill_critical_strike):
|
115 |
+
self._skill_critical_strike = skill_critical_strike
|
116 |
+
|
117 |
+
@property
|
118 |
+
def skill_critical_power(self):
|
119 |
+
return self._skill_critical_power / BINARY_SCALE
|
120 |
+
|
121 |
+
@skill_critical_power.setter
|
122 |
+
def skill_critical_power(self, skill_critical_power):
|
123 |
+
self._skill_critical_power = skill_critical_power
|
124 |
+
|
125 |
+
def __call__(self, attribute: Attribute):
|
126 |
+
damage = init_result(
|
127 |
+
self.damage_base, self.damage_rand, self.damage_gain,
|
128 |
+
self.attack_power_cof, self.attack_power_cof_gain, attribute.attack_power,
|
129 |
+
self.weapon_damage_cof, self.weapon_damage_cof_gain, attribute.weapon_damage,
|
130 |
+
self.surplus_cof, self.surplus_cof_gain, attribute.surplus
|
131 |
+
)
|
132 |
+
|
133 |
+
damage = damage_addition_result(damage, attribute.damage_addition + self.skill_damage_addition)
|
134 |
+
damage = overcome_result(damage, attribute.overcome,
|
135 |
+
attribute.shield_base,
|
136 |
+
attribute.shield_gain + self.skill_shield_gain,
|
137 |
+
attribute.shield_ignore,
|
138 |
+
attribute.shield_constant)
|
139 |
+
|
140 |
+
critical_damage = critical_result(damage, attribute.critical_power + self.skill_critical_power)
|
141 |
+
|
142 |
+
damage = level_reduction_result(damage, attribute.level_reduction)
|
143 |
+
critical_damage = level_reduction_result(critical_damage, attribute.level_reduction)
|
144 |
+
damage = strain_result(damage, attribute.strain)
|
145 |
+
critical_damage = strain_result(critical_damage, attribute.strain)
|
146 |
+
damage = pve_addition_result(damage, attribute.pve_addition)
|
147 |
+
critical_damage = pve_addition_result(critical_damage, attribute.pve_addition)
|
148 |
+
damage = vulnerable_result(damage, attribute.vulnerable)
|
149 |
+
critical_damage = vulnerable_result(critical_damage, attribute.vulnerable)
|
150 |
+
critical_strike = min(1, attribute.critical_strike + self.skill_critical_strike)
|
151 |
+
|
152 |
+
expected_damage = critical_strike * critical_damage + (1 - critical_strike) * damage
|
153 |
+
|
154 |
+
return damage, critical_damage, expected_damage
|
155 |
+
|
156 |
+
|
157 |
+
class PhysicalDamage(Skill):
|
158 |
+
@property
|
159 |
+
def attack_power_cof(self):
|
160 |
+
return PHYSICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
|
161 |
+
|
162 |
+
@attack_power_cof.setter
|
163 |
+
def attack_power_cof(self, attack_power_cof):
|
164 |
+
self._attack_power_cof = attack_power_cof
|
165 |
+
|
166 |
+
|
167 |
+
class MagicalDamage(Skill):
|
168 |
+
@property
|
169 |
+
def attack_power_cof(self):
|
170 |
+
return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
|
171 |
+
|
172 |
+
|
173 |
+
class PhysicalDotDamage(Skill):
|
174 |
+
@property
|
175 |
+
def attack_power_cof(self):
|
176 |
+
return PHYSICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
|
177 |
+
|
178 |
+
@attack_power_cof.setter
|
179 |
+
def attack_power_cof(self, attack_power_cof):
|
180 |
+
self._attack_power_cof = attack_power_cof
|
181 |
+
|
182 |
+
|
183 |
+
class MagicalDotDamage(Skill):
|
184 |
+
@property
|
185 |
+
def attack_power_cof(self):
|
186 |
+
return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
|
parse.py
ADDED
@@ -0,0 +1,58 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from typing import Dict
|
2 |
+
|
3 |
+
from luadata import unserialize
|
4 |
+
|
5 |
+
from base.buff import Buff
|
6 |
+
from base.skill import Skill
|
7 |
+
|
8 |
+
|
9 |
+
class Parser:
|
10 |
+
def __init__(self, skills: Dict[str, Skill], buffs: Dict[str, Buff]):
|
11 |
+
self.skills = skills
|
12 |
+
self.buffs = buffs
|
13 |
+
|
14 |
+
self.summary = {}
|
15 |
+
self.status = {}
|
16 |
+
|
17 |
+
self.start_time = 0
|
18 |
+
self.end_time = 0
|
19 |
+
|
20 |
+
def parse_time(self, detail, timestamp):
|
21 |
+
if detail[1]:
|
22 |
+
self.start_time = timestamp
|
23 |
+
else:
|
24 |
+
self.end_time = timestamp
|
25 |
+
return True
|
26 |
+
|
27 |
+
def parse_buff(self, detail):
|
28 |
+
buff_id, buff_stack, buff_level = detail[4], detail[5], detail[8]
|
29 |
+
if buff_id not in self.buffs:
|
30 |
+
return
|
31 |
+
if not buff_stack:
|
32 |
+
self.status.pop((buff_id, buff_level))
|
33 |
+
else:
|
34 |
+
self.status[(buff_id, buff_level)] = buff_stack
|
35 |
+
|
36 |
+
def parse_skill(self, detail):
|
37 |
+
skill = detail[4], detail[5]
|
38 |
+
if skill[0] not in self.skills:
|
39 |
+
return
|
40 |
+
|
41 |
+
if skill not in self.summary:
|
42 |
+
self.summary[skill] = {}
|
43 |
+
status = tuple(
|
44 |
+
(buff_id, buff_level, buff_stack) for (buff_id, buff_level), buff_stack in self.status.items()
|
45 |
+
)
|
46 |
+
if status not in self.summary[skill]:
|
47 |
+
self.summary[skill][status] = 0
|
48 |
+
self.summary[skill][status] += 1
|
49 |
+
|
50 |
+
def __call__(self, logs):
|
51 |
+
for row in logs:
|
52 |
+
if row[4] == "5" and self.parse_time(unserialize(row[-1]), row[3]):
|
53 |
+
break
|
54 |
+
elif row[4] == "13":
|
55 |
+
self.parse_buff(unserialize(row[-1]))
|
56 |
+
elif row[4] == "21":
|
57 |
+
self.parse_skill(unserialize(row[-1]))
|
58 |
+
return self.summary
|
schools/__init__.py
ADDED
File without changes
|
schools/first/__init__.py
ADDED
File without changes
|
schools/first/attribute.py
ADDED
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.attribute import Attribute
|
2 |
+
from base.constant import *
|
3 |
+
|
4 |
+
|
5 |
+
class BeiAoJue(Attribute):
|
6 |
+
STRENGTH_TO_ATTACK_POWER = 1587 / BINARY_SCALE
|
7 |
+
STRENGTH_TO_OVERCOME = 369 / BINARY_SCALE
|
8 |
+
|
9 |
+
def __init__(self):
|
10 |
+
super().__init__()
|
11 |
+
self.physical_attack_power_base += 3725
|
12 |
+
self.pve_addition += 143 / BINARY_SCALE
|
13 |
+
|
14 |
+
self.grad_attrs = [
|
15 |
+
"agility_base",
|
16 |
+
"strength_base",
|
17 |
+
"surplus",
|
18 |
+
"strain_base",
|
19 |
+
"physical_attack_power_base",
|
20 |
+
"physical_critical_strike_base",
|
21 |
+
"physical_critical_power_base",
|
22 |
+
"physical_overcome_base",
|
23 |
+
"weapon_damage_base"
|
24 |
+
]
|
25 |
+
|
26 |
+
@property
|
27 |
+
def strength(self):
|
28 |
+
return self._strength
|
29 |
+
|
30 |
+
@strength.setter
|
31 |
+
def strength(self, strength):
|
32 |
+
strength = int(strength)
|
33 |
+
self._strength = strength
|
34 |
+
self._extra_physical_attack_power = int(strength * self.STRENGTH_TO_ATTACK_POWER)
|
35 |
+
self.base_physical_attack_power = self._physical_attack_power_base + strength * STRENGTH_TO_ATTACK_POWER
|
36 |
+
self._extra_physical_overcome = int(strength * self.STRENGTH_TO_OVERCOME)
|
37 |
+
self.base_physical_overcome = self._physical_overcome_base + strength * STRENGTH_TO_OVERCOME
|
38 |
+
|
39 |
+
@property
|
40 |
+
def attack_power(self):
|
41 |
+
return self.physical_attack_power
|
42 |
+
|
43 |
+
@property
|
44 |
+
def critical_strike(self):
|
45 |
+
return self.physical_critical_strike
|
46 |
+
|
47 |
+
@property
|
48 |
+
def critical_power(self):
|
49 |
+
return self.physical_critical_power
|
50 |
+
|
51 |
+
@property
|
52 |
+
def overcome(self):
|
53 |
+
return self.physical_overcome
|
54 |
+
|
55 |
+
@property
|
56 |
+
def shield_ignore(self):
|
57 |
+
return self.physical_shield_ignore
|
58 |
+
|
59 |
+
@property
|
60 |
+
def damage_addition(self):
|
61 |
+
return self.physical_damage_addition
|
62 |
+
|
63 |
+
@property
|
64 |
+
def shield_base(self):
|
65 |
+
return self.physical_shield_base
|
66 |
+
|
67 |
+
@property
|
68 |
+
def shield_gain(self):
|
69 |
+
return self.physical_shield_gain
|
70 |
+
|
71 |
+
@property
|
72 |
+
def vulnerable(self):
|
73 |
+
return self.physical_vulnerable
|
schools/first/buffs.py
ADDED
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.buff import Buff
|
2 |
+
|
3 |
+
buffs = {
|
4 |
+
18384: {
|
5 |
+
"buff_name": "含风",
|
6 |
+
"gain_attributes": {
|
7 |
+
"physical_critical_strike_gain": 1000,
|
8 |
+
"physical_critical_power_gain": 102
|
9 |
+
}
|
10 |
+
},
|
11 |
+
23066: {
|
12 |
+
"buff_name": "含风",
|
13 |
+
"gain_skills": {
|
14 |
+
16787: {
|
15 |
+
"skill_damage_addition": 102,
|
16 |
+
},
|
17 |
+
16610: {
|
18 |
+
"skill_damage_addition": 102,
|
19 |
+
}
|
20 |
+
}
|
21 |
+
},
|
22 |
+
14972: {
|
23 |
+
"buff_name": "爆体",
|
24 |
+
"gain_attributes": {
|
25 |
+
"all_damage_addition": 205
|
26 |
+
}
|
27 |
+
}
|
28 |
+
}
|
29 |
+
|
30 |
+
for buff_id, detail in buffs.items():
|
31 |
+
buffs[buff_id] = Buff(buff_id, detail.pop("buff_name"))
|
32 |
+
for attr, value in detail.items():
|
33 |
+
setattr(buffs[buff_id], attr, value)
|
schools/first/skills.py
ADDED
@@ -0,0 +1,288 @@
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.skill import PhysicalDamage, PhysicalDotDamage
|
2 |
+
|
3 |
+
skills = {
|
4 |
+
32823: {
|
5 |
+
"skill_class": PhysicalDamage,
|
6 |
+
"skill_name": "破",
|
7 |
+
"surplus_cof": [
|
8 |
+
1048576 * (0.875 - 1),
|
9 |
+
1048576 * (0.1375 - 1),
|
10 |
+
1048576 * (0.275 - 1),
|
11 |
+
1048576 * (0.4375 * 1.2 - 1)
|
12 |
+
]
|
13 |
+
},
|
14 |
+
16419: {
|
15 |
+
"skill_class": PhysicalDamage,
|
16 |
+
"skill_name": "霜风刀法",
|
17 |
+
"attack_power_cof": 16,
|
18 |
+
"weapon_damage_cof": 1024
|
19 |
+
},
|
20 |
+
16820: {
|
21 |
+
"skill_class": PhysicalDamage,
|
22 |
+
"skill_name": "霜风刀法",
|
23 |
+
"attack_power_cof": 16,
|
24 |
+
"weapon_damage_cof": 1024
|
25 |
+
},
|
26 |
+
16822: {
|
27 |
+
"skill_class": PhysicalDamage,
|
28 |
+
"skill_name": "霜风刀法",
|
29 |
+
"attack_power_cof": 16,
|
30 |
+
"weapon_damage_cof": 1024
|
31 |
+
},
|
32 |
+
16631: {
|
33 |
+
"skill_class": PhysicalDamage,
|
34 |
+
"skill_name": "雷走风切",
|
35 |
+
"damage_base": [35, 45, 55, 70, 85, 100, 115, 130, 145, 175],
|
36 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15],
|
37 |
+
"attack_power_cof": [45 * 0.8 * 0.7] +
|
38 |
+
[(16 + (i - 1) * 17) * 0.8 * 0.7 for i in range(2, 10)] +
|
39 |
+
[224 * 0.8 * 0.7],
|
40 |
+
},
|
41 |
+
16599: {
|
42 |
+
"skill_class": PhysicalDamage,
|
43 |
+
"skill_name": "雷走风切",
|
44 |
+
"damage_base": [35, 45, 55, 70, 85, 100, 115, 130, 145, 175],
|
45 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15],
|
46 |
+
"attack_power_cof": [45 * 0.8 * 0.7] +
|
47 |
+
[(16 + (i - 1) * 17) * 0.8 * 0.7 for i in range(2, 10)] +
|
48 |
+
[224 * 0.8 * 0.7],
|
49 |
+
},
|
50 |
+
11447: {
|
51 |
+
"skill_class": PhysicalDotDamage,
|
52 |
+
"skill_name": "闹须弥(DOT)",
|
53 |
+
"damage_base": [25, 28, 31, 34, 37, 40, 43, 46, 49, 52],
|
54 |
+
"attack_power_cof": [50] +
|
55 |
+
[50 + (i - 1) * 25 for i in range(2, 10)] +
|
56 |
+
[280],
|
57 |
+
"interval": 48
|
58 |
+
},
|
59 |
+
16933: {
|
60 |
+
"skill_class": PhysicalDamage,
|
61 |
+
"skill_name": "惊燕式",
|
62 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
63 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
64 |
+
"attack_power_cof": [16 * 1.3 * 1.2] +
|
65 |
+
[(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
66 |
+
[64 * 1.3 * 1.2],
|
67 |
+
"weapon_damage_cof": 1024
|
68 |
+
},
|
69 |
+
16934: {
|
70 |
+
"skill_class": PhysicalDamage,
|
71 |
+
"skill_name": "惊燕式",
|
72 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
73 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
74 |
+
"attack_power_cof": [20 * 1.3 * 1.2] +
|
75 |
+
[(20 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
76 |
+
[80 * 1.3 * 1.2],
|
77 |
+
"weapon_damage_cof": 1024
|
78 |
+
},
|
79 |
+
16935: {
|
80 |
+
"skill_class": PhysicalDamage,
|
81 |
+
"skill_name": "逐鹰式",
|
82 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
83 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
84 |
+
"attack_power_cof": [16 * 1.3 * 1.2] +
|
85 |
+
[(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
86 |
+
[64 * 1.3 * 1.2],
|
87 |
+
"weapon_damage_cof": 1024
|
88 |
+
},
|
89 |
+
16936: {
|
90 |
+
"skill_class": PhysicalDamage,
|
91 |
+
"skill_name": "逐鹰式",
|
92 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
93 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
94 |
+
"attack_power_cof": [16 * 1.3 * 1.2] +
|
95 |
+
[(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
96 |
+
[96 * 1.3 * 1.2],
|
97 |
+
"weapon_damage_cof": 1024
|
98 |
+
},
|
99 |
+
16937: {
|
100 |
+
"skill_class": PhysicalDamage,
|
101 |
+
"skill_name": "控鹤式",
|
102 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
103 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
104 |
+
"attack_power_cof": [16 * 1.3 * 1.2] +
|
105 |
+
[(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
106 |
+
[80 * 1.3 * 1.2],
|
107 |
+
"weapon_damage_cof": 1024
|
108 |
+
},
|
109 |
+
16938: {
|
110 |
+
"skill_class": PhysicalDamage,
|
111 |
+
"skill_name": "控鹤式",
|
112 |
+
"damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
|
113 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
|
114 |
+
"attack_power_cof": [20 * 1.3 * 1.2] +
|
115 |
+
[(20 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
|
116 |
+
[104 * 1.3 * 1.2],
|
117 |
+
"weapon_damage_cof": 1024
|
118 |
+
},
|
119 |
+
16787: {
|
120 |
+
"skill_class": PhysicalDamage,
|
121 |
+
"skill_name": "坚壁清野",
|
122 |
+
"damage_base": [150, 170, 190, 210, 230, 250, 270, 290, 310, 330, 350, 370, 390, 410, 430],
|
123 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
|
124 |
+
"attack_power_cof": [60 * 1.2 * 0.7 * 1.1] +
|
125 |
+
[(60 + (i - 1) * 16) * 1.2 * 0.7 * 1.1 for i in range(2, 15)] +
|
126 |
+
[288 * 1.2 * 0.7 * 1.1],
|
127 |
+
},
|
128 |
+
16794: {
|
129 |
+
"skill_class": PhysicalDamage,
|
130 |
+
"skill_name": "坚壁清野",
|
131 |
+
"damage_base": [55, 70, 85, 100, 115, 130, 145, 160, 175, 190, 205, 220, 235, 240, 250],
|
132 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
|
133 |
+
"attack_power_cof": [32 * 1.1] +
|
134 |
+
[32 + (i - 1) * 9 * 1.1 for i in range(2, 15)] +
|
135 |
+
[160 * 1.1],
|
136 |
+
},
|
137 |
+
16610: {
|
138 |
+
"skill_class": PhysicalDamage,
|
139 |
+
"skill_name": "刀啸风吟",
|
140 |
+
"damage_base": [100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 205, 220, 235, 240, 250],
|
141 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
|
142 |
+
"attack_power_cof": [50 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05] +
|
143 |
+
[(50 + (i - 1) * 14) * 1.2 * 1.05 * 1.1 * 1.1 * 1.05 for i in range(2, 15)] +
|
144 |
+
[256 * 1.2 * 1.05 * 1.1 * 1.1 * 1.05],
|
145 |
+
},
|
146 |
+
16760: {
|
147 |
+
"skill_class": PhysicalDamage,
|
148 |
+
"skill_name": "项王击鼎",
|
149 |
+
"damage_base": [35, 45, 55, 70, 85, 100, 115, 130, 145, 175, 190, 205, 220, 235, 250],
|
150 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15],
|
151 |
+
"attack_power_cof": [40 * 1.2 * 0.9 * 1.1 * 1.1] +
|
152 |
+
[(40 + (i - 1) * 11) * 1.2 * 0.9 * 1.1 * 1.1 for i in range(2, 15)] +
|
153 |
+
[200 * 1.2 * 0.9 * 1.1 * 1.1],
|
154 |
+
"weapon_damage_cof": 1024
|
155 |
+
},
|
156 |
+
16382: {
|
157 |
+
"skill_class": PhysicalDamage,
|
158 |
+
"skill_name": "项王击鼎",
|
159 |
+
"damage_base": [50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190],
|
160 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15],
|
161 |
+
"attack_power_cof": [16 * 0.9 * 1.1] +
|
162 |
+
[(16 + (i - 1) * 7) * 0.9 * 1.1 for i in range(2, 15)] +
|
163 |
+
[128 * 0.9 * 1.1],
|
164 |
+
"weapon_damage_cof": 1024
|
165 |
+
},
|
166 |
+
20991: {
|
167 |
+
"skill_class": PhysicalDamage,
|
168 |
+
"skill_name": "破釜沉舟",
|
169 |
+
"damage_base": [90, 86, 110, 130, 150, 170, 190, 210, 230, 250, 270, 290, 310, 330, 350],
|
170 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20],
|
171 |
+
"attack_power_cof": [80 * 0.9 * 0.95 * 1.1 * 1.15] +
|
172 |
+
[(80 + (i - 1) * 22) * 0.9 * 0.95 * 1.1 * 1.15 for i in range(2, 15)] +
|
173 |
+
[400 * 0.9 * 0.95 * 1.1 * 1.15],
|
174 |
+
"weapon_damage_cof": 2048
|
175 |
+
},
|
176 |
+
16803: {
|
177 |
+
"skill_class": PhysicalDamage,
|
178 |
+
"skill_name": "上将军印",
|
179 |
+
"damage_base": [100, 140, 160, 180, 200, 220, 240, 260, 280, 300],
|
180 |
+
"damage_rand": [10, 10, 10, 10, 10, 15, 15, 15, 15, 15],
|
181 |
+
"attack_power_cof": [60 * 0.9 * 1.1 * 1.05] +
|
182 |
+
[(60 + (i - 1) * 10) * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
183 |
+
[160 * 0.9 * 1.1 * 1.05],
|
184 |
+
"weapon_damage_cof": 1024
|
185 |
+
},
|
186 |
+
16802: {
|
187 |
+
"skill_class": PhysicalDamage,
|
188 |
+
"skill_name": "上将军印",
|
189 |
+
"damage_base": [int(e * 1.15) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
190 |
+
"damage_rand": [int(e * 1.15) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
191 |
+
"attack_power_cof": [60 * 1.15 * 0.9 * 1.1 * 1.05] +
|
192 |
+
[(60 + (i - 1) * 10) * 1.15 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
193 |
+
[160 * 1.15 * 0.9 * 1.1 * 1.05],
|
194 |
+
"weapon_damage_cof": 1024 * 1.15
|
195 |
+
},
|
196 |
+
16801: {
|
197 |
+
"skill_class": PhysicalDamage,
|
198 |
+
"skill_name": "上将军印",
|
199 |
+
"damage_base": [int(e * 1.3) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
200 |
+
"damage_rand": [int(e * 1.3) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
201 |
+
"attack_power_cof": [60 * 1.3 * 0.9 * 1.1 * 1.05] +
|
202 |
+
[(60 + (i - 1) * 10) * 1.3 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
203 |
+
[160 * 1.3 * 0.9 * 1.1 * 1.05],
|
204 |
+
"weapon_damage_cof": 1024 * 1.3
|
205 |
+
},
|
206 |
+
16800: {
|
207 |
+
"skill_class": PhysicalDamage,
|
208 |
+
"skill_name": "上将军印",
|
209 |
+
"damage_base": [int(e * 1.45) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
210 |
+
"damage_rand": [int(e * 1.45) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
211 |
+
"attack_power_cof": [60 * 1.45 * 0.9 * 1.1 * 1.05] +
|
212 |
+
[(60 + (i - 1) * 10) * 1.45 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
213 |
+
[160 * 1.45 * 0.9 * 1.1 * 1.05],
|
214 |
+
"weapon_damage_cof": 1024 * 1.45
|
215 |
+
},
|
216 |
+
17043: {
|
217 |
+
"skill_class": PhysicalDamage,
|
218 |
+
"skill_name": "上将军印",
|
219 |
+
"damage_base": [int(e * 1.6) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
220 |
+
"damage_rand": [int(e * 1.6) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
221 |
+
"attack_power_cof": [60 * 1.6 * 0.9 * 1.1 * 1.05] +
|
222 |
+
[(60 + (i - 1) * 10) * 1.6 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
223 |
+
[160 * 1.6 * 0.9 * 1.1 * 1.05],
|
224 |
+
"weapon_damage_cof": 1024 * 1.6
|
225 |
+
},
|
226 |
+
19423: {
|
227 |
+
"skill_class": PhysicalDamage,
|
228 |
+
"skill_name": "上将军印",
|
229 |
+
"damage_base": [int(e * 1.75) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
230 |
+
"damage_rand": [int(e * 1.75) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
231 |
+
"attack_power_cof": [60 * 1.75 * 0.9 * 1.1 * 1.05] +
|
232 |
+
[(60 + (i - 1) * 10) * 1.75 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
233 |
+
[160 * 1.75 * 0.9 * 1.1 * 1.05],
|
234 |
+
"weapon_damage_cof": 1024 * 1.6
|
235 |
+
},
|
236 |
+
19424: {
|
237 |
+
"skill_class": PhysicalDamage,
|
238 |
+
"skill_name": "上将军印",
|
239 |
+
"damage_base": [int(e * 1.9) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
240 |
+
"damage_rand": [int(e * 1.9) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
241 |
+
"attack_power_cof": [60 * 1.9 * 0.9 * 1.1 * 1.05] +
|
242 |
+
[(60 + (i - 1) * 10) * 1.9 * 0.9 * 1.1 * 1.05 for i in range(2, 10)] +
|
243 |
+
[160 * 1.9 * 0.9 * 1.1 * 1.05],
|
244 |
+
"weapon_damage_cof": 1024 * 1.6
|
245 |
+
},
|
246 |
+
36486: {
|
247 |
+
"skill_class": PhysicalDamage,
|
248 |
+
"skill_name": "楚歌",
|
249 |
+
"damage_base": [55, 70],
|
250 |
+
"damage_rand": 5,
|
251 |
+
"attack_power_cof": [240 * 0.9, 1200 * 0.8],
|
252 |
+
},
|
253 |
+
30645: {
|
254 |
+
"skill_class": PhysicalDamage,
|
255 |
+
"skill_name": "降麒",
|
256 |
+
"damage_base": [50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190],
|
257 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15],
|
258 |
+
"attack_power_cof": 60 * 2,
|
259 |
+
"weapon_damage_cof": 1024
|
260 |
+
},
|
261 |
+
34585: {
|
262 |
+
"skill_class": PhysicalDamage,
|
263 |
+
"skill_name": "绝期",
|
264 |
+
"damage_base": [55, 70, 85, 100, 115, 130, 145, 160, 175, 190, 205, 220, 235, 240, 250],
|
265 |
+
"damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 20, 20, 20],
|
266 |
+
"attack_power_cof": 120,
|
267 |
+
},
|
268 |
+
32859: {
|
269 |
+
"skill_class": PhysicalDamage,
|
270 |
+
"skill_name": "上将军印·见尘",
|
271 |
+
"damage_base": [int(e * 1.45 * 0.5) for e in [100, 140, 160, 180, 200, 220, 240, 260, 280, 300]],
|
272 |
+
"damage_rand": [int(e * 1.45 * 0.5) for e in [10, 10, 10, 10, 10, 15, 15, 15, 15, 15]],
|
273 |
+
"attack_power_cof": [60 * 1.45 * 1.1 * 0.7] +
|
274 |
+
[(60 + (i - 1) * 10) * 1.45 * 1.1 * 0.7 for i in range(2, 10)] +
|
275 |
+
[160 * 1.45 * 0.9 * 1.1 * 0.7],
|
276 |
+
"weapon_damage_cof": 1024 * 1.45 * 0.25
|
277 |
+
},
|
278 |
+
37458: {
|
279 |
+
"skill_class": PhysicalDamage,
|
280 |
+
"skill_name": "掠关",
|
281 |
+
"attack_power_cof": 1.4375 * 10 * 16 * 1.3
|
282 |
+
}
|
283 |
+
}
|
284 |
+
|
285 |
+
for skill_id, detail in skills.items():
|
286 |
+
skills[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
|
287 |
+
for attr, value in detail.items():
|
288 |
+
setattr(skills[skill_id], attr, value)
|
schools/first/talents.py
ADDED
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.buff import Buff
|
2 |
+
|
3 |
+
talents = {
|
4 |
+
"26904": {
|
5 |
+
"buff_name": "冥鼔",
|
6 |
+
"gain_skills": {
|
7 |
+
**{
|
8 |
+
skill_id: {
|
9 |
+
"physical_damage_addition": 205,
|
10 |
+
"physical_shield_gain": -512
|
11 |
+
} for skill_id in ["16760", "16382", "20991"]
|
12 |
+
},
|
13 |
+
"32823": {
|
14 |
+
"physical_shield_gain": [0, 0, -512, -512]
|
15 |
+
},
|
16 |
+
}
|
17 |
+
},
|
18 |
+
"17042": {
|
19 |
+
"buff_name": "阳关",
|
20 |
+
"gain_skills": {
|
21 |
+
**{
|
22 |
+
skill_id: {
|
23 |
+
"physical_damage_addition": 154,
|
24 |
+
"physical_shield_gain": -205
|
25 |
+
} for skill_id in ["16803", "16802", "16801", "16800", "17043", "19423", "19424"]
|
26 |
+
},
|
27 |
+
"32859": {
|
28 |
+
"physical_damage_addition": 154,
|
29 |
+
},
|
30 |
+
}
|
31 |
+
},
|
32 |
+
"16728": {
|
33 |
+
"buff_name": "星火",
|
34 |
+
"gain_attributes": {
|
35 |
+
"strength_gain": 102
|
36 |
+
}
|
37 |
+
},
|
38 |
+
"34677": {
|
39 |
+
"buff_name": "绝河",
|
40 |
+
"gain_skills": {
|
41 |
+
"20991": {
|
42 |
+
"physical_damage_addition": 307
|
43 |
+
}
|
44 |
+
}
|
45 |
+
},
|
46 |
+
"17056": {
|
47 |
+
"buff_name": "绝期",
|
48 |
+
"gain_skills": {
|
49 |
+
"11447": {
|
50 |
+
"attack_power_cof_gain": 0.7
|
51 |
+
}
|
52 |
+
}
|
53 |
+
}
|
54 |
+
}
|
55 |
+
|
56 |
+
for talent_id, detail in talents.items():
|
57 |
+
talents[talent_id] = Buff(talent_id, detail.pop("buff_name"))
|
58 |
+
for attr, value in detail.items():
|
59 |
+
setattr(talents[talent_id], attr, value)
|
60 |
+
print(len(talents))
|
schools/first/test.py
ADDED
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from base.calculator import analyze_details
|
2 |
+
from parse import Parser
|
3 |
+
from schools.first.attribute import BeiAoJue
|
4 |
+
from schools.first.buffs import buffs
|
5 |
+
from schools.first.skills import skills
|
6 |
+
|
7 |
+
|
8 |
+
if __name__ == '__main__':
|
9 |
+
attribute = BeiAoJue()
|
10 |
+
attribute.strength_base += 6665
|
11 |
+
attribute.weapon_damage_base += 3291
|
12 |
+
attribute.weapon_damage_rand += 2194
|
13 |
+
attribute.surplus += 29401
|
14 |
+
attribute.strain_base += 15598
|
15 |
+
attribute.physical_attack_power_base += 28964
|
16 |
+
attribute.physical_critical_strike_base += 30507
|
17 |
+
attribute.physical_overcome_base += 24303
|
18 |
+
attribute.physical_critical_power_base += 7905
|
19 |
+
|
20 |
+
parser = Parser(skills, buffs)
|
21 |
+
summary = parser([line.split("\t") for line in open("logs.jcl")])
|
22 |
+
analyze_details(parser, attribute)
|
23 |
+
print(parser.summary)
|