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<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>Babylon.js 3D VR Game</title> | |
<style> | |
body, html { margin: 0; padding: 0; overflow: hidden; font-family: 'Trebuchet MS', serif; } | |
canvas { width: 100%; height: 100%; display: block; } | |
#chatUI { position: absolute; top: 10px; right: 10px; width: 300px; } | |
#chatLog { width: 100%; height: 400px; background-color: rgba(0, 0, 0, 0.7); padding: 10px; color: #fff; overflow-y: auto; border: 2px solid #4e342e; box-shadow: 2px 2px 10px rgba(0, 0, 0, 0.9); } | |
#chatInput { width: 100%; height: 40px; margin-top: 10px; background-color: rgba(255, 255, 255, 0.4); border: 2px solid #4e342e; } | |
#sendButton { width: 100%; height: 40px; margin-top: 10px; background: linear-gradient(to bottom, #957d5f, #6c543e); color: #e0d7c5; border: none; cursor: pointer; } | |
</style> | |
</head> | |
<body> | |
<canvas id="renderCanvas"></canvas> | |
<div id="chatUI"> | |
<div id="chatLog"></div> | |
<input type="text" id="chatInput" placeholder="Type your message here..." /> | |
<button id="sendButton">Send</button> | |
</div> | |
<script src="https://cdn.babylonjs.com/babylon.js"></script> | |
<script src="https://cdn.babylonjs.com/loaders/babylon.glTF2FileLoader.min.js"></script> | |
<script src="https://unpkg.com/@huggingface/transformers"></script> | |
<script> | |
// Setup Babylon.js | |
const canvas = document.getElementById("renderCanvas"); | |
const engine = new BABYLON.Engine(canvas, true); | |
const createScene = function() { | |
const scene = new BABYLON.Scene(engine); | |
// Camera | |
const camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 10, BABYLON.Vector3.Zero(), scene); | |
camera.attachControl(canvas, true); | |
// Light | |
const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(1, 1, 0), scene); | |
// Ground | |
const ground = BABYLON.MeshBuilder.CreateGround("ground", { width: 10, height: 10 }, scene); | |
// Player and NPCs | |
const player = BABYLON.MeshBuilder.CreateBox("player", { size: 1 }, scene); | |
player.position.y = 0.5; | |
const npc1 = BABYLON.MeshBuilder.CreateSphere("npc1", { diameter: 1 }, scene); | |
npc1.position.x = 3; | |
npc1.position.y = 0.5; | |
// Basic movement | |
window.addEventListener("keydown", (event) => { | |
switch (event.key) { | |
case "ArrowUp": | |
player.position.z -= 0.1; | |
break; | |
case "ArrowDown": | |
player.position.z += 0.1; | |
break; | |
case "ArrowLeft": | |
player.position.x -= 0.1; | |
break; | |
case "ArrowRight": | |
player.position.x += 0.1; | |
break; | |
} | |
checkCollision(player, npc1); | |
}); | |
function checkCollision(mesh1, mesh2) { | |
if (mesh1.intersectsMesh(mesh2)) { | |
openChat("npc1", "NPC-1", "Hello! How can I assist you today?"); | |
} | |
} | |
return scene; | |
}; | |
const scene = createScene(); | |
engine.runRenderLoop(function() { | |
scene.render(); | |
}); | |
window.addEventListener("resize", function() { | |
engine.resize(); | |
}); | |
async function createXRExperience() { | |
try { | |
const xrHelper = await scene.createDefaultXRExperienceAsync({ | |
floorMeshes: [scene.getMeshByName("ground")], | |
// Do not explicitly disable all optional features; let the default setup run | |
disableDefaultUI: false // Keep the default UI enabled to ensure the VR button works | |
}); | |
// After initialization, specifically disable hand tracking if it was included | |
const featuresManager = xrHelper.baseExperience.featuresManager; | |
// This explicitly disables hand tracking if it was somehow included by default | |
featuresManager.disableFeature(BABYLON.WebXRFeatureName.HAND_TRACKING); | |
// Set up interactions | |
setupControllerInteractions(xrHelper); | |
scene.activeCamera = xrHelper.baseExperience.camera; | |
} catch (err) { | |
console.error('Failed to start VR session:', err); | |
} | |
} | |
// Set up VR button and initialize VR experience on click | |
const vrButton = document.createElement("button"); | |
vrButton.textContent = "Enter VR"; | |
vrButton.style.position = "absolute"; | |
vrButton.style.bottom = "10px"; | |
vrButton.style.left = "10px"; | |
vrButton.style.width = "200px"; | |
vrButton.style.height = "40px"; | |
vrButton.style.background = "linear-gradient(to bottom, #6c543e, #4e342e)"; | |
vrButton.style.color = "#e0d7c5"; | |
vrButton.style.border = "none"; | |
vrButton.style.cursor = "pointer"; | |
document.body.appendChild(vrButton); | |
vrButton.addEventListener("click", createXRExperience); | |
function setupControllerInteractions(xrHelper) { | |
xrHelper.input.onControllerAddedObservable.add(controller => { | |
controller.onMotionControllerInitObservable.add(motionController => { | |
const xrRay = motionController.getComponent("xr-standard-trigger"); | |
if (xrRay) { | |
xrRay.onButtonStateChangedObservable.add(() => { | |
if (xrRay.changes.pressed) { | |
if (xrRay.pressed) { | |
const pickResult = scene.pickWithRay(controller.pointerRay); | |
if (pickResult.hit && pickResult.pickedMesh) { | |
if (pickResult.pickedMesh.name === "npc1") { | |
openChat("npc1", "NPC-1", "Hello! How can I assist you today?"); | |
} | |
} | |
} | |
} | |
}); | |
} | |
}); | |
}); | |
} | |
// Chat System with Transformers.js | |
async function setupChat() { | |
try { | |
const model = await transformers.AutoModelForCausalLM.from_pretrained('mistralai/Mistral'); | |
const tokenizer = await transformers.AutoTokenizer.from_pretrained('mistralai/Mistral'); | |
return { model, tokenizer }; | |
} catch (error) { | |
console.error('Failed to load the chat model or tokenizer:', error); | |
alert('Chat system is currently unavailable. Please try again later.'); | |
return null; | |
} | |
} | |
let chatSetup = setupChat(); | |
document.getElementById("sendButton").addEventListener("click", async () => { | |
const inputField = document.getElementById("chatInput"); | |
const chatLog = document.getElementById("chatLog"); | |
const message = inputField.value; | |
if (message.trim() === "" || !chatSetup) return; | |
chatLog.innerHTML += `<p>Player: ${message}</p>`; | |
inputField.value = ""; | |
const { model, tokenizer } = await chatSetup; | |
const inputs = tokenizer(message, { return_tensors: "pt" }); | |
const response = await model.generate(inputs.input_ids, { max_length: 50 }); | |
const output = tokenizer.decode(response[0], { skip_special_tokens: true }); | |
chatLog.innerHTML += `<p>NPC: ${output}</p>`; | |
chatLog.scrollTop = chatLog.scrollHeight; | |
// Limit chat log entries to 50 | |
if (chatLog.childElementCount > 50) { | |
chatLog.removeChild(chatLog.firstChild); | |
} | |
}); | |
function openChat(npcId, npcName, greeting) { | |
const chatLog = document.getElementById("chatLog"); | |
chatLog.innerHTML += `<p>${npcName}: ${greeting}</p>`; | |
} | |
</script> | |
</body> | |
</html> | |