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import type { ChakraProps } from '@invoke-ai/ui-library';
import { Menu, MenuButton, MenuList, Portal, useGlobalMenuClose } from '@invoke-ai/ui-library';
import { useStore } from '@nanostores/react';
import { useAppSelector } from 'app/store/storeHooks';
import { useAssertSingleton } from 'common/hooks/useAssertSingleton';
import MultipleSelectionMenuItems from 'features/gallery/components/ImageContextMenu/MultipleSelectionMenuItems';
import SingleSelectionMenuItems from 'features/gallery/components/ImageContextMenu/SingleSelectionMenuItems';
import { selectSelectionCount } from 'features/gallery/store/gallerySelectors';
import { map } from 'nanostores';
import { memo, useCallback, useEffect, useRef } from 'react';
import type { ImageDTO } from 'services/api/types';
/**
* The delay in milliseconds before the context menu opens on long press.
*/
const LONGPRESS_DELAY_MS = 500;
/**
* The threshold in pixels that the pointer must move before the long press is cancelled.
*/
const LONGPRESS_MOVE_THRESHOLD_PX = 10;
/**
* The singleton state of the context menu.
*/
const $imageContextMenuState = map<{
isOpen: boolean;
imageDTO: ImageDTO | null;
position: { x: number; y: number };
}>({
isOpen: false,
imageDTO: null,
position: { x: -1, y: -1 },
});
/**
* Convenience function to close the context menu.
*/
const onClose = () => {
$imageContextMenuState.setKey('isOpen', false);
};
/**
* Map of elements to image DTOs. This is used to determine which image DTO to show the context menu for, depending on
* the target of the context menu or long press event.
*/
const elToImageMap = new Map<HTMLDivElement, ImageDTO>();
/**
* Given a target node, find the first registered parent element that contains the target node and return the imageDTO
* associated with it.
*/
const getImageDTOFromMap = (target: Node): ImageDTO | undefined => {
const entry = Array.from(elToImageMap.entries()).find((entry) => entry[0].contains(target));
return entry?.[1];
};
/**
* Register a context menu for an image DTO on a target element.
* @param imageDTO The image DTO to register the context menu for.
* @param targetRef The ref of the target element that should trigger the context menu.
*/
export const useImageContextMenu = (imageDTO: ImageDTO | undefined, targetRef: HTMLDivElement | null) => {
useEffect(() => {
if (!targetRef || !imageDTO) {
return;
}
const el = targetRef;
elToImageMap.set(el, imageDTO);
return () => {
elToImageMap.delete(el);
};
}, [imageDTO, targetRef]);
};
/**
* Singleton component that renders the context menu for images.
*/
export const ImageContextMenu = memo(() => {
useAssertSingleton('ImageContextMenu');
const state = useStore($imageContextMenuState);
useGlobalMenuClose(onClose);
return (
<Portal>
<Menu isOpen={state.isOpen} gutter={0} placement="auto-end" onClose={onClose}>
<MenuButton
aria-hidden={true}
w={1}
h={1}
position="absolute"
left={state.position.x}
top={state.position.y}
cursor="default"
bg="transparent"
_hover={_hover}
pointerEvents="none"
/>
<MenuContent />
</Menu>
<ImageContextMenuEventLogical />
</Portal>
);
});
ImageContextMenu.displayName = 'ImageContextMenu';
const _hover: ChakraProps['_hover'] = { bg: 'transparent' };
/**
* A logical component that listens for context menu events and opens the context menu. It's separate from
* ImageContextMenu component to avoid re-rendering the whole context menu on every context menu event.
*/
const ImageContextMenuEventLogical = memo(() => {
const lastPositionRef = useRef<{ x: number; y: number }>({ x: -1, y: -1 });
const longPressTimeoutRef = useRef(0);
const animationTimeoutRef = useRef(0);
const onContextMenu = useCallback((e: MouseEvent | PointerEvent) => {
if (e.shiftKey) {
// This is a shift + right click event, which should open the native context menu
onClose();
return;
}
const imageDTO = getImageDTOFromMap(e.target as Node);
if (!imageDTO) {
// Can't find the image DTO, close the context menu
onClose();
return;
}
// clear pending delayed open
window.clearTimeout(animationTimeoutRef.current);
e.preventDefault();
if (lastPositionRef.current.x !== e.pageX || lastPositionRef.current.y !== e.pageY) {
// if the mouse moved, we need to close, wait for animation and reopen the menu at the new position
if ($imageContextMenuState.get().isOpen) {
onClose();
}
animationTimeoutRef.current = window.setTimeout(() => {
// Open the menu after the animation with the new state
$imageContextMenuState.set({
isOpen: true,
position: { x: e.pageX, y: e.pageY },
imageDTO,
});
}, 100);
} else {
// else we can just open the menu at the current position w/ new state
$imageContextMenuState.set({
isOpen: true,
position: { x: e.pageX, y: e.pageY },
imageDTO,
});
}
// Always sync the last position
lastPositionRef.current = { x: e.pageX, y: e.pageY };
}, []);
// Use a long press to open the context menu on touch devices
const onPointerDown = useCallback(
(e: PointerEvent) => {
if (e.pointerType === 'mouse') {
// Bail out if it's a mouse event - this is for touch/pen only
return;
}
longPressTimeoutRef.current = window.setTimeout(() => {
onContextMenu(e);
}, LONGPRESS_DELAY_MS);
lastPositionRef.current = { x: e.pageX, y: e.pageY };
},
[onContextMenu]
);
const onPointerMove = useCallback((e: PointerEvent) => {
if (e.pointerType === 'mouse') {
// Bail out if it's a mouse event - this is for touch/pen only
return;
}
if (longPressTimeoutRef.current === null) {
return;
}
// If the pointer has moved more than the threshold, cancel the long press
const lastPosition = lastPositionRef.current;
const distanceFromLastPosition = Math.hypot(e.pageX - lastPosition.x, e.pageY - lastPosition.y);
if (distanceFromLastPosition > LONGPRESS_MOVE_THRESHOLD_PX) {
clearTimeout(longPressTimeoutRef.current);
}
}, []);
const onPointerUp = useCallback((e: PointerEvent) => {
if (e.pointerType === 'mouse') {
// Bail out if it's a mouse event - this is for touch/pen only
return;
}
if (longPressTimeoutRef.current) {
clearTimeout(longPressTimeoutRef.current);
}
}, []);
const onPointerCancel = useCallback((e: PointerEvent) => {
if (e.pointerType === 'mouse') {
// Bail out if it's a mouse event - this is for touch/pen only
return;
}
if (longPressTimeoutRef.current) {
clearTimeout(longPressTimeoutRef.current);
}
}, []);
useEffect(() => {
const controller = new AbortController();
// Context menu events
window.addEventListener('contextmenu', onContextMenu, { signal: controller.signal });
// Long press events
window.addEventListener('pointerdown', onPointerDown, { signal: controller.signal });
window.addEventListener('pointerup', onPointerUp, { signal: controller.signal });
window.addEventListener('pointercancel', onPointerCancel, { signal: controller.signal });
window.addEventListener('pointermove', onPointerMove, { signal: controller.signal });
return () => {
controller.abort();
};
}, [onContextMenu, onPointerCancel, onPointerDown, onPointerMove, onPointerUp]);
useEffect(
() => () => {
// Clean up any timeouts when we unmount
window.clearTimeout(animationTimeoutRef.current);
window.clearTimeout(longPressTimeoutRef.current);
},
[]
);
return null;
});
ImageContextMenuEventLogical.displayName = 'ImageContextMenuEventLogical';
// The content of the context menu, which changes based on the selection count. Split out and memoized to avoid
// re-rendering the whole context menu too often.
const MenuContent = memo(() => {
const selectionCount = useAppSelector(selectSelectionCount);
const state = useStore($imageContextMenuState);
if (!state.imageDTO) {
return null;
}
if (selectionCount > 1) {
return (
<MenuList visibility="visible">
<MultipleSelectionMenuItems />
</MenuList>
);
}
return (
<MenuList visibility="visible">
<SingleSelectionMenuItems imageDTO={state.imageDTO} />
</MenuList>
);
});
MenuContent.displayName = 'MenuContent';