--- license: other license_name: flux-1-dev-non-commercial-license tags: - text-to-image - SVDQuant - FLUX.1-dev - INT4 - FLUX.1 - Diffusion - Quantization language: - en base_model: - black-forest-labs/FLUX.1-dev pipeline_tag: text-to-image datasets: - mit-han-lab/svdquant-datasets library_name: diffusers ---

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Quantization Library: DeepCompressor   Inference Engine: Nunchaku

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![teaser](https://github.com/mit-han-lab/nunchaku/raw/refs/heads/main/assets/teaser.jpg) SVDQuant is a post-training quantization technique for 4-bit weights and activations that well maintains visual fidelity. On 12B FLUX.1-dev, it achieves 3.6× memory reduction compared to the BF16 model. By eliminating CPU offloading, it offers 8.7× speedup over the 16-bit model when on a 16GB laptop 4090 GPU, 3× faster than the NF4 W4A16 baseline. On PixArt-∑, it demonstrates significantly superior visual quality over other W4A4 or even W4A8 baselines. "E2E" means the end-to-end latency including the text encoder and VAE decoder. ## Method #### Quantization Method -- SVDQuant ![intuition](https://github.com/mit-han-lab/nunchaku/raw/refs/heads/main/assets/intuition.gif) Overview of SVDQuant. Stage1: Originally, both the activation ***X*** and weights ***W*** contain outliers, making 4-bit quantization challenging. Stage 2: We migrate the outliers from activations to weights, resulting in the updated activation and weight. While the activation becomes easier to quantize, the weight now becomes more difficult. Stage 3: SVDQuant further decomposes the weight into a low-rank component and a residual with SVD. Thus, the quantization difficulty is alleviated by the low-rank branch, which runs at 16-bit precision. #### Nunchaku Engine Design ![engine](https://github.com/mit-han-lab/nunchaku/raw/refs/heads/main/assets/engine.jpg) (a) Naïvely running low-rank branch with rank 32 will introduce 57% latency overhead due to extra read of 16-bit inputs in *Down Projection* and extra write of 16-bit outputs in *Up Projection*. Nunchaku optimizes this overhead with kernel fusion. (b) *Down Projection* and *Quantize* kernels use the same input, while *Up Projection* and *4-Bit Compute* kernels share the same output. To reduce data movement overhead, we fuse the first two and the latter two kernels together. ## Model Description - **Developed by:** MIT, NVIDIA, CMU, Princeton, UC Berkeley, SJTU and Pika Labs - **Model type:** INT W4A4 model - **Model size:** 6.64GB - **Model resolution:** The number of pixels need to be a multiple of 65,536. - **License:** Apache-2.0 ## Usage ### Diffusers Please follow the instructions in [mit-han-lab/nunchaku](https://github.com/mit-han-lab/nunchaku) to set up the environment. Then you can run the model with ```python import torch from nunchaku.pipelines import flux as nunchaku_flux pipeline = nunchaku_flux.from_pretrained( "black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16, qmodel_path="mit-han-lab/svdq-int4-flux.1-dev", # download from Huggingface ).to("cuda") image = pipeline("A cat holding a sign that says hello world", num_inference_steps=50, guidance_scale=3.5).images[0] image.save("example.png") ``` ### Comfy UI Work in progress. ## Limitations - The model is only runnable on NVIDIA GPUs with architectures sm_86 (Ampere: RTX 3090, A6000), sm_89 (Ada: RTX 4090), and sm_80 (A100). See this [issue](https://github.com/mit-han-lab/nunchaku/issues/1) for more details. - You may observe some slight differences from the BF16 models in details. ### Citation If you find this model useful or relevant to your research, please cite ```bibtex @article{ li2024svdquant, title={SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Models}, author={Li*, Muyang and Lin*, Yujun and Zhang*, Zhekai and Cai, Tianle and Li, Xiuyu and Guo, Junxian and Xie, Enze and Meng, Chenlin and Zhu, Jun-Yan and Han, Song}, journal={arXiv preprint arXiv:2411.05007}, year={2024} } ```