--- dataset_info: features: - name: image dtype: image - name: captions sequence: string - name: captions_embedded sequence: sequence: float32 - name: variables struct: - name: character_1_attributes_character_class dtype: string - name: character_1_attributes_character_position_type dtype: string - name: character_1_attributes_element dtype: string - name: character_1_attributes_has_shield dtype: bool - name: character_1_attributes_id dtype: int64 - name: character_1_attributes_max_hp dtype: int64 - name: character_1_attributes_name dtype: string - name: character_1_attributes_weapon dtype: string - name: character_1_attributes_weapon_class dtype: string - name: character_1_attributes_weapon_element dtype: string - name: character_1_attributes_weapon_range dtype: string - name: character_2_attributes_character_class dtype: string - name: character_2_attributes_character_position_type dtype: string - name: character_2_attributes_element dtype: string - name: character_2_attributes_has_shield dtype: bool - name: character_2_attributes_id dtype: int64 - name: character_2_attributes_max_hp dtype: int64 - name: character_2_attributes_name dtype: string - name: character_2_attributes_weapon dtype: string - name: character_2_attributes_weapon_class dtype: string - name: character_2_attributes_weapon_element dtype: string - name: character_2_attributes_weapon_range dtype: string - name: frame_0_character_1_state_action dtype: string - name: frame_0_character_1_state_alive dtype: bool - name: frame_0_character_1_state_blocked dtype: bool - name: frame_0_character_1_state_dmg_received dtype: int64 - name: frame_0_character_1_state_hp dtype: int64 - name: frame_0_character_1_state_parried dtype: bool - name: frame_0_character_1_state_position_id dtype: int64 - name: frame_0_character_1_state_role dtype: string - name: frame_0_character_2_state_action dtype: string - name: frame_0_character_2_state_alive dtype: bool - name: frame_0_character_2_state_blocked dtype: bool - name: frame_0_character_2_state_dmg_received dtype: int64 - name: frame_0_character_2_state_hp dtype: int64 - name: frame_0_character_2_state_parried dtype: bool - name: frame_0_character_2_state_position_id dtype: int64 - name: frame_0_character_2_state_role dtype: string - name: frame_1_character_1_state_action dtype: string - name: frame_1_character_1_state_alive dtype: bool - name: frame_1_character_1_state_blocked dtype: bool - name: frame_1_character_1_state_dmg_received dtype: int64 - name: frame_1_character_1_state_hp dtype: int64 - name: frame_1_character_1_state_parried dtype: bool - name: frame_1_character_1_state_position_id dtype: int64 - name: frame_1_character_1_state_role dtype: string - name: frame_1_character_2_state_action dtype: string - name: frame_1_character_2_state_alive dtype: bool - name: frame_1_character_2_state_blocked dtype: bool - name: frame_1_character_2_state_dmg_received dtype: int64 - name: frame_1_character_2_state_hp dtype: int64 - name: frame_1_character_2_state_parried dtype: bool - name: frame_1_character_2_state_position_id dtype: int64 - name: frame_1_character_2_state_role dtype: string - name: image_cf dtype: image - name: captions_cf sequence: string - name: captions_embedded_cf sequence: sequence: float32 - name: variables_cf struct: - name: character_1_attributes_character_class dtype: string - name: character_1_attributes_character_position_type dtype: string - name: character_1_attributes_element dtype: string - name: character_1_attributes_has_shield dtype: bool - name: character_1_attributes_id dtype: int64 - name: character_1_attributes_max_hp dtype: int64 - name: character_1_attributes_name dtype: string - name: character_1_attributes_weapon dtype: string - name: character_1_attributes_weapon_class dtype: string - name: character_1_attributes_weapon_element dtype: string - name: character_1_attributes_weapon_range dtype: string - name: character_2_attributes_character_class dtype: string - name: character_2_attributes_character_position_type dtype: string - name: character_2_attributes_element dtype: string - name: character_2_attributes_has_shield dtype: bool - name: character_2_attributes_id dtype: int64 - name: character_2_attributes_max_hp dtype: int64 - name: character_2_attributes_name dtype: string - name: character_2_attributes_weapon dtype: string - name: character_2_attributes_weapon_class dtype: string - name: character_2_attributes_weapon_element dtype: string - name: character_2_attributes_weapon_range dtype: string - name: frame_0_character_1_state_action dtype: string - name: frame_0_character_1_state_alive dtype: bool - name: frame_0_character_1_state_blocked dtype: bool - name: frame_0_character_1_state_dmg_received dtype: int64 - name: frame_0_character_1_state_hp dtype: int64 - name: frame_0_character_1_state_parried dtype: bool - name: frame_0_character_1_state_position_id dtype: int64 - name: frame_0_character_1_state_role dtype: string - name: frame_0_character_2_state_action dtype: string - name: frame_0_character_2_state_alive dtype: bool - name: frame_0_character_2_state_blocked dtype: bool - name: frame_0_character_2_state_dmg_received dtype: int64 - name: frame_0_character_2_state_hp dtype: int64 - name: frame_0_character_2_state_parried dtype: bool - name: frame_0_character_2_state_position_id dtype: int64 - name: frame_0_character_2_state_role dtype: string - name: frame_1_character_1_state_action dtype: string - name: frame_1_character_1_state_alive dtype: bool - name: frame_1_character_1_state_blocked dtype: bool - name: frame_1_character_1_state_dmg_received dtype: int64 - name: frame_1_character_1_state_hp dtype: int64 - name: frame_1_character_1_state_parried dtype: bool - name: frame_1_character_1_state_position_id dtype: int64 - name: frame_1_character_1_state_role dtype: string - name: frame_1_character_2_state_action dtype: string - name: frame_1_character_2_state_alive dtype: bool - name: frame_1_character_2_state_blocked dtype: bool - name: frame_1_character_2_state_dmg_received dtype: int64 - name: frame_1_character_2_state_hp dtype: int64 - name: frame_1_character_2_state_parried dtype: bool - name: frame_1_character_2_state_position_id dtype: int64 - name: frame_1_character_2_state_role dtype: string splits: - name: train num_bytes: 193148.0 num_examples: 1 download_size: 251341 dataset_size: 193148.0 configs: - config_name: default data_files: - split: train path: data/train-* ---