Francis

Cane Rapier, Javelin, Light Hammer, Unarmed Strike, Claws

Shell Defense: Withdraw, Shell Defense: Emerge, Rage

Therakir

Dagger, Longbow, Pepperbox (Exandria), Pistol (Exandria), Unarmed Strike

Banishment, Fear, Greater Invisibility, Tidal Wave, Resurrection, Hideous Laughter, Heat Metal, Minor Illusion, Silence, Vicious Mockery, Beacon of Hope, Thunderclap, Plane Shift, Mirror Image, Flame Arrows, True Strike, Cure Wounds, Mass Cure Wounds, Comprehend Languages, True Polymorph, Web, Thaumaturgy, Polymorph, Feeblemind, Hellish Rebuke, Bane, Charm Person, Mass Suggestion, Darkness, Hold Person, Fireball

Countercharm, Peerless Skill, Cutting Words, Infernal Legacy: Darkness, Bardic Inspiration, Song of Rest, Infernal Legacy: Hellish Rebuke

" mhm?" * looks on over to Nua * " sure, he didn't want me to show mercy or something "

* A sudden a new face would flash across thera's face as a old voice came back * " Great to see ya! just got done with this

Player 3: * he would chuckle then kneels down


" we're fighting right? teams?"
" who with who?"
" mmmmmmmm alright "

Maya

Bite, Claw, Scintillating Breath, Starlight Strike, Beguiling Whisper, Starlight's Gleam

Lesser Restoration, Command, Guidance, Divination, Dancing Lights, Hypnotic Pattern

Nua

Pact Dagger, Pact Greatsword, Pact Halberd, Pact Longsword, 2-Handed Pact Longsword, Pact Scythe, Unarmed Strike, Echo, Echo Teleport, Winged boots, Cloak of billowing, Boots of False Tracks, Clockwork Amulet, Simic Guild Ring, Glamerweave, Healing Potion, Healing Potion (Greater), Wand of Magic Missile, Maya's Legendary Resistance, Maya's Legendary Actions, Wand of Fireballs 1 charge, Wand of Fireballs 2 charges, Wand of Fireballs 3 charges, Wand of Fireballs 4 charges, Wand of Fireballs 5 charges, Wand of Fireballs 6 charges, Wand of Fireballs 7 charges

Suggestion, Shatter, Eldritch Blast, Armor of Agathys, Darkness, Blink, Summon Fey, Minor Illusion, Sword Burst

Second Wind, Hexblade's Curse (Heal), Create Pact Weapon, Echo Avatar, Manifest Echo, Indomitable, Extra Attack, Action Surge, Unleash Incarnation, Agonizing Blast, Eldritch Smite, Hex Warrior, Manifest Echo - Opportunity Attack, Shadow Martyr, Fey Step (Summer), Eldritch Smite (Prone), Manifest Echo - Teleport, Manifest Echo - Attack, Hexblade's Curse, Fey Step

Salazar R. Thaaris

Dagger, Dagger2, Palm Pistol (Exandria), Pistol (Exandria), Rapier, Shortbow, Unarmed Strike

Steady Aim, Infernal Legacy: Darkness, Uncanny Dodge, Sneak Attack, Cunning Action, Gunner, Infernal Legacy: Hellish Rebuke

Zander

Chill Touch, Mold Earth, Ice Knife, Feather Fall, Magic Missile, Snilloc's Snowball Swarm, Detect Magic, Levitate, Mage Hand, Identify, Vicious Mockery, Hideous Laughter, Jump, Disguise Self, Minor Illusion, Thunderclap

Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points), Bardic Inspiration, Sorcery Points, Mingle with the Wind: Levitate, Metamagic - Twinned Spell, Metamagic - Quickened Spell

Therakir casts Fireball!
Salazar R. Thaaris rolled a Dexterity save but failed.
Salazar R. Thaaris took 13 damage.
Zander rolled a Dexterity save but failed.
Zander took 26 damage.

Player 3: " mhm?" * looks on over to Nua * " sure, he didn't want me to show mercy or something "

Player 3: * A sudden a new face would flash across thera's face as a old voice came back * " Great to see ya! just got done with this

Player 3: " we're fighting right? teams?"


" Alright phew.... just had burn some calories for that "

Player 3: " Yeah! give me a high!...... claw?"

Zpayer - (Salazar 5) (Player 1 4): *from the ground mutters* "I can do this... all day... baby"


Nua casts Eldritch Blast!
Nua attacked Salazar R. Thaaris and hit.
Salazar R. Thaaris took 11 damage.
Nua attacked Salazar R. Thaaris and hit.
Salazar R. Thaaris took 13 damage.
Nua attacked Salazar R. Thaaris and hit.
Salazar R. Thaaris took 11 damage.

Shrugs. "Well, I was just helping you out Thera... looks like you had it under control though."

Player 3: " Alright phew.... just had burn some calories for that "


Mordule casts Healing Word!
Zander healed for -2 health.

Mordule

Greataxe, Handaxe, Javelin, Moon-Touched Sword, Greatsword, Unarmed Strike

Produce Flame, Healing Word, Frostbite, Absorb Elements

Shifting, Bear Rage, Shifting - Beasthide, Rage

Tall man with long brown hair and beard. Very strong and has bear parts or those that resemble at first glance.

Player 5: Shrugs. "Well, I was just helping you out Thera... looks like you had it under control though."

Player 12: !mcast "healing word" -t zander


!i add Aenan-echo  -ac 19 -hp 1
echo is beside me and we are

Aenan

Buckler Shield, Crystal Scimitar, Frost Brand Scimitar, Javelin of Lightning, Javelin of Lightning2, Scimitar, +2, Sun Blade, 2-Handed Sun Blade, Unarmed Strike

Toll the Dead, Spare the Dying, Protection from Evil and Good, Scorching Ray

Fanged Bite, Second Wind, Action Surge, Defensive Duelist, Reclaim Potential, Unleash Incarnation, Vampiric Bite (Bonus), Indomitable, Manifest Echo - Teleport, Manifest Echo, Manifest Echo - Attack, Echo Avatar, Manifest Echo - Opportunity Attack, Extra Attack, Shadow Martyr, Vampiric Bite (Heal)

You can tell that he is an otherworldly elf, but his features are too familiar to another race of Faerun.Typically always hooded and aloof, this figure can only be described as an elf. Once the hood comes off, the reason for avoiding others becomes clear. Aenan is half Eladrin and half Drow, although his Drow features are more prominent. This causes many situations which Aenan would rather now just avoid.

Rintera

Horns (Racial), Herald (Katana, +3), Message (Katana, +4), Message (Katana, +4)2, Herald (Katana, +3)2, Eldritch Maul, Eldritch Maul2, Blood Fury Tattoo

Second Wind, Action Surge, Unleash Incarnation, Indomitable, Echo Avatar, Shadow Martyr

A taller-than-average Minotaur, Rintera is about 6'10''; lean and well muscled. He has rich, deep brown fur, piercing yellow eyes, and two noticeable horns curled forward.

An outsider from the forests, Rintera has always been looking to pick a fight and prove himself. He has a hot streak that burns with a controlled rage. He was born a natural hunter with horns on his head, but he also looks to out-maneuver and defeat worthier opponents.  While Rintera comes off as gruff and alone, he is fiercely loyal to the few who earn his trust and would endure any pain for those he chooses to protect. In short, he is sharp in body and instinct. A forceful competitor who yearns for the heroes, battles and bonds of the old songs. What he does not see, he shall become--through sheer power and will if need be.

He is passionate about valor, growth, and epic songs of glory and remembrance. He has a keen sight for ways to battle, that are manifesting in these echoes of expanded possibilities.

Aenan casts Bless!
Aenan gained Blessed.

Player 3: !i add Player 4-echo  -ac 19 -hp 1


*breathes in deeply he moves forward steadily, moving up to the side of Aenans echo. His echo however gets to Aenan* "Here we go"

Rintera attacks with a Message (Katana, +4)2!
Rintera attacked Aenan and hit.
Aenan took 30 damage.
Rintera attacked Aenan and hit.
Aenan took 30 damage.
Rintera attacked Aenan and hit.
Aenan took 32 damage.

Rkerr2 Player 0 16| Iso 7| Ada 8: *breathes in deeply he moves forward steadily, moving up to the side of Player 4s echo. His echo however gets to Player 4* "Here we go"


Rintera casts Cure Wounds!
Aenan healed for -4 health.

Rkerr2 Player 0 16| Iso 7| Ada 8: "you know how to take a hit. Stand proudly"


Elijah Goldblood

Fire Bolt, Immolation, Heal, Mending, Crown of Stars, Light, Message, Mental Prison, Blade Ward, Sending, Conjure Celestial, Revivify, Death Ward, Demiplane, Ice Knife, Mind Sliver, Knock, Eldritch Blast, Toll the Dead, Cure Wounds, Comprehend Languages, Magic Weapon, Melf's Minute Meteors, Lightning Bolt

Metamagic - Distant Spell, Metamagic - Quickened Spell, Metamagic - Subtle Spell, Flexible Casting (Create Spell Slot), Magical Guidance, Favored by the Gods, Otherworldly Wings, Sorcery Points, Empowered Healing, Spellsmith: Magic Weapon, Flexible Casting (Create Sorcery Points)

Francis

Shell Defense: Withdraw, Bear Rage, Shell Defense: Emerge, Rage

Player 11: "well im still here, wanna talk? i have cookies... if they arent burned"

Player 11: "no cookies? how about chocolate troufles with licour inside them?" *offers some to thera*


Francis uses Bear Rage!
Francis gained Rage.

*looks worried at thera zoning out* "You liking the cookies? i hope you are not alergic to nutmeg"


Mordule attacks with an Unarmed Strike!
Mordule attacked Francis but missed.

Mordule attacked Francis but missed.

Player 11: *looks worried at thera zoning out* "You liking the cookies? i hope you are not alergic to nutmeg"


MI1 attacks with a Greatsword!
MI1 attacked Mordule but missed.

MI1 attacks with a Greatsword!
MI1 attacked Francis and hit.
Francis took 6 damage.

Player 1: *Moves up 30ft drawing a greatsword*


Elijah Goldblood casts Lightning Bolt!
Mordule rolled a Dexterity save but failed.
Mordule took 20 damage.
Francis rolled a Dexterity save but failed.
Francis took 20 damage.

Player 1: “Have you prepared for your death”


Siv

Unarmed Strike, Eldritch Bite, Knock Prone, Eldritch Maul

Chill Touch, Crackling Leap, Mage Armor, Ray of Sickness, Invisibility, Mage Hand, Eldritch Blast, Bane, Hex, Shocking Grasp, Minor Illusion, Blade Ward

Pact of the Talisman, Form of Dread, Form of Dread: Fear, Strength of the Grave, Rebuke of the Talisman, Eyes of the Dark

Bonko N'honri

Crossbow, light, Rapier, Unarmed Strike, Garmr Bite

Crimson Rite, Blood Maledict, Blood Curse of Exposure (Amplified), Blood Curse of Exposure, Rite of the Frozen

Siv casts Invisibility!
Siv gained Invisible.

Player 1: {It should. Nothing in RP is canon so your character doesn't gain or lose stuff.}


*Siv walks back 30ft and activates one of his class features.*

Siv uses Form of Dread!
Siv gained Form of Dread.
Siv gained 5 temp HP.

Player 2: How does one find an invisible enemy...

Player 1: *Player 3 walks back 30ft and activates one of his class features.*


Bonko N'honri uses Rite of the Frozen!
Bonko N'honri took 4 damage.
Bonko N'honri gained Rite of the Frozen.

Rite Damage (Cold), Crossbow, light, Rapier, Unarmed Strike, Garmr Bite

Player 1: *There is an ominous aura in the air.*

Player 2: I'll still have disadv if i manage to find you


Siv casts Hex!
Siv gained Hexing.
Bonko N'honri gained Hexed.

Siv

Hex, Shift Hex, Unarmed Strike, Eldritch Bite, Knock Prone, Eldritch Maul

Player 1: *You see the arrow stop midair and break in half, seemingly hurting the creature you shot luckily.*


*There was a growl as Siv empowers his tattoos.*


Player 1: *There was a growl as Player 3 empowers his tattoos.*

Player 1: *A speedy 15ft towards the Wolf boy as pawsteps come close, and out of the invisibility comes a shadowy maw.*


Player 1: Making a new custom attack for eldritch 1d6

Player 2: then whenever its active and u use melee ya type ec in the commans


Gonna do a big risk
You have to do these

Siv uses Form of Dread: Fear!
Siv gained Form of Dread Fear.
Bonko N'honri rolled a Wisdom save but failed.
Bonko N'honri gained Frightened (Form of Dread).

Bonko N'honri

Rite of the Frozen, Frightened (Form of Dread)


!a cross -d 1d4[cold] magical -f "Rite of the Frozen|The extra damage dealt by your rite is 1d4 cold damage" dis -t siv

Bonko N'honri attacks with a Crossbow, light!
Bonko N'honri attacked Siv but missed.

Player 2: Might as well not drop the crossbow


Bonko N'honri uses Rite of the Frozen!
Bonko N'honri took 3 damage.
Bonko N'honri gained Rite of the Frozen.

Player 2: *Shrugs and drops his crossbow, taking out a rapier*

Player 2: *Lets the dice decide 50/50 whether or not he should attacl*


!a rapier adv -d 1d4[cold] magical -f "Rite of the Frozen|The extra damage dealt by your rite is 1d4 cold damage" -t siv

Bonko N'honri attacks with a Rapier!
Bonko N'honri attacked Siv and hit.
Siv took 14 damage.

Player 2: *He drops down, as his power rebels*

Player 2: "Its not that I abuse it, I knew and I gambled."

Player 2: "Seriously? damn. One strike, I'll do one strike."

Player 2: "You dont need to get beat up."

Player 2: *He said as his rapier infused with cold*


Siv casts Blade Ward!
Siv gained Blade Ward.

Siv

Form of Dread, Form of Dread Fear, Blade Ward

Player 1: *The talisman flares with psychic energy and sends you backwards.*


Siv uses Strength of the Grave!
Siv rolled a Charisma save and succeeded.
Siv healed for -1 health.

"Good job, you brought me down. You deal a good amount of damage for a young one. Let's heal up and let you fight Zarros now."

*Siv bows down to give respects, and walks back.*


Zarros Darkhammer

Dagger, Dagger2, Dual, Handaxe, Handaxe2, Pact, 2-Handed Pact, Unarmed Strike

Chill Touch, Mind Spike, Remove Curse, Earthbind, Hellish Rebuke, Mage Hand, Thunder Step, Protection from Evil and Good, Green-Flame Blade

Bonko N'honri uses Rite of the Frozen!
Bonko N'honri took 2 damage.
Bonko N'honri gained Rite of the Frozen.

Player 1: "Good job, you brought me down. You deal a good amount of damage for a young one. Let's heal up and let you fight Zarros now."

Player 1: *Player 3 bows down to give respects, and walks back.*


"You are brave Bonko. Since you showed me show of your power I shall show you some of mine"

Zarros Darkhammer attacks with a Pact!
Zarros Darkhammer attacked Bonko N'honri and hit.
Bonko N'honri took 11 damage.

Player 0: pass turn? or you got more stuff?

Player 0: all good you still standing where you were?

Player 0: "You are brave Player 4. Since you showed me show of your power I shall show you some of mine"

Player 0: Walks remaining 5 ft and moves his hand across one of his battleaxes and flames coil and sputter. He raises it up and attacks you


!a rapier -d 1d4[cold] magical -f "Rite of the Frozen|The extra damage dealt by your rite is 1d4 cold damage" -t zarr

Bonko N'honri attacks with a Rapier!
Bonko N'honri attacked Zarros Darkhammer but missed.

Player 2: "Yessir." *He salutes and strikes*


Zarros Darkhammer attacks with a Dual!
Zarros Darkhammer attacked Bonko N'honri and hit.
Bonko N'honri took 2 damage.

Player 0: "Ah man what was that. One more time"


Zarros Darkhammer attacks with a Pact!
Zarros Darkhammer attacked Bonko N'honri and hit.
Bonko N'honri took 8 damage.

He slams the butt end of his axe into your belly. and then after a second walks up an extends a hand to pull you up. "Well fought"

Player 0: Uses the butt end of my battleaxes to attack this time


!a crossbow -t zarrow -b -5 -d 10 -f "Sharpshooter|-5 to hit, +10 damage" -b 6 -d 6 -f "Sniper|If you prone and haven’t moved on your turn you may reduce your speed to 0 and gain a bonus to attack and damage with ranged weapons equal to your proficiency bonus."

Merizon Aerialis attacks with a Crossbow, light!
Merizon Aerialis attacked Zarros Darkhammer and crit!
Zarros Darkhammer took 31 damage.

Merizon Aerialis

Apathy, Autumn, 2-Handed Autumn, Crossbow, light, Dagger of Blindsight [RP only], Deadon Apathy, Dragonlance, Lance, Pew1, Pure Apathy, Scimitar, Scythe, Stray bullet, Tenshi, Tenshi Sharpshooter, Tenshi Snipe, Unarmed Strike, Lightning Aura, Holy Aura, Dash, Disengage, Dodge, Help, Hide, Search (Perception), Search (Investigation), Ready, Use An Object, Grapple, Shove (Prone), Shove (Away)

Ray of Enfeeblement, Fear, Wish, Slow, Disintegrate, Light, Flesh to Stone, Sending, Finger of Death, Sleep, Dimension Door, Thaumaturgy, Guidance, Bless, Charm Person, Hold Person, Magic Missile, Telekinesis, Daylight

Disarming Shot, Second Wind, Fast Hands, Firearm Specialist, Steady Aim, Extra Attack, Violent Shot, Indomitable, Uncanny Dodge, Sneak Attack, Cunning Action, Rapid Repair, Limit Break, Gunner, Piercing Shot, Adept Marksman, Deadeye Shot

Standing at 6'2" is Meri, A blue haired half-elf with eyes that flicker different shades according to what he's feeling. Stoic in nature, but shows more warmth than most although his words says otherwise. Merizon has gentle aquamarine irises along with gray pupils, indicating a hint of blindness within that he hides very well with how good he is with his aim and sight. His casual wear is a white shirt and a comfy sweater during his travels with his hair tied up, trying his best not to look intimidating despite the dangerous weapons that lie beneath his cover.
**DC 24 Insight/Perception**
***|| ``He always has this aura around him....sadness....dark...as if depressed behind his seemingly carefree warm smiles.`` ||***
**& for backstory**
***|| ``Having lost many people in his life before twilight, he developed a way, no a coping mechanism named "Noz", a different personality that often emerges chaotically whenever he can't handle the pain he carries all by himself.`` ||***

Player 0: He slams the butt end of his axe into your belly. and then after a second walks up an extends a hand to pull you up. "Well fought"

Player 2: *Takes the hand to get up* "Indeed."

Player 2: ~~*contemplates flexing other character but nah its too much)*~~

Player 2: "I've already known my strength, not to worry. I simply was interested in knowing what travelers can do."


Init begin or just fire at will?
*Almist bored, he fires into the man*
Can the monster pass a dc 30 con save?
if it nat 20s XD
He has a +9 to con

Kallahan Adrastia

Ace of Spades, Moon-Touched, Rapier, Remembrance , Staff of Flowers, 2-Handed Staff of Flowers, Warhammer of Warning, 2-Handed Warhammer of Warning, Unarmed Strike

Scorching Ray, Teleport, Illusory Script

Indomitable, Extra Attack, LET THE WORLD BURN, Dazing Shot, Action Surge, Deadeye Shot, Disarming Shot, Adept Marksman, Second Wind, Lightning Reload, Violent Shot, Gunner, Rapid Repair, Piercing Shot, Winging Shot, Hemorrhaging Critical

A 5 foot 6 man with greying hair and badly burnt brown skin. He wears a jolly smile on his face constantly as if he was listening on an amusing joke no one else could hear and smells faintly of gunpowder and black sap.

His body is hidden by thick plate armor that blinked at you and across it are various religious symbols bolted on, some partially melted and some brand new along with numerous pouches and holsters for different guns.

Infernal Dagger, Brass Crossbow (Acid), Brass Crossbow (Blindness), Brass Crossbow (Concussion), Brass Crossbow (Entanglement), Brass Crossbow (Paralysis), Brass Crossbow (Tracking), Invisibility Field, Explosive Retribution

Atramir Decimus Toran

Crossbow, Light, +3, Crossbow, light, Crystal Longsword, 2-Handed Crystal Longsword, Dagger, Dagger, +1, Dragonlance (Pike), Flame Tongue Longsword, 2-Handed Flame Tongue Longsword, Greatsword, +2, Halberd, +3, Mace, Rapier, +1, Spear, 2-Handed Spear, Staff of Healing, 2-Handed Staff of Healing, Staff of the Python, 2-Handed Staff of the Python, Sun Blade, 2-Handed Sun Blade, Unarmed Strike, Alter Self Unarmed Strike

Aura of Purity, Alter Self, Aura of Vitality, Summon Construct, Absorb Elements, Lightning Lure, Bigby's Hand, Otiluke's Resilient Sphere, Revivify, Warding Bond, Conjure Barrage, Guidance, Banishing Smite, Light, Cure Wounds, Sanctuary, Dispel Magic, Greater Restoration, Branding Smite, Water Breathing, Shield, Enhance Ability, Freedom of Movement, Spare the Dying, Haste, Fire Shield, Lesser Restoration, Mending, Skill Empowerment, Heroism, Arcane Eye, Mass Cure Wounds, Transmute Rock

Extra Attack, Arcane Jolt (Damage), Infuse Item, Healing Hands, Soul of Artifice, Flash of Genius, Magical Tinkering, Spell-Storing Item (Cast), The Right Tool for the Job, Steel Defender, Radiant Soul, Tool Expertise, Arcane Jolt (Heal)

Casual Attire:
||Atramir is a young man standing at roughly 6'5" with neatly combed brown hair and green eyes wearing a white dress shirt with a slim grey waistcoat and a red tie. He also has a pair of black dress pants and shoes with a pocket watch in his left breastpocket. He has 8 different rings on his fingers, a platinum ring he has on his left ring finger, a signet ring with an amber stone on his middle finger, a ring of warmth on his pinky, a ring of truth telling on his index finger, a Boros Guild Signet Ring on his right hand's middle finger, A ring of poison resistance on that same hand's index finger, a ring of water walking on the ring finger, and a ring of evasion on the pinky. He has a bright pink arm band that is even on his armor when he switches into that. Along comes a homonculus flying right behind him with a marble dove siting atop it. He always presents himself courteously to whomever he meets, always carrying an aura of nobility around him.||

Armored:
||When armored, he has a straw sandogasa on his head with a small red tassel hanging out from under it behind his head. His faceplate has small horizontal slits parallel to each other. His armor is rough and battered, its seen its fair share of battles. It looks exactly as shown in the picture except for the faulds, looking less samurai like and more knightly. A maroon scarf is draped around his neck that billows in the wind. On his back he carries a shiny metallic halberd with golden and blue details on it, including an inscription with the words "God Carver" in Sylvan. He also has a large shield with a strange emblem with the sun and and the moon displayed on it. He has two different swords in different sheathes on his sides. He wears a pink cloth band around his left shoulder||

Arran

Shortsword, Shortsword2, Unarmed Strike, bonfire

Misty Step, Pyrotechnics, Produce Flame, Detect Thoughts, Shield, Suggestion, Scorching Ray, Charm Person, Gust, Aganazzar's Scorcher, Burning Hands, Control Flames, Absorb Elements, Create Bonfire

Arcane Recovery, Sneak Attack, Uncanny Dodge, Fast Hands, Cunning Action, Reach to the Blaze: Burning Hands, Sculpt Spells

Bears a Masquerade Tattoo on his wrist.

Bears a Masquerade Tattoo on his wrist.

Player 3: Init begin or just fire at will?

Player 3: *Almist bored, he fires into the man*

Player 3: Can the monster pass a dc 30 con save?

Flaps (Player 2 20-VII)(Lucia 11): if it nat 20s XD


Bears a Masquerade Tattoo on his wrist.

!a ace -d 2d8[fire] -f "Firefly | Ace does and extra 2d8 fire damage, additionally when you get a critical that drops an enemy to 0 hit points the enemy explodes and everyone with in 10 feet has to make a DC 17 DEX saving throw or take 8d6 fire damage, half as much on a successful save, and you also regain 1 expended charge of gambler's dodge." -d 10 -b -5 -f "Sharp Shooter | Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage." prup -rr 9 -t or1

Kallahan Adrastia attacks with an Ace of Spades!
Kallahan Adrastia attacked OR1 and hit.
OR1 took 25 damage.
Kallahan Adrastia attacked OR1 and hit.
OR1 took 34 damage.
Kallahan Adrastia attacked OR1 and hit.
OR1 took 34 damage.
Kallahan Adrastia attacked OR1 and hit.
OR1 took 22 damage.
Kallahan Adrastia attacked OR1 and hit.
OR1 took 26 damage.
Kallahan Adrastia attacked OR1 and hit.
OR1 took 33 damage.
Kallahan Adrastia attacked OR1 but missed.

Kallahan Adrastia attacked OR1 but missed.

Kallahan Adrastia attacked OR1 and hit.
OR1 took 29 damage.

Bears a Masquerade Tattoo on his wrist.

*Almost feels insulted at how quickly the demon died* "Im not even bothering with this one's head"

He flicks the blood off of his weapon, "Well that's that"

"Right" he looks around at the bank to see if it's gone back to normal or if it's still deformed


Deimos, Aspect of Nidhogg

Unarmed Strike, Longsword, Javelin, Timeo, Bite, Claws, Tail, Breath Weapon

Armor of Agathys, Bless, Wrathful Smite, Heroism, Command, Shield of Faith, Cure Wounds

Lay on Hands (Cleanse), Divine Smite, Lay on Hands, Divine Sense

Deimos, Aspect of Nidhogg is a level 4 Black Dragon (Humanoid) Conquest Paladin 4. He is 1,000 years old, 6'5/16'0 tall, and appears to weigh about 260/2600. He has dark purple eyes, black hair, and oily skin.

Ice Storm, Misty Step, Suggestion, Shield, Mage Hand, Counterspell, Prestidigitation, Fireball, Greater Invisibility, Cone of Cold, Detect Magic, Fire Bolt, Light, Fly, Magic Missile, Mage Armor

MA1 attacks with a Dagger!
MA1 attacked Deimos, Aspect of Nidhogg but missed.


Lisette

Dagger of Warning, Dart, Longsword, +2, 2-Handed Longsword, +2, Quarterstaff, 2-Handed Quarterstaff, Shortsword, Unarmed Strike, Analyzed Creature Reaction, Unarmed Strike2

Deflect Missiles Attack, Unarmed Strike, Step of the Wind (Dash), Fey Step, Extract Aspects, Analyzed Creature Reaction, Fey Step (Spring), Extort Truth, Flurry of Blows, Deflect Missiles, Ki-Fueled Attack, Quickened Healing, Focused Aim, Stillness of Mind, Stunning Strike, Step of the Wind (Disengage), Slow Fall, Patient Defense, Ki Points

5'9 22
Doesn't see a reason to lie and perfection
Honest Truths
Logical
Do things at her own pace, understanding feelings but don’t care
Ignore compliments and insults
Try to explain why insult are wrong without prejudice

Florence 'Fleece' Gardoss

Dagger, Dagger2, Moontouched Shortbow, Rapier, Unarmed Strike

Prestidigitation, Sleep, Bane, Vicious Mockery, Detect Magic, Cure Wounds

Cunning Action, Bardic Inspiration, Sneak Attack, Fast Hands

Ziggzit Mizzleton

Crossbow, light, Dagger, Dart, Unarmed Strike

Healing Word, Magic Weapon, Purify Food and Drink, Flaming Sphere, Jump, Acid Splash, Poison Spray, Longstrider, Acid Arrow, Ray of Sickness, Cure Wounds, Melf's Acid Arrow, Tasha's Caustic Brew

Alchemical Savant, Infuse Item, Experimental Elixir (Swiftness), Experimental Elixir (Flight), Experimental Elixir (Transformation), Experimental Elixir (Rest), Fury of the Small, Magical Tinkering, Experimental Elixir (Resilience), The Right Tool for the Job, Nimble Escape: Hide, Experimental Elixir (Healing), Experimental Elixir (Spell Slot), Nimble Escape: Disengage, Experimental Elixir (Boldness)

Zarros Darkhammer

Green-Flame Blade, Remove Curse, Thunder Step, Protection from Evil and Good, Earthbind, Mage Hand, Chill Touch, Hellish Rebuke, Mind Spike

Zander

Hideous Laughter, Levitate, Mage Hand, Jump, Ice Knife, Feather Fall, Chill Touch, Snilloc's Snowball Swarm, Identify, Vicious Mockery, Detect Magic, Disguise Self, Mold Earth, Thunderclap, Minor Illusion, Magic Missile

Bardic Inspiration, Sorcery Points, Metamagic - Quickened Spell, Mingle with the Wind: Levitate, Flexible Casting (Create Sorcery Points), Metamagic - Twinned Spell, Flexible Casting (Create Spell Slot)

Baedor Geodude

Dagger, Skyblinder Staff, 2-Handed Skyblinder Staff, Unarmed Strike, ward

Bael's Distant Shield, Tasha's Hideous Laughter, Protection from Evil and Good, Armor of Agathys, Poison Spray, Invisibility, Magic Missile, Green-Flame Blade, Find Familiar, Prestidigitation, Chill Touch, Eldritch Blast, Witch Bolt, Mage Armor, Shield, False Life, Shadow Blade, Mage Hand, Hex, Hold Person

Arcane Recovery, Arcane Ward - Recharge, Armor of Shadows, Cantrip Formulas, Arcane Ward - Create, Arcane Ward - Damage Reduction, Fiendish Vigor

Florence 'Fleece' Gardoss casts Bane!
Ziggzit Mizzleton rolled a Charisma save but failed.
Ziggzit Mizzleton gained Baned.

Player 12: its time TOOOOOOOOOOOOOOO BRAWLLLLLLLLLLLLLLLLLLL

Player 12: as the twilight travelers see steel chairs magically appear at the center of the cage

Player 12: steel chairs add +10 to hit  2d8+2 for damage

Player 12: picking up a steel chair is a bonus action


Florence 'Fleece' Gardoss casts Bane!
Zander rolled a Charisma save and succeeded.

Zarros Darkhammer rolled a Charisma save and succeeded.

Player 12: out of nowhere, zig zig sprays fleece


Zarros Darkhammer attacks with a Pact!
Zarros Darkhammer attacked Baedor Geodude and hit.
Baedor Geodude took 11 damage.

Player 12: how dare he disrespect the chair


Zarros Darkhammer attacks with a Dual!
Zarros Darkhammer attacked Ziggzit Mizzleton and crit!
Ziggzit Mizzleton took 9 damage.

Player 12: just a  flat +10 to hit   to the normal roll


Baedor Geodude casts Invisibility!
Baedor Geodude gained Invisible.

Player 4: "Damb homie. These guys wildin "


Ziggzit Mizzleton casts Poison Spray!
Florence 'Fleece' Gardoss rolled a Constitution save and succeeded.

Player 7: *has been informed by the ref that this is not allowed*


Zarros Darkhammer attacks with a Pact!
Zarros Darkhammer attacked Lisette and crit!
Lisette took 10 damage.

Player 12: *lies*  hes poisining your minds


Zarros Darkhammer casts Hellish Rebuke!
Zander rolled a Dexterity save but failed.
Zander took 22 damage.

Player 11: Points finger at you "shouldn't have done that"

Player 12: the combat is getting spiceyyyyyyyyyyyyy


Lisette uses Stunning Strike!
Lisette gained Stunning Strike.
Zarros Darkhammer rolled a Constitution save and succeeded.

Player 10: *Strikes back with two chair strikes at her attacker*


!a unarm -t zarr -rr 2 -d 1d6[force] -f "Eldritch Maul|As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn."

Lisette attacks with an Unarmed Strike!
Lisette attacked Zarros Darkhammer and hit.
Zarros Darkhammer took 14 damage.
Lisette attacked Zarros Darkhammer but missed.


Zander casts Magic Missile!
Lisette took 2 damage.

Player 12: the crowd, cheers wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Player 10: Definitely downs the stunned boi


!a unarm -t zig -d 1d6[force] -f "Eldritch Maul|As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn."

Lisette attacks with an Unarmed Strike!
Lisette attacked Ziggzit Mizzleton and hit.
Ziggzit Mizzleton took 18 damage.

Player 10: *Wonders if she’s not considered a traveller too*

Player 12: it appears there are 3 figthers left


Lisette uses Stunning Strike!
Lisette gained Stunning Strike.
Ziggzit Mizzleton rolled a Constitution save and succeeded.

*Hits the next person who showed hostile intents*


Ziggzit Mizzleton casts Acid Arrow!
Ziggzit Mizzleton attacked Lisette and crit!
Lisette took 20 damage.
Lisette gained Acid Arrow.

Player 10: *Hits the next person who showed hostile intents*

Player 12: chill chill, this is getting offly smokie


Baedor Geodude casts Mage Armor!
Baedor Geodude gained Mage Armor.

Player 4: That's the only exception I'm aware of

Player 4: Quicken doesn't allow you to cast 2 "leveled" spells


Mage Armor, Arcane Ward, Invisibility, Invisible

Player 4: "My palms are sweaty knees weak arms are heavy there's vomit on his sweater already "

Player 4: "Huh. Nah you gonna harm big homie?"

Player 4: "You wouldn't hurt me right ?🥺"


!a unarm -t baed -d 1d6[force] -f "Eldritch Maul|As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn." dis

Lisette attacks with an Unarmed Strike!
Lisette attacked Baedor Geodude and hit.
Baedor Geodude took 10 damage.

Player 10: They didn’t take hide action though


Lisette attacks with an Unarmed Strike!
Lisette attacked Baedor Geodude but missed.

nat one falls prone onto the table
they punish you with eternal rest


Baedor uses Wand of magic missle
omg was not expecting that

Baedor Geodude casts Magic Missile!
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.
Lisette took 3 damage.

Player 12: nat one falls prone onto the table

Player 12: they punish you with eternal rest

Player 4: Baedor uses Wand of magic missle


Giant's Fist, Supernova, Ydalir, Essence of Mjolnir, Gungnir, Battleaxe

Stone's Endurance, Indomitable, Frenzy Rage, Action Surge, Rage, Intimidating Presence, Runic Shield, Giant's Might, Second Wind

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley is a level 30 Goliath Rune Knight Fighter 20 Berserker Barbarian 10. He is 26 years old, 9'4 tall, and appears to weigh about 625 lb.. He has blue eyes, black beard hair, and ash grey skin.

Bite, Claw, Horns, Tail, Frightful Presence, Swallow, Digest

!i a giant's -t ta1 -rr 5 adv
-title "[name] recklessly [verb] [aname]!"
-f "Reckless Attack|Melee attacks this turn have advantage. All attacks made against you until the start of your next turn have advantage."

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley recklessly attacks with a Giant's Fist!
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and hit.
TA1 took 17 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and hit.
TA1 took 20 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and hit.
TA1 took 19 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 but missed.

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and crit!
TA1 took 23 damage.

*He lands a quick flurry of powerful, booming shots on the tarrasque.*

Player 0: *A large man, aptly named Jotunn, would step into the fighting arena. No armor, no weapons... just himself.*


!i a giant's fist -t ta1 -rr 6 adv
-title "[name] recklessly [verb] [aname]!"
-f "Reckless Attack|Melee attacks this turn have advantage. All attacks made against you until the start of your next turn have advantage."

-d1 1d10 -f "Giant's Might|Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d10 damage to a target on a hit."

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley recklessly attacks with a Giant's Fist!
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and hit.
TA1 took 22 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and hit.
TA1 took 20 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 but missed.

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 and crit!
TA1 took 26 damage.
Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 but missed.

Baron Knight-Sentinel Jotunn, the Strongest Mountain in Raven Valley attacked TA1 but missed.

Rage, Giant's Might, Restrained (Grappled), Attacked Recklessly

*And after he pummels the tarrasque down, he leaves as quickly as he came.*

Player 0: *He lands a quick flurry of powerful, booming shots on the tarrasque.*


Infirmi "Shadow Soldier" Stutlus ⚔

God-Slayer, Javelin of Lightning, King of Hearts, Queen of Spades, Terror-Slayer, Russian Hook, his Dreadful Aura, Demoralization

Misty Step, Fear, Speak with Animals, Sending, Scorching Ray, Hunter's Mark, Dimension Door, Dominate Beast, Animal Friendship, Comprehend Languages

Extra Attack, Fey Touched: Misty Step, Shadow Wings, Frightening Resistance, Tornado Attack, Dreadful Surge

```Description:```
Upon seeing Infirmi, one would recognize it to be the same as looking at a Gigantic **Habu Snake**.

Habu Snakes have incredible faces. You can tell what **violent**, **vicious** creatures they are just from the face. They don't have to be angry to look that way either.

The bone structure itself has that fury built in. So a neutral expression is an angry one.

Looking at Infirmi would reveal the same thoughts.  **Hatred? Brutality? Ferocity?** It's as though his face naturally shows all those things.

Arched back eyebrows. Forcefully piercing glare. Carnivorous beast-like fangs.

One look at a racecar tells you it's something meant to zip around at high speeds.

Someone who's never seen a sword before realizes in an instant that it's a tool meant for monstrous deeds.

The briefest glimpse at Infirmi establishes beyond any doubt...

That he exists for the purpose of **Terror**.

``` ```
Anyone *taller* but *weaker* than Infirmi would experience the phenomena of Macropsia.

Wherein **they** would be **looking up** at **him**, even though he's only 182 centimeters tall. (6'0")

Sophia Asunarya

Javelin, Longsword, +1, 2-Handed Longsword, +1, Rapier, Unarmed Strike

Protection from Evil and Good, Sanctuary, Bless, Zone of Truth, Shield of Faith, Cure Wounds, Divine Favor, Lesser Restoration, Find Steed

Divine Smite, Extra Attack, Aura of Devotion, Divine Sense, Lay on Hands (Cleanse), Lay on Hands, Channel Divinity: Turn the Unholy, Shield Master Shove, Shield Master Evasion, Channel Divinity, Aura of Protection, Channel Divinity: Sacred Weapon

Sophia is a proud 5 foot 9 woman. She stands and walks gracefully as all noble women should. Sophia's pale skin is likened to that of other women of the region we she grew up. In the cold bases in the trees of Snow capped mountains. He Light Golden Blonde Hair seems to shine in the light and dark and her blue eyes shine brighter than the ocean on a sunny day.

Sophia has a gentle resting face but can look stern when she is in thought. She usually is quite smiley in court and is a bubbly person to be around when the mood is good. However these days Sophia seems to have a sad lost look in her eyes and tries to avoid peoples gaze.

Sophia Asunarya uses Divine Sense!
Sophia Asunarya gained Divine Sense.

*closes her eyes and her sense heighten. She feels something dark and unfamilar looming over her*

While Sophia doesn't sense a Celestial, Fiend, nor Undead... She does instead sense something much-- much more sinister.

An aura exuding murderious energy seems to be seeping out of her opponent, but.. It looks to be restrained heavily. As if it's not meant to be let out.

*Before the woman can receive her next thought -- Infirmi covers the distance between them in an instant with a jab thrown as fast as lightning.*

Player 2: In fact, have *you* met a dread knight before?

Player 3: *she draws her beloved longsword and positions herself in a defensive stance*

Player 2: Oh baby.. This is gonna be *very* interesting.

Player 2: Sophia's sharp instincts also detect something.. Different about her opponent. Something she's never felt before. Something... Dreadful. Looming over her.

Player 2: *He gets into his unarmed fighting stance.*


!a Russ -title "Infirmi Stutlus ⚔ throws a lightning fast jab just past Sophia's head!!" -d 1d8[Necrotic]

*He throws a jab faster than her eye could follow. He hits nothing beside her head. His eyes glowing a soft white.*
`...`
*After this opening attack to set the pace of their upcoming spar, he steps back even faster than he moved forward, leaving shadowy afterimages.*
[Mobile Feat - No opp attacks]
*He returns to being 10ft away from her, and waits for her to move in.*

`...I won't hurt you. Show me what you can do, Lady Light.`
*He says after his opening move. The entire turn having taken less than 1.3 seconds.*

`...`
*Sophia can see Infirmi's knuckles emanate a black steam coming off it.*
[Necrotic Damage]

Player 3: *closes her eyes and her sense heighten. She feels something dark and unfamilar looming over her*

Player 2: While Sophia doesn't sense a Player 16l, Fiend, nor Undead... She does instead sense something much-- much more sinister.

An aura exuding murderious energy seems to be seeping out of her opponent, but.. It looks to be restrained heavily. As if it's not meant to be let out.

Player 2: *Before the woman can receive her next thought -- Infirmi covers the distance between them in an instant with a jab thrown as fast as lightning.*


Sophia Asunarya uses Channel Divinity: Sacred Weapon!
Sophia Asunarya gained Sacred Weapon.

`?...`
*He seems intrigued by this. She's smart. Recognizing that now's not the time to hold back..!*

Player 2: *He throws a jab faster than her eye could follow. He hits nothing beside her head. His eyes glowing a soft white.*
`...`
*After this opening attack to set the pace of their upcoming spar, he steps back even faster than he moved forward, leaving shadowy afterimages.*
[Mobile Feat - No opp attacks]
*He returns to being 10ft away from her, and waits for her to move in.*

Player 2: `...I won't hurt you. Show me what you can do, Lady Light.`
*He says after his opening move. The entire turn having taken less than 1.3 seconds.*

Player 2: `...`
*Sophia can see Infirmi's knuckles emanate a black steam coming off it.*
[Necrotic Damage]

Player 3: *she raises her sword so the base of the blade ends at her chin. She begins to mouth a prayer before her blade lights up and shines a bright gold! The light seems to shine Sophia even brighter with the light reflecting off her hair and armour


Sophia Asunarya casts Shield of Faith!
Sophia Asunarya gained Shielded by Faith.

Divine Sense, Sacred Weapon, Shield of Faith, Shielded by Faith

"The light against the dark. I believe I am ready now..." *her face is neither confident nor nervous. A face that looks she will has accepted what ever fate awaits her*

Player 2: `?...`
*He seems intrigued by this. She's smart. Recognizing that now's not the time to hold back..!*

Player 3: *then chants a spell that is recognisable*


!a "Russ" -t Soph -d 1d8[Necrotic] -title "Infirmi Stutlus ⚔ throws ANOTHER lightning fast Jab!!"

Infirmi Stutlus ⚔ throws ANOTHER lightning fast Jab!!
Infirmi "Shadow Soldier" Stutlus ⚔ attacked Sophia Asunarya and hit.
Sophia Asunarya took 13 damage.

*He throws another Jab faster than she can dodge, but stops just short before actually hurting her. Allowing her instincts to kick in, and watches her reflexively dodge.*

*She uses up 13 of her stamina to dodge that attack, but it looks like she's still concentrating on that spell of hers.*

`...`
*He remains standing right infront of her. Ready to dodge and weave whatever she may try to throw next.*

*Sophia can't ready Infirmi's attacks from his speed, but from his stance and movement, she can tell he has a completely balanced posture. Masterful, even.*

tul!edit `...`
*He remains standing right infront of her. Ready to dodge and weave whatever she may try to throw next.*

*Sophia can't read Infirmi's attacks from his speed, but from his stance and movement, she can tell he has a completely balanced posture. Masterful, even.*

Player 3: "The light against the dark. I believe I am ready now..." *her face is neither confident nor nervous. A face that looks she will has accepted what ever fate awaits her*

Player 2: `Interesting.. You're.. Quite brave.`
*He steps in quickly and as soon as he's done with his sentence. With the same speed as before, and faster than she could track with her eyes.*


Sophia Asunarya attacks with a Longsword, +1!
Sophia Asunarya attacked Infirmi "Shadow Soldier" Stutlus ⚔ and hit.
Infirmi "Shadow Soldier" Stutlus ⚔ took 6 damage.

*Even though it may seem like her attacks would have hit him, his masterful footwork allows him to expend little stamina to dodge.*

Player 2: tul!edit `...`
*He remains standing right infront of her. Ready to dodge and weave whatever she may try to throw next.*

*Sophia can't read Infirmi's attacks from his speed, but from his stance and movement, she can tell he has a completely balanced posture. Masterful, even.*

Player 3: "I see my suspiscions have revealed themselves. You are a god in human form..." *She speaks to him hoping to get a break to think of a strategy that can catch him off guard..."

Player 2: *He shakes his head.*
`You haven't seen anything yet. I wouldn't even be considered a Demigod by the standards of my peers. You're overestimating me.`
*He gets into a defensive stance. Lowering his center of gravity and deepening his foothold unto the earth.*
`I'm just a master at what I do. Nothing more, nothing less.`

Player 3: "Hmm... the darkside is a pathway to many abilities some consider to be..." *She pauses* "... Unnatural"

Player 3: *Faint's left but at the last second swings back in the other direction*


Sophia Asunarya uses Divine Smite!
Infirmi "Shadow Soldier" Stutlus ⚔ took 14 damage.

*As she swung the other way golden light flashes. The light guides her hand to a better place*

Player 2: *Even though it may seem like her attacks would have hit him, his masterful footwork allows him to expend little stamina to dodge.*


Sophia Asunarya attacks with a Longsword, +1!
Sophia Asunarya attacked Infirmi "Shadow Soldier" Stutlus ⚔ but missed.

Player 3: *As she swung the other way golden light flashes. The light guides her hand to a better place*

Player 2: Sophia's light seems to cause Infirmi's smoke to fade.

Player 3: *dances around hair and cloak flapping in the wind as she tries to predict where he will appear next*

Player 2: fuuuck, I was meant to go after 2 hours but it's been so fun i spent 4 🤣

Would it be cool if we paused/ended here then continued again/started another RP later? 😝 '

Player 3: !a "Longsword, +1" -t Infermi"


Kosmos

Crossbow, light, Dagger, Dagger2, Unarmed Strike

Shield, Thaumaturgy, Message, Sleep, Gust, Invisibility, Fire Bolt, Hellish Rebuke, Shape Water, Control Flames, Darkness, Catapult

Metamagic - Extended Spell, Sorcery Points, Flexible Casting (Create Sorcery Points), Infernal Legacy: Hellish Rebuke, Metamagic - Twinned Spell, Flexible Casting (Create Spell Slot)

_He shoots a small fire blob onto the tinder_

Player 9: _You see as some water floats up a foot then drops_

Player 9: _Exhale_
"It feels so-
Different"

Player 9: {"Well-
I Usually can do that with fire so I thought it would work on that-
I heard back then that there was a spell that could move a specific liquid,
But it felt much heavier than fire"

Player 9: _He pulls out a bit of tinder_


Throm Vistal casts Ray of Frost!
Throm Vistal gained Frosty Ray.

Throm Vistal

Dagger, Dart, Unarmed Strike, Hand of Healing, Hand of Harm, Unarmed Strike2, Opportunity Spell Attack

Shield, Message, Dancing Lights, Chromatic Orb (HB), Ray of Frost, Sleep, Silent Image, Magic Missile

Arcane Recovery, Portent, Deflect Missiles Attack, Opportunity Spell Attack, Stunning Strike, Hand of Healing, Step of the Wind (Disengage), Slow Fall, Patient Defense, Hand of Harm, Unarmed Strike, Flurry of Blows, Deflect Missiles, Step of the Wind (Dash), Ki Points

Player 9: _He shoots a small fire blob onto the tinder_

Player 6: "Well I can do something similar" _fires a bolt of frost to the water as it becomes an ice ball_


Celestia uses Unsettling Words!
Celestia gained Unsetting Words.

Celestia

Dagger, Quarterstaff, 2-Handed Quarterstaff, Shortbow, +3, Unarmed Strike, Claws

Protection from Evil and Good, Armor of Agathys, Dissonant Whispers, Aid, Crown of Stars, Otto's Irresistible Dance, Invisibility, Raulothim's Psychic Lance, Misty Step, Prestidigitation, Motivational Speech, Chill Touch, Eldritch Blast, Mass Suggestion, Light, Greater Invisibility, Daylight, Cure Wounds, Temporal Shunt, Fog Cloud, Dispel Magic, Greater Restoration, Levitate, Shield, Counterspell, Enthrall, Charm Person, Heal, Vicious Mockery, Minor Illusion, Modify Memory, Comprehend Languages, Wall of Thorns, Healing Word, Mage Hand, Control Weather, Mordenkainen's Magnificent Mansion, Command, Fly, Shatter, Mass Cure Wounds

Song of Rest, Hex Warrior, Bardic Inspiration, Infectious Inspiration, Magical Inspiration, Metamagic - Extended Spell, Fey Touched: Misty Step, Countercharm, Hexblade's Curse, Sorcery Points (Metamagic Adept), Metamagic - Subtle Spell, Universal Speech, Unsettling Words, Morph, Hexblade's Curse (Heal)

Celestia is an extremely beautiful woman, with fish-like facial features. In her fey form, she sports a beautiful figure, her upper body that of a maiden with waist-length pink hair, gills on her neck and white-pink scales on the sides of her head. The lower half of her body is that of a fish, her legs merging into a fish tail, majestic orange, somewhat silky in texture.

In her human form, she is a beautiful maiden of 5'6 stature, retaining her fish-like features and waist-length pink hair, with a slender figure and enchanting beauty.

Though the most enchanting feature of Celestia is her voice, that leaves a certain taste on the tip of the tongue of those who can hear.

Player 13: "I said what I said, pretty boy. Decide now." *She lifts her index finger, lightly drawing a heart on his chest.*

Player 13: "Three days of the week, random times, might not do it straight, and might not even ask at all." *She lifts the same index finger, wetting it with her tongue, and started to draw a heart on his chest again.*

Player 13: =="A small takeback? Alright then."

Player 13: "Not unless I ask first." *She giggles."

Player 13: "I knew I was irresistible." *She grins, withdrawing her claws.*


Bella

Katana, +4, 2-Handed Katana, +4, Lunar , 2-Handed Lunar , Razor Eclipse, Razor Sharp, Unarmed Strike, Torch, Twirl, Second Wind, Boon of Recovery, Peerless Aim, Halo, Archonite Armour, Shielding, Grapple, Omega Immortality, Hugs Emi, to die, Teleport, be Persuasive, Relentless Strike, Samurai's Might, Shadow bow, Death Shock Orb, Speech, Fate, Recharge, Balm of Luck, Celestial Aura, Cooking, necessity, Acid Breath (Recharge 5–6), Frightening Presence

Unseen Servant, Tenser's Floating Disk, Gentle Repose, Misty Step, Find Familiar, Phantom Steed, Contact Other Plane, Identify, Instant Summons, Leomund's Tiny Hut, Water Breathing, Telepathic Bond, Alarm, Forcecage, Comprehend Languages, Skywrite, Feign Death, Rary's Telepathic Bond, Floating Disk, Gift of Alacrity, Detect Magic, Illusory Script, Magic Mouth

Rapid Strike, Extra Attack, Fighting Spirit, Action Surge, Tireless Spirit, Indomitable! (Unless it's Emi), Unused, Strength before Death, Fey Touched: Misty Step

Spore, Poison Thorns, Vine Lash, Photosynthesis, Pollen Thorn Devastation (Recharge 5-6), Spiked Body

Bella uses Fighting Spirit!
Bella gained Fighting Spirit.
Bella gained 15 temp HP.

Player 2: "Well... Might as well hurt it before.."


I can target AL1 right?
You can but petal beasts take it for it

Bella attacks with a Razor Sharp Shadow bow!
Bella attacked PB1 and hit.
PB1 took 86 damage.

Player 3: You can but petal beasts take it for it


Ivy

Greatsword, Deathshock Orb (1/Day), Deathshock Orb (1/Day)2

"Sorry Bella.." *Takes them back by crushing the crystal*

*Sits down and shakes her head after a minute*
"That was a lot more than I was ever told there would be.."