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In this study, we present an innovative fusion of language models and query analysis techniques to unlock cognition in artificial intelligence. The introduced open-source AI system seamlessly integrates a Chess engine with a language model, enabling it to predict moves and provide strategic explanations. Leveraging a v...
AI cognition, Chess, large language models, query analysis, retrievable answer generation
https://huggingface.co/OpenSI/cognitive_AI_chess
https://github.com/TheOpenSI/CoSMIC
https://aisel.aisnet.org/acis2024/31
Australasian Conference on Information Systems, {ACIS} 2024, Canberra, Australia, December 4-6, 2024
2024
Muntasir Adnan and Buddhi Gamage and Zhiwei Xu and Damith Chandana Herath and Carlos C. N. Kuhn
Unleashing Artificial Cognition: Integrating Multiple {AI} Systems
inproceedings
adnan:2024:unleashing-artificial-cognition-integrating-multiple-ai-systems
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Chess has long been a benchmark for artificial intelligence (AI) research due to its complexity and well-defined rules. Recent advances, such as AlphaZero, introduced self-learning AI through reinforcement learning and self-play, achieving superhuman performance without prior strategic knowledge, relying solely on the ...
null
null
null
http://hdl.handle.net/20.500.12380/310683
null
2025
Adolfsson, Hannes and Lewis, David and Rahmn, Anton and Rajam{\"a}e, Sigge and Rungardt, Edvin and Tafani, Marco
A self-trained engine for a chess variant
thesis
adolfsson:2025:self-trained-engine-chess-variant
Bachelor's thesis
Abel, Andreas
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The board game market has experienced significant growth worldwide over the past decade, and Hungary is no exception. The aim of this study is to analyse the state of the Hungarian board game market from both financial and macroeconomic perspectives, and to compare it with international trends. The analysis is based on...
board games, pricing, product markets
null
null
https://www.bankszovetseg.hu/gep-reszlet.cshtml?gepId=53&lang=eng
null
2025
Adorj\'{a}n, Bal\'{a}zs and Bedn\'{a}rik, \'{E}va
Statistical Analysis of Hungarian Board Game Sales
article
adorjan:2025:statistical-analysis-hungarian-board-games
null
null
https://bankszovetseg.hu/Public/gep/2025/2025_4_angol/453-484%20E%20Adorjan%20B%20Tarsasjatek%20eladasi%20statisztikak.pdf
10.33908/EF.2025.4.1
453--484
4
12
Economy and Finance
December
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Modern chess engines, such as Stockfish, have grown increasingly powerful at analyzing and calculating evaluations of given chess positions. Most chess engines are capable of not only providing several sequences of optimal moves which are most likely to yield the highest advantage, but also quantifying the perceived ad...
Python; Multi-threaded; Research; Chess
null
https://github.com/paulxro/cse592_chess
https://paulaldea.com/project_pictures/chess_elo_file.pdf
null
2024
Aldea, Paul-Andrei and Bangarbale, Pranav and Li, Jerry
Advancing Chess Engine Design with Elo-Integrated Evaluation (EIE)
misc
aldea:2024:advancing-chess-engine-design-elo-integrated-evaluation-eie
null
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Student project paper, CSE 592, University of Michigan
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The FIDE Laws of Chess establish that if a player runs out of time during a game, they lose unless there exists no sequence of legal moves that ends in a checkmate by their opponent, in which case the game is drawn. The problem of determining whether or not a given chess position is unwinnable for a certain player has ...
null
null
https://github.com/miguel-ambrona/D3-Chess
https://doi.org/10.4230/LIPIcs.FUN.2022.2
11th International Conference on Fun with Algorithms, {FUN} 2022, May 30 to June 3, 2022, Island of Favignana, Sicily, Italy
2022
Miguel Ambrona
A Practical Algorithm for Chess Unwinnability
inproceedings
ambrona:2022:practical-algorithm-chess-unwinnability
null
null
https://chasolver.org/FUN22-full.pdf
10.4230/LIPICS.FUN.2022.2
2:1--2:20
null
226
null
null
null
Pierre Fraigniaud and Yushi Uno
https://chasolver.org/
LIPIcs
Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik
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This report encompasses the implementation of two state-of-the-art machine learning algorithms for evaluating chess positions. The first algorithm makes use of artificial neural networks and manual feature representation thus closely following the implementation and architecture of Matthew Lai's Giraffe. Giraffe learn...
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https://dr.ntu.edu.sg/handle/10356/157572?mode=full
null
2022
Manav Arora
Deep learning for computer chess (part 1)
misc
arora:2022:deep-learning-computer-chess
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Final Year Project (FYP)
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Nanyang Technological University
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WebAssembly (Wasm for short) brings a new, powerful capability to the web as well as Edge, IoT, and embedded systems. Wasm is a portable, compact binary code format with high performance and robust sandboxing properties. As Wasm applications grow in size and importance, the complex performance characteristics of divers...
Benchmarking, WebAssembly, record and replay
null
null
https://doi.org/10.1145/3689787
null
2024
Baek, Doehyun and Getz, Jakob and Sim, Yusung and Lehmann, Daniel and Titzer, Ben L. and Ryu, Sukyoung and Pradel, Michael
Wasm-R3: Record-Reduce-Replay for Realistic and Standalone WebAssembly Benchmarks
article
baek:2024:wasm-r3-webassembly-benchmarks
null
null
null
10.1145/3689787
null
OOPSLA2
8
Proc. ACM Program. Lang.
October
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null
Association for Computing Machinery
27
347
October 2024
New York, NY, USA
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Generative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether -- or to what extent -- sample-based training is able to capture the true structure of these languages, often referred to as the "world model". Theoretical results indicate that we can...
generative sequence model, implicit world model, adversarial sequences, chess
null
https://github.com/szegedai/world-model-verification
https://openreview.net/forum?id=BLOIB8CwBI
The Fourteenth International Conference on Learning Representations
2026
Andr\'{a}s Balogh and M\'{a}rk Jelasity
Verification of the Implicit World Model in a Generative Model via Adversarial Sequences
inproceedings
balogh:2026:verification-implicit-world-model-generative-model-adversarial-sequences
null
null
https://arxiv.org/pdf/2602.05903
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This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from four popular games Chess, Rummy, Ludo, and Teen Patti, using empirical win stat...
Chance, Chess, Ludo, Rummy, Skill, Statistical Analysis, Teen Patti
null
null
https://doi.org/10.48550/arXiv.2410.14363
null
2024
Tathagata Banerjee and Anushka De and Subhamoy Maitra and Diganta Mukherjee
Skill vs. Chance Quantification for Popular Card & Board Games
article
banerjee:2024:skill-vs-chance-quantification-popular-card-board-games
null
null
null
10.48550/ARXIV.2410.14363
null
null
abs/2410.14363
CoRR
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2410.14363
arXiv
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Computer chess research has traditionally focused on creating the strongest possible chess engine. Recently, however, attempts have been made to create engines that mimic the playing strength and style of human players. Our research proposes enhancements of models developed in this vein that more accurately imitate mas...
Artificial intelligence, Chess, Action prediction
null
null
https://doi.org/10.1007/978-3-031-54968-7_1
Advances in Computer Games - 18th International Conference, {ACG} 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers
2023
Daniel Barrish and Steve Kroon and Brink van der Merwe
Making Superhuman {AI} More Human in Chess
inproceedings
barrish:2023:making-superhuman-ai-more-human
null
null
null
10.1007/978-3-031-54968-7_1
3--14
null
14528
null
null
null
Michael Hartisch and Chu{-}Hsuan Hsueh and Jonathan Schaeffer
null
Lecture Notes in Computer Science
Springer
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This article reports an investigation of the extent to which a chess program with an artificial intelligence component (i.e., Stockfish with NNUE) can identify 10 chess moves that are recognized as outstanding chess moves. Stockfish with NNUE was able to identify seven of the ten moves. Although Stockfish with NNUE is ...
Chess, Creative move, Creativity, Stockfish 15, Artificial intelligence
null
null
https://www.sciencedirect.com/science/article/pii/S271337452300016X
null
2023
William Bart
Can artificial intelligence identify creativity?: An empirical study
article
bart:2023:can-artificial-intelligence-identify-creativity
null
null
null
10.1016/j.yjoc.2023.100057
100057
2
33
Journal of Creativity
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2713-3745
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Recent progress in machine learning has been fueled by increasing scale, enabling breakthroughs in domains such as image generation, natural language understanding, and decision-making. While tremendous improvements have been realized for low-risk applications like chat completion and recommendation, there are fundame...
null
null
null
null
null
2024
Beliaev, Mark
Towards Robust and Cooperative Learning Algorithms
thesis
beliaev:2024:robust-cooperative-learning-algorithms
Doctoral Thesis
null
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null
https://escholarship.org/uc/item/6mc2d7q3
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UC Santa Barbara
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Chess is widely played on computers, yet over-theboard (OTB) chess remains the official and preferred format for many players due to its tactile and immersive nature. Bridging digital and physical play requires accurate recognition of OTB positions. Prior research has explored modular pipelines for board localization, ...
YOLO;Accuracy;Pipelines;Games;Robustness;Calibration;Time factors;Synchronization;Image reconstruction;Engines;Chess recognition;YOLO;Stockfish;Lichess
null
null
null
2025 40th International Conference on Image and Vision Computing New Zealand (IVCNZ)
2025
Benitez-Garcia, Gibran and Takahashi, Hiroki
Y-LIChess: Live and Interactive Over-The-Board Chess Recognition and Play with Yolo
inproceedings
benitez-garcia:2025:ylichess-live-interactive-over-the-board-chess-recognition-play-yolo
null
null
null
10.1109/IVCNZ67716.2025.11281842
1--6
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The Elo score has been extensively used to rank players by their skill or strength in competitive games such as chess, go, or StarCraft II. The Elo score implicitly assumes games have a strong additive--hence transitive--component. In this paper, we investigate the challenge of identifying transitive components in game...
null
null
https://github.com/QB3/discrating
https://proceedings.mlr.press/v206/bertrand23a.html
International Conference on Artificial Intelligence and Statistics, 25-27 April 2023, Palau de Congressos, Valencia, Spain
2023
Quentin Bertrand and Wojciech Marian Czarnecki and Gauthier Gidel
On the Limitations of the Elo, Real-World Games are Transitive, not Additive
inproceedings
bertrand:2023:limitations-elo-real-world-games-transitive-not-additive
null
null
https://proceedings.mlr.press/v206/bertrand23a/bertrand23a.pdf
null
2905--2921
null
206
null
null
null
Francisco J. R. Ruiz and Jennifer G. Dy and Jan{-}Willem van de Meent
null
Proceedings of Machine Learning Research
{PMLR}
null
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null
null
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When generating levels, algorithmically evaluating the results is essential. In this paper, we looked at predicting a level's difficulty and enjoyment. Past work has approached this problem for puzzle games like Sudoku by analyzing the characteristics of the initial level, the solved level, and the process that led to ...
difficulty, player study, procedural content generation
null
null
https://doi.org/10.1145/3649921.3659846
Proceedings of the 19th International Conference on the Foundations of Digital Games
2024
Biemer, Colan and Cooper, Seth
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments
inproceedings
biemer:2024:solution-path-heuristics-predicting-difficulty-enjoyment-ratings-roguelike-level-segments
null
null
null
10.1145/3649921.3659846
null
null
null
null
null
null
null
null
FDG '24
Association for Computing Machinery
8
69
null
New York, NY, USA
null
null
null
null
9798400709555
Worcester, MA, USA
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We present a novel method to find chess positions similar to a given query position from a collection of chess games. We consider not only the static similarity resulting from the arrangement of chess pieces, but also the dynamic similarity involving the recognition of chess motifs and the tactical, dynamic aspects of ...
Problem solving, Chess motifs, Automatic similarity recognition
null
null
https://doi.org/10.1007/978-3-031-11488-5_12
Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
2021
Bizjak, Miha and Guid, Matej
Automatic Recognition of Similar Chess Motifs
inproceedings
bizjak:2021:automatic-recognition-similar-chess-motifs
null
null
null
10.1007/978-3-031-11488-5_12
131--141
null
null
null
null
null
null
null
null
Springer-Verlag
11
null
null
Berlin, Heidelberg
null
null
null
null
978-3-031-11487-8
null
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A common way for chess players to practice tactical awareness is to solve chess puzzles, consisting of an initial position and a sequence of moves to achieve a winning position. This practice is more effective when puzzles are matched to the player's skill level. In this work, we present an approach for estimating the ...
null
null
null
http://dx.doi.org/10.15439/2025F6497
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Sebastian Bj\"{o}rkqvist
Estimating the Difficulty of Chess Puzzles by Combining Fine-Tuned Maia-2 with Hand-Crafted and Engine Features
inproceedings
bjorkqvist:2025:estimating-difficulty-chess-puzzles-combining-fine-tuned-maia-2-hand-crafted-engine-features
null
null
null
10.15439/2025F6497
801--806
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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Over the last decade, the amount of data generated by software applications e.g. information systems, websites, mobile applications etc. has increased tremendously. Process mining, a subdiscipline of data science, uses this data to analyse and improve processes. In this research, the possibilities of process mining on ...
null
null
null
http://essay.utwente.nl/88571/
null
2021
Niels Bos
Improving the Chess Elo System With Process Mining
thesis
bos:2021:improving-chess-elo-system-process-mining
Bachelor's thesis
Faiza Allah Bukhsh
null
null
null
null
null
null
July
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We detail the bread emoji team's submission to the FedCSIS 2025 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around improving our submission from the previous competition by incorporating a new puzzle metadata feature and optimizing our implementation to allow for larger model ensembles and more ...
null
null
null
http://dx.doi.org/10.15439/2025F6771
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Tyler Woodruff and Luke Imbing and Marco Cognetta
The bread emoji Team's Submission to the 2025 FedCSIS Predicting Chess Puzzle Difficulty Challenge
inproceedings
bread-emoji-team-submission-2025-fedcsis-predicting-chess-puzzle-difficulty-challenge
null
null
null
10.15439/2025F6771
837--842
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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Accurately estimating the difficulty of the chess puzzle is important for adaptive training systems, personalized recommendations, and large-scale content curation. Unlike engine evaluations optimized for perfect play, this task involves modeling human-perceived solving difficulty, typically expressed by Glicko-2 ratin...
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null
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http://dx.doi.org/10.15439/2025F4532
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Ling Cen and Jiahao Cen and Malin Song and Zhuliang Yu
A Multi-Stage Framework for Chess Puzzle Difficulty Prediction
inproceedings
cen:2025:multi-stage-framework-chess-puzzle-difficulty-prediction
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10.15439/2025F4532
807--812
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43
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Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
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Annals of Computer Science and Information Systems
IEEE
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Open-source software (OSS) projects, characterized by distributed development and volunteer contributions, face challenges in prioritizing user-centered design and usability. This difficulty arises because these projects are primarily driven by developers who focus on technical contributions. As a result, usability and...
open-source software, user-centered design, usability, User persona, UX design
null
https://github.com/ChellyAhmed/personas-os-resources
https://www.frontiersin.org/journals/computer-science/articles/10.3389/fcomp.2025.1457563
null
2025
Chelly, Ahmed and Hamza, Salma and Khan, Javed Ali
How Relevant Are Personas in Open-Source Software Development?
article
chelly:2025:how-relevant-personas-open-source-software-development
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10.3389/fcomp.2025.1457563
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Volume 7 - 2025
Frontiers in Computer Science
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2624-9898
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Several recently introduced deep learning optimizers inspired by second-order methods have shown promising speedups relative to the current dominant optimizer AdamW, particularly in relatively small-scale experiments. However, efforts to validate and replicate their successes have reported mixed results, with some find...
second order optimization; scaling laws; maximum update paramterization; batch size scaling; depth scaling; critical batch size; compute optimal scaling
null
null
https://openreview.net/forum?id=Ei6IsmxYrb
The Thirty-ninth Annual Conference on Neural Information Processing Systems
2025
Zixi Chen and Shikai Qiu and Hoang Phan and Qi Lei and Andrew Gordon Wilson
How to Scale Second-Order Optimization
inproceedings
chen:2025:how-to-scale-second-order-optimization
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We investigate how to scale second-order optimizers effectively, showing they outperform Adam and reduce data needs in compute-optimal transformer training.
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The goal of FedCSIS 2025 Challenge is to build a model to predict the difficulty (measured as Lichess rating) of given chess puzzles. To address this task, we propose a three-stage joint visual–statistical framework for predicting Glicko-based difficulty ratings. In the first stage, a convolutional model based on Mobil...
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null
null
http://dx.doi.org/10.15439/2025F3227
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Junlin Chen and Cenru Liu and Yujie Gao
Multi-Modal Deep Learning with Residual and Structure-Guided Refinement for Chess Puzzle Difficulty Prediction
inproceedings
chen:2025:multi-model-deep-learning-residual-structure-guided-refinement-chess-puzzle-difficulty-prediction
null
null
null
10.15439/2025F3227
813--818
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43
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Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based Monte Carlo tree search, denoted as SE-MCTS, which predicts strengths from games a...
Bradley-Terry Model, Strength Estimation, Strength Adjustment, Human-like Playing Style, Monte-Carlo Tree Search, Go, Chess
null
https://github.com/rlglab/strength-estimator/
https://openreview.net/forum?id=CvjXlsBLCX
The Thirteenth International Conference on Learning Representations
2025
Chun Jung Chen and Chung-Chin Shih and Ti-Rong Wu
Strength Estimation and Human-Like Strength Adjustment in Games
inproceedings
chen:2025:strength-estimation-human-like-strength-adjustment-games
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https://rlg.iis.sinica.edu.tw/papers/strength-estimator/
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This paper proposes a strength system that can estimate the strength from games and provide various playing strengths while simultaneously offer a human-like behavior in both Go and chess.
SEtheChessBot8, SEtheChessBot7, SEtheChessBot6, SEtheChessBot5, SEtheChessBot4, SEtheChessBot3, SEtheChessBot2, SEtheChessBot1, SEtheChessGod
https://rlg.iis.sinica.edu.tw/papers/strength-estimator/assets/Strength%20Estimation%20and%20Human-Like%20Strength%20Adjustment%20in%20Games%20Slides.pdf
https://rlg.iis.sinica.edu.tw/papers/strength-estimator/assets/Strength%20Estimation%20and%20Human-Like%20Strength%20Adjustment%20in%20Games%20Poster.pdf
https://rlg.iis.sinica.edu.tw/papers/strength-estimator/assets/models/chess.tar.gz
https://lichess.org/@/Dr_Kiwi/blog/a-humanlike-playstyle-chess-bot-for-every-level-player/pU3M8ya4
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This paper presents the design, implementation, and evaluation of an innovative electronic chess board leveraging Hall-effect sensors for chess piece identification. Current electronic chess boards employ diverse technologies such as RFID, resistive switches, optical sensors, and computer vision, each with varying comp...
Magnetic flux density;Magnetic sensors;Printed circuits;Interference;Sensor phenomena and characterization;Robot sensing systems;Sensor systems;Sensors;Reliability;Magnets;electronic chessboard;analogue object identification;Hall-effect sensors;micro-controller
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2025 7th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA)
2025
Cheong, Justin Julius Chin and Bhatia, Praneel and Krauledat, Matthias and Hartanto, Ronny
Design of Electronic Chess Board Using Analogue Hall-effect Sensors for Piece Identification
inproceedings
cheong:2025:design-electronic-chess-board-analogue-hall-effect-sensors-piece-identification
null
null
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10.1109/ICHORA65333.2025.11016842
1--5
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Traditional chess engines face a compelling dual challenge that significantly limits their practical utility for human chess education and training. First, engines like Stockfish, AlphaZero, and LeelaChess require computationally intensive tree-search algorithms, evaluating millions of positions per second to determine...
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https://cs224r.stanford.edu/projects/pdfs/CS224R_Final_Report__1_%20(3).pdf
null
2025
Choudhary, Prerit and Vagadia, Rikhil and Dhawan, Ankush
Human Chess: A Novel Searchless RL-based Chess Agent Capable of Multi-ELO Human-Like Play
misc
choudhary:2025:human-chess-novel-searchless-rl-chess-agent-capable-multi-elo-human-like-play
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Final project for CS 224R Deep Reinforcement Learning, Spring 2025 https://cs224r.stanford.edu/projects/cs224r_final_projects.html
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From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by leveraging a very large dataset comprising of over 120 million games between almost ...
null
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null
https://doi.org/10.1038/s41598-023-27735-9
null
2023
Chowdhary, Sandeep and Iacopini, Iacopo and Battiston, Federico
Quantifying human performance in chess
article
chowdhary:2023:quantifying-human-performance-chess
null
null
null
10.1038/s41598-023-27735-9
2113
1
13
Scientific Reports
February
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2045-2322
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06
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A chess opening is the preliminary stage of a chess game which typically consists of moves from formerly analysed openings. Opening strategy plays a crucial role in the entire game and decides the destiny of the middlegame and endgame. Here in this article, we attempted to introduce a method to predict the opening move...
Chess Opening, Opponent, middlegame, endgame.
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null
null
2021
Chowdhury, Debarpan Bose and Sen, Banashree
Predicting Chess Opening Through Modelling Of Chess Opponents
article
chowdhury:2021:predicting-chess-openings-modelling-opponents
null
null
https://www.webology.org/data-cms/articles/20220815062132pmwebology%2018%20(6)%20-%20579.pdf
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6
18
Webology (ISSN: 1735-188X)
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Chess is becoming more popular and accessible by the day. For ins- tance, online chess enables matches between players from different parts of the world, bringing new ways of learning the game and interacting with other Web users. With this growth in popularity, there is a possibility to empower amateur players with ri...
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https://sol.sbc.org.br/index.php/eniac/article/view/18296
Anais do XVIII Encontro Nacional de Intelig\^{e}ncia Artificial e Computacional
2021
Giovanni Comarela and Davi Silva
A lightweight approach for predicting errors in chess matches
inproceedings
comarela:2021:lightweight-approach-prediction-errors-chess
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null
https://sol.sbc.org.br/index.php/eniac/article/view/18296/18130
10.5753/eniac.2021.18296
703--714
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SBC
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Porto Alegre, RS, Brasil
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2763-9061
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Evento Online
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PT
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There is a long-held belief in the chess community that the player with the white pieces has an advantage in making the first move. This phenomenon has been observed repeatedly in over-the-board games between high-level players and professionals. However, less is known about the prevalence of white's advantage in games...
null
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null
https://doi.org/10.1177/13896911251315903
null
2025
Tyler Cook
The Advantage of Moving First in Amateur Online Chess
article
cook:2025:advantage-moving-first-amateur-online-chess
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10.1177/13896911251315903
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ICGA Journal
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We investigate the look-ahead capabilities of chess-playing neural networks, specifically focusing on the Leela Chess Zero policy network. We build on the work of Jenner et al. (2024) by analyzing the model's ability to consider future moves and alternative sequences beyond the immediate next move. Our findings reveal ...
model behavior attribution, look-ahead planning, mechanistic interpretability
null
null
https://doi.org/10.48550/arXiv.2505.21552
null
2025
Diogo Cruz
Understanding the learned look-ahead behavior of chess neural networks
article
cruz:2025:understanding-learned-look-ahead-behavior-chess-neural-networks
null
null
null
10.48550/ARXIV.2505.21552
null
null
abs/2505.21552
CoRR
null
keywords from rejected openreview submission: https://openreview.net/forum?id=OcBAd0JPxv&noteId=ZcMfmDpMpn
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2505.21552
arXiv
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Deep neural networks have been successfully applied in learning the board games Go, chess, and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive results, it is associated with high computationally costs especially for complex ...
deep learning, chess, crazyhouse, supervised learning, Monte-Carlo tree search
null
https://github.com/QueensGambit/CrazyAra
https://doi.org/10.3389/frai.2020.00024
null
2020
Johannes Czech and Moritz Willig and Alena Beyer and Kristian Kersting and Johannes F{\"{u}}rnkranz
Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data
article
czech:2020:learning-chess-variant-crazyhouse-above-world-champion-level-deep-neural-networks-human-data
null
null
https://public-pages-files-2025.frontiersin.org/journals/artificial-intelligence/articles/10.3389/frai.2020.00024/pdf
10.3389/FRAI.2020.00024
24
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3
Frontiers Artif. Intell.
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https://github.com/QueensGambit/CrazyAra/wiki/Stockfish-10:-Crazyhouse-Self-Play
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The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network that learns a value and policy function to guide the exploration in a Monte-Carlo Tree Search. Although many search improvements such as graph search have been proposed for Monte-...
Classical Planning Techniques And Analysis, Applications And Case Studies Of Planning And Scheduling Techniques, Learning For Planning And Scheduling, Multi-agent And Distributed Planning
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null
https://ojs.aaai.org/index.php/ICAPS/article/view/15952
Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling, {ICAPS} 2021, Guangzhou, China (virtual), August 2-13, 2021
2021
Johannes Czech and Patrick Korus and Kristian Kersting
Improving AlphaZero Using Monte-Carlo Graph Search
inproceedings
czech:2021:improving-alphazero-monte-carlo-graph-search
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null
https://ojs.aaai.org/index.php/ICAPS/article/view/15952/15763
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103--111
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Susanne Biundo and Minh Do and Robert Goldman and Michael Katz and Qiang Yang and Hankz Hankui Zhuo
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{AAAI} Press
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Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has sought to develop techniques that enhance the transparency and interpretability of machine learning...
explainable AI, machine learning
null
null
https://doi.org/10.1145/3377325.3377512
Proceedings of the 25th International Conference on Intelligent User Interfaces
2020
Das, Devleena and Chernova, Sonia
Leveraging rationales to improve human task performance
inproceedings
das:2020:leveraging-rationales-human-task-performance
null
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null
10.1145/3377325.3377512
510–518
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null
IUI '20
Association for Computing Machinery
9
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null
New York, NY, USA
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9781450371186
Cagliari, Italy
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Mechanistic interpretability (MI) studies aim to identify the specific neural pathways that underlie decision-making in neural networks. Here we analyze both the horizontal and vertical information flows of a chess-playing transformer. This paper introduces a new taxonomy of chessboard attention patterns that synchroni...
chess cognition, mechanistic interpretability, transformers
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null
https://doi.org/10.1007/978-3-031-65572-2_7
Artificial General Intelligence: 17th International Conference, AGI 2024, Seattle, WA, USA, August 13–16, 2024, Proceedings
2024
Davis, Austin L. and Sukthankar, Gita
Decoding Chess Mastery: A Mechanistic Analysis of a Chess Language Transformer Model
inproceedings
davis:2024:decoding-chess-mastery-mechanistic-analysis-chess-language-transformer-model
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10.1007/978-3-031-65572-2_7
63--72
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Springer-Verlag
10
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null
Berlin, Heidelberg
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978-3-031-65571-5
SEATTLE, WA, USA
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Probing classifiers are a technique for understanding and modifying the operation of neural networks in which a smaller classifier is trained to use the model's internal representation to learn a probing task. Similar to a neural electrode array, probing classifiers help both discern and edit the internal representatio...
Representation Engineering; Probing Classifiers; Chess-playing Language Models, GPT
null
https://github.com/austinleedavis/icmla-2024
null
2024 International Conference on Machine Learning and Applications (ICMLA)
2024
Davis, Austin L and Sukthankar, Gita
Hidden Pieces: An Analysis of Linear Probes for GPT Representation Edits
inproceedings
davis:2024:hidden-pieces-analysis-linear-probes-gpt-representation-edits
null
null
https://ial.eecs.ucf.edu/pdf/Sukthankar-Austin-ICMLA2024.pdf
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This dissertation investigates the structures and mechanisms underpinning the latent space representations that emerge within Generative Pretrained Transformer (GPT) models. Addressing the broader goal of enhancing AI trustworthiness through transparency, accountability, and controllability, we focus on techniques to ...
Latent Representation Editing; Mechanistic Interpretability; Linear Probes; Chess Language Models; Artificial Intelligence
null
null
https://stars.library.ucf.edu/etd2024/285
null
2025
Davis, Austin
Interpretation and Control of AI Model Behavior Through Direct Adjustment of Latent Representations
thesis
davis:2025:interpretation-control-ai-model-behavior-direct-adjustment-latent-representations
PhD thesis
Sukthankar, Gita
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University of Central Florida
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Probing classifiers are a technique for understanding and modifying the operation of neural networks in which a smaller classifier is trained to use the model's internal representation to learn a probing task. Similar to a neural electrode array, probing classifiers help both discern and edit the internal representatio...
representation engineering; probing classifiers; chess; language models; GPT; sparse autoencoders
null
https://github.com/austinleedavis/icmla-2024
https://doi.org/10.20944/preprints202601.2229.v1
null
2026
Austin L. Davis and Robinson Vasquez Ferrer and Gita Sukthankar
Exploring the Limits of Probes for Latent Representation Edits in GPT Models
article
davis:2026:exploring-limits-probes-latent-representation-edits-gpt-models
null
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10.20944/preprints202601.2229.v1
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Preprints
January
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Preprints
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Chess is a centuries-old game that continues to be widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. In this paper, we use the games played in an online chess platform to exploit the ``wisdom of the crowd'' and answer questions traditionally tackled only ...
null
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null
https://doi.org/10.1038/s41598-023-31658-w
null
2023
De Marzo, Giordano and Servedio, Vito D. P.
Quantifying the complexity and similarity of chess openings using online chess community data
article
de-marzo:2023:complexity-similarity-chess-openings-community-data
null
null
null
10.1038/s41598-023-31658-w
5327
1
13
Scientific Reports
April
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2045-2322
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01
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Chess pieces recognition using computer vision is a problem generally approached in various ways, with different kinds of results and complexity. Deep learning is a state of the art approach to solve problems on image recognition although facing necessity of huge data sets. This paper discusses a method to identify syn...
Histograms, Image color analysis, Games, Tracking, Image edge detection, Machine learning, Task analysis, chess, neural networks, piece recognition, synthetic data generation
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https://github.com/rafaelmcam/cChess
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2019 21st Symposium on Virtual and Augmented Reality (SVR)
2019
de S\'{a} Delgado Neto, Afonso and Mendes Campello, Rafael
Chess Position Identification using Pieces Classification Based on Synthetic Images Generation and Deep Neural Network Fine-Tuning
inproceedings
de-sa-delgado-neto:2019:chess-position-identification
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10.1109/SVR.2019.00038
152--160
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https://github.com/rafaelmcam/cChess/tree/master/Jogos
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In reinforcement learning, Transformers have been shown to be powerful models for multi-task policy distillation and, to a lesser extent, policy improvement via return interventions within frameworks such as Decision Transformers. These recent results are somewhat atypical for reinforcement learning, as they do not rel...
reinforcement learning, transformers, policy evaluation, policy improvement, sequence modeling, compression
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https://openreview.net/forum?id=6qtDu7hVPF
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2024
Gregoire Deletang and Anian Ruoss and Li Kevin Wenliang and Elliot Catt and Tim Genewein and Jordi Grau-Moya and Marcus Hutter and Joel Veness
Generative Reinforcement Learning with Transformers
misc
deletang:2024:generative-reinforcement-learning-with-transformers
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https://openreview.net/pdf?id=6qtDu7hVPF
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Submitted to ICLR 2024
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https://openreview.net/attachment?id=6qtDu7hVPF&name=supplementary_material
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The capabilities of today{'}s natural language processing systems are typically evaluated using large datasets of curated questions and answers. While these are critical benchmarks of progress, they also suffer from weakness due to artificial distributions and incomplete knowledge. Artifacts arising from artificial dis...
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https://aclanthology.org/2021.conll-1.16
Proceedings of the 25th Conference on Computational Natural Language Learning
2021
Demeter, David and Downey, Doug
Who{'}s on First?: Probing the Learning and Representation Capabilities of Language Models on Deterministic Closed Domains
inproceedings
demeter:2021:probing-learning-representation-language-models-closed-domains
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10.18653/v1/2021.conll-1.16
210--222
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November
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Bisazza, Arianna and Abend, Omri
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Association for Computational Linguistics
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Online
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Creating a chess engine using language models is challenging due to the complexity of understanding the logic and depth of moves. To solve this problem, we propose several approaches with different types of training of different LLMs that already have some knowledge of tasks and not necessarily on chess, and adjust the...
Training, Deep learning, Social networking (online), Large language models, Retrieval augmented generation, Force, Transformers, Logic, Engines, Tuning, Deep learning, Transformers ,LLMs, RAG, FAISS, GPT, Similarity Search, Chess engine, Fine tuning
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SoutheastCon 2025
2025
Diallo, Kassim B. and Akhloufi, Moulay A.
ChessMoveLLM: Large Language Models for Chess Next Move Prediction
inproceedings
diallo:2025:chessmovellm-large-language-models-chess-next-move-prediction
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10.1109/SoutheastCon56624.2025.10971611
475--480
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While generalization over tasks from easy to hard is crucial to profile language models (LLMs), the datasets with fine-grained difficulty annotations for each problem across a broad range of complexity are still blank. Aiming to address this limitation, we present Easy2Hard-Bench, a consistently formatted collection of...
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https://www.microsoft.com/en-us/research/publication/easy2hard-bench-standardized-difficulty-labels-for-profiling-llm-performance-and-generalization/
NeurIPS 2024
2024
Ding, Mucong and Deng, Chenghao and Choo, Jocelyn and Wu, Zichu and Agrawal, Aakriti and Schwarzschild, Avi and Zhou, Tianyi and Goldstein, Tom and Langford, John and Anandkumar, A. and Huang, Furong
Easy2Hard-Bench: Standardized Difficulty Labels for Profiling LLM Performance and Generalization
inproceedings
ding:2024:easy2hard-bench
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September
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In the previous chapter, we explored asynchronous programming with asyncio, learning how to handle multiple I/O-bound operations efficiently within a single thread.
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null
https://doi.org/10.1007/979-8-8688-1261-3_17
Deep Dive Python: Techniques and Best Practices for Developers
2025
Divakaran, Adarsh
Data Serialization and Persistence
inbook
divakaran:2025:data-serialization-persistence-deep-dive-python-techniques-best-practices-developers
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10.1007/979-8-8688-1261-3_17
531--588
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Apress
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Berkeley, CA
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979-8-8688-1261-3
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Chess is a complex game that requires deep strategic thinking, pattern recognition, calculations, and creative problem-solving. Modeling strategic decision-making in chess endgames poses a unique challenge due to the game's high complexity and the uncertainty of human play. In this paper, we propose a hybrid analytical...
combinatorial game theory; CGT; optimal strategy; probabilistic modeling; graph-theoretic game tree analysis; chess
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null
https://nhsjs.com/2025/beyond-perfect-play-a-combinatorial-and-probabilistic-approach-to-chess-endgame-strategy/
null
2025
Divij Dogra
Beyond Perfect Play: A Combinatorial and Probabilistic Approach to Chess Endgame Strategy
article
dogra:2025:beyond-perfect-play-combinatorial-probabilistic-approach-chess-endgame-strategy
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The National High School Journal of Science
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Large language models often possess latent capabilities that lie dormant unless explicitly elicited, or surfaced, through fine-tuning or prompt engineering. Predicting, assessing, and understanding these latent capabilities pose significant challenges in the development of effective, safe AI systems. In this work, we r...
elicitation, large language models, LLMs, latent capabilities, minimum description length
null
https://github.com/edonoway/quantifying-elicitation-neurips25
https://openreview.net/forum?id=Dkgx2pS4Ww
The Thirty-ninth Annual Conference on Neural Information Processing Systems
2025
Elizabeth Donoway and Hailey Joren and Arushi Somani and Henry Sleight and Julian Michael and Michael R DeWeese and John Schulman and Ethan Perez and Fabien Roger and Jan Leike
Quantifying Elicitation of Latent Capabilities in Language Models
inproceedings
donoway:2025:quantifying-elicitation-latent-capabilities-language-models
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With the growing capabilities of AI, technology is increasingly able to match or even surpass human performance. In the current study, focused on the game of chess, we investigated whether chess players could distinguish if they were playing against a human or a computer, and how they achieved this. A total of 24 chess...
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https://www.sciencedirect.com/science/article/pii/S2451958824001295
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2024
Yke Bauke Eisma and Robin Koerts and Joost {de Winter}
Turing Tests in Chess: An Experiment Revealing the Role of Human Subjectivity
article
eisma:2024:turing-tests-chess-human-subjectivity
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10.1016/j.chbr.2024.100496
100496
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Computers in Human Behavior Reports
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2451-9588
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When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, th...
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https://huggingface.co/Waterhorse/ChessCLIP,https://huggingface.co/Waterhorse/chessgpt-base-v1,https://huggingface.co/Waterhorse/chessgpt-chat-v1
https://github.com/waterhorse1/ChessGPT
null
Proceedings of the 37th International Conference on Neural Information Processing Systems
2023
Feng, Xidong and Luo, Yicheng and Wang, Ziyan and Tang, Hongrui and Yang, Mengyue and Shao, Kun and Mguni, David and Du, Yali and Wang, Jun
ChessGPT: bridging policy learning and language modeling
inproceedings
feng:2023:chessgpt-bridging-policy-learning-language-modeling
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null
https://proceedings.neurips.cc/paper_files/paper/2023/file/16b14e3f288f076e0ca73bdad6405f77-Paper-Datasets_and_Benchmarks.pdf
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NeurIPS '23
Curran Associates Inc.
47
316
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Red Hook, NY, USA
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New Orleans, LA, USA
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While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL fr...
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https://arxiv.org/abs/2510.23881
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2025
Xidong Feng and Vivek Veeriah and Marcus Chiam and Michael Dennis and Ryan Pachauri and Thomas Tumiel and Federico Barbero and Johan Obando-Ceron and Jiaxin Shi and Satinder Singh and Shaobo Hou and Nenad Toma\v{s}ev and Tom Zahavy
Generating Creative Chess Puzzles
misc
feng:2025:generating-creative-chess-puzzles
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2510.23881
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cs.AI
arXiv
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Can we learn more from data than existed in the generating process itself? Can new and useful information be constructed from merely applying deterministic transformations to existing data? Can the learnable content in data be evaluated without considering a downstream task? On these questions, Shannon information and ...
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https://arxiv.org/abs/2601.03220
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2026
Marc Finzi and Shikai Qiu and Yiding Jiang and Pavel Izmailov and J. Zico Kolter and Andrew Gordon Wilson
From Entropy to Epiplexity: Rethinking Information for Computationally Bounded Intelligence
misc
finzi:2026:entropy-epiplexity-rethinking-information-computationally-bounded-intelligence
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2601.03220
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cs.LG
arXiv
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Modern chess language models are dense transformers trained on millions of games played by thousands of high-rated individuals. However, these monolithic networks tend to collapse into mode-averaged behavior, where stylistic boundaries are blurred, and rare but effective strategies are suppressed. To counteract homogen...
chess language modeling, mixture of experts, reinforcement learning, behavioral stylometry
null
https://anonymous.4open.science/r/mixture-of-masters
https://arxiv.org/abs/2602.04447
null
2026
Giacomo Frisoni and Lorenzo Molfetta and Davide Freddi and Gianluca Moro
Mixture of Masters: Sparse Chess Language Models with Player Routing
misc
frisoni:2026:mixture-masters-sparse-chess-language-models-player-routing
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Submitted to ICLR 2026 https://openreview.net/forum?id=lnIlH0hfek
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2602.04447
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Sparse Chess Language Models with Player Routing
mixture-of-masters
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cs.LG
arXiv
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Chess enhances problem-solving and decisionmaking skills. Traditional chess often features static difficulty, which can frustrate novices or bore masters. Dynamic Difficulty Adaptation (DDA) addresses this by adjusting the game's challenge based on player performance, enabling personalized learning and engagement. DDA ...
Accuracy;Games;Machine learning;Ubiquitous computing;Timing;Problem-solving;Engines;Game Analytics;Dynamic Difficulty Adaption;Chess;Machine Learning
null
null
null
2025 International Mobile, Intelligent, and Ubiquitous Computing Conference (MIUCC)
2025
Gamal, Mohamed and Aboulhassan, Amal and Hassan, Yomna M.I.
Machine Learning Based Dynamic Difficulty Adaptation for Chess
inproceedings
gamal:2025:machine-learning-based-dynamic-difficulty-adaptation-chess
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10.1109/MIUCC66482.2025.11196851
9--14
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The presence or absence of winner-loser effects is a widely discussed phenomenon across both sports and psychology research. Investigation of such effects is often hampered by the limited availability of data. Online chess has exploded in popularity in recent years and provides vast amounts of data which can be used to...
Winner-loser Effects, Chess, Hierarchical Bayesian Modeling, online competitions
null
https://github.com/OwenWard/Chess_Winner
https://doi.org/10.1515/jqas-2025-0035
null
2025
Adam Gee and Sydney O. Seese and James P. Curley and Owen G. Ward
Investigating experiential effects in online chess using a hierarchical Bayesian analysis
article
gee:2025:investigating-experiential-effects-online-chess-hierarchical-bayesian-analysis
null
null
https://www.degruyterbrill.com/document/doi/10.1515/jqas-2025-0035/pdf
doi:10.1515/jqas-2025-0035
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Journal of Quantitative Analysis in Sports
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https://zenodo.org/records/17247312
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The aim of this research was to investigate the effects of transcranial direct current stimulation (tDCS) on risky decision-making in student chess players, taking into account their personality traits. In this study, 28 high school students who were active in chess and participated in provincial and national chess lea...
Extroverted,Brain stimulation,Risky Decision-making,Introverted,Chess
null
null
https://spsyj.ssrc.ac.ir/article_4394_55f2b660d8300f25206eb52a483e0bb4.pdf
null
2025
Ghayebzadeh, Shahrouz and Moharramzadeh, Mehrdad and Zoghi, Maryam
The Effect of Transcranial Direct Current Stimulation on Risky Decision-Making of Student Chess Players Based on their Introverted and Extroverted Personality Traits
article
ghayebzadeh:2025:effect-transcranial-current-decision-making-chess-personality
null
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null
10.22089/spsyj.2025.17731.2546
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Sport Psychology Studies
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Sport Sciences Research institute
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2345-2978
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2538-1504
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Puzzle-solving has long served as a benchmark for evaluating artificial intelligence, testing a model's ability to reason, infer, and strategize across complex problem spaces. Traditional AI and machine learning methods, such as symbolic reasoning and reinforcement learning, have made notable strides in structured doma...
Large Language Models; Reasoning; Puzzle Solving; Prompting; Neurosymbolic Methods
null
null
https://dspace.lib.ntua.gr/xmlui/handle/123456789/61469
null
2025
Giadikiaroglou, Panagiotis
Investigating the capabilities of language models in puzzle reasoning: A survey and experimental analysis
thesis
giadikiaroglou:2025:investgiating-capabilities-language-models-puzzles
Bachelor's thesis
Giorgos Stamou
null
http://dx.doi.org/10.26240/heal.ntua.29165
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March
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National Technological University of Athens
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We extend the Stainless deductive verifier with floating-point support, providing the first automated verification support for floating-point numbers for a subset of Scala that includes polymorphism, recursion and higher-order functions. We follow the recent approach in the KeY verifier to axiomatise reasoning about ma...
null
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null
https://arxiv.org/abs/2601.14059
null
2026
Andrea Gilot and Axel Bergstr\"{o}m and Eva Darulova
Verifying Floating-Point Programs in Stainless
misc
gilot:2026:verifying-floating-point-programs-stainless
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2601.14059
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cs.PL
arXiv
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Chess engines have played a fundamental role in the advancement of articial intelligence applied to the game since the mid-20th century. Today, Stocksh, the most powerful and open source chess engine, still relies on alpha-beta pruning, but also incorporates machine learning techniques. The goal of this project is to d...
Articial Intelligence, Chess Engine, Alpha-beta pruning, Iterative deepening, Quiescence search, Move ordering, Transposition table, Zobrist hashing, Magic bitboards
null
https://github.com/LauraWangQiu/AlphaDeepChess
https://hdl.handle.net/20.500.14352/123857
null
2025
Gir{\'o}n Herranz, Juan and Wang Qiu, Yi
AlphaDeepChess: chess engine based on alpha-beta pruning
thesis
giron:2025:alpha-deep-chess-chess-engine-alpha-beta-pruning
Grado en Ingenier\'{\i}a de Computadores y Grado en Desarrollo de Videojuegos
F\'{a}bregas Alfaro, Ignacio and Rubio Cu\'{e}llar, Rub\'{e}n Rafael
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20.500.14352/123857
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Universidad Complutense de Madrid
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Language Models have not acquired their popularity based only on their text-generation capabilities, but also for the ability of learning they do have. An exploration of these capabilities over chess is carried out. With chess, it allows to process the game as a Natural Language problem. Analysing its capabilities of r...
GPT-4, GPT-3, Modelos ling\"{u}\'{\i}sticos GPT, Modelos ling\"{u}\'{\i}sticos (LM), Machine Learning (ML), Artificial Intelligence (AI), GPT Language models, Language models (LMs)
null
null
https://riunet.upv.es/handle/10251/197801
null
2023
Albert Gramaje, Borja
Exploring GPT's Capabilities in Chess-Puzzles
thesis
gramaje:2023:exploring-gpt-capabilities-chess-puzzles
mathesis
Ferri Ram\'{i}rez, C\'{e}sar
https://riunet.upv.es/server/api/core/bitstreams/8dc80122-7f5c-40d2-9844-cd40d5a943d7/content
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Valencia, Spain
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Universitat Polit\`{e}cnica de Val\`{e}ncia
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In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We report on a pilot experiment with multi-modal observation of human experts engaged in solving challeng...
chess, chunking, cognitive models, multimodal observation of gaze and emotion, situation models, working memory
null
null
https://doi.org/10.1145/3279810.3279846
Proceedings of the Workshop on Modeling Cognitive Processes from Multimodal Data
2018
Guntz, Thomas and Crowley, James L. and Vaufreydaz, Dominique and Balzarini, Raffaella and Dessus, Philippe
The role of emotion in problem solving: first results from observing chess
inproceedings
guntz:2018:role-emotion-problem-solving-first-results-observing-chess
null
null
https://dl.acm.org/doi/pdf/10.1145/3279810.3279846
10.1145/3279810.3279846
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MCPMD '18
Association for Computing Machinery
8
12
null
New York, NY, USA
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9781450360722
Boulder, Colorado
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This paper attempts to generate point values for chess pieces, as alternatives to the commonly accepted chess piece values. We use a database of over a million online chess games to heuristically determine the value of a chess piece, by using material imbalances to predict game results. We then explore how piece values...
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null
https://www.jsr.org/hs/index.php/path/article/view/4356
null
2023
Gupta, Aditya and Grattoni, Christopher and Gupta, Arnav
Determining Chess Piece Values Using Machine Learning
article
gupta:2023:determining-chess-piece-values-machine-learning
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null
null
10.47611/jsrhs.v12i1.4356
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1
12
Journal of Student Research
February
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Houston, USA
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With large chess-playing neural network models like AlphaZero contesting the state of the art within the world of computerised chess, two challenges present themselves: the question of how to explain the domain knowledge internalised by such models, and the problem that such models are not made openly available. This w...
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null
https://github.com/patrik-ha/ii-map
https://doi.org/10.1038/s41598-024-70701-2
null
2024
Hammersborg, Patrik and Str{\"u}mke, Inga
Information based explanation methods for deep learning agents---with applications on large open-source chess models
article
hammersborg:2024:information-based-explanation-methods-deep-learning-agents-applications-large-open-source-chess-models
null
null
null
10.1038/s41598-024-70701-2
20174
1
14
Scientific Reports
August
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https://patrik-ha.github.io/ii-map/
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2045-2322
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30
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In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to play the entire game uniformly, often missing opportunities to specialize. In t...
null
null
https://github.com/QueensGambit/CrazyAra
https://arxiv.org/abs/2401.16852
null
2025
Felix Helfenstein and Johannes Czech and Jannis Bl\"{u}ml and Max Eisel and Kristian Kersting
Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chess
misc
helfenstein:2025:checkmating-one-using-many-combining-mixture-experts-mcts-improve-chess
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2401.16852
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cs.LG
arXiv
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Humans are social beings, and most of our decisions are influenced by considerations of how others will respond. Whether in poker or political negotiations, the riskiness of a decision is often determined by the variance of the other party's possible responses. Such socially-contingent decisions can be framed in terms ...
risk taking; adversarial games; chess
null
https://github.com/choldawa/Chess
https://escholarship.org/uc/item/403764rd
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, CogSci 2021, virtual, July 26-29, 2021
2021
Cameron Holdaway and Ed Vul
Risk-taking in adversarial games: What can 1 billion online chess games tell us?
inproceedings
holdaway:2021:risk-taking-adversarial-games-what-billion-chess-games-tell-us
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W. Tecumseh Fitch and Claus Lamm and Helmut Leder and Kristin Te{\ss}mar{-}Raible
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cognitivesciencesociety.org
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https://www.linkedin.com/pulse/what-can-1-billion-chess-games-tell-us-risk-taking-cameron-holdaway/
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Chess is a strategy board game with its inception dating back to the 15th century. The Covid-19 pandemic has led to a chess boom online with 95,853,038 chess games being played during January, 2021 on lichess.com. Along with the chess boom, instances of cheating have also become more rampant. Classifications have been ...
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null
null
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2021
Hoque, Masudul
Classification of Chess Games: An Exploration of Classifiers for Anomaly Detection in Chess
thesis
hoque:2022:classification-chess-games-exploration-classifiers-anomaly-detection-chess
mathesis
Premarathna, Galkande Iresha
https://cornerstone.lib.mnsu.edu/cgi/viewcontent.cgi?article=2118&context=etds
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https://cornerstone.lib.mnsu.edu/etds/1119/
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Minnesota State University, Mankato
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This paper introduces ChessLM, a novel Transformer-based model designed to learn rich, contextual vector representations (embeddings) of chess positions. Moving beyond traditional chess engines focused on move evaluation, our approach is inspired by the success of self-supervised learning in Natural Language Processing...
Chess, Transformers, Machine Learning, Embeddings
https://huggingface.co/odestorm1/chesslm
https://github.com/bluehood/Encoder-ChessLM
https://bluehood.github.io/research/benh_Beyond_Evaluation__Learning_Contextual_Chess_Position_Representations_2025.pdf
null
2025
Ben Hull
Beyond Evaluation: Learning Contextual Chess Position Representations
misc
hull:2025:beyond-evaluation-learning-contextual-chess-position-representations
null
null
https://bluehood.github.io/research/benh_Beyond_Evaluation__Learning_Contextual_Chess_Position_Representations_2025.pdf
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Technical report
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Accessed via \url{[https://bluehood.github.io/](https://bluehood.github.io/)}
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This paper examines pedagogical approaches and instructional tools for teaching chess in higher education. Chess instruction in universities can serve disciplinary goals (e.g., sport sciences, cognitive psychology), cross-curricular goals (critical thinking, problem solving), and extra-curricular objectives (wellness, ...
chess education, higher education, pedagogy, constructivism, blended learning, assessment, chess engines,digital boards, transferable skills
null
null
https://egarp.lt/index.php/JPURM/article/view/460
null
2025
Huseynova, Kifayet and Novruzova, Aide
Methods and Tools for Teaching Chess in Higher Education
article
huseynova:2025:methods-tools-teaching-chess-higher-education
null
null
null
10.69760/portuni.0110018
176--186
10
1
Porta Universorum
December
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2025
Dongyoon Hwang and Hojoon Lee and Jaegul Choo and Dongmin Park and Jongho Park
Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess
article
hwang:2025:can-large-language-models-develop-strategic-reasoning-post-training-insights-learning-chess
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This study addresses the challenge of distinguishing between human and computer-generated play in chess, crucial for ensuring the integrity and fairness of both onlineand tournament play. As unauthorized computer assistance becomes increasinglysophisticated, we utilize sequential neural networks to analyze a vast datas...
Chess, Cheating, AI, Neural Networks
null
null
https://ceur-ws.org/Vol-3885/paper13.pdf
Proceedings of 29th International Conference Information Society and University Studies
2024
Iavich, Maksim and Kevanishvili, Zura
Detecting Fair Play Violations in Chess Using Neural Networks
inproceedings
iavich:2024:detecting-fair-play-violations-chess-neural-networks
null
null
null
null
121--127
null
3341
null
null
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null
null
{CEUR} Workshop Proceedings
CEUR-WS.org
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https://www.youtube.com/watch?v=hJ7POry_q6U
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ChessFormer introduces a novel searchless chess engine leveraging transformer architecture to approximate human decision-making in chess. Trained on a vast dataset of 3 billion chess positions, our model learns its entire decision-making process directly from training data. Evaluations show an improvement in human move...
null
null
null
null
Modeling Decisions for Artificial Intelligence
2026
Zeman, Jakub and {\v{C}}epek, Miroslav
ChessFormer - Modeling Human Decision Making in Chess
inproceedings
jakub:2026:chessformer-modeling-human-decision-making-chess
null
null
null
null
42--53
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null
null
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null
Torra, Vicen{\c{c}} and Narukawa, Yasuo and Domingo-Ferrer, Josep
null
null
Springer Nature Switzerland
null
null
null
Cham
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null
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null
978-3-032-00891-6
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Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of learned look-ahead in the policy and value network of Leela Chess Zero, the currently strongest deep neural chess engine. We find that Leela int...
null
null
https://github.com/HumanCompatibleAI/leela-interp
https://proceedings.neurips.cc/paper_files/paper/2024/file/37d9f19150fce07bced2a81fc87d47a6-Paper-Conference.pdf
Advances in Neural Information Processing Systems
2024
Jenner, Erik and Kapur, Shreyas and Georgiev, Vasil and Allen, Cameron and Emmons, Scott and Russell, Stuart
Evidence of Learned Look-Ahead in a Chess-Playing Neural Network
inproceedings
jenner:2024:evidence-lookahead-chess-neural-network
null
null
https://proceedings.neurips.cc/paper_files/paper/2024/file/37d9f19150fce07bced2a81fc87d47a6-Paper-Conference.pdf
10.52202/079017-0987
31410--31437
null
37
null
null
null
A. Globerson and L. Mackey and D. Belgrave and A. Fan and U. Paquet and J. Tomczak and C. Zhang
https://leela-interp.github.io/
null
Curran Associates, Inc.
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Although pretrained large language models (LLMs) can generate convincing natural language about games like chess, they lack positional and contextual knowledge and as such are poor game-playing agents. In this project, I utilize language pretaining; instruction fine-tuning, an additional training regimen with chess-spe...
null
null
null
https://web.stanford.edu/class/archive/cs/cs224n/cs224n.1234/final-reports/final-report-169466939.pdf
null
2023
Bowen Jiang
Building a Natural Language Chess Engine with Pretraining and Instruction Fine-Tuning
misc
jiang:2023:building-natural-language-chess-engine-pretraining-instruction-finetunine
null
null
null
null
null
null
null
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null
Stanford CS224N Custom Project, Winter 2023 (https://web.stanford.edu/class/archive/cs/cs224n/cs224n.1234/project.html)
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We consider supervised learning (regression/classification) problems with tensor-valued input. We derive multi-linear sufficient reductions for the regression or classification problem by modeling the conditional distribution of the predictors given the response as a member of the quadratic exponential family. We devel...
null
null
null
https://arxiv.org/abs/2502.20216
null
2025
Daniel Kapla and Efstathia Bura
Generalized Multi-Linear Models for Sufficient Dimension Reduction on Tensor Valued Predictors
misc
kapla:2025:generalized-multi-linear-models-dimension-reduction-tensor-valued-predictors
null
null
null
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2502.20216
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stat.ME
arXiv
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In this paper, we address the problem of finding similar chess puzzles to a given query puzzle using a dataset of one million puzzles. We approach this problem through an information retrieval (IR) perspective. Chess positions can be compared in mainly two aspects, positional similarity and dynamic similarity. We exper...
null
null
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null
Computer Science Engineering: Proceedings of the 1st International Conference on Computing and Intelligent Information Systems (ICCIIS 2024), Bangalore, India, 19-20th April, 2024 Volume 1
2024
Karn, Aryan and Biradar, Chinmay Anil and Puranik, Aryan and Kireeti, Attili Krishna and Jayashree, R
Personalized recommendation of chess puzzles
inproceedings
karn:2024:personalized-recommendation-chess-puzzles
null
null
null
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29
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CRC Press
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The increasing demand for robust and scalable encryption algorithms is driven by rapid advancements in computing technology, and emerging technologies like quantum cryptanalysis pose significant threats to information security. This paper presents a novel trinary-based multistage encryption algorithm designed for scala...
Encryption;Steganography;Security;Tensors;Table lookup;Encoding;Music;Heuristic algorithms;Ciphers;Transforms;Cryptography;Encryption;Generative Steganography;Transforms;Trinary Encoding
null
null
null
null
2026
Kaushal Karthik, K M and Ramesh, R
GenSTEG: A Light and Scalable Trinary-Based Encryption with Multimodal Generative Steganography
article
karthik:2026:gensteg-light-scalable-trinary-based-encryption-multiomodal-generative-steganography
null
null
null
10.1109/ACCESS.2026.3665790
null
null
null
IEEE Access
null
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null
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null
null
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2169-3536
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Language models have shown unprecedented capabilities, sparking debate over the source of their performance. Is it merely the outcome of learning syntactic patterns and surface level statistics, or do they extract semantics and a world model from the text? Prior work by Li et al. investigated this by training a GPT mod...
GPT, large language model, interpretability, world model
https://huggingface.co/adamkarvonen/chess_llms
https://github.com/adamkarvonen/chess_llm_interpretability
https://openreview.net/forum?id=PPTrmvEnpW
First Conference on Language Modeling
2024
Adam Karvonen
Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models
inproceedings
karvonen:2024:emergent-world-models-latent-variable-estimation-chess-playing
null
null
null
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We train a GPT model from scratch to play chess and find that it learns to compute board state and estimate player Elo. We use these representations to edit the GPT's internal board state and increase or decrease its chess-playing ability.
null
null
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null
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null
https://huggingface.co/datasets/adamkarvonen/chess_games
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What latent features are encoded in language model (LM) representations? Recent work on training sparse autoencoders (SAEs) to disentangle interpretable features in LM representations has shown significant promise. However, evaluating the quality of these SAEs is difficult because we lack a ground-truth collection of i...
Language models, interpretability, dictionary learning
null
https://github.com/adamkarvonen/SAE_BoardGameEval
https://proceedings.neurips.cc/paper_files/paper/2024/file/9736acf007760cc2b47948ae3cf06274-Paper-Conference.pdf
Advances in Neural Information Processing Systems
2024
Karvonen, Adam and Wright, Benjamin and Rager, Can and Angell, Rico and Brinkmann, Jannik and Smith, Logan and Mayrink Verdun, Claudio and Bau, David and Marks, Samuel
Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Models
inproceedings
karvonen:2024:measuring-progress-dictionary-learning-language-model-interpretability-board-games-models
null
null
null
10.52202/079017-2644
83091--83118
null
37
null
null
An older version of this paper was previously published at the ICML 2024 Workshop on Mechanistic Interpretability: https://openreview.net/forum?id=qzsDKwGJyB
A. Globerson and L. Mackey and D. Belgrave and A. Fan and U. Paquet and J. Tomczak and C. Zhang
https://nips.cc/virtual/2024/poster/95121
null
Curran Associates, Inc.
null
null
null
null
null
null
null
null
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null
We measure progress in training sparse autoencoders for LM interpretability by working in the setting of LMs trained on chess and Othello.
null
https://nips.cc/media/neurips-2024/Slides/95121_AxaqEUR.pdf
https://nips.cc/media/Po…30259153.6686015
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https://slideslive.com/39025524/measuring-progress-in-dictionary-learning-for-language-model-interpretability-with-board-game-models
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Android and iOS are the two dominant mobile operating systems in the rapidly expanding smartphone market, serving billions of users worldwide. Both platforms feature extensive app stores with millions of applications available for download. While security measures are in place to prevent the distribution of malicious o...
Mobile Security; Android; iOS; Binary Analysis; Cross-Platform Analysis
null
null
http://hdl.handle.net/20.500.12708/217584
null
2025
Keusch, Alexander
Binary Matching of Android and iOS Apps
thesis
keusch:2025:binary-matching-android-ios-apps
Diploma Thesis
Lindorfer, Martina and Bleier, Jakob
null
10.34726/hss.2025.128603
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null
Technische Universit\"{a}t Wien
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The rapid growth of online chess has intensified the challenge of distinguishing engine-assisted from authentic human play, exposing the limitations of existing approaches that rely solely on deterministic evaluation metrics. This study introduces a proof-of-concept hybrid framework for discriminating between engine-li...
null
null
null
https://www.mdpi.com/2571-5577/9/1/11
null
2026
Kevanishvili, Zura and Iavich, Maksim
A Hybrid Human-Centric Framework for Discriminating Engine-like from Human-like Chess Play: A Proof-of-Concept Study
article
Kevanishvili:2026:hybrid-human-centric-framework-discriminating-engine-like-human-like-chess-play-proof-concept-study
null
null
null
10.3390/asi9010011
null
1
9
Applied System Innovation
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2571-5577
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online chess; gameplay integrity analysis; hybrid system design; stylometric modeling; centipawn loss; move match probability; convolutional neural networks; explainable AI; human-AI interaction; applied system innovation
11
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The growing adoption of the Internet of Things (IoT) highlights the need for intuitive, accessible, and screenless modes of interaction. Voice interfaces, combining speech-to-text (STT) and text-to-speech (TTS) processing, provide a natural mechanism for controlling IoT systems while enabling inclusive user experiences...
Training;Pipelines;Prototypes;Process control;Computer architecture;Real-time systems;Text to speech;Systems support;Internet of Things;Speech to text;Internet of Things (IoT);voice interface;speech-to-text (STT);text-to-speech (TTS);embedded systems;accessibility;blindfold chess;Lichess API
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null
null
2025 IEEE 17th International Conference on Computational Intelligence and Communication Networks (CICN)
2025
Khamele, Ojas and Lambe, Amruta and Pawar, Praveen
A Modular Voice-Controlled IoT Architecture for Screenless Real-Time Interaction
inproceedings
khamele:2025:modular-voice-controlled-iot-architecture-screenless-real-time-interaction
null
null
null
10.1109/CICN67655.2025.11367883
1686--1690
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The 2024 Chessable Research Awards had five student winners, including Alex Knopps, the author of this guest blog post. Knopps explores whether solving chess puzzles alone or with a partner leads to better outcomes. His research also accounted for the difficulty of puzzles. The results indicate that there wasn't much d...
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https://www.chessable.com/blog/collaborative-versus-individual-chess-puzzle-solving/
null
2025
Knopps, Alex
Collaborative versus Individual Chess Puzzle Solving
online
knopps:collaborative-vs-individual-chess-puzzle-solving
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February
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2025-03-14
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We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over 50 open and closed source models by playing against a random opponent using a ra...
null
null
https://github.com/LLM-CHESS/llm_chess_minimal, https://github.com/maxim-saplin/llm_chess/
null
Workshop on Foundations of Reasoning in Language Models at NeurIPS 2025
2025
Kolasani, Sai and Saplin, Maxim and Crispino, Nicholas and Montgomery, Kyle and Davis, Jared and Zaharia, Matei and Wang, Chi and Wang, Chenguang
LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
inproceedings
kolasani:2025:llm-chess-benchmarking-reasoning-instruction-following-llms-through-chess
null
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https://maxim-saplin.github.io/llm_chess/
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State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go, and StarCraft II. These agents do not simply take advantage of their digital hardware in being able to react and calculate faster than humans, but employ better strategies that lead to more victories. Inte...
null
null
null
https://doi.org/10.1201/9781003355281-6
Proceedings of the Explainable Agency in Artificial Intelligence Workshop, 36th AAAI Conference on Artificial Intelligence
2022
Krishnan, Abhijeet and Martens, Chris
Towards the automatic synthesis of interpretable chess tactics
inproceedings
krishnan:2022:automatic-synthesis-interpretable-chess-tactics
null
null
https://abhijeetkrishnan.me/publications/eaai-22/Interpretable_Chess_Tactics.pdf
10.1201/9781003355281-6
91--97
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March
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American Association of Artificial Intelligence
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https://abhijeetkrishnan.me/publications/eaai-22/EAAI_22_Presentation.pdf
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Competitive games admit a wide variety of player strategies and emergent, domain-specific concepts that are not obvious from an examination of their rules. Expert agents trained on these games demonstrate many useful strategies, but these are difficult for human players to understand and adopt. Algorithmically revealin...
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null
https://github.com/AbhijeetKrishnan/interpretable-chess-tactics
null
Proceedings of the Workshop on Artificial Intelligence for Strategy Games (SG) and Esports Analytics (EA), 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
2022
Krishnan, Abhijeet and Martens, Chris
Synthesizing interpretable chess tactics from player games
inproceedings
krishnan:2022:synthesizing-interpretable-chess-tactics-player-games
null
null
https://www.convivial.tools/PapersPublic/aiide22-synthesizing-tactics.pdf
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October
The title in the paper from the proceedings is "Synthesizing chess tactics from player games"
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American Association for Artificial Intelligence
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Smartphone usage data can provide valuable insights for understanding interaction with technology and human behavior. However, collecting large-scale, in-the-wild smartphone usage logs is challenging due to high costs, privacy concerns, under representative user samples and biases like non-response that can skew result...
null
null
null
https://arxiv.org/abs/2509.13892
null
2025
Gustavo Kruger and Nikhil Sachdeva and Michael Sobolev
Synthetic Data Generation for Screen Time and App Usage
misc
kruger:2025:synthetic-data-generation-screen-time-app-usage
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2509.13892
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cs.HC
arXiv
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https://osf.io/u2h3d/
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Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation plays a key role in adapting AI behavior to match human skill levels. In a previ...
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null
null
https://doi.org/10.48550/arXiv.2505.00279
null
2025
Kyota Kuboki and Tatsuyoshi Ogawa and Chu{-}Hsuan Hsueh and Shi{-}Jim Yen and Kokolo Ikeda
Policies of Multiple Skill Levels for Better Strength Estimation in Games
article
kuboki:2025:policies-multiple-skill-levels-better-strength-estimation-games
null
null
null
10.48550/ARXIV.2505.00279
null
null
abs/2505.00279
CoRR
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2505.00279
arXiv
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This paper presents a novel AI-driven chess engine that integrates a lightweight deep learning architecture with an uncertainty-aware Monte Carlo Tree Search (MCTS) framework. Unlike traditional engines that rely on brute-force search, our model utilizes reinforcement learning with a transformer-based neural network to...
Accuracy;Monte Carlo methods;Computational modeling;Decision making;Reinforcement learning;Transformers;Computational efficiency;Artificial intelligence;Optimization;Engines;AI chess engine;reinforcement learning;monte carlo tree search (MCTS);deep learning;transformer-based models;proximal policy optimization (PPO)
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2025 4th International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE)
2025
D, Girish Kumar and Shiva Kumar, K S and Rama Prasad, P Pani and Jalade, Sangamesh C and Praveen Kumar, C T M and D C, Subhashree
Optimizing AI-Driven Chess Bots: Strategies for Balancing Performance, Accuracy, and Computational Efficiency
inproceedings
kumar:2025:optimizing-ai-driven-chess-bots-strategies-balancing-performance-accuracy-computational-efficiency
null
null
null
10.1109/ICDCECE65353.2025.11035271
1--5
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April
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This study expands on previous surveys of computational theory of mind (ToM) focusing on four key areas. Data: We attempt to characterize data needed for this research and propose creating procedurally generated, multi-modal synthetic data for training and testing ToM systems, addressing the lack of open-source data of...
theory of mind, game theory, multi-agent, machine-learning, artificial intelligence, intention, adversarial dynamics, computational, automation
null
null
null
HCI International 2025 -- Late Breaking Papers
2026
Kumar, Prabhat and Zaroukian, Erin and Summers-Stay, Douglas and Raglin, Adrienne
Directions for Computational Theory of~Mind: Data, Metrics, Models and~Mathematical Formalization
inproceedings
kumar:2026:directions-computational-theory-of-mind-data-metrics-models-mathematical-formalization
null
null
null
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53--70
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null
Degen, Helmut and Ntoa, Stavroula
null
null
Springer Nature Switzerland
null
null
null
Cham
null
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null
978-3-032-13184-3
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Acting intelligently in complex environments poses a challenging learning problem: faced with many different situations and possible actions, how do people learn which action to take in each situation? While traditional laboratory-based experiments have been used to study specific learning mechanisms, these experiments...
decision-making, learning, reinforcement learning, social learning
null
https://github.com/ionatankuperwajs/learning-openings
osf.io/preprints/psyarxiv/d8zje
null
2024
Kuperwajs, Ionatan and van Opheusden, Bas and Russek, Evan and Griffiths, Tom
Learning from rewards and social information in naturalistic strategic behavior
article
kuperwajs:2024:learning-from-rewards-social-information-strategic-behavior
null
null
null
10.31234/osf.io/d8zje
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August
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PsyArXiv
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Human planning is incredibly efficient. Even in complex situations with many possible courses of action, people are able to make good decisions. Recent proposals suggest that a primary contributor to this efficiency is the intelligent use of cognitive resources, but how people allocate these resources under time constr...
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null
https://escholarship.org/uc/item/75b4m9c2
null
2025
Kuperwajs, Ionatan and Russek, Evan and Schut, Lisa and Sagiv, Yotam and Mattar, Marcelo G and Ma, Wei Ji and Griffiths, Tom
Exploring resource-rational planning under time pressure in online chess
article
kuperwajs:2025:exploring-resource-rational-planning-time-pressure-online-chess
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47
Proceedings of the Annual Meeting of the Cognitive Science Society
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Online game providers face the challenge of preventing malicious users (cheaters) from breaking the rules and winning games through illegal means. This issue in particular plagues the online chess scene, where the strongest algorithms have long surpassed the world's best players - any cheater can beat the best human p...
null
null
null
https://doi.org/10.1007/978-3-031-34017-8_14
Computers and Games - International Conference, {CG} 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
2022
Thijs Laarhoven and Aditya Ponukumati
Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making Preferences
inproceedings
laarhoven:2022:transparent-cheat-detection-online-chess
null
null
null
10.1007/978-3-031-34017-8_14
163--180
null
13865
null
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null
Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer
null
Lecture Notes in Computer Science
Springer
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This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the pro...
Deep neural network, Computer vision, Visual attention, Chess
null
null
https://doi.org/10.1145/3314111.3319827
Proceedings of the 11th {ACM} Symposium on Eye Tracking Research & Applications, {ETRA} 2019, Denver , CO, USA, June 25-28, 2019
2019
Justin Le Louedec and Thomas Guntz and James L. Crowley and Dominique Vaufreydaz
Deep learning investigation for chess player attention prediction using eye-tracking and game data
inproceedings
le-louedec:2019:chess-player-attention-prediction
null
null
https://dl.acm.org/doi/pdf/10.1145/3314111.3319827
10.1145/3314111.3319827
1:1--1:9
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null
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null
null
Krzysztof Krejtz and Bonita Sharif
null
null
{ACM}
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In the modern age of computing and technology, computer vision has become a key aspect of numerous innovations and solutions that make everyday life easier. Object recognition in images is one area where computer vision can contribute to significant improvements. Playing chess, one of the oldest and most challenging in...
null
null
null
null
New Technologies, Development and Application VIII
2025
Leme{\v{s}}, Samir and Koli{\'{c}}, Mirhad and Tabak, Edin
Computer Vision for Chess Game Automation
inproceedings
lemes:2025:computer-vision-chess-game-automation
null
null
null
null
21--30
null
null
null
null
null
Karabegovi{\'{c}}, Isak and Kova{\v{c}}evi{\'{c}}, Ahmed and Mand{\v{z}}uka, Sadko
null
null
Springer Nature Switzerland
null
null
null
Cham
null
null
null
null
978-3-031-95197-8
null
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This study presents a few-shot embedding learning approach to predict the behavior of individual chess players, based on only 100 games. Traditional models have relied on extensive datasets, often requiring thousands of games to achieve accurate move predictions. In contrast, our method leverages a limited number of ga...
null
null
null
https://fse.studenttheses.ub.rug.nl/id/eprint/34065
null
2024
August, Lennart
A Few-Shot Embedding Learning Approach for Predicting the Behavior of Individual Chess Players
thesis
lennart:2024:few-shot-embedding-learning-approach-predicting-behvaior-individual-chess-players
Bachelor's thesis
Abreu, Steven and Jaeger, Herbert
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University of Groningen
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This thesis investigates how neural networks can be used to analyze and compare chess player styles. Using the last layer of Stockfish's neural network, we process positions from historical World Chess Championships (1886–2024), as well as the 2024 World Blitz and Rapid Championships. We apply dimensionality reduction ...
neural network, chess, PCA, t-SNE, MDS, Kmeans, kde
null
null
https://hdl.handle.net/2078.2/42841
null
2025
Lequenne, Victor
Characterizing Chess Player Styles with Neural Network Embeddings from Stockfish
thesis
lequenne:2025:characterizing-chess-player-styles-neural-networks-embeddings-stockfish
Master's thesis
Delvenne, Jean-Charles
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\'{E}cole polytechnique de Louvain, Universit\'{e} catholique de Louvain
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FedCSIS 2025 competition is to predict the difficulty of chess puzzles, we present a structured multi-stage regression pipeline developed for the FedCSIS 2025 Challenge. The approach consists of three stages: (i) four Elo-banded base models trained on separate rating ranges to capture localized difficulty semantics and...
null
null
null
http://dx.doi.org/10.15439/2025F1698
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Alan Liang and Cenzhi Liu and Kai Wang and Ethan Liu
A Stacking-Based Ensemble Approach for Predicting Chess Puzzle Difficulty
inproceedings
liang:2025:stacking-based-ensemble-approach-predicting-chess-puzzle-difficulty
null
null
null
10.15439/2025F1698
819--824
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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null
null
null
null
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Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine reasoning skills particularly complex strategic reasoning or are they primarily excelling at sophisticated pattern recognition within their training data? To address this q...
null
null
null
https://arxiv.org/abs/2509.24239
null
2025
Jincheng Liu and Sijun He and Jingjing Wu and Xiangsen Wang and Yang Chen and Zhaoqi Kuang and Siqi Bao and Yuan Yao
ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models
misc
liu:2025:chessarena-chess-testbed-evaluating-strategic-reasoning-capabilities-large-language-models
null
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null
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2509.24239
null
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null
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null
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null
null
null
null
cs.LG
arXiv
null
null
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The FedCSIS 2025 Challenge on Predicting Chess Puzzle Difficulty tasked participants with estimating puzzle ratings directly from board states and solution sequences, without relying on human solver statistics. We propose a three-stage hybrid framework integrating gradient-boosting regressors, a multi-modal neural netw...
null
null
null
http://dx.doi.org/10.15439/2025F3675
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Ming Liu and Junye Wang and Yinghan Hu and Xiaolin Yang and Defu Lin
Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty Prediction
inproceedings
liu:2025:hybrid-boosting-multi-modal-fusion-chess-puzzle-difficulty-prediction
null
null
null
10.15439/2025F3675
825--830
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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null
null
null
null
null
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Abstract Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable play. Chess provides an environment to study gambits and behavioral game theory. Our theory is based on the Bellman optimali...
adversarial risk analysis, AI, AlphaZero, behavioral economics, behavioral game theory, behavioral science, chess gambits, decision-making, deep learning, neural network, Q learning, rationality, skewness preference, Stafford Gambit, Stockfish 14
null
null
https://onlinelibrary.wiley.com/doi/abs/10.1002/asmb.2684
null
2022
Maharaj, Shiva and Polson, Nick and Turk, Christian
Gambits: Theory and evidence
article
maharaj:2022:gambits-theory-evidence
null
null
null
10.1002/asmb.2684
572--589
4
38
Applied Stochastic Models in Business and Industry
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https://onlinelibrary.wiley.com/doi/pdf/10.1002/asmb.2684
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In the intricate landscape of game-playing algorithms, Crazyhouse stands as a complex variant of chess where captured pieces are reintroduced, presenting unique evaluation challenges. This paper explores a hybrid approach that combines traditional evaluation functions with neural network-based evaluations, seeking an o...
Crazyhouse, chess variants, heuristic evaluation functions, neural networks, Best-Change rates, Monte Carlo tree search
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https://doi.org/10.1007/978-3-031-54968-7_2
Advances in Computer Games: 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
2023
Makovec, Anei and Pirker, Johanna and Guid, Matej
Merging Neural Networks with Traditional Evaluations in Crazyhouse
inproceedings
makovec:2023:merging-neural-networks-traditional-evaluations-crazyhouse
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10.1007/978-3-031-54968-7_2
15--25
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Springer-Verlag
11
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Berlin, Heidelberg
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978-3-031-54967-0
Siegen, Germany
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