TDAT: private float distortion(Vector[] currCentroids) { // currently inefficient // cost could be calculated when determining nearest centroids float cost = 0.0f; int[] nearestCentroids = vectorsToNearestCentroid(currCentroids); for (int i = 0; i < vectorCount; ++i) { cost += vectors[i].distance(currCentroids[nearestCentroids[i]]); } return cost; } COM: sum of distances to nearest centroid