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#include "quakedef.h" |
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kbutton_t in_mlook, in_klook; |
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kbutton_t in_left, in_right, in_forward, in_back; |
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kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; |
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kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; |
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kbutton_t in_up, in_down; |
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int in_impulse; |
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void KeyDown (kbutton_t *b) |
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{ |
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int k; |
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char *c; |
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c = Cmd_Argv(1); |
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if (c[0]) |
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k = atoi(c); |
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else |
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k = -1; |
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if (k == b->down[0] || k == b->down[1]) |
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return; |
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if (!b->down[0]) |
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b->down[0] = k; |
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else if (!b->down[1]) |
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b->down[1] = k; |
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else |
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{ |
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Con_Printf ("Three keys down for a button!\n"); |
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return; |
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} |
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if (b->state & 1) |
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return; |
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b->state |= 1 + 2; |
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} |
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void KeyUp (kbutton_t *b) |
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{ |
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int k; |
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char *c; |
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c = Cmd_Argv(1); |
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if (c[0]) |
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k = atoi(c); |
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else |
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{ |
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b->down[0] = b->down[1] = 0; |
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b->state = 4; |
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return; |
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} |
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if (b->down[0] == k) |
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b->down[0] = 0; |
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else if (b->down[1] == k) |
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b->down[1] = 0; |
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else |
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return; |
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if (b->down[0] || b->down[1]) |
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return; |
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if (!(b->state & 1)) |
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return; |
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b->state &= ~1; |
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b->state |= 4; |
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} |
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void IN_KLookDown (void) {KeyDown(&in_klook);} |
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void IN_KLookUp (void) {KeyUp(&in_klook);} |
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void IN_MLookDown (void) {KeyDown(&in_mlook);} |
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void IN_MLookUp (void) { |
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KeyUp(&in_mlook); |
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if ( !(in_mlook.state&1) && lookspring.value) |
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V_StartPitchDrift(); |
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} |
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void IN_UpDown(void) {KeyDown(&in_up);} |
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void IN_UpUp(void) {KeyUp(&in_up);} |
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void IN_DownDown(void) {KeyDown(&in_down);} |
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void IN_DownUp(void) {KeyUp(&in_down);} |
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void IN_LeftDown(void) {KeyDown(&in_left);} |
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void IN_LeftUp(void) {KeyUp(&in_left);} |
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void IN_RightDown(void) {KeyDown(&in_right);} |
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void IN_RightUp(void) {KeyUp(&in_right);} |
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void IN_ForwardDown(void) {KeyDown(&in_forward);} |
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void IN_ForwardUp(void) {KeyUp(&in_forward);} |
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void IN_BackDown(void) {KeyDown(&in_back);} |
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void IN_BackUp(void) {KeyUp(&in_back);} |
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void IN_LookupDown(void) {KeyDown(&in_lookup);} |
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void IN_LookupUp(void) {KeyUp(&in_lookup);} |
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void IN_LookdownDown(void) {KeyDown(&in_lookdown);} |
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void IN_LookdownUp(void) {KeyUp(&in_lookdown);} |
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void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} |
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void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} |
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void IN_MoverightDown(void) {KeyDown(&in_moveright);} |
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void IN_MoverightUp(void) {KeyUp(&in_moveright);} |
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void IN_SpeedDown(void) {KeyDown(&in_speed);} |
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void IN_SpeedUp(void) {KeyUp(&in_speed);} |
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void IN_StrafeDown(void) {KeyDown(&in_strafe);} |
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void IN_StrafeUp(void) {KeyUp(&in_strafe);} |
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void IN_AttackDown(void) {KeyDown(&in_attack);} |
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void IN_AttackUp(void) {KeyUp(&in_attack);} |
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void IN_UseDown (void) {KeyDown(&in_use);} |
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void IN_UseUp (void) {KeyUp(&in_use);} |
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void IN_JumpDown (void) {KeyDown(&in_jump);} |
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void IN_JumpUp (void) {KeyUp(&in_jump);} |
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void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));} |
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float CL_KeyState (kbutton_t *key) |
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{ |
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float val; |
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qboolean impulsedown, impulseup, down; |
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impulsedown = key->state & 2; |
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impulseup = key->state & 4; |
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down = key->state & 1; |
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val = 0; |
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if (impulsedown && !impulseup) |
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if (down) |
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val = 0.5; |
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else |
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val = 0; |
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if (impulseup && !impulsedown) |
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if (down) |
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val = 0; |
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else |
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val = 0; |
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if (!impulsedown && !impulseup) |
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if (down) |
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val = 1.0; |
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else |
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val = 0; |
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if (impulsedown && impulseup) |
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if (down) |
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val = 0.75; |
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else |
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val = 0.25; |
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key->state &= 1; |
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return val; |
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} |
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cvar_t cl_upspeed = {"cl_upspeed","200"}; |
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cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true}; |
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cvar_t cl_backspeed = {"cl_backspeed","200", true}; |
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cvar_t cl_sidespeed = {"cl_sidespeed","350"}; |
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cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"}; |
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cvar_t cl_yawspeed = {"cl_yawspeed","140"}; |
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cvar_t cl_pitchspeed = {"cl_pitchspeed","150"}; |
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cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"}; |
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void CL_AdjustAngles (void) |
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{ |
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float speed; |
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float up, down; |
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if (in_speed.state & 1) |
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speed = host_frametime * cl_anglespeedkey.value; |
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else |
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speed = host_frametime; |
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if (!(in_strafe.state & 1)) |
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{ |
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cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); |
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cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); |
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cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); |
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} |
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if (in_klook.state & 1) |
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{ |
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V_StopPitchDrift (); |
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cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); |
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); |
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} |
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up = CL_KeyState (&in_lookup); |
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down = CL_KeyState(&in_lookdown); |
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cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; |
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; |
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if (up || down) |
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V_StopPitchDrift (); |
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if (cl.viewangles[PITCH] > 80) |
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cl.viewangles[PITCH] = 80; |
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if (cl.viewangles[PITCH] < -70) |
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cl.viewangles[PITCH] = -70; |
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if (cl.viewangles[ROLL] > 50) |
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cl.viewangles[ROLL] = 50; |
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if (cl.viewangles[ROLL] < -50) |
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cl.viewangles[ROLL] = -50; |
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} |
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void CL_BaseMove (usercmd_t *cmd) |
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{ |
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if (cls.signon != SIGNONS) |
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return; |
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CL_AdjustAngles (); |
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Q_memset (cmd, 0, sizeof(*cmd)); |
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if (in_strafe.state & 1) |
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{ |
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cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); |
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cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); |
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} |
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cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); |
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cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); |
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cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); |
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cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); |
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if (! (in_klook.state & 1) ) |
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{ |
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cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); |
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cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); |
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} |
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if (in_speed.state & 1) |
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{ |
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cmd->forwardmove *= cl_movespeedkey.value; |
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cmd->sidemove *= cl_movespeedkey.value; |
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cmd->upmove *= cl_movespeedkey.value; |
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} |
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#ifdef QUAKE2 |
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cmd->lightlevel = cl.light_level; |
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#endif |
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} |
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void CL_SendMove (usercmd_t *cmd) |
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{ |
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int i; |
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int bits; |
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sizebuf_t buf; |
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byte data[128]; |
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buf.maxsize = 128; |
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buf.cursize = 0; |
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buf.data = data; |
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cl.cmd = *cmd; |
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MSG_WriteByte (&buf, clc_move); |
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MSG_WriteFloat (&buf, cl.mtime[0]); |
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for (i=0 ; i<3 ; i++) |
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MSG_WriteAngle (&buf, cl.viewangles[i]); |
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MSG_WriteShort (&buf, cmd->forwardmove); |
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MSG_WriteShort (&buf, cmd->sidemove); |
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MSG_WriteShort (&buf, cmd->upmove); |
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bits = 0; |
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if ( in_attack.state & 3 ) |
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bits |= 1; |
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in_attack.state &= ~2; |
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if (in_jump.state & 3) |
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bits |= 2; |
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in_jump.state &= ~2; |
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MSG_WriteByte (&buf, bits); |
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MSG_WriteByte (&buf, in_impulse); |
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in_impulse = 0; |
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#ifdef QUAKE2 |
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MSG_WriteByte (&buf, cmd->lightlevel); |
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#endif |
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if (cls.demoplayback) |
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return; |
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if (++cl.movemessages <= 2) |
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return; |
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if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) |
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{ |
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Con_Printf ("CL_SendMove: lost server connection\n"); |
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CL_Disconnect (); |
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} |
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} |
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void CL_InitInput (void) |
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{ |
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Cmd_AddCommand ("+moveup",IN_UpDown); |
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Cmd_AddCommand ("-moveup",IN_UpUp); |
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Cmd_AddCommand ("+movedown",IN_DownDown); |
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Cmd_AddCommand ("-movedown",IN_DownUp); |
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Cmd_AddCommand ("+left",IN_LeftDown); |
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Cmd_AddCommand ("-left",IN_LeftUp); |
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Cmd_AddCommand ("+right",IN_RightDown); |
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Cmd_AddCommand ("-right",IN_RightUp); |
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Cmd_AddCommand ("+forward",IN_ForwardDown); |
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Cmd_AddCommand ("-forward",IN_ForwardUp); |
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Cmd_AddCommand ("+back",IN_BackDown); |
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Cmd_AddCommand ("-back",IN_BackUp); |
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Cmd_AddCommand ("+lookup", IN_LookupDown); |
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Cmd_AddCommand ("-lookup", IN_LookupUp); |
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Cmd_AddCommand ("+lookdown", IN_LookdownDown); |
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Cmd_AddCommand ("-lookdown", IN_LookdownUp); |
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Cmd_AddCommand ("+strafe", IN_StrafeDown); |
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Cmd_AddCommand ("-strafe", IN_StrafeUp); |
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Cmd_AddCommand ("+moveleft", IN_MoveleftDown); |
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Cmd_AddCommand ("-moveleft", IN_MoveleftUp); |
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Cmd_AddCommand ("+moveright", IN_MoverightDown); |
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Cmd_AddCommand ("-moveright", IN_MoverightUp); |
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Cmd_AddCommand ("+speed", IN_SpeedDown); |
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Cmd_AddCommand ("-speed", IN_SpeedUp); |
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Cmd_AddCommand ("+attack", IN_AttackDown); |
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Cmd_AddCommand ("-attack", IN_AttackUp); |
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Cmd_AddCommand ("+use", IN_UseDown); |
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Cmd_AddCommand ("-use", IN_UseUp); |
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Cmd_AddCommand ("+jump", IN_JumpDown); |
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Cmd_AddCommand ("-jump", IN_JumpUp); |
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Cmd_AddCommand ("impulse", IN_Impulse); |
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Cmd_AddCommand ("+klook", IN_KLookDown); |
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Cmd_AddCommand ("-klook", IN_KLookUp); |
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Cmd_AddCommand ("+mlook", IN_MLookDown); |
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Cmd_AddCommand ("-mlook", IN_MLookUp); |
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} |
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