Fakemeta function : Code: EngFunc_TraceToss Description : Trace the point where some entity movement will finish. If for some reason the entity movement must be blocked for other entity (or worldspawn), TraceToss will detect that situation taking in account the original entity bounding boxes. Usage : Code: engfunc(EngFunc_TraceToss, ent, skipent, tr); Parameters ent = The entity which movement we want to trace skipent = The entity to skip in trace tr = trace result Example: If you open the attached image, you can see a player jumping and 2 points. Start Point: Is the origin of the player when TraceToss was called End Point: Is the point returned in TR result So the player is making a parabola from START to END. The green line is only for testing purposes and show from where to where the trace is. This was tested with gravity = 400.