Fakemeta function: PHP Code: EngFunc_TraceModel Description: This function traces between 2 origins a model and gives us properties about it. It acts just like a TraceLine but it ignores all the entities except the one we want to hit! The constants that we can use in hull: PHP Code: #define HULL_POINT 0 // This means that we are moving a point from the start to the end #define HULL_HUMAN 1 // That means that we move a cube of a player from start to end #define HULL_LARGE 2 // That means that we move a bigger cube that one of the player from start to end (used in HL for big monsters!) #define HULL_HEAD 3 // This means that we move from start to end the hull of a ducked player Usage: PHP Code: // start - start origin // end - end origin // hull - the hull that is moved check above to see them // ent_to_hit - the entity that you want to hit (this is a must!) // ptr - the trace handle pointer, acts the same as the one in trace line! engfunc(EngFunc_TraceModel, const Float:start[3], const Float:end[3], hull, ent_to_hit, ptr)