Fakemeta function : Code: EngFunc_AnimationAutomove Description : Plays the selected animation on entity Usage : Code: entity_set_float(iEnt, EV_FL_framerate, fFrameRate); entity_set_int(iEnt, EV_INT_sequence, iSequence); engfunc(EngFunc_AnimationAutomove, iEnt, fTime); Parameters fFrameRate = Frame rate of desired animation. iSequence = Sequence to play. iEnt = Source entity. fTime = It seems to not affect the animation. Maybe for internal use. First you have to select the sequence and the desired frame rate. Then you can start the animation. It will run in an endless loop. It seems to work only on non-player entities __________________