script_name('Vehicle Material Texture Example') local mad = require 'MoonAdditions' function main() local pj_texture = assert(mad.load_png_texture(getWorkingDirectory() .. '/resource/texture/example/my_paintjob.png')) while true do wait(0) if isPlayerPlaying(PLAYER_HANDLE) then if isCharInAnyCar(PLAYER_PED) and testCheat('MYPJ') then local car = storeCarCharIsInNoSave(PLAYER_PED) local new_r, new_g, new_b = math.random(0, 255), math.random(0, 255), math.random(0, 255) for_each_vehicle_material(car, function(mat) local tex = mat:get_texture() if tex ~= nil and string.sub(tex.name, 1, 1) == '#' then mat:set_texture(pj_texture) end end) end end end end function for_each_vehicle_material(car, func) for _, comp in ipairs(mad.get_all_vehicle_components(car)) do for _, obj in ipairs(comp:get_objects()) do for _, mat in ipairs(obj:get_materials()) do func(mat) end end end end