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+ "transcription": "Welcome to Mondstadt.",
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+ "transcription": "*sigh* But it seems I was wrong.",
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+ "audio": {
+ "path": "b0d290ad9deb1e40.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You want to know about... him?",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_npc\\vo_DLCLQ001_3_lawrence_01.wem"
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diff --git a/Lawrence/English(US)/306421_audio.wav b/Lawrence/English(US)/306421_audio.wav
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+ "path": "bdbfba62f7baed59.wav",
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+ "transcription": "He was dressed in black from head to toe, perfectly hidden in the night.",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "c09648cc08ff9082.wav",
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+ "transcription": "Finally, the Windblume Festival...",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_inGame\\VO_NPC\\NPC_MD\\vo_npc_md_m_FHJ_lawrence_01.wem"
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diff --git a/Lawrence/English(US)/326994_audio.wav b/Lawrence/English(US)/326994_audio.wav
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+ "audio": {
+ "path": "ca9c1bd02702e482.wav",
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+ "transcription": "Guess what I did next?",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_npc\\vo_DLCLQ001_3_lawrence_10.wem"
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diff --git a/Lawrence/English(US)/338424_audio.wav b/Lawrence/English(US)/338424_audio.wav
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+ "path": "d1987a3e0463c962.wav",
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+ "transcription": "I wasn't the bad guy! Why would I need to run away?",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I checked everywhere, and there were no signs of anyone having left the building.",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "You should go ask him. Maybe he has more news about our stranger.",
+ "language": "English(US)",
+ "speaker": "Lawrence",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Lawrence/English(US)/349330_audio.wav b/Lawrence/English(US)/349330_audio.wav
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+ "transcription": "Huh... I wonder what trouble this stranger brings with him...",
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diff --git a/Lawrence/English(US)/36988_audio.wav b/Lawrence/English(US)/36988_audio.wav
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+ "transcription": "Hey, don't be like that! At least by talking to me you've ruled out a few more people...",
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diff --git a/Lawrence/English(US)/37080_audio.wav b/Lawrence/English(US)/37080_audio.wav
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+ "transcription": "I just want to chat...",
+ "language": "English(US)",
+ "speaker": "Lawrence",
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diff --git a/Lawrence/English(US)/375735_audio.wav b/Lawrence/English(US)/375735_audio.wav
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+ "transcription": "That was when... he appeared.",
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+ "transcription": "I'm sure they would warmly welcome someone of his abilities.",
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+ "speaker": "Lawrence",
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+ "transcription": "...Still, I did leave the scene. I didn't want to be a nuisance to the Darknight Hero.",
+ "language": "English(US)",
+ "speaker": "Lawrence",
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+ "transcription": "He was wandering all over Mondstadt at first, which I found rather suspicious, so I decided to keep an eye on him for a while.",
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+ "speaker": "Lawrence",
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+ "transcription": "Ah, Honorary Knight. Is something the matter?",
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+ "transcription": "Enjoy the festival!",
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+ "transcription": "Haha, that is true. But on the other hand, knowing that Master Jean may overreact to the situation is all the more reason to not tell her, no?",
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+}
\ No newline at end of file