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+ ---
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+ tags:
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+ - stable-diffusion-xl
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+ - stable-diffusion-xl-diffusers
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+ - text-to-image
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+ - diffusers
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+ - lora
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+ - template:sd-lora
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+ widget:
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of a city with a repeating pattern of blue, green, and yellow colors. The
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+ blue and green colors are scattered across the map, creating a mosaic-like effect.
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+ The yellow and blue colors are larger and more prominent, with some areas being
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+ darker and others being lighter. The map appears to be overlaid on top of a larger
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+ map, with a white background. The overall color scheme of the map is predominantly
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+ blue, with hints of green and yellow.
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+ output:
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+ url: image-0.png
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+ - text: in the style of <s0><s1>, procedural generation; The image is a 3D map of
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+ a small island in the middle of a body of water. The island is covered in green
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+ and brown vegetation, with patches of blue and green. The water is a deep blue-green
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+ color, and there are several small islands scattered throughout the island. In
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+ the center of the island, there is a large white area with a red dot in the center,
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+ which appears to be a small town or village. The red dot is likely a location
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+ marker or a marker for a specific location. The map is set against a dark blue
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+ background, making the colors of the vegetation stand out.
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+ output:
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+ url: image-1.png
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+ - text: in the style of <s0><s1>, procedural generation; The image is an abstract
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+ digital art piece that appears to be made up of different colors and shapes. The
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+ background is divided into different shades of blue, green, orange, and yellow,
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+ creating a chaotic and dynamic composition. In the center of the image, there
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+ is a large, dark blue blob that is the focal point. The blob is outlined in a
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+ lighter shade of blue and has a pink dot in the middle. Surrounding the blob are
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+ various shapes and lines that create a sense of depth and dimension. The overall
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+ effect is one of movement and energy.
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+ output:
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+ url: image-2.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of the world, with different colors representing different regions. The colors
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+ are predominantly green, yellow, and blue, with some areas being darker and others
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+ being lighter. The map appears to be a topographic representation of the continents
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+ and oceans, with the majority of the colors being green and the majority being
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+ yellow.\n\nThe map is divided into different sections, with each section having
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+ a different color - yellow, orange, blue, and green. The yellow section is in
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+ the center of the map, with a darker shade of green on the left side and a lighter
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+ shade of blue on the right side. The blue section is on the top right corner,
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+ and the green section is at the bottom left corner. There are also several smaller
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+ blue areas scattered throughout the map. The overall color scheme of the image
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+ is warm and earthy, with shades of yellow, green, and orange.
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+ output:
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+ url: image-3.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of a small island in the middle of a blue ocean. The island is made up of
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+ different shades of green and pink, with a darker shade of green on the top and
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+ lighter shades of pink on the bottom. In the center of the island, there is a
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+ large white circle with a small white dot in the center. The circle is surrounded
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+ by smaller pink and green areas. On the right side of the image, there are two
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+ smaller pink areas, one on the left side and one in the bottom right corner. The
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+ background is a solid blue color.
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+ output:
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+ url: image-4.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of the island of Santorini, Greece. The map is color-coded, with different
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+ shades of green, beige, and brown representing different areas of the country.
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+ The green areas are darker in color, while the beige areas are lighter in color.
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+ The brown areas are scattered throughout the map, with some areas being darker
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+ and others being lighter.\n\nThe map is set against a blue background, with the
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+ ocean visible in the top left corner. There are also several smaller islands scattered
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+ throughout, including a small island in the center of the map. The islands are
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+ outlined in white, and there are a few smaller islands on the top right corner
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+ of the image. Overall, the map appears to be a detailed representation of the
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+ Mediterranean Sea, with various geographical features such as mountains, rivers,
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+ and islands visible.
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+ output:
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+ url: image-5.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of the Mediterranean Sea, which is a deep blue color. The map is color-coded,
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+ with different shades of green, orange, and yellow representing different areas
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+ of the sea. The green areas are densely packed together, while the orange areas
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+ are scattered throughout the map. The yellow areas are larger and more densely
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+ packed, with some areas appearing darker and others appearing lighter.\n\nThe
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+ map also shows the extent of the ocean floor, with the majority of the land covered
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+ in green and orange areas. There are also some areas that appear to be smaller
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+ and more flat, with a few smaller areas scattered throughout. The ocean floor
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+ is also colored in shades of blue and green, with hints of orange and yellow.
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+ The overall color scheme of the map is predominantly blue, green, and orange.
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+ output:
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+ url: image-6.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation
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+ output:
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+ url: image-7.png
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+ - text: 'in the style of <s0><s1>, simplex noise terrain generation; '
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+ output:
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+ url: image-8.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation
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+ output:
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+ url: image-9.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation
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+ output:
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+ url: image-10.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation
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+ output:
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+ url: image-11.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, landform
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+ output:
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+ url: image-12.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, landform
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+ output:
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+ url: image-13.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
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+ output:
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+ url: image-14.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, landform
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+ output:
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+ url: image-15.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
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+ output:
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+ url: image-16.png
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+ - text: in the style of <s0><s1>, pixelated grid landform, cellular automata; The
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+ image is a pixelated map of the world. The map is made up of small squares of
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+ different colors, including blue, green, orange, and gray. The squares are arranged
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+ in a grid-like pattern, with some overlapping each other. In the center of the
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+ map, there is a large orange flower with a yellow center. The flower appears to
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+ be floating in the air, with its petals spread out. The background of the image
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+ is dark blue, making the colors of the flower stand out.
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+ output:
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+ url: image-17.png
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+ - text: in the style of <s0><s1>, pixelated grid landform, cellular automata; The
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+ image is a pixelated map of a city or town. The map is made up of small squares
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+ of different colors, including green, blue, and gray. The squares are arranged
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+ in a grid-like pattern, with some overlapping each other. In the center of the
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+ map, there is a blue square with a white outline. The blue square is slightly
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+ larger than the green square, and it appears to be floating in the air. The gray
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+ squares are scattered throughout the map. The overall color scheme of the image
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+ is green, gray, and blue.
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+ output:
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+ url: image-18.png
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+ - text: in the style of <s0><s1>, pixelated grid landform, cellular automata
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+ output:
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+ url: image-19.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation; The image is a
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+ satellite view of a large body of water, possibly a lake or a river. The water
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+ is a deep blue color and appears to be calm and still. The surface of the water
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+ is covered in patches of green and yellow vegetation, with some areas appearing
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+ to be densely packed together. The vegetation is mostly green, with patches of
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+ yellow and brown scattered throughout. The image is taken from a top-down perspective,
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+ looking down on the water and the surrounding area. The overall color scheme of
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+ the image is predominantly green, blue, and yellow.
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+ output:
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+ url: image-20.png
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+ - text: in the style of <s0><s1>, procedural generation
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+ output:
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+ url: image-21.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ map of the world in a camouflage pattern. The map is divided into different shades
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+ of blue, green, yellow, and brown, creating a camouflage-like effect. The colors
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+ are arranged in a way that creates a sense of depth and dimension, with the blue
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+ representing the ocean and the green representing the land. The brown represents
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+ the land, while the yellow represents the sea. The overall color scheme of the
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+ map is predominantly blue and green, with some areas being darker and others being
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+ lighter.
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+ output:
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+ url: image-22.png
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+ - text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
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+ seamless pattern with a camouflage-like design. The background is a combination
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+ of brown and yellow colors, with the majority of the colors being a darker shade
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+ of brown. The pattern is made up of small, irregularly shaped spots in various
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+ shades of yellow and purple. The spots are arranged in a random, overlapping manner,
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+ creating a sense of depth and dimension. The overall effect is a textured, abstract
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+ design with a mix of different shades and textures.
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+ output:
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+ url: image-23.png
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+ - text: 'in the style of <s0><s1>, simplex noise terrain generation; '
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+ output:
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+ url: image-24.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation
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+ output:
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+ url: image-25.png
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+ - text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
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+ output:
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+ url: image-26.png
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+ - text: in the style of <s0><s1>, simplex noise terrain generation; The image is a
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+ square with a green background and a white border. In the center of the square,
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+ there is a map of the world in a pixelated style. The map is divided into different
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+ shades of green, yellow, and blue, with some areas in gray and others in blue.
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+ The colors are arranged in a way that creates a mosaic-like effect, with the green
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+ being the dominant color and the yellow being the smallest. The blue areas are
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+ scattered throughout the map, creating a sense of depth and dimension. The overall
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+ color scheme of the image is predominantly green and yellow, with hints of blue
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+ and gray.'
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+ output:
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+ url: image-27.png
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+ base_model: stabilityai/stable-diffusion-xl-base-1.0
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+ instance_prompt: in the style of <s0><s1>
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+ license: openrail++
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+ ---
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+
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+ # SDXL LoRA DreamBooth - chechiamah/proceduralgenerationforms
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+
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+ <Gallery />
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+
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+ ## Model description
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+
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+ ### These are chechiamah/proceduralgenerationforms LoRA adaption weights for stabilityai/stable-diffusion-xl-base-1.0.
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+
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+ ## Download model
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+
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+ ### Use it with UIs such as AUTOMATIC1111, Comfy UI, SD.Next, Invoke
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+
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+ - **LoRA**: download **[`proceduralgenerationforms.safetensors` here 💾](/chechiamah/proceduralgenerationforms/blob/main/proceduralgenerationforms.safetensors)**.
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+ - Place it on your `models/Lora` folder.
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+ - On AUTOMATIC1111, load the LoRA by adding `<lora:proceduralgenerationforms:1>` to your prompt. On ComfyUI just [load it as a regular LoRA](https://comfyanonymous.github.io/ComfyUI_examples/lora/).
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+ - *Embeddings*: download **[`proceduralgenerationforms_emb.safetensors` here 💾](/chechiamah/proceduralgenerationforms/blob/main/proceduralgenerationforms_emb.safetensors)**.
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+ - Place it on it on your `embeddings` folder
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+ - Use it by adding `proceduralgenerationforms_emb` to your prompt. For example, `in the style of proceduralgenerationforms_emb`
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+ (you need both the LoRA and the embeddings as they were trained together for this LoRA)
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+
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+
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+ ## Use it with the [🧨 diffusers library](https://github.com/huggingface/diffusers)
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+
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+ ```py
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+ from diffusers import AutoPipelineForText2Image
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+ import torch
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+ from huggingface_hub import hf_hub_download
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+ from safetensors.torch import load_file
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+
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+ pipeline = AutoPipelineForText2Image.from_pretrained('stabilityai/stable-diffusion-xl-base-1.0', torch_dtype=torch.float16).to('cuda')
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+ pipeline.load_lora_weights('chechiamah/proceduralgenerationforms', weight_name='pytorch_lora_weights.safetensors')
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+ embedding_path = hf_hub_download(repo_id='chechiamah/proceduralgenerationforms', filename='proceduralgenerationforms_emb.safetensors' repo_type="model")
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+ state_dict = load_file(embedding_path)
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+ pipeline.load_textual_inversion(state_dict["clip_l"], token=["<s0>", "<s1>"], text_encoder=pipeline.text_encoder, tokenizer=pipeline.tokenizer)
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+ pipeline.load_textual_inversion(state_dict["clip_g"], token=["<s0>", "<s1>"], text_encoder=pipeline.text_encoder_2, tokenizer=pipeline.tokenizer_2)
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+
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+ image = pipeline('in the style of <s0><s1>').images[0]
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+ ```
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+
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+ For more details, including weighting, merging and fusing LoRAs, check the [documentation on loading LoRAs in diffusers](https://huggingface.co/docs/diffusers/main/en/using-diffusers/loading_adapters)
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+
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+ ## Trigger words
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+
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+ To trigger image generation of trained concept(or concepts) replace each concept identifier in you prompt with the new inserted tokens:
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+
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+ to trigger concept `TOK` → use `<s0><s1>` in your prompt
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+
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+
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+
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+ ## Details
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+ All [Files & versions](/chechiamah/proceduralgenerationforms/tree/main).
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+
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+ The weights were trained using [🧨 diffusers Advanced Dreambooth Training Script](https://github.com/huggingface/diffusers/blob/main/examples/advanced_diffusion_training/train_dreambooth_lora_sdxl_advanced.py).
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+
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+ LoRA for the text encoder was enabled. False.
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+
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+ Pivotal tuning was enabled: True.
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+
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+ Special VAE used for training: madebyollin/sdxl-vae-fp16-fix.
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+
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