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- README.md +258 -0
- image-0.png +3 -0
- image-1.png +3 -0
- image-10.png +3 -0
- image-11.png +3 -0
- image-12.png +3 -0
- image-13.png +3 -0
- image-14.png +0 -0
- image-15.png +0 -0
- image-16.png +3 -0
- image-17.png +3 -0
- image-18.png +3 -0
- image-19.png +3 -0
- image-2.png +3 -0
- image-20.png +3 -0
- image-21.png +3 -0
- image-22.png +3 -0
- image-23.png +3 -0
- image-24.png +3 -0
- image-25.png +3 -0
- image-26.png +3 -0
- image-27.png +3 -0
- image-3.png +3 -0
- image-4.png +3 -0
- image-5.png +3 -0
- image-6.png +3 -0
- image-7.png +3 -0
- image-8.png +3 -0
- image-9.png +3 -0
- logs/dreambooth-lora-sd-xl/1733250505.8810267/events.out.tfevents.1733250505.r-chechiamah-autotrain-proceduralgenerationforms-0vfw-169e7-t7j.218.1 +3 -0
- logs/dreambooth-lora-sd-xl/1733250505.8823943/hparams.yml +75 -0
- logs/dreambooth-lora-sd-xl/events.out.tfevents.1733250505.r-chechiamah-autotrain-proceduralgenerationforms-0vfw-169e7-t7j.218.0 +3 -0
- proceduralgenerationforms.safetensors +3 -0
- proceduralgenerationforms_emb.safetensors +3 -0
- pytorch_lora_weights.safetensors +3 -0
.gitattributes
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README.md
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1 |
+
---
|
2 |
+
tags:
|
3 |
+
- stable-diffusion-xl
|
4 |
+
- stable-diffusion-xl-diffusers
|
5 |
+
- text-to-image
|
6 |
+
- diffusers
|
7 |
+
- lora
|
8 |
+
- template:sd-lora
|
9 |
+
widget:
|
10 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
11 |
+
map of a city with a repeating pattern of blue, green, and yellow colors. The
|
12 |
+
blue and green colors are scattered across the map, creating a mosaic-like effect.
|
13 |
+
The yellow and blue colors are larger and more prominent, with some areas being
|
14 |
+
darker and others being lighter. The map appears to be overlaid on top of a larger
|
15 |
+
map, with a white background. The overall color scheme of the map is predominantly
|
16 |
+
blue, with hints of green and yellow.
|
17 |
+
output:
|
18 |
+
url: image-0.png
|
19 |
+
- text: in the style of <s0><s1>, procedural generation; The image is a 3D map of
|
20 |
+
a small island in the middle of a body of water. The island is covered in green
|
21 |
+
and brown vegetation, with patches of blue and green. The water is a deep blue-green
|
22 |
+
color, and there are several small islands scattered throughout the island. In
|
23 |
+
the center of the island, there is a large white area with a red dot in the center,
|
24 |
+
which appears to be a small town or village. The red dot is likely a location
|
25 |
+
marker or a marker for a specific location. The map is set against a dark blue
|
26 |
+
background, making the colors of the vegetation stand out.
|
27 |
+
output:
|
28 |
+
url: image-1.png
|
29 |
+
- text: in the style of <s0><s1>, procedural generation; The image is an abstract
|
30 |
+
digital art piece that appears to be made up of different colors and shapes. The
|
31 |
+
background is divided into different shades of blue, green, orange, and yellow,
|
32 |
+
creating a chaotic and dynamic composition. In the center of the image, there
|
33 |
+
is a large, dark blue blob that is the focal point. The blob is outlined in a
|
34 |
+
lighter shade of blue and has a pink dot in the middle. Surrounding the blob are
|
35 |
+
various shapes and lines that create a sense of depth and dimension. The overall
|
36 |
+
effect is one of movement and energy.
|
37 |
+
output:
|
38 |
+
url: image-2.png
|
39 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
40 |
+
map of the world, with different colors representing different regions. The colors
|
41 |
+
are predominantly green, yellow, and blue, with some areas being darker and others
|
42 |
+
being lighter. The map appears to be a topographic representation of the continents
|
43 |
+
and oceans, with the majority of the colors being green and the majority being
|
44 |
+
yellow.\n\nThe map is divided into different sections, with each section having
|
45 |
+
a different color - yellow, orange, blue, and green. The yellow section is in
|
46 |
+
the center of the map, with a darker shade of green on the left side and a lighter
|
47 |
+
shade of blue on the right side. The blue section is on the top right corner,
|
48 |
+
and the green section is at the bottom left corner. There are also several smaller
|
49 |
+
blue areas scattered throughout the map. The overall color scheme of the image
|
50 |
+
is warm and earthy, with shades of yellow, green, and orange.
|
51 |
+
output:
|
52 |
+
url: image-3.png
|
53 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
54 |
+
map of a small island in the middle of a blue ocean. The island is made up of
|
55 |
+
different shades of green and pink, with a darker shade of green on the top and
|
56 |
+
lighter shades of pink on the bottom. In the center of the island, there is a
|
57 |
+
large white circle with a small white dot in the center. The circle is surrounded
|
58 |
+
by smaller pink and green areas. On the right side of the image, there are two
|
59 |
+
smaller pink areas, one on the left side and one in the bottom right corner. The
|
60 |
+
background is a solid blue color.
|
61 |
+
output:
|
62 |
+
url: image-4.png
|
63 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
64 |
+
map of the island of Santorini, Greece. The map is color-coded, with different
|
65 |
+
shades of green, beige, and brown representing different areas of the country.
|
66 |
+
The green areas are darker in color, while the beige areas are lighter in color.
|
67 |
+
The brown areas are scattered throughout the map, with some areas being darker
|
68 |
+
and others being lighter.\n\nThe map is set against a blue background, with the
|
69 |
+
ocean visible in the top left corner. There are also several smaller islands scattered
|
70 |
+
throughout, including a small island in the center of the map. The islands are
|
71 |
+
outlined in white, and there are a few smaller islands on the top right corner
|
72 |
+
of the image. Overall, the map appears to be a detailed representation of the
|
73 |
+
Mediterranean Sea, with various geographical features such as mountains, rivers,
|
74 |
+
and islands visible.
|
75 |
+
output:
|
76 |
+
url: image-5.png
|
77 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
78 |
+
map of the Mediterranean Sea, which is a deep blue color. The map is color-coded,
|
79 |
+
with different shades of green, orange, and yellow representing different areas
|
80 |
+
of the sea. The green areas are densely packed together, while the orange areas
|
81 |
+
are scattered throughout the map. The yellow areas are larger and more densely
|
82 |
+
packed, with some areas appearing darker and others appearing lighter.\n\nThe
|
83 |
+
map also shows the extent of the ocean floor, with the majority of the land covered
|
84 |
+
in green and orange areas. There are also some areas that appear to be smaller
|
85 |
+
and more flat, with a few smaller areas scattered throughout. The ocean floor
|
86 |
+
is also colored in shades of blue and green, with hints of orange and yellow.
|
87 |
+
The overall color scheme of the map is predominantly blue, green, and orange.
|
88 |
+
output:
|
89 |
+
url: image-6.png
|
90 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation
|
91 |
+
output:
|
92 |
+
url: image-7.png
|
93 |
+
- text: 'in the style of <s0><s1>, simplex noise terrain generation; '
|
94 |
+
output:
|
95 |
+
url: image-8.png
|
96 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation
|
97 |
+
output:
|
98 |
+
url: image-9.png
|
99 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation
|
100 |
+
output:
|
101 |
+
url: image-10.png
|
102 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation
|
103 |
+
output:
|
104 |
+
url: image-11.png
|
105 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, landform
|
106 |
+
output:
|
107 |
+
url: image-12.png
|
108 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, landform
|
109 |
+
output:
|
110 |
+
url: image-13.png
|
111 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
|
112 |
+
output:
|
113 |
+
url: image-14.png
|
114 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, landform
|
115 |
+
output:
|
116 |
+
url: image-15.png
|
117 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
|
118 |
+
output:
|
119 |
+
url: image-16.png
|
120 |
+
- text: in the style of <s0><s1>, pixelated grid landform, cellular automata; The
|
121 |
+
image is a pixelated map of the world. The map is made up of small squares of
|
122 |
+
different colors, including blue, green, orange, and gray. The squares are arranged
|
123 |
+
in a grid-like pattern, with some overlapping each other. In the center of the
|
124 |
+
map, there is a large orange flower with a yellow center. The flower appears to
|
125 |
+
be floating in the air, with its petals spread out. The background of the image
|
126 |
+
is dark blue, making the colors of the flower stand out.
|
127 |
+
output:
|
128 |
+
url: image-17.png
|
129 |
+
- text: in the style of <s0><s1>, pixelated grid landform, cellular automata; The
|
130 |
+
image is a pixelated map of a city or town. The map is made up of small squares
|
131 |
+
of different colors, including green, blue, and gray. The squares are arranged
|
132 |
+
in a grid-like pattern, with some overlapping each other. In the center of the
|
133 |
+
map, there is a blue square with a white outline. The blue square is slightly
|
134 |
+
larger than the green square, and it appears to be floating in the air. The gray
|
135 |
+
squares are scattered throughout the map. The overall color scheme of the image
|
136 |
+
is green, gray, and blue.
|
137 |
+
output:
|
138 |
+
url: image-18.png
|
139 |
+
- text: in the style of <s0><s1>, pixelated grid landform, cellular automata
|
140 |
+
output:
|
141 |
+
url: image-19.png
|
142 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation; The image is a
|
143 |
+
satellite view of a large body of water, possibly a lake or a river. The water
|
144 |
+
is a deep blue color and appears to be calm and still. The surface of the water
|
145 |
+
is covered in patches of green and yellow vegetation, with some areas appearing
|
146 |
+
to be densely packed together. The vegetation is mostly green, with patches of
|
147 |
+
yellow and brown scattered throughout. The image is taken from a top-down perspective,
|
148 |
+
looking down on the water and the surrounding area. The overall color scheme of
|
149 |
+
the image is predominantly green, blue, and yellow.
|
150 |
+
output:
|
151 |
+
url: image-20.png
|
152 |
+
- text: in the style of <s0><s1>, procedural generation
|
153 |
+
output:
|
154 |
+
url: image-21.png
|
155 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
156 |
+
map of the world in a camouflage pattern. The map is divided into different shades
|
157 |
+
of blue, green, yellow, and brown, creating a camouflage-like effect. The colors
|
158 |
+
are arranged in a way that creates a sense of depth and dimension, with the blue
|
159 |
+
representing the ocean and the green representing the land. The brown represents
|
160 |
+
the land, while the yellow represents the sea. The overall color scheme of the
|
161 |
+
map is predominantly blue and green, with some areas being darker and others being
|
162 |
+
lighter.
|
163 |
+
output:
|
164 |
+
url: image-22.png
|
165 |
+
- text: in the style of <s0><s1>, perlin noise terrain generation; The image is a
|
166 |
+
seamless pattern with a camouflage-like design. The background is a combination
|
167 |
+
of brown and yellow colors, with the majority of the colors being a darker shade
|
168 |
+
of brown. The pattern is made up of small, irregularly shaped spots in various
|
169 |
+
shades of yellow and purple. The spots are arranged in a random, overlapping manner,
|
170 |
+
creating a sense of depth and dimension. The overall effect is a textured, abstract
|
171 |
+
design with a mix of different shades and textures.
|
172 |
+
output:
|
173 |
+
url: image-23.png
|
174 |
+
- text: 'in the style of <s0><s1>, simplex noise terrain generation; '
|
175 |
+
output:
|
176 |
+
url: image-24.png
|
177 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation
|
178 |
+
output:
|
179 |
+
url: image-25.png
|
180 |
+
- text: in the style of <s0><s1>, voronoi noise terrain generation, abstract pattern
|
181 |
+
output:
|
182 |
+
url: image-26.png
|
183 |
+
- text: in the style of <s0><s1>, simplex noise terrain generation; The image is a
|
184 |
+
square with a green background and a white border. In the center of the square,
|
185 |
+
there is a map of the world in a pixelated style. The map is divided into different
|
186 |
+
shades of green, yellow, and blue, with some areas in gray and others in blue.
|
187 |
+
The colors are arranged in a way that creates a mosaic-like effect, with the green
|
188 |
+
being the dominant color and the yellow being the smallest. The blue areas are
|
189 |
+
scattered throughout the map, creating a sense of depth and dimension. The overall
|
190 |
+
color scheme of the image is predominantly green and yellow, with hints of blue
|
191 |
+
and gray.'
|
192 |
+
output:
|
193 |
+
url: image-27.png
|
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+
base_model: stabilityai/stable-diffusion-xl-base-1.0
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instance_prompt: in the style of <s0><s1>
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license: openrail++
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---
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# SDXL LoRA DreamBooth - chechiamah/proceduralgenerationforms
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<Gallery />
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## Model description
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### These are chechiamah/proceduralgenerationforms LoRA adaption weights for stabilityai/stable-diffusion-xl-base-1.0.
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## Download model
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### Use it with UIs such as AUTOMATIC1111, Comfy UI, SD.Next, Invoke
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- **LoRA**: download **[`proceduralgenerationforms.safetensors` here 💾](/chechiamah/proceduralgenerationforms/blob/main/proceduralgenerationforms.safetensors)**.
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- Place it on your `models/Lora` folder.
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- On AUTOMATIC1111, load the LoRA by adding `<lora:proceduralgenerationforms:1>` to your prompt. On ComfyUI just [load it as a regular LoRA](https://comfyanonymous.github.io/ComfyUI_examples/lora/).
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- *Embeddings*: download **[`proceduralgenerationforms_emb.safetensors` here 💾](/chechiamah/proceduralgenerationforms/blob/main/proceduralgenerationforms_emb.safetensors)**.
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- Place it on it on your `embeddings` folder
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- Use it by adding `proceduralgenerationforms_emb` to your prompt. For example, `in the style of proceduralgenerationforms_emb`
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(you need both the LoRA and the embeddings as they were trained together for this LoRA)
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## Use it with the [🧨 diffusers library](https://github.com/huggingface/diffusers)
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```py
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from diffusers import AutoPipelineForText2Image
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import torch
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from huggingface_hub import hf_hub_download
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from safetensors.torch import load_file
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pipeline = AutoPipelineForText2Image.from_pretrained('stabilityai/stable-diffusion-xl-base-1.0', torch_dtype=torch.float16).to('cuda')
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pipeline.load_lora_weights('chechiamah/proceduralgenerationforms', weight_name='pytorch_lora_weights.safetensors')
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embedding_path = hf_hub_download(repo_id='chechiamah/proceduralgenerationforms', filename='proceduralgenerationforms_emb.safetensors' repo_type="model")
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state_dict = load_file(embedding_path)
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pipeline.load_textual_inversion(state_dict["clip_l"], token=["<s0>", "<s1>"], text_encoder=pipeline.text_encoder, tokenizer=pipeline.tokenizer)
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pipeline.load_textual_inversion(state_dict["clip_g"], token=["<s0>", "<s1>"], text_encoder=pipeline.text_encoder_2, tokenizer=pipeline.tokenizer_2)
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image = pipeline('in the style of <s0><s1>').images[0]
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```
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For more details, including weighting, merging and fusing LoRAs, check the [documentation on loading LoRAs in diffusers](https://huggingface.co/docs/diffusers/main/en/using-diffusers/loading_adapters)
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## Trigger words
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To trigger image generation of trained concept(or concepts) replace each concept identifier in you prompt with the new inserted tokens:
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to trigger concept `TOK` → use `<s0><s1>` in your prompt
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## Details
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All [Files & versions](/chechiamah/proceduralgenerationforms/tree/main).
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The weights were trained using [🧨 diffusers Advanced Dreambooth Training Script](https://github.com/huggingface/diffusers/blob/main/examples/advanced_diffusion_training/train_dreambooth_lora_sdxl_advanced.py).
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LoRA for the text encoder was enabled. False.
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Pivotal tuning was enabled: True.
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Special VAE used for training: madebyollin/sdxl-vae-fp16-fix.
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logs/dreambooth-lora-sd-xl/1733250505.8810267/events.out.tfevents.1733250505.r-chechiamah-autotrain-proceduralgenerationforms-0vfw-169e7-t7j.218.1
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oid sha256:f9a1c366ae7ab45693af522bfe7667e3bc11c129ecabc03c0f8f38badc1781a2
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size 3588
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logs/dreambooth-lora-sd-xl/1733250505.8823943/hparams.yml
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adam_beta1: 0.9
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+
adam_beta2: 0.999
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+
adam_epsilon: 1.0e-08
|
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+
adam_weight_decay: 0.0001
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+
adam_weight_decay_text_encoder: null
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allow_tf32: false
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cache_dir: null
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cache_latents: true
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caption_column: prompt
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center_crop: false
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checkpointing_steps: 100000
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checkpoints_total_limit: null
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class_data_dir: null
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class_prompt: null
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crops_coords_top_left_h: 0
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crops_coords_top_left_w: 0
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dataloader_num_workers: 0
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dataset_config_name: null
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dataset_name: ./91818384-d2cf-4cdc-9099-69711a7c4756
|
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enable_xformers_memory_efficient_attention: false
|
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+
gradient_accumulation_steps: 1
|
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+
gradient_checkpointing: true
|
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+
hub_model_id: null
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hub_token: null
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image_column: image
|
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+
instance_data_dir: null
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+
instance_prompt: in the style of <s0><s1>
|
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+
learning_rate: 1.0
|
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+
local_rank: -1
|
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+
logging_dir: logs
|
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+
lr_num_cycles: 1
|
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+
lr_power: 1.0
|
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+
lr_scheduler: constant
|
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+
lr_warmup_steps: 0
|
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+
max_grad_norm: 1.0
|
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+
max_train_steps: 1500
|
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+
mixed_precision: bf16
|
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+
noise_offset: 0
|
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+
num_class_images: 100
|
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+
num_new_tokens_per_abstraction: 2
|
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+
num_train_epochs: 108
|
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+
num_validation_images: 4
|
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+
optimizer: prodigy
|
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+
output_dir: proceduralgenerationforms
|
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+
pretrained_model_name_or_path: stabilityai/stable-diffusion-xl-base-1.0
|
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+
pretrained_vae_model_name_or_path: madebyollin/sdxl-vae-fp16-fix
|
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+
prior_generation_precision: null
|
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+
prior_loss_weight: 1.0
|
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+
prodigy_beta3: null
|
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+
prodigy_decouple: true
|
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+
prodigy_safeguard_warmup: true
|
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+
prodigy_use_bias_correction: true
|
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+
push_to_hub: false
|
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+
rank: 32
|
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+
repeats: 1
|
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+
report_to: tensorboard
|
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+
resolution: 1024
|
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+
resume_from_checkpoint: null
|
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revision: null
|
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+
sample_batch_size: 4
|
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scale_lr: false
|
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+
seed: 42
|
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+
snr_gamma: null
|
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+
text_encoder_lr: 1.0
|
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+
token_abstraction: TOK
|
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+
train_batch_size: 2
|
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+
train_text_encoder: false
|
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+
train_text_encoder_frac: 1.0
|
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+
train_text_encoder_ti: true
|
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+
train_text_encoder_ti_frac: 0.5
|
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use_8bit_adam: false
|
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validation_epochs: 50
|
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+
validation_prompt: null
|
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variant: null
|
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+
with_prior_preservation: false
|
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