--- base_model: rwitz/go-bruins-v2 datasets: - Intel/orca_dpo_pairs - athirdpath/DPO_Pairs-Roleplay-Alpaca-NSFW inference: false language: - en license: mit model_creator: Ryan Witzman model_name: Go Bruins v2 model_type: mistral pipeline_tag: text-generation prompt_template: '{prompt} ' quantized_by: TheBloke ---
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# Go Bruins v2 - GGUF - Model creator: [Ryan Witzman](https://huggingface.co/rwitz) - Original model: [Go Bruins v2](https://huggingface.co/rwitz/go-bruins-v2) ## Description This repo contains GGUF format model files for [Ryan Witzman's Go Bruins v2](https://huggingface.co/rwitz/go-bruins-v2). These files were quantised using hardware kindly provided by [Massed Compute](https://massedcompute.com/). ### About GGUF GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp. Here is an incomplete list of clients and libraries that are known to support GGUF: * [llama.cpp](https://github.com/ggerganov/llama.cpp). The source project for GGUF. Offers a CLI and a server option. * [text-generation-webui](https://github.com/oobabooga/text-generation-webui), the most widely used web UI, with many features and powerful extensions. Supports GPU acceleration. * [KoboldCpp](https://github.com/LostRuins/koboldcpp), a fully featured web UI, with GPU accel across all platforms and GPU architectures. Especially good for story telling. * [GPT4All](https://gpt4all.io/index.html), a free and open source local running GUI, supporting Windows, Linux and macOS with full GPU accel. * [LM Studio](https://lmstudio.ai/), an easy-to-use and powerful local GUI for Windows and macOS (Silicon), with GPU acceleration. Linux available, in beta as of 27/11/2023. * [LoLLMS Web UI](https://github.com/ParisNeo/lollms-webui), a great web UI with many interesting and unique features, including a full model library for easy model selection. * [Faraday.dev](https://faraday.dev/), an attractive and easy to use character-based chat GUI for Windows and macOS (both Silicon and Intel), with GPU acceleration. * [llama-cpp-python](https://github.com/abetlen/llama-cpp-python), a Python library with GPU accel, LangChain support, and OpenAI-compatible API server. * [candle](https://github.com/huggingface/candle), a Rust ML framework with a focus on performance, including GPU support, and ease of use. * [ctransformers](https://github.com/marella/ctransformers), a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server. Note, as of time of writing (November 27th 2023), ctransformers has not been updated in a long time and does not support many recent models. ## Repositories available * [AWQ model(s) for GPU inference.](https://huggingface.co/TheBloke/go-bruins-v2-AWQ) * [GPTQ models for GPU inference, with multiple quantisation parameter options.](https://huggingface.co/TheBloke/go-bruins-v2-GPTQ) * [2, 3, 4, 5, 6 and 8-bit GGUF models for CPU+GPU inference](https://huggingface.co/TheBloke/go-bruins-v2-GGUF) * [Ryan Witzman's original unquantised fp16 model in pytorch format, for GPU inference and for further conversions](https://huggingface.co/rwitz/go-bruins-v2) ## Prompt template: None ``` {prompt} ``` ## Compatibility These quantised GGUFv2 files are compatible with llama.cpp from August 27th onwards, as of commit [d0cee0d](https://github.com/ggerganov/llama.cpp/commit/d0cee0d36d5be95a0d9088b674dbb27354107221) They are also compatible with many third party UIs and libraries - please see the list at the top of this README. ## Explanation of quantisation methods
Click to see details The new methods available are: * GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw) * GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw. * GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw. * GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw * GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw Refer to the Provided Files table below to see what files use which methods, and how.
## Provided files | Name | Quant method | Bits | Size | Max RAM required | Use case | | ---- | ---- | ---- | ---- | ---- | ----- | | [go-bruins-v2.Q2_K.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q2_K.gguf) | Q2_K | 2 | 3.08 GB| 5.58 GB | smallest, significant quality loss - not recommended for most purposes | | [go-bruins-v2.Q3_K_S.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q3_K_S.gguf) | Q3_K_S | 3 | 3.17 GB| 5.67 GB | very small, high quality loss | | [go-bruins-v2.Q3_K_M.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q3_K_M.gguf) | Q3_K_M | 3 | 3.52 GB| 6.02 GB | very small, high quality loss | | [go-bruins-v2.Q3_K_L.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q3_K_L.gguf) | Q3_K_L | 3 | 3.82 GB| 6.32 GB | small, substantial quality loss | | [go-bruins-v2.Q4_0.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q4_0.gguf) | Q4_0 | 4 | 4.11 GB| 6.61 GB | legacy; small, very high quality loss - prefer using Q3_K_M | | [go-bruins-v2.Q4_K_S.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q4_K_S.gguf) | Q4_K_S | 4 | 4.14 GB| 6.64 GB | small, greater quality loss | | [go-bruins-v2.Q4_K_M.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q4_K_M.gguf) | Q4_K_M | 4 | 4.37 GB| 6.87 GB | medium, balanced quality - recommended | | [go-bruins-v2.Q5_0.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q5_0.gguf) | Q5_0 | 5 | 5.00 GB| 7.50 GB | legacy; medium, balanced quality - prefer using Q4_K_M | | [go-bruins-v2.Q5_K_S.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q5_K_S.gguf) | Q5_K_S | 5 | 5.00 GB| 7.50 GB | large, low quality loss - recommended | | [go-bruins-v2.Q5_K_M.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q5_K_M.gguf) | Q5_K_M | 5 | 5.13 GB| 7.63 GB | large, very low quality loss - recommended | | [go-bruins-v2.Q6_K.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q6_K.gguf) | Q6_K | 6 | 5.94 GB| 8.44 GB | very large, extremely low quality loss | | [go-bruins-v2.Q8_0.gguf](https://huggingface.co/TheBloke/go-bruins-v2-GGUF/blob/main/go-bruins-v2.Q8_0.gguf) | Q8_0 | 8 | 7.70 GB| 10.20 GB | very large, extremely low quality loss - not recommended | **Note**: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead. ## How to download GGUF files **Note for manual downloaders:** You almost never want to clone the entire repo! Multiple different quantisation formats are provided, and most users only want to pick and download a single file. The following clients/libraries will automatically download models for you, providing a list of available models to choose from: * LM Studio * LoLLMS Web UI * Faraday.dev ### In `text-generation-webui` Under Download Model, you can enter the model repo: TheBloke/go-bruins-v2-GGUF and below it, a specific filename to download, such as: go-bruins-v2.Q4_K_M.gguf. Then click Download. ### On the command line, including multiple files at once I recommend using the `huggingface-hub` Python library: ```shell pip3 install huggingface-hub ``` Then you can download any individual model file to the current directory, at high speed, with a command like this: ```shell huggingface-cli download TheBloke/go-bruins-v2-GGUF go-bruins-v2.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False ```
More advanced huggingface-cli download usage (click to read) You can also download multiple files at once with a pattern: ```shell huggingface-cli download TheBloke/go-bruins-v2-GGUF --local-dir . --local-dir-use-symlinks False --include='*Q4_K*gguf' ``` For more documentation on downloading with `huggingface-cli`, please see: [HF -> Hub Python Library -> Download files -> Download from the CLI](https://huggingface.co/docs/huggingface_hub/guides/download#download-from-the-cli). To accelerate downloads on fast connections (1Gbit/s or higher), install `hf_transfer`: ```shell pip3 install hf_transfer ``` And set environment variable `HF_HUB_ENABLE_HF_TRANSFER` to `1`: ```shell HF_HUB_ENABLE_HF_TRANSFER=1 huggingface-cli download TheBloke/go-bruins-v2-GGUF go-bruins-v2.Q4_K_M.gguf --local-dir . --local-dir-use-symlinks False ``` Windows Command Line users: You can set the environment variable by running `set HF_HUB_ENABLE_HF_TRANSFER=1` before the download command.
## Example `llama.cpp` command Make sure you are using `llama.cpp` from commit [d0cee0d](https://github.com/ggerganov/llama.cpp/commit/d0cee0d36d5be95a0d9088b674dbb27354107221) or later. ```shell ./main -ngl 35 -m go-bruins-v2.Q4_K_M.gguf --color -c 32768 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "{prompt}" ``` Change `-ngl 32` to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration. Change `-c 32768` to the desired sequence length. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically. Note that longer sequence lengths require much more resources, so you may need to reduce this value. If you want to have a chat-style conversation, replace the `-p ` argument with `-i -ins` For other parameters and how to use them, please refer to [the llama.cpp documentation](https://github.com/ggerganov/llama.cpp/blob/master/examples/main/README.md) ## How to run in `text-generation-webui` Further instructions can be found in the text-generation-webui documentation, here: [text-generation-webui/docs/04 ‐ Model Tab.md](https://github.com/oobabooga/text-generation-webui/blob/main/docs/04%20%E2%80%90%20Model%20Tab.md#llamacpp). ## How to run from Python code You can use GGUF models from Python using the [llama-cpp-python](https://github.com/abetlen/llama-cpp-python) or [ctransformers](https://github.com/marella/ctransformers) libraries. Note that at the time of writing (Nov 27th 2023), ctransformers has not been updated for some time and is not compatible with some recent models. Therefore I recommend you use llama-cpp-python. ### How to load this model in Python code, using llama-cpp-python For full documentation, please see: [llama-cpp-python docs](https://abetlen.github.io/llama-cpp-python/). #### First install the package Run one of the following commands, according to your system: ```shell # Base ctransformers with no GPU acceleration pip install llama-cpp-python # With NVidia CUDA acceleration CMAKE_ARGS="-DLLAMA_CUBLAS=on" pip install llama-cpp-python # Or with OpenBLAS acceleration CMAKE_ARGS="-DLLAMA_BLAS=ON -DLLAMA_BLAS_VENDOR=OpenBLAS" pip install llama-cpp-python # Or with CLBLast acceleration CMAKE_ARGS="-DLLAMA_CLBLAST=on" pip install llama-cpp-python # Or with AMD ROCm GPU acceleration (Linux only) CMAKE_ARGS="-DLLAMA_HIPBLAS=on" pip install llama-cpp-python # Or with Metal GPU acceleration for macOS systems only CMAKE_ARGS="-DLLAMA_METAL=on" pip install llama-cpp-python # In windows, to set the variables CMAKE_ARGS in PowerShell, follow this format; eg for NVidia CUDA: $env:CMAKE_ARGS = "-DLLAMA_OPENBLAS=on" pip install llama-cpp-python ``` #### Simple llama-cpp-python example code ```python from llama_cpp import Llama # Set gpu_layers to the number of layers to offload to GPU. Set to 0 if no GPU acceleration is available on your system. llm = Llama( model_path="./go-bruins-v2.Q4_K_M.gguf", # Download the model file first n_ctx=32768, # The max sequence length to use - note that longer sequence lengths require much more resources n_threads=8, # The number of CPU threads to use, tailor to your system and the resulting performance n_gpu_layers=35 # The number of layers to offload to GPU, if you have GPU acceleration available ) # Simple inference example output = llm( "{prompt}", # Prompt max_tokens=512, # Generate up to 512 tokens stop=[""], # Example stop token - not necessarily correct for this specific model! Please check before using. echo=True # Whether to echo the prompt ) # Chat Completion API llm = Llama(model_path="./go-bruins-v2.Q4_K_M.gguf", chat_format="llama-2") # Set chat_format according to the model you are using llm.create_chat_completion( messages = [ {"role": "system", "content": "You are a story writing assistant."}, { "role": "user", "content": "Write a story about llamas." } ] ) ``` ## How to use with LangChain Here are guides on using llama-cpp-python and ctransformers with LangChain: * [LangChain + llama-cpp-python](https://python.langchain.com/docs/integrations/llms/llamacpp) * [LangChain + ctransformers](https://python.langchain.com/docs/integrations/providers/ctransformers) ## Discord For further support, and discussions on these models and AI in general, join us at: [TheBloke AI's Discord server](https://discord.gg/theblokeai) ## Thanks, and how to contribute Thanks to the [chirper.ai](https://chirper.ai) team! Thanks to Clay from [gpus.llm-utils.org](llm-utils)! I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training. If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects. Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits. * Patreon: https://patreon.com/TheBlokeAI * Ko-Fi: https://ko-fi.com/TheBlokeAI **Special thanks to**: Aemon Algiz. **Patreon special mentions**: Michael Levine, 阿明, Trailburnt, Nikolai Manek, John Detwiler, Randy H, Will Dee, Sebastain Graf, NimbleBox.ai, Eugene Pentland, Emad Mostaque, Ai Maven, Jim Angel, Jeff Scroggin, Michael Davis, Manuel Alberto Morcote, Stephen Murray, Robert, Justin Joy, Luke @flexchar, Brandon Frisco, Elijah Stavena, S_X, Dan Guido, Undi ., Komninos Chatzipapas, Shadi, theTransient, Lone Striker, Raven Klaugh, jjj, Cap'n Zoog, Michel-Marie MAUDET (LINAGORA), Matthew Berman, David, Fen Risland, Omer Bin Jawed, Luke Pendergrass, Kalila, OG, Erik Bjäreholt, Rooh Singh, Joseph William Delisle, Dan Lewis, TL, John Villwock, AzureBlack, Brad, Pedro Madruga, Caitlyn Gatomon, K, jinyuan sun, Mano Prime, Alex, Jeffrey Morgan, Alicia Loh, Illia Dulskyi, Chadd, transmissions 11, fincy, Rainer Wilmers, ReadyPlayerEmma, knownsqashed, Mandus, biorpg, Deo Leter, Brandon Phillips, SuperWojo, Sean Connelly, Iucharbius, Jack West, Harry Royden McLaughlin, Nicholas, terasurfer, Vitor Caleffi, Duane Dunston, Johann-Peter Hartmann, David Ziegler, Olakabola, Ken Nordquist, Trenton Dambrowitz, Tom X Nguyen, Vadim, Ajan Kanaga, Leonard Tan, Clay Pascal, Alexandros Triantafyllidis, JM33133, Xule, vamX, ya boyyy, subjectnull, Talal Aujan, Alps Aficionado, wassieverse, Ari Malik, James Bentley, Woland, Spencer Kim, Michael Dempsey, Fred von Graf, Elle, zynix, William Richards, Stanislav Ovsiannikov, Edmond Seymore, Jonathan Leane, Martin Kemka, usrbinkat, Enrico Ros Thank you to all my generous patrons and donaters! And thank you again to a16z for their generous grant. # Original model card: Ryan Witzman's Go Bruins v2 ![image/png](https://cdn-uploads.huggingface.co/production/uploads/63a259d0f30c46422789d38d/tmdM1fjNAmzV125zWd3_J.png) # Go Bruins V2 - A Fine-tuned Language Model ## Updates ## Overview **Go Bruins-V2** is a language model fine-tuned on the rwitz/go-bruins architecture. It's designed to push the boundaries of NLP applications, offering unparalleled performance in generating human-like text. ## Model Details - **Developer:** Ryan Witzman - **Base Model:** [rwitz/go-bruins](https://huggingface.co/rwitz/go-bruins) - **Fine-tuning Method:** Direct Preference Optimization (DPO) - **Training Steps:** 642 - **Language:** English - **License:** MIT ## Capabilities Go Bruins excels in a variety of NLP tasks, including but not limited to: - Text generation - Language understanding - Sentiment analysis ## Usage **Warning:** This model may output NSFW or illegal content. Use with caution and at your own risk. ### For Direct Use: ```python from transformers import pipeline model_name = "rwitz/go-bruins-v2" inference_pipeline = pipeline('text-generation', model=model_name) input_text = "Your input text goes here" output = inference_pipeline(input_text) print(output) ``` ### Not Recommended For: - Illegal activities - Harassment - Professional advice or crisis situations ## Training and Evaluation Trained on a dataset from [athirdpath/DPO_Pairs-Roleplay-Alpaca-NSFW](https://huggingface.co/datasets/athirdpath/DPO_Pairs-Roleplay-Alpaca-NSFW), Go Bruins V2 has shown promising improvements over its predecessor, Go Bruins. # Evaluations | Metric | Average | Arc Challenge | Hella Swag | MMLU | Truthful Q&A | Winogrande | GSM8k | |---------------|---------|---------------|------------|------|--------------|------------|-------| | **Score** | 72.07 | 69.8 | 87.05| 64.75 | 59.7 | 81.45 | 69.67 | Note: The original MMLU evaluation has been corrected to include 5-shot data rather than 1-shot data. ## Contact For any inquiries or feedback, reach out to Ryan Witzman on Discord: `rwitz_`. --- *This model card was created with care by Ryan Witzman.* rewrite this model card for new version called go-bruins-v2 that is finetuned on dpo on the original go-bruins model on athirdpath/DPO_Pairs-Roleplay-Alpaca-NSFW