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README.md CHANGED
@@ -1,14 +1,14 @@
1
  ---
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  library_name: ml-agents
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  tags:
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- - Pyramids
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  - deep-reinforcement-learning
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  - reinforcement-learning
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- - ML-Agents-Pyramids
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  ---
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- # **ppo** Agent playing **Pyramids**
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- This is a trained model of a **ppo** agent playing **Pyramids**
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  using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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  ## Usage (with ML-Agents)
 
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  ---
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  library_name: ml-agents
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  tags:
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+ - SnowballTarget
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  - deep-reinforcement-learning
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  - reinforcement-learning
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+ - ML-Agents-SnowballTarget
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  ---
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+ # **ppo** Agent playing **SnowballTarget**
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+ This is a trained model of a **ppo** agent playing **SnowballTarget**
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  using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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  ## Usage (with ML-Agents)
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config.json CHANGED
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configuration.yaml CHANGED
@@ -1,12 +1,12 @@
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  default_settings: null
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  behaviors:
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- Pyramids:
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  trainer_type: ppo
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  hyperparameters:
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@@ -14,10 +14,10 @@ behaviors:
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- [ALLOC_TEMP_Background Job.Worker 7]
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- [ALLOC_TEMP_Background Job.Worker 15]
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  Initial Block Size 32.0 KB
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  Current Block Size 32.0 KB
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  Overflow Count 0
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- [ALLOC_TEMP_Loading.PreloadManager]
142
- Initial Block Size 256.0 KB
143
- Current Block Size 320.0 KB
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- Peak Allocated Bytes 251.5 KB
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- Overflow Count 4
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- [ALLOC_TEMP_Profiler.Dispatcher]
147
- Initial Block Size 64.0 KB
148
- Current Block Size 64.0 KB
149
- Peak Allocated Bytes 240 B
150
- Overflow Count 0
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- [ALLOC_TEMP_Background Job.Worker 12]
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  Initial Block Size 32.0 KB
153
  Current Block Size 32.0 KB
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  Peak Allocated Bytes 0 B
@@ -168,64 +143,48 @@ PlayerConnection::CleanupMemory Statistics:
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  Current Block Size 32.0 KB
169
  Peak Allocated Bytes 0 B
170
  Overflow Count 0
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- [ALLOC_TEMP_Background Job.Worker 0]
172
  Initial Block Size 32.0 KB
173
  Current Block Size 32.0 KB
174
  Peak Allocated Bytes 0 B
175
  Overflow Count 0
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- [ALLOC_TEMP_Background Job.Worker 4]
177
  Initial Block Size 32.0 KB
178
  Current Block Size 32.0 KB
179
  Peak Allocated Bytes 0 B
180
  Overflow Count 0
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- [ALLOC_TEMP_Job.Worker 0]
182
- Initial Block Size 256.0 KB
183
- Current Block Size 256.0 KB
184
- Peak Allocated Bytes 0.8 KB
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- Overflow Count 0
186
- [ALLOC_TEMP_Background Job.Worker 14]
187
  Initial Block Size 32.0 KB
188
  Current Block Size 32.0 KB
189
  Peak Allocated Bytes 0 B
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  Overflow Count 0
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- [ALLOC_TEMP_Background Job.Worker 9]
192
  Initial Block Size 32.0 KB
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  Current Block Size 32.0 KB
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  Peak Allocated Bytes 0 B
195
  Overflow Count 0
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- [ALLOC_TEMP_EnlightenWorker]
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  Initial Block Size 64.0 KB
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  Current Block Size 64.0 KB
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  Peak Allocated Bytes 0 B
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  Overflow Count 0
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- [ALLOC_TEMP_Loading.AsyncRead]
202
- Initial Block Size 64.0 KB
203
- Current Block Size 64.0 KB
204
- Peak Allocated Bytes 128 B
205
- Overflow Count 0
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- [ALLOC_MEMORYPROFILER]
207
- Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 16034 frames
208
- Requested Block Size 1.0 MB
209
- Peak Block count 2
210
- Peak Allocated memory 1.6 MB
211
- Peak Large allocation bytes 0 B
212
  [ALLOC_DEFAULT] Dual Thread Allocator
213
- Peak main deferred allocation count 12983
214
  [ALLOC_BUCKET]
215
  Large Block size 4.0 MB
216
  Used Block count 1
217
- Peak Allocated bytes 1.7 MB
218
  [ALLOC_DEFAULT_MAIN]
219
- Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 16332 frames
220
  Requested Block Size 16.0 MB
221
- Peak Block count 3
222
- Peak Allocated memory 29.9 MB
223
  Peak Large allocation bytes 0 B
224
  [ALLOC_DEFAULT_THREAD]
225
- Peak usage frame count: [16.0 MB-32.0 MB]: 16333 frames
226
  Requested Block Size 16.0 MB
227
  Peak Block count 1
228
- Peak Allocated memory 23.5 MB
229
  Peak Large allocation bytes 16.0 MB
230
  [ALLOC_TEMP_JOB_1_FRAME]
231
  Initial Block Size 2.0 MB
@@ -252,63 +211,52 @@ PlayerConnection::CleanupMemory Statistics:
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  [ALLOC_BUCKET]
253
  Large Block size 4.0 MB
254
  Used Block count 1
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- Peak Allocated bytes 1.7 MB
256
  [ALLOC_GFX_MAIN]
257
- Peak usage frame count: [32.0 KB-64.0 KB]: 16332 frames, [64.0 KB-128.0 KB]: 1 frames
258
  Requested Block Size 16.0 MB
259
  Peak Block count 1
260
- Peak Allocated memory 67.0 KB
261
  Peak Large allocation bytes 0 B
262
  [ALLOC_GFX_THREAD]
263
- Peak usage frame count: [64.0 KB-128.0 KB]: 16333 frames
264
  Requested Block Size 16.0 MB
265
  Peak Block count 1
266
- Peak Allocated memory 67.7 KB
267
  Peak Large allocation bytes 0 B
268
  [ALLOC_CACHEOBJECTS] Dual Thread Allocator
269
- Peak main deferred allocation count 1
270
  [ALLOC_BUCKET]
271
  Large Block size 4.0 MB
272
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- Peak Allocated bytes 1.7 MB
274
  [ALLOC_CACHEOBJECTS_MAIN]
275
- Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 16034 frames
276
  Requested Block Size 4.0 MB
277
  Peak Block count 1
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- Peak Allocated memory 1.4 MB
279
  Peak Large allocation bytes 0 B
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  [ALLOC_CACHEOBJECTS_THREAD]
281
- Peak usage frame count: [1.0 MB-2.0 MB]: 16332 frames, [4.0 MB-8.0 MB]: 1 frames
282
  Requested Block Size 4.0 MB
283
- Peak Block count 2
284
- Peak Allocated memory 4.7 MB
285
  Peak Large allocation bytes 0 B
286
  [ALLOC_TYPETREE] Dual Thread Allocator
287
  Peak main deferred allocation count 0
288
  [ALLOC_BUCKET]
289
  Large Block size 4.0 MB
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  Used Block count 1
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- Peak Allocated bytes 1.7 MB
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  [ALLOC_TYPETREE_MAIN]
293
- Peak usage frame count: [0-1.0 KB]: 16333 frames
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  Requested Block Size 2.0 MB
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  Peak Block count 1
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  Peak Allocated memory 1.0 KB
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  Peak Large allocation bytes 0 B
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  [ALLOC_TYPETREE_THREAD]
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- Peak usage frame count: [1.0 KB-2.0 KB]: 16333 frames
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  Requested Block Size 2.0 MB
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- Peak Allocated memory 1.9 KB
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- [ALLOC_PROFILER]
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- Peak usage frame count: [16.0 KB-32.0 KB]: 16333 frames
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- Peak Allocated memory 29.2 KB
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- [ALLOC_PROFILER_BUCKET]
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- Large Block size 4.0 MB
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- Used Block count 1
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- Peak Allocated bytes 396 B
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  Preloaded 'libgrpc_csharp_ext.x64.so'
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+ PlayerPrefs - Creating folder: /root/.config/unity3d/Hugging Face
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  Forcing GfxDevice: Null
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  GfxDevice: creating device client; threaded=0; jobified=0
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  NullGfxDevice:
 
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  FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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  FMOD initialized on nosound output
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  Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.080 seconds
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  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
41
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
 
45
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 0.658847 ms
49
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
  requesting resize 84 x 84
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  Setting up 1 worker threads for Enlighten.
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  [ALLOC_TEMP_TLS] TLS Allocator
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  StackAllocators :
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  [ALLOC_TEMP_MAIN]
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+ [ALLOC_TEMP_Job.Worker 0]
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+ [ALLOC_TEMP_Background Job.Worker 14]
 
 
 
 
 
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ [ALLOC_TEMP_EnlightenWorker]
 
 
 
 
 
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  Current Block Size 64.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 7]
 
 
 
 
 
 
 
 
 
 
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  [ALLOC_DEFAULT] Dual Thread Allocator
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  [ALLOC_DEFAULT_THREAD]
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  [ALLOC_TEMP_JOB_1_FRAME]
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  [ALLOC_GFX_THREAD]
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  [ALLOC_TYPETREE] Dual Thread Allocator
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  [ALLOC_BUCKET]
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  Large Block size 4.0 MB
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  [ALLOC_TYPETREE_THREAD]
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  Requested Block Size 2.0 MB
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  Peak Large allocation bytes 0 B
 
 
 
 
 
 
 
 
 
 
 
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